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	<id>https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meer</id>
	<title>MuhRO - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meer"/>
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	<updated>2026-05-13T01:56:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19840</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19840"/>
		<updated>2024-01-22T11:08:20Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Sura */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1974-patch-notes-101-18-january-2024 Patch  Notes #101]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Sorcerer ====&lt;br /&gt;
* {{#skill:2453}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:401}} will now have minimum 0.2s fixed casting time (irreducible from any source)&lt;br /&gt;
* {{#skill:2343}} will now require 5 Spirit Spheres and will deal +50% damage and will no longer ignore Range Attack Resistance&lt;br /&gt;
* Swapping Weapon will put {{#skill:2343}} on 0.5s cooldown&lt;br /&gt;
* {{#skill:2334}} can now be dispelled (all targets will be freed instantly)&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19839</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19839"/>
		<updated>2024-01-22T11:07:47Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Sura */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1974-patch-notes-101-18-january-2024 Patch  Notes #101]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Sorcerer ====&lt;br /&gt;
* {{#skill:2453}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:401}} will now have minimum 0.2s fixed casting time (irreducible from any source)&lt;br /&gt;
* {{#skill:2343}} will now require 5 Spirit Spheres and will deal +50% damage and will no longer ignore Range Attack Resistance&lt;br /&gt;
* Swapping Weapon will put Gates of Hell on 0.5s cooldown&lt;br /&gt;
* {{#skill:2334}} can now be dispelled (all targets will be freed instantly)&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19805</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19805"/>
		<updated>2024-01-19T10:59:52Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1974-patch-notes-101-18-january-2024 Patch  Notes #101]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Sorcerer ====&lt;br /&gt;
* {{#skill:2453}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:401}} will now have minimum 0.2s fixed casting time (irreducible from any source)&lt;br /&gt;
* {{#skill:2343}} will now require 5 Spirit Spheres and will deal +50% damage and will no longer ignore Range Attack Resistance&lt;br /&gt;
* Swapping Weapon will put Gates of Hell on 0.5s cooldown&lt;br /&gt;
* {{#skill:2330}} can now be dispelled (all targets will be freed instantly)&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19799</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19799"/>
		<updated>2024-01-18T09:46:48Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1940-patch-notes-100-11-january-2024 Patch  Notes #100]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Sorcerer ====&lt;br /&gt;
* {{#skill:2453}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:401}} will now have minimum 0.2s fixed casting time (irreducible from any source)&lt;br /&gt;
* {{#skill:2343}} will now require 5 Spirit Spheres and will deal +50% damage and will no longer ignore Range Attack Resistance&lt;br /&gt;
* Swapping Weapon will put Gates of Hell on 0.5s cooldown&lt;br /&gt;
* {{#skill:2330}} can now be dispelled (all targets will be freed instantly)&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19779</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19779"/>
		<updated>2024-01-16T15:08:56Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1940-patch-notes-100-11-january-2024 Patch  Notes #100]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19756</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19756"/>
		<updated>2024-01-11T10:30:49Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1940-patch-notes-100-11-january-2024 Patch  Notes #100]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Star Emperor ====&lt;br /&gt;
* {{#skill:435}}, {{#skill:436}} and {{#skill:437}}&#039;s damage boost will be reduced by about 86%&lt;br /&gt;
* {{#skill:2592}} will now deal -55% damage, the AoE splash damage will be reduced by additional -50%&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19745</id>
		<title>A Windhawk&#039;s Journey by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19745"/>
		<updated>2024-01-07T10:38:24Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Equipments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Warning.png |40px|Warning]] &lt;br /&gt;
! Disclaimer!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;| This is my personal journey while playing Windhawk in MuhRO. While it supposed to be helping you on several spots, it is not meant to be something you just blindly follow. [https://discord.gg/PzkCSdHAF8 If you are unsure about something make sure to ask in #archer MuhCord.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 20%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Honorable Mention:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&lt;br /&gt;
# Stormus &#039;&#039;Pipo&#039;&#039;&lt;br /&gt;
# Cannon Meat&lt;br /&gt;
# Hurt Locker&lt;br /&gt;
# Loq&lt;br /&gt;
# dmr &#039;&#039;Vague&#039;&#039;&lt;br /&gt;
# Set D&lt;br /&gt;
# Bullet&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Meer.jpg|thumb|287x287px|[https://www.youtube.com/c/BlackIntels Written by Meer &amp;lt;/br&amp;gt; &#039;&#039;Previously known as BlackIntels&#039;&#039;]&amp;lt;/br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[https://roxkenway.myportfolio.com/ Artwork by Rox Kenway&amp;lt;/br&amp;gt;]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Windhawk PvM Guide I made based on my personal journey in MuhRO and community&#039;s advices as well. I hope this helps!&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
These are few of the skills that I find important. If you are interested in deeper explanation, I would like to recommend you to [[Wind Hawk|read more about Archer Branch Skills here.]]&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:43}}Owl&#039;s Eye&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
These both skills are self-explanatory, incease your attack range and DEX per Level.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:44}}Vulture&#039;s Eye&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:45|skill=Improve Concentration}}&lt;br /&gt;
| Incease your AGI and DEX by certain % amount. This skill is super helpful even at end game.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:46|skill=Double Strafe}}&lt;br /&gt;
| Good &#039;&#039;single-target&#039;&#039; skill for  beginning.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:47|skill=Arrow Shower}}&lt;br /&gt;
| Good &#039;&#039;AoE-skill&#039;&#039; (Area of Effect) which allow you hit multiple monsters at a time for the purpose of leveling.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:147|skill=Arrow Crafting}}&lt;br /&gt;
| Allowing you to create your own arrows from materials. We have custom Arrow Seller NPC in @go main, so no need to craft arrows by yourself. I usually only use this skill to make {{#item:1765|item=Immaterial Arrow}} cause they are not buyable on this NPC and has the highest ammoATK in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:382}}&lt;br /&gt;
| Thanks to the rework, this transcendent Skill is our main skill until job change to Windhawk. It has +50 base CRIT from the skill. AoE-style skill, spam-able and do critical damage is the biggest advantage of it.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:383|skill=Wind Walker}}&lt;br /&gt;
| Increase Flee-Rate and Moving Speed to you and your party member, really helpful skill to move faster.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:380|skill=True Sight}}&lt;br /&gt;
| Huge boost to Hit, Damage, and Critical Rate. This skill is a must to be spammed when you are fighting anything.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:117|skill=Ankle Snare}}&lt;br /&gt;
| Immobilize monsters, if being stepped on. Increase your survivability, and make your Potion usage even lower, cause you can kill the monsters while they are unable to reach you.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:129|skill=Blitz Beat}}&lt;br /&gt;
| Allowing your falcon to attack. Usually helpful in cases where you have to kill monsters that only take &amp;quot;1&amp;quot; damage, cause &#039;&#039;Auto-&#039;&#039;Blitz Beat gonna hit them multiple time, while you are auto attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2236|skill=Aimed Bolt}}&lt;br /&gt;
| &#039;&#039;Single-target type&#039;&#039; skill that does &#039;&#039;&#039;NOT&#039;&#039;&#039; crit, but have 12 cells-range. &#039;&#039;&#039;NOT META.&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2247|skill=Camouflage}}&lt;br /&gt;
| Allowing you to stay &amp;quot;hidden&amp;quot; while moving and increasing your damage the longer you are in Camouflage. Really useful in places with no Boss / Demon / Insect Monsters.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5002|skill=Unlimit}}&lt;br /&gt;
| One of your best skill. HUGE boost to your damage. Make sure to stay alive as long as possible.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2241|skill=Warg Rider}}&lt;br /&gt;
| Coupled with Wind Walk, this skill will allow you to move super fast anywhere you want to go.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2243|skill=Warg Strike}}&lt;br /&gt;
| Allowing your Warg to attack, and increase the damage too. Coupled with {{#skill:2245|skill=Tooth of Warg}}, it will boost the damage even higher.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2248|skill=Trap Research}}&lt;br /&gt;
| Worth getting to at least Lv.1 to get the +220 SP bonus.&lt;br /&gt;
|}&lt;br /&gt;
===Windhawk===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; |Net Change in AP&lt;br /&gt;
! style=&amp;quot; width: 75% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5334}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+1&lt;br /&gt;
|The current meta &#039;&#039;&#039;&#039;&#039;single-target&#039;&#039;&#039;&#039;&#039; skill. If {{#skill:2236|skill=Aimed Bolt}} and {{#skill:382}} getting married, this will be the kid. Brutally strong and &#039;&#039;&#039;DOES&#039;&#039;&#039; Critical Damage. Sadly only 9 cells-range.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5330}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+10 (3 Targets)&lt;br /&gt;
|The 4th&#039;s Job version of Arrow Storm. &#039;&#039;&#039;ONLY CRIT&#039;&#039;&#039; if  {{#skill:5328}} is up. Kinda useful to restore AP against multiple targets.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5324}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+?&lt;br /&gt;
|Use this on the boss after using {{#skill:5328}} to quickly regain your AP back to 200. Not really useful for farming purpose.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5328}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-200&lt;br /&gt;
|The 4th&#039;s Job version of {{#skill:5002|skill=Unlimit}}. It allows your {{#skill:5330}} to crit and increases {{#skill:5334}} damage. If used properly without dying, you will have 100% {{#skill:5002|skill=Unlimit}} uptime by alternating between the two.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5327}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |none&lt;br /&gt;
|Allows you to have Hawk together with Warg.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5326}}&lt;br /&gt;
|Especially useful to kill Plant-Type target or the Dead Soul in [[Constellation Tower]].&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5325}}&lt;br /&gt;
|Increases {{#skill:5326}}&#039;s chance to proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sharp Shooting (Early Windhawk)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!{{#skill:382}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -0.5sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|72%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|50 + Target&#039;s Crit Shield&lt;br /&gt;
|}&amp;lt;!-- Things that affects spam rate:&lt;br /&gt;
1.) FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
2.) ACDR. Do you meet the required ACDR?&lt;br /&gt;
3.) ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
4.) Ping. How far are you to france? Low ping and high ping tend to have high spam rate, while medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate. If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Status Build for Sharp Shooting Ranger Lv.185 :&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot;| Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot;| Note&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; means it should be your focus at the early game. You should invest most of your stats points to this. Secondary means in the early game you can put like 20-30 into those stats.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* VIT&lt;br /&gt;
| 70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* INT&lt;br /&gt;
| 97&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the first choke point of being Windhawk. The transition towards Crescive Bolt will require you to have -1.0 FCT. {{#item:25067}} is mandatory to get that FCT reduction.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
10x {{#item:25223}}&lt;br /&gt;
| Really good starting bow, available at Lv100. Use it till you can afford a better one.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners Guide|Eden Gears]]&lt;br /&gt;
| The HP and SP Leech is actually quite good. A cheaper alternative of {{#item:5208|Rideword Hat}}.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:450090|Grace Sharp Suit}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Getting Grace Set should be your top priority after getting to Lv150. The combo effect is really strong.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480018|Manteau}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:470020|Boots}} &lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Really affordable -0.5FCT. Definitely neeeded to spam Sharp Shooting&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490019|Ring}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| You can use any accesory on your left.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24708|Weapon}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24693|Shield}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24694|Armor}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24695|Shoes}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24696|Earring}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24697|Pendant}} &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gears&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners_Guide#Shadow_Gear|Eden Shadow Gears]]&lt;br /&gt;
| A really strong shadow gears set that will last you for so long. Just rent it and do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Entry Crescive Bolt=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{#skill:5334}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -1.0sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|100 + Target&#039;s Crit Shield&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Useful Consumables&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{#item:12321}}&lt;br /&gt;
* {{#item:50051}}&lt;br /&gt;
* {{#item:12458}}&lt;br /&gt;
|&lt;br /&gt;
* +7 CRIT for 10min&lt;br /&gt;
* +7 CRIT for 30min&lt;br /&gt;
* +30 CRIT for 30min. &#039;&#039;&#039;&#039;&#039;Dispelled upon death&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&#039;&#039;THESE ITEMS OVERWRITE ONE ANOTHER. MAKE SURE&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;TO ONLY USE ONE OF THESE.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;&#039;Example Status Build for Crescive Bolt Windhawk Lv.260 by Stormus:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot; | Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot; | Note&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What I would like to point out about Windhawk is you might need to put more INT for faster VCT. Crescive Bolt and especially Gale Storm might need you to have higher VCT% in comparison to when you were just playing Sharp Shooting.&lt;br /&gt;
&lt;br /&gt;
Feel free to tweak the status build as you like. This status build is what Stormus personally use.&lt;br /&gt;
----e.g. I put lower INT and give some to STR so I can carry more stuffs when farming without keeping teleporting back to town.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* VIT&lt;br /&gt;
| 92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* INT&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 130&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits (4th Job Status Build)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# POW 100 &amp;gt; CRT 100 &amp;gt; CON 35&lt;br /&gt;
# CON 100 &amp;gt; CRT 90 &amp;gt; POW 45&lt;br /&gt;
The most popular build so far is the first one, netting around 732m per Crescive Bolt meanwhile the 2nd Build is dealing 627m (-14,4% Damage) &#039;&#039;Tested by Meer.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Despite Crescive Bolt scales on &#039;&#039;&#039;CON&#039;&#039;&#039;, POW and CRT seem to be way more impactful towards its final damage than the CON.&lt;br /&gt;
==Equipments==&lt;br /&gt;
Despite having unlocked Crescive Bolt early on, most beginner Windhawk will probably never get to play this build until later on. Mainly cause this build requires you to have -&#039;&#039;&#039;1sec FCT and 50% ACDR&#039;&#039;&#039;.  Getting the -0.5sec FCT {{#item:25067}} is really easy now. So I suggest on buying that costume stone while slowly building the item down below.&lt;br /&gt;
&lt;br /&gt;
Grace Set is way too good of a combo to break. This means if you have +11 Auto Leg A, but not having the Auto Armor / Engine Wing B, you gonna have a really terrible experience. This is caused by Grace Set giving good bonuses but only as a combo, if you break the combo, you will lose tons of damage and in the end switching to Automatic Set is actually a worse decision. I recently talked to a newbie who read this guide, and apparently as a field farmer he seemed to be fine farming with Grace Set for quite long. If you belong to this group of people who love to field farm instead of instance farming, I think you should just buy {{#item:25067}} and get the OSAD Bow + Ignis LT and after that try push straight to Episode 18 Quests and see if you can farm Gray Wolf Gears decently.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:700054|OSAD}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[OS / OSAD Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Critical Damage % or Long Ranged Damage%&lt;br /&gt;
Can even go without enchant.&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus (One of our end game Windhawk):&#039;&#039; &amp;lt;/br&amp;gt; OSAD combo is really affordable and strong set for beginners. Beginners should be able to farm this (Rudus F2) even with Eden Gears + Unlimit. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
DO NOT CRAFT {{#item:18185|SHARP STAR (EDDA)}}yourself. It&#039;s not worth the price being paid and you better of using something else. Only buy from market if it&#039;s &amp;quot;cheap&amp;quot; e.g. below 25m fully enchanted +11.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:18174|Illusion Hunter Bow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Illusion of Luanda]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Crit Damage, Ranged Physical Damage or ACDR%&lt;br /&gt;
* Any tbh&lt;br /&gt;
* Physical Damage to Normal &amp;gt; Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| Illusion Hunter Bow is a decent bow that I personally started with, cause I didn&#039;t know Virtual Bow-OSAD existed and is &#039;&#039;that&#039;&#039; affordable.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:400266}} or &lt;br /&gt;
{{#item:5208|Rideword Hat}}or&lt;br /&gt;
&lt;br /&gt;
+11 {{#item:400116|Celestial}}&lt;br /&gt;
&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment_Crafting#Rideword_Hat,_Blood_Sucker,_Officer&#039;s_Hat|Equipment Crafting]]&lt;br /&gt;
----[[OS / OS-LT Headgears]]&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|Ignis Cap-LT combo with Virtual Bow-OSAD&lt;br /&gt;
----&lt;br /&gt;
The HP and SP Leech is better than &#039;&#039;&#039;{{#item:400139|Advanced Para Cap}}&#039;&#039;&#039;. &lt;br /&gt;
----&lt;br /&gt;
Celestial Lux Crown prolly only worth using if you happen to find cheap {{#item:18185|SHARP STAR (EDDA)}} from market, and you use more Sharp Shooting than Crescive Bolt.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:410093|Sealed Chain}} or &amp;lt;/br&amp;gt; {{#item:410094|Sealed Chain}}&lt;br /&gt;
| Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain of Seals|Niflheim Dungeon]]&lt;br /&gt;
|{{#item:4524}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Quite affordable yet really strong combo that will last you till end game.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus:&#039;&#039; &amp;lt;br&amp;gt; The +15% HP increase by using King Dramoh x Deep Sea King Dramoh card is especially useful for Windhawk as we are tend to be squishy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:420076|Bond}}&lt;br /&gt;
| Lower Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain%20of%20Seals|Niflheim Dungeon]]&lt;br /&gt;
|&#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450127|Automatic Armor A}} or&lt;br /&gt;
+11 {{#item:450182}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000122}}&lt;br /&gt;
* {{#item:1000133}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:4392}}&lt;br /&gt;
| &#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:480021}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)|Automatic Equipment (17.2)]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000127}}&lt;br /&gt;
* {{#item:1000125}}&lt;br /&gt;
----{{#item:300270}}&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:470022}} or&lt;br /&gt;
+11 {{#item:470066}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000134}}&lt;br /&gt;
* {{#item:1000146}}&lt;br /&gt;
* {{#item:1000148}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT or -0.7sec FCT.&lt;br /&gt;
&#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus :&#039;&#039; &amp;lt;br&amp;gt; Instead of {{#item:1000148}} try using {{#item:1000141}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;or {{#item:1000120}} for more HP/SP and utility in general.&amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Hurt Locker :&#039;&#039; &amp;lt;br&amp;gt; {{#item:1000148}} will give 50 AGI + 15% Crit Damage. This will be a better choice than Overpower&#039;s 50 STR.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490044}} &amp;lt;/br&amp;gt; {{#item:490045}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310210}} or higher&lt;br /&gt;
* {{#item:310240}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Mandatory -0.3sec FCT as combo, especially if you are using +11 {{#item:450182}} and +11 {{#item:470066}}.&lt;br /&gt;
----&lt;br /&gt;
Void Mimics are mostly for damage. Rgan combo is if you are lacking Crit Rate.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490056}} &amp;lt;/br&amp;gt; {{#item:490057}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310230}} or higher&lt;br /&gt;
* {{#item:310250}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Only giving &#039;&#039;&#039;-0.2sec&#039;&#039;&#039; FCT as combo. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy Brilliant accessories if you plan on using Illusion Sprint combo, as that combo only gives -0.7sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costume Stone Enchants=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000009}}&lt;br /&gt;
| Middle&lt;br /&gt;
|Giving 5% Ranged Physical Damage if you have Lv.10 {{#skill:126}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000222}}&lt;br /&gt;
| Top&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Really strong combo and the best combo in terms of maximizing your damage output.&lt;br /&gt;
----Buying this will lose you the -0.5sec FCT from {{#item:25067}}, make sure to have a plan ready on how to get the 1sec -FCT.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000976}}&lt;br /&gt;
| Low&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000221}}&lt;br /&gt;
| Garment&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000855}}&lt;br /&gt;
| Garment 2nd Slot (Dual)&lt;br /&gt;
| +10 CRIT Rate and 10% Critical Damage. Really huge crit rate increase just from 1 Costume Stone.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Optional nice to have:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000860}}&lt;br /&gt;
| Top&lt;br /&gt;
|Giving 10% ACDR if you have Lv.10 {{#skill:2235}}. An alternative if you need ACDR.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000224}}&lt;br /&gt;
| Low&lt;br /&gt;
|Giving 5% ACDR through the combo with GX Stone II (Garment). Another alternative if you lacks ACDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mid Game Crescive Bolt=&lt;br /&gt;
This part is actually kinda not recommended to make. It serves as a stepping stone before getting to the real end-game build. &#039;&#039;&#039;If you think you can skip some gears listed down below or using the lower grade version e.g. [D] instead of [C], without actually impacting your farming sessions, then feel free to skip.&#039;&#039;&#039; I personally used these gears to make my farming sessions smoother. If you don&#039;t need the extra damage, just save up for the next tier.&lt;br /&gt;
[[File:Grade Enhancing.png|thumb|Etherium spent to refine items from +0 to +10 from 17x attempts. Before the update on 27th July +9 &amp;gt; +10 = 18% compared to now 25%.]]&lt;br /&gt;
For those who never heard of [[Item Reform]] or [[Grade Enhancing]], feel free to read more on that topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way, I personally got advised, to refine your item from +0 to +10 during [[Grade Enhancing]] is just to raw refine with Etherium or Etheorodecon. This is cause &#039;&#039;&#039;&#039;&#039;MuhRO actually have enhanced refinement rate compared to kRO&#039;&#039;&#039;&#039;&#039; even using the normal ores. In average I spent 700 ores to refine an item form +0 to +10 only using Etherium. The table on the right side shows the ores spent from +0 &amp;gt; +10 before the update on 27th July (+9 &amp;gt; +10 = 18% chance compared to now after the update 25%). You can start using the hammer from +10 to +11. I still gonna keep repeating this, &#039;&#039;&#039;only grade your item if you really need the extra damage to farm your next items.&#039;&#039;&#039; This is cause by the time I&#039;m writing this (21st July), my excel sheet indicates that I just spent 200m (Elunium, Etel Dust and refining cost) to refine an item from +0 to +10 (1018 Etherium spent). If in average we spend 700x (140m) to do a grading cycle, and on this section if you do all the grading it will be 10+ grading cycles to be done. That amount of zeny investment for items, that you will not use anymore at end game, seems kinda wasteful in my opinion. So &#039;&#039;&#039;&#039;&#039;only grade the item if you really need the extra damage for your specific farming spot.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 [B] {{#item:700029}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos AD Weapons]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Ghost Palace]]&lt;br /&gt;
|&lt;br /&gt;
*Nullify weapon&#039;s damage size penalty or Long Ranged%&lt;br /&gt;
*Attack%, Critical%, Damage to Normal, or Damage to Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
|Remember to only Grade Up this weapon if you really need it to farm the next tier gears. Make sure to farm instances for Instance Coin cause you will need it to buy Modified Thana Hammer&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:400142}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos Helmet Reform]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Tomb of Remorse]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29083}}&lt;br /&gt;
* {{#item:311372}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300150}}&lt;br /&gt;
|Tomb of Remorse is one of the end game instance. I suggest try farming the mobs for Minneas with alt windhawk chars and leave the instance without fighting the first MVP, if you are not geared enough to solo it. Clearing the whole instance + the quests with a 12 man party is also possible. You will need Minneas to enchant your helm.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Use {{#item:300363}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;If you plan to  use {{#item:300380}} on Shoes.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450177}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310547}}&lt;br /&gt;
* {{#item:310515}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:4392}}&lt;br /&gt;
|One of the strongest Lv.1 Armor in the game, but requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this). Properly gauge if you need this armor piece or not. A player was selling the +9 end game armor piece {{#item:450172}}fully enchanted for 500m (Pre-Order).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480174}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Really affordable to craft, while being an end game gear as well.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt; A way better investment than getting [[Convertible Wings]] or [[Fallen Warrior Manteau]], cause you will get to keep this manteau till end game. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:470094}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Ancient Hero / Great Hero / Hero&#039;s-LT Boots Reform|Hero&#039;s-LT Boots Reform]] &amp;lt;/br&amp;gt; basic version from [[Bioresearch Laboratory]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310910}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----&lt;br /&gt;
{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT. Another piece of item that you will not use at end game. The sharp enchant is good, if you need CRIT rate.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Refine to +12 and use {{#item:300380}} instead to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:470087}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310611}}&lt;br /&gt;
* {{#item:310602}}&lt;br /&gt;
* {{#item:310595}} or {{#item:310599}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300380}}&lt;br /&gt;
| Mandatory -1sec FCT. Another piece of item that you will not use at end game.  Requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this).&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;A better alternative especially to +12 to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039; from the card. Easy to enchant, easy to refine being Lv1 Armor. &amp;lt;/span&amp;gt;&lt;br /&gt;
----I personally don&#039;t recommend refining to +12 on gears that you don&#039;t use at end game. I just wasted 200m trying to refine a Lv.1 Armor item from +10 to +12 (around 50x HD Carnium wasted). Only do it if you can afford the gamble.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490024}} &amp;lt;/br&amp;gt; {{#item:490025}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----[[Automatic Equipment (17.2)]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000117}}&lt;br /&gt;
* {{#item:1000118}}&lt;br /&gt;
* {{#item:1000136}} or {{#item:1000137}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:1000116}} or {{#item:1000143}}&lt;br /&gt;
|This will be your farming accessories thanks to the HP/SP Leech. You can even use this at end-game if you need HP/SP Leech more than damage. The +10 CRIT per accessory is also really nice.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt;Instead of using Drain Life and Drain Soul, just use potions and Incubus Egg. The last enchant slot can be then used for increasing damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Based on my [https://web.archive.org/web/20230629095750/https://www.novaragnarok.com/wiki/Secret_Intel_for_Rangers_by_BlackIntels#Godlike old Guide I wrote], the All Force should be around 1% stronger than Attack Speed . &#039;&#039;Status: not confirmed in MuhRO&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:490163}}&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
----[[Hero&#039;s Badge]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310916}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----2x {{#item:300278}} or &lt;br /&gt;
&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
|Combo with the shoes. Quite nice to have for the CRIT rate, but you will not use it at end game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=End Game Crescive Bolt=&lt;br /&gt;
Current best in slot gears for non-MVP user based on Episode 19. Some of you might not noticed it, but MuhRO by design  smoothens out the early gear progression. Farming these stuffs down below might be way more challenging than any part above, cause MuhRO tends to &#039;&#039;&#039;NOT&#039;&#039;&#039; smoothen the end game gearing part. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+12 [A]{{#item:700059}}&lt;br /&gt;
| Weapon &lt;br /&gt;
----[[Equipment_Issgard|Episode 19]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*{{#item:311453}}&lt;br /&gt;
*2x {{#item:311309}}&lt;br /&gt;
----{{#item:27361}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |I still didn&#039;t make the Bow yet as of writing this, but my guess is {{#item:19484}} would only be better if paired with the bow. Using the circlet with {{#item:700029}} probably gonna reduce your damage, cause you are breaking the combo. &#039;&#039;Status: tested and confirmed by Meer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:19484}}&lt;br /&gt;
| Head &lt;br /&gt;
----[[Old Glast Heim Challenge Mode]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}&lt;br /&gt;
* {{#item:29689}}&lt;br /&gt;
* {{#item:4753}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:400002}}&lt;br /&gt;
|Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Victorious Wing Ears]]&lt;br /&gt;
|6% ACDR&lt;br /&gt;
----{{#item:27396}}&lt;br /&gt;
|Another alternative to {{#item:410093|Sealed Chain}} if you really want to have 15% ACDR from mid headgear slot. Trying to get the perfect enchant of 6% ACDR might be really hard to do tho.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450172}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}} or {{#item:310735}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|This piece of gear is &#039;&#039;&#039;NOT&#039;&#039;&#039; the best in slot anymore.&lt;br /&gt;
Despite not having ACDR enchant, this armor piece sharply increase your damage. You might want to recalculate your ACDR.&lt;br /&gt;
Recommended to just buy from someone who farms CT. &lt;br /&gt;
----Expert Archer Lv.3 enchant was said to deal higher damage &amp;gt; Sharp (based on Leaf)&lt;br /&gt;
&#039;&#039;Status: tested and SharpLv3 is better than EA3 by a small margin (less than 1%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450285}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Varmundt&#039;s Biosphere Depth]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312394}}&lt;br /&gt;
* {{#item:312384}}&lt;br /&gt;
* {{#item:312379}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|Stormus said that this is the &#039;&#039;&#039;current best in slot&#039;&#039;&#039;. There is chance that this dungeon gonna be really rough to farm solo, especially if you don&#039;t have Nebula Suit of Creative. I recommend to farm this as a party.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +14 [A] {{#item:480174}}&lt;br /&gt;
| Garment &lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
| {{#item:300426}}&lt;br /&gt;
| +12 {{#item:480174}} is less than 1% worse than the +11 Ice Rune Manteau (POW3,DEX4) but you have 5% more ACDR with it. A good reason to make {{#item:480232}} is probably when you are farming the mob which matches your elemental specific enchant and have a way to compensate the 5% ACDR loss. &#039;&#039;Status: Tested and confirmed by (dmr Vague)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt; {{#item:480174}} is better than {{#item:480232}}, because the end game boss in [[Constellation Tower]] &amp;quot;Betelgeuse&amp;quot; is Neutral, &#039;&#039;&#039;Large&#039;&#039;&#039;, Dragon. PCC is better against Large enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:470175}}&lt;br /&gt;
| Shoes &lt;br /&gt;
----[[Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Any elements that fits your need&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300380}}&lt;br /&gt;
| Mandatory -1.0sec FCT. &lt;br /&gt;
From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. A guildie of mine even rerolled his {{#item:310928}}to POW. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490305}}&lt;br /&gt;
| Accessory (Left)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* Any enchant you think fits your need&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MAKE SURE YOU CHOOSE THE CORRECT &amp;quot;RIGHT OR LEFT&amp;quot; OPTION DURING REFORMING, so you don&#039;t make double rings by mistake.&#039;&#039;&#039; &lt;br /&gt;
The 3rd slot enchant (Tenacity or Agilty of Varmundt) can be upgraded.&lt;br /&gt;
&#039;&#039;(Thx to dmr for mentioning this)&#039;&#039;&lt;br /&gt;
----From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;{{#item:311968}} is the best option, but if you were making this and got {{#item:311963}}  during the enchantment process, don&#039;t reroll it. It&#039;s good enough.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490302}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490135}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
|&#039;&#039;&#039;IT IS NOT RECOMMENDED TO MAKE THIS ANYMORE especially if you are not using the Nebula Suit. I just put this here just in case someone can get it for cheap price.&#039;&#039;&#039;&lt;br /&gt;
----Combo with {{#item:450172}}. Giving in total +16 CRIT Rate, 42% Critical Damage, 8 P.ATK and 2 CRT.&lt;br /&gt;
----{{#item:310706}} will most likely the way to go, cause you can share this accessory with other crit classes as well.&lt;br /&gt;
----{{#item:310701}}still somehow wins over {{#item:310706}}by 1~2% damage difference, but you are losing 16 CRIT Rate by doing so. &#039;&#039;Status: tested by me.&#039;&#039;&lt;br /&gt;
----The damage gap between {{#item:490135}}and {{#item:490302}} is about 0.03% difference (Stellar Seal won). This is ignoring the last race/boss/normal enchant of the Varmundt Ring.&lt;br /&gt;
&lt;br /&gt;
The test was done this way cause it would resemble the most scenario of farming something that is not related to your enchant. But if you get really good enchant on the Varmundt Ring, it will be way better to farm with it. (Tested by me, Stormus confirmed the same idea.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shadow Gears=&lt;br /&gt;
&lt;br /&gt;
No more eden shadow gears? I got you covered (based on priority, make the one on top first, slowly walk down to bottom). &#039;&#039;&#039;I have really good hunch about these Master Shadow Gears. Sadly can&#039;t get my hand on those yet. I heard people talking about how crazy expensive it is to enchant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you plan on min maxing the enchants I guess CRT &amp;gt; POW &amp;gt; CON would be the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Set R: &amp;lt;br&amp;gt; Get all shadow gears to +10 and get +5 C.Rate and Crit Damage% enchants on each piece!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot; width: 20% &amp;quot;| Name&lt;br /&gt;
!style=&amp;quot; width: 15% &amp;quot;| Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
!style=&amp;quot; width: 65% &amp;quot;| Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Full Penetration combo should be the first priority cause  having 100% DEF bypass is really important for general players without {{#item:4399}}. &lt;br /&gt;
----Monsters like Grote in Nifl Dun F2 has 456 DEF. Which translates to -45% Damage for someone with 0% DEF Bypass.&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|Acessory (Left)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24746}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|The extra 9% ACDR is really nice to have while only occupying 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|Weapon&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|Depending if you need ACDR more or farming Large monsters more you can put this shadow gear at higher priority than the reload.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|Armor&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The only shadow gears I think &amp;quot;worth&amp;quot; getting to +10 due to the 12% to all elements bonus.&lt;br /&gt;
----The reason I prefer +10 Max Mammoth Shadow Armor, instead of having the Max Mammoth Set on accessory slot, is because the unupgraded version of Mammoth Shadow Armor gives HUGE CRIT.  It will make things easier to get the 140 CRIT just by having the non upgraded version.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Shoes&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|}&lt;br /&gt;
Optional nice to have:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot; width: 20% &amp;quot; | Name&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
! style=&amp;quot; width: 65% &amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24767}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|If you don&#039;t need the extra 9% ACDR from {{#item:24746}}you can go for this shadow gears for the +10 Critical, 8% ASPD and some Crit Damage %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pet System=&lt;br /&gt;
&lt;br /&gt;
There is ongoing talk going on Discord indicating that Little Isis is having wrong description and wrong script compared to Divine Pride. If this bug report is getting properly adressed, there&#039;s chance that Orc Hero might lose its throne.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | How to Get &lt;br /&gt;
! style=&amp;quot; width: 80% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9121}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Pet System]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Current strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----Might be quite tedious task to grind it 😂 &lt;br /&gt;
----Another alternative would be Little Isis. Way easier to make, only slightly behind (-0.12%) compared to Orc Hero Egg.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9132}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;2nd strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Loq: &amp;lt;br&amp;gt;Despite lacking in terms of ATK%, there might be a chance this could be the strongest Pet against Boss protocol. &#039;&#039;Status: Tested by Meer. Around +2% compared to Orc Hero Egg.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9091}}&lt;br /&gt;
|Nice to have if you lacks CRIT Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Research Data Collected=&lt;br /&gt;
The OG players would understand what this section gonna be filled with 🥰&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 40%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Things that affects your skill&#039;s spam rate:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|By the time I&#039;m writing this guide 19th July 2023, MuhRO doesn&#039;t have Skill Queue. [https://www.youtube.com/watch?v=l8IaXq0LCKY This means your distance to the server MATTERS for your skill spam rate.]&lt;br /&gt;
#FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
# ACDR. Do you meet the required ACDR?&lt;br /&gt;
# ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
# Ping. How far are you to france?&lt;br /&gt;
#* Low ping (50ms) and high ping (200m) tend to have high spam rate.&lt;br /&gt;
#* Medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate.&lt;br /&gt;
#* If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wind Hawk]]&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19744</id>
		<title>A Windhawk&#039;s Journey by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19744"/>
		<updated>2024-01-07T10:37:27Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Sharp Shooting (Early Windhawk) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Warning.png |40px|Warning]] &lt;br /&gt;
! Disclaimer!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;| This is my personal journey while playing Windhawk in MuhRO. While it supposed to be helping you on several spots, it is not meant to be something you just blindly follow. [https://discord.gg/PzkCSdHAF8 If you are unsure about something make sure to ask in #archer MuhCord.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 20%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Honorable Mention:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&lt;br /&gt;
# Stormus &#039;&#039;Pipo&#039;&#039;&lt;br /&gt;
# Cannon Meat&lt;br /&gt;
# Hurt Locker&lt;br /&gt;
# Loq&lt;br /&gt;
# dmr &#039;&#039;Vague&#039;&#039;&lt;br /&gt;
# Set D&lt;br /&gt;
# Bullet&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Meer.jpg|thumb|287x287px|[https://www.youtube.com/c/BlackIntels Written by Meer &amp;lt;/br&amp;gt; &#039;&#039;Previously known as BlackIntels&#039;&#039;]&amp;lt;/br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[https://roxkenway.myportfolio.com/ Artwork by Rox Kenway&amp;lt;/br&amp;gt;]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Windhawk PvM Guide I made based on my personal journey in MuhRO and community&#039;s advices as well. I hope this helps!&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
These are few of the skills that I find important. If you are interested in deeper explanation, I would like to recommend you to [[Wind Hawk|read more about Archer Branch Skills here.]]&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:43}}Owl&#039;s Eye&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
These both skills are self-explanatory, incease your attack range and DEX per Level.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:44}}Vulture&#039;s Eye&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:45|skill=Improve Concentration}}&lt;br /&gt;
| Incease your AGI and DEX by certain % amount. This skill is super helpful even at end game.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:46|skill=Double Strafe}}&lt;br /&gt;
| Good &#039;&#039;single-target&#039;&#039; skill for  beginning.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:47|skill=Arrow Shower}}&lt;br /&gt;
| Good &#039;&#039;AoE-skill&#039;&#039; (Area of Effect) which allow you hit multiple monsters at a time for the purpose of leveling.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:147|skill=Arrow Crafting}}&lt;br /&gt;
| Allowing you to create your own arrows from materials. We have custom Arrow Seller NPC in @go main, so no need to craft arrows by yourself. I usually only use this skill to make {{#item:1765|item=Immaterial Arrow}} cause they are not buyable on this NPC and has the highest ammoATK in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:382}}&lt;br /&gt;
| Thanks to the rework, this transcendent Skill is our main skill until job change to Windhawk. It has +50 base CRIT from the skill. AoE-style skill, spam-able and do critical damage is the biggest advantage of it.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:383|skill=Wind Walker}}&lt;br /&gt;
| Increase Flee-Rate and Moving Speed to you and your party member, really helpful skill to move faster.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:380|skill=True Sight}}&lt;br /&gt;
| Huge boost to Hit, Damage, and Critical Rate. This skill is a must to be spammed when you are fighting anything.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:117|skill=Ankle Snare}}&lt;br /&gt;
| Immobilize monsters, if being stepped on. Increase your survivability, and make your Potion usage even lower, cause you can kill the monsters while they are unable to reach you.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:129|skill=Blitz Beat}}&lt;br /&gt;
| Allowing your falcon to attack. Usually helpful in cases where you have to kill monsters that only take &amp;quot;1&amp;quot; damage, cause &#039;&#039;Auto-&#039;&#039;Blitz Beat gonna hit them multiple time, while you are auto attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2236|skill=Aimed Bolt}}&lt;br /&gt;
| &#039;&#039;Single-target type&#039;&#039; skill that does &#039;&#039;&#039;NOT&#039;&#039;&#039; crit, but have 12 cells-range. &#039;&#039;&#039;NOT META.&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2247|skill=Camouflage}}&lt;br /&gt;
| Allowing you to stay &amp;quot;hidden&amp;quot; while moving and increasing your damage the longer you are in Camouflage. Really useful in places with no Boss / Demon / Insect Monsters.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5002|skill=Unlimit}}&lt;br /&gt;
| One of your best skill. HUGE boost to your damage. Make sure to stay alive as long as possible.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2241|skill=Warg Rider}}&lt;br /&gt;
| Coupled with Wind Walk, this skill will allow you to move super fast anywhere you want to go.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2243|skill=Warg Strike}}&lt;br /&gt;
| Allowing your Warg to attack, and increase the damage too. Coupled with {{#skill:2245|skill=Tooth of Warg}}, it will boost the damage even higher.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2248|skill=Trap Research}}&lt;br /&gt;
| Worth getting to at least Lv.1 to get the +220 SP bonus.&lt;br /&gt;
|}&lt;br /&gt;
===Windhawk===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; |Net Change in AP&lt;br /&gt;
! style=&amp;quot; width: 75% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5334}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+1&lt;br /&gt;
|The current meta &#039;&#039;&#039;&#039;&#039;single-target&#039;&#039;&#039;&#039;&#039; skill. If {{#skill:2236|skill=Aimed Bolt}} and {{#skill:382}} getting married, this will be the kid. Brutally strong and &#039;&#039;&#039;DOES&#039;&#039;&#039; Critical Damage. Sadly only 9 cells-range.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5330}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+10 (3 Targets)&lt;br /&gt;
|The 4th&#039;s Job version of Arrow Storm. &#039;&#039;&#039;ONLY CRIT&#039;&#039;&#039; if  {{#skill:5328}} is up. Kinda useful to restore AP against multiple targets.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5324}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+?&lt;br /&gt;
|Use this on the boss after using {{#skill:5328}} to quickly regain your AP back to 200. Not really useful for farming purpose.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5328}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-200&lt;br /&gt;
|The 4th&#039;s Job version of {{#skill:5002|skill=Unlimit}}. It allows your {{#skill:5330}} to crit and increases {{#skill:5334}} damage. If used properly without dying, you will have 100% {{#skill:5002|skill=Unlimit}} uptime by alternating between the two.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5327}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |none&lt;br /&gt;
|Allows you to have Hawk together with Warg.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5326}}&lt;br /&gt;
|Especially useful to kill Plant-Type target or the Dead Soul in [[Constellation Tower]].&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5325}}&lt;br /&gt;
|Increases {{#skill:5326}}&#039;s chance to proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sharp Shooting (Early Windhawk)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!{{#skill:382}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -0.5sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|72%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|50 + Target&#039;s Crit Shield&lt;br /&gt;
|}&amp;lt;!-- Things that affects spam rate:&lt;br /&gt;
1.) FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
2.) ACDR. Do you meet the required ACDR?&lt;br /&gt;
3.) ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
4.) Ping. How far are you to france? Low ping and high ping tend to have high spam rate, while medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate. If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Status Build for Sharp Shooting Ranger Lv.185 :&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot;| Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot;| Note&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; means it should be your focus at the early game. You should invest most of your stats points to this. Secondary means in the early game you can put like 20-30 into those stats.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* VIT&lt;br /&gt;
| 70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* INT&lt;br /&gt;
| 97&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the first choke point of being Windhawk. The transition towards Crescive Bolt will require you to have -1.0 FCT. {{#item:25067}} is mandatory to get that FCT reduction.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
10x {{#item:25223}}&lt;br /&gt;
| Really good starting bow, available at Lv100. Use it till you can afford a better one.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners Guide|Eden Gears]]&lt;br /&gt;
| The HP and SP Leech is actually quite good. A cheaper alternative of {{#item:5208|Rideword Hat}}.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:450090|Grace Sharp Suit}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Getting Grace Set should be your top priority after getting to Lv150. The combo effect is really strong.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480018|Manteau}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:470020|Boots}} &lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Really affordable -0.5FCT. Definitely neeeded to spam Sharp Shooting&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490019|Ring}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| You can use any accesory on your left.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24708|Weapon}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24693|Shield}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24694|Armor}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24695|Shoes}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24696|Earring}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24697|Pendant}} &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gears&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners_Guide#Shadow_Gear|Eden Shadow Gears]]&lt;br /&gt;
| A really strong shadow gears set that will last you for so long. Just rent it and do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Entry Crescive Bolt=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{#skill:5334}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -1.0sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|100 + Target&#039;s Crit Shield&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Useful Consumables&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{#item:12321}}&lt;br /&gt;
* {{#item:50051}}&lt;br /&gt;
* {{#item:12458}}&lt;br /&gt;
|&lt;br /&gt;
* +7 CRIT for 10min&lt;br /&gt;
* +7 CRIT for 30min&lt;br /&gt;
* +30 CRIT for 30min. &#039;&#039;&#039;&#039;&#039;Dispelled upon death&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&#039;&#039;THESE ITEMS OVERWRITE ONE ANOTHER. MAKE SURE&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;TO ONLY USE ONE OF THESE.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;&#039;Example Status Build for Crescive Bolt Windhawk Lv.260 by Stormus:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot; | Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot; | Note&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What I would like to point out about Windhawk is you might need to put more INT for faster VCT. Crescive Bolt and especially Gale Storm might need you to have higher VCT% in comparison to when you were just playing Sharp Shooting.&lt;br /&gt;
&lt;br /&gt;
Feel free to tweak the status build as you like. This status build is what Stormus personally use.&lt;br /&gt;
----e.g. I put lower INT and give some to STR so I can carry more stuffs when farming without keeping teleporting back to town.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* VIT&lt;br /&gt;
| 92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* INT&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 130&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits (4th Job Status Build)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# POW 100 &amp;gt; CRT 100 &amp;gt; CON 35&lt;br /&gt;
# CON 100 &amp;gt; CRT 90 &amp;gt; POW 45&lt;br /&gt;
The most popular build so far is the first one, netting around 732m per Crescive Bolt meanwhile the 2nd Build is dealing 627m (-14,4% Damage) &#039;&#039;Tested by Meer.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Despite Crescive Bolt scales on &#039;&#039;&#039;CON&#039;&#039;&#039;, POW and CRT seem to be way more impactful towards its final damage than the CON.&lt;br /&gt;
==Equipments==&lt;br /&gt;
Despite having unlocked Crescive Bolt early on, most beginner Windhawk will probably never get to play this build until later on. Mainly cause this build requires you to have -&#039;&#039;&#039;1sec FCT and 50% ACDR&#039;&#039;&#039;.  Getting the -0.5sec FCT {{#item:25067}} is really easy now. So I suggest on buying that costume stone while slowly building the item down below.&lt;br /&gt;
&lt;br /&gt;
Grace Set is way too good of a combo to break. This means if you have +11 Auto Leg A, but not having the Auto Armor / Engine Wing B, you gonna have a really terrible experience. This is caused by Grace Set giving good bonuses but only as a combo, if you break the combo, you will lose tons of damage and in the end switching to Automatic Set is actually a worse decision. I recently talked to a newbie who read this guide, and apparently as a field farmer he seemed to be fine farming with Grace Set for quite long. If you belong to this group of people who love to field farm instead of instance farming, I think you should just buy {{#item:25067}} and get the OSAD Bow + Ignis LT and after that try push straight to Episode 18 Quests and see if you can Gray Wolf Gears decently.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:700054|OSAD}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[OS / OSAD Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Critical Damage % or Long Ranged Damage%&lt;br /&gt;
Can even go without enchant.&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus (One of our end game Windhawk):&#039;&#039; &amp;lt;/br&amp;gt; OSAD combo is really affordable and strong set for beginners. Beginners should be able to farm this (Rudus F2) even with Eden Gears + Unlimit. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
DO NOT CRAFT {{#item:18185|SHARP STAR (EDDA)}}yourself. It&#039;s not worth the price being paid and you better of using something else. Only buy from market if it&#039;s &amp;quot;cheap&amp;quot; e.g. below 25m fully enchanted +11.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:18174|Illusion Hunter Bow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Illusion of Luanda]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Crit Damage, Ranged Physical Damage or ACDR%&lt;br /&gt;
* Any tbh&lt;br /&gt;
* Physical Damage to Normal &amp;gt; Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| Illusion Hunter Bow is a decent bow that I personally started with, cause I didn&#039;t know Virtual Bow-OSAD existed and is &#039;&#039;that&#039;&#039; affordable.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:400266}} or &lt;br /&gt;
{{#item:5208|Rideword Hat}}or&lt;br /&gt;
&lt;br /&gt;
+11 {{#item:400116|Celestial}}&lt;br /&gt;
&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment_Crafting#Rideword_Hat,_Blood_Sucker,_Officer&#039;s_Hat|Equipment Crafting]]&lt;br /&gt;
----[[OS / OS-LT Headgears]]&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|Ignis Cap-LT combo with Virtual Bow-OSAD&lt;br /&gt;
----&lt;br /&gt;
The HP and SP Leech is better than &#039;&#039;&#039;{{#item:400139|Advanced Para Cap}}&#039;&#039;&#039;. &lt;br /&gt;
----&lt;br /&gt;
Celestial Lux Crown prolly only worth using if you happen to find cheap {{#item:18185|SHARP STAR (EDDA)}} from market, and you use more Sharp Shooting than Crescive Bolt.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:410093|Sealed Chain}} or &amp;lt;/br&amp;gt; {{#item:410094|Sealed Chain}}&lt;br /&gt;
| Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain of Seals|Niflheim Dungeon]]&lt;br /&gt;
|{{#item:4524}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Quite affordable yet really strong combo that will last you till end game.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus:&#039;&#039; &amp;lt;br&amp;gt; The +15% HP increase by using King Dramoh x Deep Sea King Dramoh card is especially useful for Windhawk as we are tend to be squishy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:420076|Bond}}&lt;br /&gt;
| Lower Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain%20of%20Seals|Niflheim Dungeon]]&lt;br /&gt;
|&#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450127|Automatic Armor A}} or&lt;br /&gt;
+11 {{#item:450182}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000122}}&lt;br /&gt;
* {{#item:1000133}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:4392}}&lt;br /&gt;
| &#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:480021}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)|Automatic Equipment (17.2)]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000127}}&lt;br /&gt;
* {{#item:1000125}}&lt;br /&gt;
----{{#item:300270}}&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:470022}} or&lt;br /&gt;
+11 {{#item:470066}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000134}}&lt;br /&gt;
* {{#item:1000146}}&lt;br /&gt;
* {{#item:1000148}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT or -0.7sec FCT.&lt;br /&gt;
&#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus :&#039;&#039; &amp;lt;br&amp;gt; Instead of {{#item:1000148}} try using {{#item:1000141}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;or {{#item:1000120}} for more HP/SP and utility in general.&amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Hurt Locker :&#039;&#039; &amp;lt;br&amp;gt; {{#item:1000148}} will give 50 AGI + 15% Crit Damage. This will be a better choice than Overpower&#039;s 50 STR.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490044}} &amp;lt;/br&amp;gt; {{#item:490045}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310210}} or higher&lt;br /&gt;
* {{#item:310240}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Mandatory -0.3sec FCT as combo, especially if you are using +11 {{#item:450182}} and +11 {{#item:470066}}.&lt;br /&gt;
----&lt;br /&gt;
Void Mimics are mostly for damage. Rgan combo is if you are lacking Crit Rate.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490056}} &amp;lt;/br&amp;gt; {{#item:490057}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310230}} or higher&lt;br /&gt;
* {{#item:310250}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Only giving &#039;&#039;&#039;-0.2sec&#039;&#039;&#039; FCT as combo. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy Brilliant accessories if you plan on using Illusion Sprint combo, as that combo only gives -0.7sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costume Stone Enchants=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000009}}&lt;br /&gt;
| Middle&lt;br /&gt;
|Giving 5% Ranged Physical Damage if you have Lv.10 {{#skill:126}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000222}}&lt;br /&gt;
| Top&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Really strong combo and the best combo in terms of maximizing your damage output.&lt;br /&gt;
----Buying this will lose you the -0.5sec FCT from {{#item:25067}}, make sure to have a plan ready on how to get the 1sec -FCT.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000976}}&lt;br /&gt;
| Low&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000221}}&lt;br /&gt;
| Garment&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000855}}&lt;br /&gt;
| Garment 2nd Slot (Dual)&lt;br /&gt;
| +10 CRIT Rate and 10% Critical Damage. Really huge crit rate increase just from 1 Costume Stone.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Optional nice to have:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000860}}&lt;br /&gt;
| Top&lt;br /&gt;
|Giving 10% ACDR if you have Lv.10 {{#skill:2235}}. An alternative if you need ACDR.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000224}}&lt;br /&gt;
| Low&lt;br /&gt;
|Giving 5% ACDR through the combo with GX Stone II (Garment). Another alternative if you lacks ACDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mid Game Crescive Bolt=&lt;br /&gt;
This part is actually kinda not recommended to make. It serves as a stepping stone before getting to the real end-game build. &#039;&#039;&#039;If you think you can skip some gears listed down below or using the lower grade version e.g. [D] instead of [C], without actually impacting your farming sessions, then feel free to skip.&#039;&#039;&#039; I personally used these gears to make my farming sessions smoother. If you don&#039;t need the extra damage, just save up for the next tier.&lt;br /&gt;
[[File:Grade Enhancing.png|thumb|Etherium spent to refine items from +0 to +10 from 17x attempts. Before the update on 27th July +9 &amp;gt; +10 = 18% compared to now 25%.]]&lt;br /&gt;
For those who never heard of [[Item Reform]] or [[Grade Enhancing]], feel free to read more on that topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way, I personally got advised, to refine your item from +0 to +10 during [[Grade Enhancing]] is just to raw refine with Etherium or Etheorodecon. This is cause &#039;&#039;&#039;&#039;&#039;MuhRO actually have enhanced refinement rate compared to kRO&#039;&#039;&#039;&#039;&#039; even using the normal ores. In average I spent 700 ores to refine an item form +0 to +10 only using Etherium. The table on the right side shows the ores spent from +0 &amp;gt; +10 before the update on 27th July (+9 &amp;gt; +10 = 18% chance compared to now after the update 25%). You can start using the hammer from +10 to +11. I still gonna keep repeating this, &#039;&#039;&#039;only grade your item if you really need the extra damage to farm your next items.&#039;&#039;&#039; This is cause by the time I&#039;m writing this (21st July), my excel sheet indicates that I just spent 200m (Elunium, Etel Dust and refining cost) to refine an item from +0 to +10 (1018 Etherium spent). If in average we spend 700x (140m) to do a grading cycle, and on this section if you do all the grading it will be 10+ grading cycles to be done. That amount of zeny investment for items, that you will not use anymore at end game, seems kinda wasteful in my opinion. So &#039;&#039;&#039;&#039;&#039;only grade the item if you really need the extra damage for your specific farming spot.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 [B] {{#item:700029}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos AD Weapons]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Ghost Palace]]&lt;br /&gt;
|&lt;br /&gt;
*Nullify weapon&#039;s damage size penalty or Long Ranged%&lt;br /&gt;
*Attack%, Critical%, Damage to Normal, or Damage to Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
|Remember to only Grade Up this weapon if you really need it to farm the next tier gears. Make sure to farm instances for Instance Coin cause you will need it to buy Modified Thana Hammer&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:400142}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos Helmet Reform]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Tomb of Remorse]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29083}}&lt;br /&gt;
* {{#item:311372}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300150}}&lt;br /&gt;
|Tomb of Remorse is one of the end game instance. I suggest try farming the mobs for Minneas with alt windhawk chars and leave the instance without fighting the first MVP, if you are not geared enough to solo it. Clearing the whole instance + the quests with a 12 man party is also possible. You will need Minneas to enchant your helm.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Use {{#item:300363}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;If you plan to  use {{#item:300380}} on Shoes.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450177}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310547}}&lt;br /&gt;
* {{#item:310515}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:4392}}&lt;br /&gt;
|One of the strongest Lv.1 Armor in the game, but requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this). Properly gauge if you need this armor piece or not. A player was selling the +9 end game armor piece {{#item:450172}}fully enchanted for 500m (Pre-Order).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480174}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Really affordable to craft, while being an end game gear as well.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt; A way better investment than getting [[Convertible Wings]] or [[Fallen Warrior Manteau]], cause you will get to keep this manteau till end game. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:470094}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Ancient Hero / Great Hero / Hero&#039;s-LT Boots Reform|Hero&#039;s-LT Boots Reform]] &amp;lt;/br&amp;gt; basic version from [[Bioresearch Laboratory]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310910}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----&lt;br /&gt;
{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT. Another piece of item that you will not use at end game. The sharp enchant is good, if you need CRIT rate.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Refine to +12 and use {{#item:300380}} instead to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:470087}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310611}}&lt;br /&gt;
* {{#item:310602}}&lt;br /&gt;
* {{#item:310595}} or {{#item:310599}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300380}}&lt;br /&gt;
| Mandatory -1sec FCT. Another piece of item that you will not use at end game.  Requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this).&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;A better alternative especially to +12 to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039; from the card. Easy to enchant, easy to refine being Lv1 Armor. &amp;lt;/span&amp;gt;&lt;br /&gt;
----I personally don&#039;t recommend refining to +12 on gears that you don&#039;t use at end game. I just wasted 200m trying to refine a Lv.1 Armor item from +10 to +12 (around 50x HD Carnium wasted). Only do it if you can afford the gamble.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490024}} &amp;lt;/br&amp;gt; {{#item:490025}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----[[Automatic Equipment (17.2)]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000117}}&lt;br /&gt;
* {{#item:1000118}}&lt;br /&gt;
* {{#item:1000136}} or {{#item:1000137}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:1000116}} or {{#item:1000143}}&lt;br /&gt;
|This will be your farming accessories thanks to the HP/SP Leech. You can even use this at end-game if you need HP/SP Leech more than damage. The +10 CRIT per accessory is also really nice.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt;Instead of using Drain Life and Drain Soul, just use potions and Incubus Egg. The last enchant slot can be then used for increasing damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Based on my [https://web.archive.org/web/20230629095750/https://www.novaragnarok.com/wiki/Secret_Intel_for_Rangers_by_BlackIntels#Godlike old Guide I wrote], the All Force should be around 1% stronger than Attack Speed . &#039;&#039;Status: not confirmed in MuhRO&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:490163}}&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
----[[Hero&#039;s Badge]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310916}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----2x {{#item:300278}} or &lt;br /&gt;
&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
|Combo with the shoes. Quite nice to have for the CRIT rate, but you will not use it at end game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=End Game Crescive Bolt=&lt;br /&gt;
Current best in slot gears for non-MVP user based on Episode 19. Some of you might not noticed it, but MuhRO by design  smoothens out the early gear progression. Farming these stuffs down below might be way more challenging than any part above, cause MuhRO tends to &#039;&#039;&#039;NOT&#039;&#039;&#039; smoothen the end game gearing part. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+12 [A]{{#item:700059}}&lt;br /&gt;
| Weapon &lt;br /&gt;
----[[Equipment_Issgard|Episode 19]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*{{#item:311453}}&lt;br /&gt;
*2x {{#item:311309}}&lt;br /&gt;
----{{#item:27361}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |I still didn&#039;t make the Bow yet as of writing this, but my guess is {{#item:19484}} would only be better if paired with the bow. Using the circlet with {{#item:700029}} probably gonna reduce your damage, cause you are breaking the combo. &#039;&#039;Status: tested and confirmed by Meer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:19484}}&lt;br /&gt;
| Head &lt;br /&gt;
----[[Old Glast Heim Challenge Mode]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}&lt;br /&gt;
* {{#item:29689}}&lt;br /&gt;
* {{#item:4753}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:400002}}&lt;br /&gt;
|Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Victorious Wing Ears]]&lt;br /&gt;
|6% ACDR&lt;br /&gt;
----{{#item:27396}}&lt;br /&gt;
|Another alternative to {{#item:410093|Sealed Chain}} if you really want to have 15% ACDR from mid headgear slot. Trying to get the perfect enchant of 6% ACDR might be really hard to do tho.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450172}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}} or {{#item:310735}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|This piece of gear is &#039;&#039;&#039;NOT&#039;&#039;&#039; the best in slot anymore.&lt;br /&gt;
Despite not having ACDR enchant, this armor piece sharply increase your damage. You might want to recalculate your ACDR.&lt;br /&gt;
Recommended to just buy from someone who farms CT. &lt;br /&gt;
----Expert Archer Lv.3 enchant was said to deal higher damage &amp;gt; Sharp (based on Leaf)&lt;br /&gt;
&#039;&#039;Status: tested and SharpLv3 is better than EA3 by a small margin (less than 1%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450285}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Varmundt&#039;s Biosphere Depth]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312394}}&lt;br /&gt;
* {{#item:312384}}&lt;br /&gt;
* {{#item:312379}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|Stormus said that this is the &#039;&#039;&#039;current best in slot&#039;&#039;&#039;. There is chance that this dungeon gonna be really rough to farm solo, especially if you don&#039;t have Nebula Suit of Creative. I recommend to farm this as a party.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +14 [A] {{#item:480174}}&lt;br /&gt;
| Garment &lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
| {{#item:300426}}&lt;br /&gt;
| +12 {{#item:480174}} is less than 1% worse than the +11 Ice Rune Manteau (POW3,DEX4) but you have 5% more ACDR with it. A good reason to make {{#item:480232}} is probably when you are farming the mob which matches your elemental specific enchant and have a way to compensate the 5% ACDR loss. &#039;&#039;Status: Tested and confirmed by (dmr Vague)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt; {{#item:480174}} is better than {{#item:480232}}, because the end game boss in [[Constellation Tower]] &amp;quot;Betelgeuse&amp;quot; is Neutral, &#039;&#039;&#039;Large&#039;&#039;&#039;, Dragon. PCC is better against Large enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:470175}}&lt;br /&gt;
| Shoes &lt;br /&gt;
----[[Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Any elements that fits your need&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300380}}&lt;br /&gt;
| Mandatory -1.0sec FCT. &lt;br /&gt;
From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. A guildie of mine even rerolled his {{#item:310928}}to POW. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490305}}&lt;br /&gt;
| Accessory (Left)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* Any enchant you think fits your need&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MAKE SURE YOU CHOOSE THE CORRECT &amp;quot;RIGHT OR LEFT&amp;quot; OPTION DURING REFORMING, so you don&#039;t make double rings by mistake.&#039;&#039;&#039; &lt;br /&gt;
The 3rd slot enchant (Tenacity or Agilty of Varmundt) can be upgraded.&lt;br /&gt;
&#039;&#039;(Thx to dmr for mentioning this)&#039;&#039;&lt;br /&gt;
----From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;{{#item:311968}} is the best option, but if you were making this and got {{#item:311963}}  during the enchantment process, don&#039;t reroll it. It&#039;s good enough.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490302}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490135}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
|&#039;&#039;&#039;IT IS NOT RECOMMENDED TO MAKE THIS ANYMORE especially if you are not using the Nebula Suit. I just put this here just in case someone can get it for cheap price.&#039;&#039;&#039;&lt;br /&gt;
----Combo with {{#item:450172}}. Giving in total +16 CRIT Rate, 42% Critical Damage, 8 P.ATK and 2 CRT.&lt;br /&gt;
----{{#item:310706}} will most likely the way to go, cause you can share this accessory with other crit classes as well.&lt;br /&gt;
----{{#item:310701}}still somehow wins over {{#item:310706}}by 1~2% damage difference, but you are losing 16 CRIT Rate by doing so. &#039;&#039;Status: tested by me.&#039;&#039;&lt;br /&gt;
----The damage gap between {{#item:490135}}and {{#item:490302}} is about 0.03% difference (Stellar Seal won). This is ignoring the last race/boss/normal enchant of the Varmundt Ring.&lt;br /&gt;
&lt;br /&gt;
The test was done this way cause it would resemble the most scenario of farming something that is not related to your enchant. But if you get really good enchant on the Varmundt Ring, it will be way better to farm with it. (Tested by me, Stormus confirmed the same idea.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shadow Gears=&lt;br /&gt;
&lt;br /&gt;
No more eden shadow gears? I got you covered (based on priority, make the one on top first, slowly walk down to bottom). &#039;&#039;&#039;I have really good hunch about these Master Shadow Gears. Sadly can&#039;t get my hand on those yet. I heard people talking about how crazy expensive it is to enchant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you plan on min maxing the enchants I guess CRT &amp;gt; POW &amp;gt; CON would be the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Set R: &amp;lt;br&amp;gt; Get all shadow gears to +10 and get +5 C.Rate and Crit Damage% enchants on each piece!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot; width: 20% &amp;quot;| Name&lt;br /&gt;
!style=&amp;quot; width: 15% &amp;quot;| Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
!style=&amp;quot; width: 65% &amp;quot;| Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Full Penetration combo should be the first priority cause  having 100% DEF bypass is really important for general players without {{#item:4399}}. &lt;br /&gt;
----Monsters like Grote in Nifl Dun F2 has 456 DEF. Which translates to -45% Damage for someone with 0% DEF Bypass.&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|Acessory (Left)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24746}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|The extra 9% ACDR is really nice to have while only occupying 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|Weapon&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|Depending if you need ACDR more or farming Large monsters more you can put this shadow gear at higher priority than the reload.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|Armor&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The only shadow gears I think &amp;quot;worth&amp;quot; getting to +10 due to the 12% to all elements bonus.&lt;br /&gt;
----The reason I prefer +10 Max Mammoth Shadow Armor, instead of having the Max Mammoth Set on accessory slot, is because the unupgraded version of Mammoth Shadow Armor gives HUGE CRIT.  It will make things easier to get the 140 CRIT just by having the non upgraded version.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Shoes&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|}&lt;br /&gt;
Optional nice to have:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot; width: 20% &amp;quot; | Name&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
! style=&amp;quot; width: 65% &amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24767}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|If you don&#039;t need the extra 9% ACDR from {{#item:24746}}you can go for this shadow gears for the +10 Critical, 8% ASPD and some Crit Damage %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pet System=&lt;br /&gt;
&lt;br /&gt;
There is ongoing talk going on Discord indicating that Little Isis is having wrong description and wrong script compared to Divine Pride. If this bug report is getting properly adressed, there&#039;s chance that Orc Hero might lose its throne.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | How to Get &lt;br /&gt;
! style=&amp;quot; width: 80% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9121}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Pet System]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Current strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----Might be quite tedious task to grind it 😂 &lt;br /&gt;
----Another alternative would be Little Isis. Way easier to make, only slightly behind (-0.12%) compared to Orc Hero Egg.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9132}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;2nd strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Loq: &amp;lt;br&amp;gt;Despite lacking in terms of ATK%, there might be a chance this could be the strongest Pet against Boss protocol. &#039;&#039;Status: Tested by Meer. Around +2% compared to Orc Hero Egg.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9091}}&lt;br /&gt;
|Nice to have if you lacks CRIT Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Research Data Collected=&lt;br /&gt;
The OG players would understand what this section gonna be filled with 🥰&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 40%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Things that affects your skill&#039;s spam rate:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|By the time I&#039;m writing this guide 19th July 2023, MuhRO doesn&#039;t have Skill Queue. [https://www.youtube.com/watch?v=l8IaXq0LCKY This means your distance to the server MATTERS for your skill spam rate.]&lt;br /&gt;
#FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
# ACDR. Do you meet the required ACDR?&lt;br /&gt;
# ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
# Ping. How far are you to france?&lt;br /&gt;
#* Low ping (50ms) and high ping (200m) tend to have high spam rate.&lt;br /&gt;
#* Medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate.&lt;br /&gt;
#* If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wind Hawk]]&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19743</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19743"/>
		<updated>2024-01-06T14:18:22Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Understanding the Meta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Understanding the Meta ==&lt;br /&gt;
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don&#039;t understand the meta and they try to force something that doesn&#039;t fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. But here are the most common have to be known &amp;quot;meta&amp;quot; in our 200/70 WoE Second Edition:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Impacted Classes&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Illusion Long Mace&lt;br /&gt;
|&lt;br /&gt;
* Sura&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
|[[Illusion of Moonlight Equipment]]&lt;br /&gt;
|This item is one of the most essential  main hand for Arch Bishop and Sura, because at +10 it gives 25% Long Range Reduction, something that no other class can achieve on the same slot. This item will insanely increase the survivability of Arch Bishop and Sura. This is why it is not recommended to run Ranged Attack against Sura Ecaller.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Stone (Top, Mid, Low) and Resist Defense Stone (Garment)&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|[[Costume Enchants (Fashion Points)]]&lt;br /&gt;
|A typical costume enchant build for defensive build, allowing you to have super high DEF/MDEF with low effort, and achieve the needed 100MDEF for Frozen and Stone Curse Immunity. This item will make most Frozen and Stone Curse build useless in MuhRO cause of how high MDEF it gives.&lt;br /&gt;
|-&lt;br /&gt;
|Penetration and Tempest Shadow Gear (White/Red)&lt;br /&gt;
|&lt;br /&gt;
* All DPS&lt;br /&gt;
|[[Shadow Gear]]&lt;br /&gt;
|It is possible to achieve 80% DEF and 80% MDEF Penetration in MuhRO with only this shadow gear set. But this full set will occupy every slot of your shadow gears. This set is shadow gear is &#039;&#039;&#039;MANDATORY&#039;&#039;&#039; in our meta. There is really high chance that players will have 500DEF+ and 200MDEF on their defensive build. You will be most likely griefing your guildmate if you are not using this + Expiatio to gain 100% DEF/MDEF Penetration.&lt;br /&gt;
----Typically WoE = 100% DEF/MDEF Penetration thanks to AB&#039;s Expiatio, this means in most of the cases, stacking DEF/MDEF might not be as useful.&lt;br /&gt;
----Typically BG = can&#039;t get 100% DEF/MDEF Pentrations due to the missing ACDR from Bragi and the missing Expiatio, this means there is higher chance that stacking DEF/MDEF is helpful in BG. Especially because GX nowadays are not using Ice Pick for the Thanatos Card effect, it is safe to stack DEF as high as possible.&lt;br /&gt;
|-&lt;br /&gt;
|Medium Defensive Set&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|Secret Build&lt;br /&gt;
|Sadly this has to be one of the secret that I will not reveal, just to make everyone curious in general how to achieve this build. But the core idea is still the same. On most build it is possible to achieve &#039;&#039;&#039;78% Resist to Medium Size.&#039;&#039;&#039; The great part of this build is the freedom it gives to the Headgear and Shoes Slot, allowing the players to stack Fixed Cast Time Reduction, and increase their HP pool by insane amount thanks to the &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; enchant. This build tends to have ultra high &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; and &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039;, that&#039;s why it&#039;s mandatory to use the &#039;&#039;&#039;[CENSORED CENSORED]&#039;&#039;&#039; up above to counter this build. This build might not be the best for classes that have access to the Combat Knife and able to achieve 83% Demi Human Resist, but this build is definitely an upgrade for AB and Sura.&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Weapon&lt;br /&gt;
|&lt;br /&gt;
* Some DPS Classes&lt;br /&gt;
|@go bg&lt;br /&gt;
|A lot of people are saying that Glorious Weapon is busted, absolutely broken, etc etc. Chances are this is not entirely correct anymore. Glorious Weapon might be useful for several classes, but thanks to the 80% DEF and 80% MDEF bypass from the shadow gears above, the chance that the latest weapon being better than Glorious Weapon is actually higher. This is mainly cause Glorious Weapon has really low base weaponATK, compared to stuff from the latest episode easily hit 200 or even 300 wATK, and not to say that there is EDDA Weapon that also combo with headgear.&lt;br /&gt;
----My recommendation about weapon in MuhRO is as follow:&lt;br /&gt;
&lt;br /&gt;
* [[Adulter and Vivatus Fides Weapons|Adulter Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO VIVATUS)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Hero / Patent / Hero-LT Weapons|Patent Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO LT VERSION)&#039;&#039;&#039;&lt;br /&gt;
* [[Bioresearch Laboratory#Edda Weapons|Edda Weapons]] and its [[Bio 5: The Bed of Honor (Nightmare Biolab)#Zodiac sign Headgears|Headgear Combo]]&lt;br /&gt;
* Glorious Weapons&lt;br /&gt;
* [[Einbech Weapons|Safety Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO FLUSH)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19742</id>
		<title>A Windhawk&#039;s Journey by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19742"/>
		<updated>2024-01-06T13:34:50Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Entry Crescive Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Warning.png |40px|Warning]] &lt;br /&gt;
! Disclaimer!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;| This is my personal journey while playing Windhawk in MuhRO. While it supposed to be helping you on several spots, it is not meant to be something you just blindly follow. [https://discord.gg/PzkCSdHAF8 If you are unsure about something make sure to ask in #archer MuhCord.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 20%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Honorable Mention:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&lt;br /&gt;
# Stormus &#039;&#039;Pipo&#039;&#039;&lt;br /&gt;
# Cannon Meat&lt;br /&gt;
# Hurt Locker&lt;br /&gt;
# Loq&lt;br /&gt;
# dmr &#039;&#039;Vague&#039;&#039;&lt;br /&gt;
# Set D&lt;br /&gt;
# Bullet&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Meer.jpg|thumb|287x287px|[https://www.youtube.com/c/BlackIntels Written by Meer &amp;lt;/br&amp;gt; &#039;&#039;Previously known as BlackIntels&#039;&#039;]&amp;lt;/br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[https://roxkenway.myportfolio.com/ Artwork by Rox Kenway&amp;lt;/br&amp;gt;]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Windhawk PvM Guide I made based on my personal journey in MuhRO and community&#039;s advices as well. I hope this helps!&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
These are few of the skills that I find important. If you are interested in deeper explanation, I would like to recommend you to [[Wind Hawk|read more about Archer Branch Skills here.]]&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:43}}Owl&#039;s Eye&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
These both skills are self-explanatory, incease your attack range and DEX per Level.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:44}}Vulture&#039;s Eye&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:45|skill=Improve Concentration}}&lt;br /&gt;
| Incease your AGI and DEX by certain % amount. This skill is super helpful even at end game.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:46|skill=Double Strafe}}&lt;br /&gt;
| Good &#039;&#039;single-target&#039;&#039; skill for  beginning.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:47|skill=Arrow Shower}}&lt;br /&gt;
| Good &#039;&#039;AoE-skill&#039;&#039; (Area of Effect) which allow you hit multiple monsters at a time for the purpose of leveling.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:147|skill=Arrow Crafting}}&lt;br /&gt;
| Allowing you to create your own arrows from materials. We have custom Arrow Seller NPC in @go main, so no need to craft arrows by yourself. I usually only use this skill to make {{#item:1765|item=Immaterial Arrow}} cause they are not buyable on this NPC and has the highest ammoATK in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:382}}&lt;br /&gt;
| Thanks to the rework, this transcendent Skill is our main skill until job change to Windhawk. It has +50 base CRIT from the skill. AoE-style skill, spam-able and do critical damage is the biggest advantage of it.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:383|skill=Wind Walker}}&lt;br /&gt;
| Increase Flee-Rate and Moving Speed to you and your party member, really helpful skill to move faster.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:380|skill=True Sight}}&lt;br /&gt;
| Huge boost to Hit, Damage, and Critical Rate. This skill is a must to be spammed when you are fighting anything.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:117|skill=Ankle Snare}}&lt;br /&gt;
| Immobilize monsters, if being stepped on. Increase your survivability, and make your Potion usage even lower, cause you can kill the monsters while they are unable to reach you.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:129|skill=Blitz Beat}}&lt;br /&gt;
| Allowing your falcon to attack. Usually helpful in cases where you have to kill monsters that only take &amp;quot;1&amp;quot; damage, cause &#039;&#039;Auto-&#039;&#039;Blitz Beat gonna hit them multiple time, while you are auto attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2236|skill=Aimed Bolt}}&lt;br /&gt;
| &#039;&#039;Single-target type&#039;&#039; skill that does &#039;&#039;&#039;NOT&#039;&#039;&#039; crit, but have 12 cells-range. &#039;&#039;&#039;NOT META.&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2247|skill=Camouflage}}&lt;br /&gt;
| Allowing you to stay &amp;quot;hidden&amp;quot; while moving and increasing your damage the longer you are in Camouflage. Really useful in places with no Boss / Demon / Insect Monsters.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5002|skill=Unlimit}}&lt;br /&gt;
| One of your best skill. HUGE boost to your damage. Make sure to stay alive as long as possible.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2241|skill=Warg Rider}}&lt;br /&gt;
| Coupled with Wind Walk, this skill will allow you to move super fast anywhere you want to go.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2243|skill=Warg Strike}}&lt;br /&gt;
| Allowing your Warg to attack, and increase the damage too. Coupled with {{#skill:2245|skill=Tooth of Warg}}, it will boost the damage even higher.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2248|skill=Trap Research}}&lt;br /&gt;
| Worth getting to at least Lv.1 to get the +220 SP bonus.&lt;br /&gt;
|}&lt;br /&gt;
===Windhawk===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; |Net Change in AP&lt;br /&gt;
! style=&amp;quot; width: 75% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5334}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+1&lt;br /&gt;
|The current meta &#039;&#039;&#039;&#039;&#039;single-target&#039;&#039;&#039;&#039;&#039; skill. If {{#skill:2236|skill=Aimed Bolt}} and {{#skill:382}} getting married, this will be the kid. Brutally strong and &#039;&#039;&#039;DOES&#039;&#039;&#039; Critical Damage. Sadly only 9 cells-range.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5330}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+10 (3 Targets)&lt;br /&gt;
|The 4th&#039;s Job version of Arrow Storm. &#039;&#039;&#039;ONLY CRIT&#039;&#039;&#039; if  {{#skill:5328}} is up. Kinda useful to restore AP against multiple targets.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5324}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+?&lt;br /&gt;
|Use this on the boss after using {{#skill:5328}} to quickly regain your AP back to 200. Not really useful for farming purpose.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5328}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-200&lt;br /&gt;
|The 4th&#039;s Job version of {{#skill:5002|skill=Unlimit}}. It allows your {{#skill:5330}} to crit and increases {{#skill:5334}} damage. If used properly without dying, you will have 100% {{#skill:5002|skill=Unlimit}} uptime by alternating between the two.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5327}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |none&lt;br /&gt;
|Allows you to have Hawk together with Warg.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5326}}&lt;br /&gt;
|Especially useful to kill Plant-Type target or the Dead Soul in [[Constellation Tower]].&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5325}}&lt;br /&gt;
|Increases {{#skill:5326}}&#039;s chance to proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sharp Shooting (Early Windhawk)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!{{#skill:382}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -0.5sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|72%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|50 + Target&#039;s Crit Shield&lt;br /&gt;
|}&amp;lt;!-- Things that affects spam rate:&lt;br /&gt;
1.) FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
2.) ACDR. Do you meet the required ACDR?&lt;br /&gt;
3.) ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
4.) Ping. How far are you to france? Low ping and high ping tend to have high spam rate, while medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate. If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Status Build for Sharp Shooting Ranger Lv.185 :&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot;| Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot;| Note&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; means it should be your focus at the early game. You should invest most of your stats points to this. Secondary means in the early game you can put like 20-30 into those stats.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* VIT&lt;br /&gt;
| 70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* INT&lt;br /&gt;
| 97&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the first choke point of being Windhawk. The transition towards Crescive Bolt will require you to have -1.0 FCT. Since getting {{#item:25067}} for the -0.5FCT is [[Costume_Enchants_(Fashion_Points)#Garment_1st_slot|gacha-based]] in our server, you will have to be patient and slowly farm the next tier equipments. Grace Set will not work with Crescive Bolt.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
10x {{#item:25223}}&lt;br /&gt;
| Really good starting bow, available at Lv100. Use it till you can afford a better one.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners Guide|Eden Gears]]&lt;br /&gt;
| The HP and SP Leech is actually quite good. A cheaper alternative of {{#item:5208|Rideword Hat}}.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:450090|Grace Sharp Suit}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Getting Grace Set should be your top priority after getting to Lv150. The combo effect is really strong.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480018|Manteau}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:470020|Boots}} &lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Really affordable -0.5FCT. Definitely neeeded to spam Sharp Shooting&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490019|Ring}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| You can use any accesory on your left.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24708|Weapon}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24693|Shield}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24694|Armor}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24695|Shoes}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24696|Earring}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24697|Pendant}} &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gears&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners_Guide#Shadow_Gear|Eden Shadow Gears]]&lt;br /&gt;
| A really strong shadow gears set that will last you for so long. Just rent it and do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Entry Crescive Bolt=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{#skill:5334}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -1.0sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|100 + Target&#039;s Crit Shield&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Useful Consumables&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{#item:12321}}&lt;br /&gt;
* {{#item:50051}}&lt;br /&gt;
* {{#item:12458}}&lt;br /&gt;
|&lt;br /&gt;
* +7 CRIT for 10min&lt;br /&gt;
* +7 CRIT for 30min&lt;br /&gt;
* +30 CRIT for 30min. &#039;&#039;&#039;&#039;&#039;Dispelled upon death&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&#039;&#039;THESE ITEMS OVERWRITE ONE ANOTHER. MAKE SURE&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;TO ONLY USE ONE OF THESE.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;&#039;Example Status Build for Crescive Bolt Windhawk Lv.260 by Stormus:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot; | Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot; | Note&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What I would like to point out about Windhawk is you might need to put more INT for faster VCT. Crescive Bolt and especially Gale Storm might need you to have higher VCT% in comparison to when you were just playing Sharp Shooting.&lt;br /&gt;
&lt;br /&gt;
Feel free to tweak the status build as you like. This status build is what Stormus personally use.&lt;br /&gt;
----e.g. I put lower INT and give some to STR so I can carry more stuffs when farming without keeping teleporting back to town.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* VIT&lt;br /&gt;
| 92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* INT&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 130&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits (4th Job Status Build)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# POW 100 &amp;gt; CRT 100 &amp;gt; CON 35&lt;br /&gt;
# CON 100 &amp;gt; CRT 90 &amp;gt; POW 45&lt;br /&gt;
The most popular build so far is the first one, netting around 732m per Crescive Bolt meanwhile the 2nd Build is dealing 627m (-14,4% Damage) &#039;&#039;Tested by Meer.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Despite Crescive Bolt scales on &#039;&#039;&#039;CON&#039;&#039;&#039;, POW and CRT seem to be way more impactful towards its final damage than the CON.&lt;br /&gt;
==Equipments==&lt;br /&gt;
Despite having unlocked Crescive Bolt early on, most beginner Windhawk will probably never get to play this build until later on. Mainly cause this build requires you to have -&#039;&#039;&#039;1sec FCT and 50% ACDR&#039;&#039;&#039;.  Unfortunately in our server the chance of getting the -0.5sec FCT {{#item:25067}} is way too low and if it was available in the market, the price would be insanely expensive (150m+). That&#039;s why getting +11 Auto Leg A or +11 Illusion Sprint Mail &amp;amp; Shoes combo  is mandatory to play this build.&lt;br /&gt;
&lt;br /&gt;
Another sad news is, Grace Set is way too good of a combo to break. That means if you have +11 Auto Leg A, but not having the Auto Armor / Engine Wing B, you gonna have a really terrible experience. This is caused by Grace Set giving good bonuses but only as a combo, if you break the combo, you will lose tons of damage and in the end switching to Crescive Bolt instead of Sharp Shooting is actually a worse decision.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:700054|OSAD}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[OS / OSAD Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Critical Damage % or Long Ranged Damage%&lt;br /&gt;
Can even go without enchant.&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus (One of our end game Windhawk):&#039;&#039; &amp;lt;/br&amp;gt; OSAD combo is really affordable and strong set for beginners. Beginners should be able to farm this (Rudus F2) even with Eden Gears + Unlimit. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
DO NOT CRAFT {{#item:18185|SHARP STAR (EDDA)}}yourself. It&#039;s not worth the price being paid and you better of using something else. Only buy from market if it&#039;s &amp;quot;cheap&amp;quot; e.g. below 25m fully enchanted +11.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:18174|Illusion Hunter Bow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Illusion of Luanda]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Crit Damage, Ranged Physical Damage or ACDR%&lt;br /&gt;
* Any tbh&lt;br /&gt;
* Physical Damage to Normal &amp;gt; Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| Illusion Hunter Bow is a decent bow that I personally started with, cause I didn&#039;t know Virtual Bow-OSAD existed and is &#039;&#039;that&#039;&#039; affordable.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:400266}} or &lt;br /&gt;
{{#item:5208|Rideword Hat}}or&lt;br /&gt;
&lt;br /&gt;
+11 {{#item:400116|Celestial}}&lt;br /&gt;
&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment_Crafting#Rideword_Hat,_Blood_Sucker,_Officer&#039;s_Hat|Equipment Crafting]]&lt;br /&gt;
----[[OS / OS-LT Headgears]]&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|Ignis Cap-LT combo with Virtual Bow-OSAD&lt;br /&gt;
----&lt;br /&gt;
The HP and SP Leech is better than &#039;&#039;&#039;{{#item:400139|Advanced Para Cap}}&#039;&#039;&#039;. &lt;br /&gt;
----&lt;br /&gt;
Celestial Lux Crown prolly only worth using if you happen to find cheap {{#item:18185|SHARP STAR (EDDA)}} from market, and you use more Sharp Shooting than Crescive Bolt.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:410093|Sealed Chain}} or &amp;lt;/br&amp;gt; {{#item:410094|Sealed Chain}}&lt;br /&gt;
| Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain of Seals|Niflheim Dungeon]]&lt;br /&gt;
|{{#item:4524}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Quite affordable yet really strong combo that will last you till end game.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus:&#039;&#039; &amp;lt;br&amp;gt; The +15% HP increase by using King Dramoh x Deep Sea King Dramoh card is especially useful for Windhawk as we are tend to be squishy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:420076|Bond}}&lt;br /&gt;
| Lower Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain%20of%20Seals|Niflheim Dungeon]]&lt;br /&gt;
|&#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450127|Automatic Armor A}} or&lt;br /&gt;
+11 {{#item:450182}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000122}}&lt;br /&gt;
* {{#item:1000133}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:4392}}&lt;br /&gt;
| &#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:480021}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)|Automatic Equipment (17.2)]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000127}}&lt;br /&gt;
* {{#item:1000125}}&lt;br /&gt;
----{{#item:300270}}&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:470022}} or&lt;br /&gt;
+11 {{#item:470066}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000134}}&lt;br /&gt;
* {{#item:1000146}}&lt;br /&gt;
* {{#item:1000148}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT or -0.7sec FCT.&lt;br /&gt;
&#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus :&#039;&#039; &amp;lt;br&amp;gt; Instead of {{#item:1000148}} try using {{#item:1000141}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;or {{#item:1000120}} for more HP/SP and utility in general.&amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Hurt Locker :&#039;&#039; &amp;lt;br&amp;gt; {{#item:1000148}} will give 50 AGI + 15% Crit Damage. This will be a better choice than Overpower&#039;s 50 STR.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490044}} &amp;lt;/br&amp;gt; {{#item:490045}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310210}} or higher&lt;br /&gt;
* {{#item:310240}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Mandatory -0.3sec FCT as combo, especially if you are using +11 {{#item:450182}} and +11 {{#item:470066}}.&lt;br /&gt;
----&lt;br /&gt;
Void Mimics are mostly for damage. Rgan combo is if you are lacking Crit Rate.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490056}} &amp;lt;/br&amp;gt; {{#item:490057}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310230}} or higher&lt;br /&gt;
* {{#item:310250}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Only giving &#039;&#039;&#039;-0.2sec&#039;&#039;&#039; FCT as combo. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy Brilliant accessories if you plan on using Illusion Sprint combo, as that combo only gives -0.7sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costume Stone Enchants=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000009}}&lt;br /&gt;
| Middle&lt;br /&gt;
|Giving 5% Ranged Physical Damage if you have Lv.10 {{#skill:126}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000222}}&lt;br /&gt;
| Top&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Really strong combo and the best combo in terms of maximizing your damage output.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000976}}&lt;br /&gt;
| Low&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000221}}&lt;br /&gt;
| Garment&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000855}}&lt;br /&gt;
| Garment 2nd Slot (Dual)&lt;br /&gt;
| +10 CRIT Rate and 10% Critical Damage. Really huge crit rate increase just from 1 Costume Stone.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Optional nice to have:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000860}}&lt;br /&gt;
| Top&lt;br /&gt;
|Giving 10% ACDR if you have Lv.10 {{#skill:2235}}. An alternative if you need ACDR.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000224}}&lt;br /&gt;
| Low&lt;br /&gt;
|Giving 5% ACDR through the combo with GX Stone II (Garment). Another alternative if you lacks ACDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mid Game Crescive Bolt=&lt;br /&gt;
This part is actually kinda not recommended to make. It serves as a stepping stone before getting to the real end-game build. &#039;&#039;&#039;If you think you can skip some gears listed down below or using the lower grade version e.g. [D] instead of [C], without actually impacting your farming sessions, then feel free to skip.&#039;&#039;&#039; I personally used these gears to make my farming sessions smoother. If you don&#039;t need the extra damage, just save up for the next tier.&lt;br /&gt;
[[File:Grade Enhancing.png|thumb|Etherium spent to refine items from +0 to +10 from 17x attempts. Before the update on 27th July +9 &amp;gt; +10 = 18% compared to now 25%.]]&lt;br /&gt;
For those who never heard of [[Item Reform]] or [[Grade Enhancing]], feel free to read more on that topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way, I personally got advised, to refine your item from +0 to +10 during [[Grade Enhancing]] is just to raw refine with Etherium or Etheorodecon. This is cause &#039;&#039;&#039;&#039;&#039;MuhRO actually have enhanced refinement rate compared to kRO&#039;&#039;&#039;&#039;&#039; even using the normal ores. In average I spent 700 ores to refine an item form +0 to +10 only using Etherium. The table on the right side shows the ores spent from +0 &amp;gt; +10 before the update on 27th July (+9 &amp;gt; +10 = 18% chance compared to now after the update 25%). You can start using the hammer from +10 to +11. I still gonna keep repeating this, &#039;&#039;&#039;only grade your item if you really need the extra damage to farm your next items.&#039;&#039;&#039; This is cause by the time I&#039;m writing this (21st July), my excel sheet indicates that I just spent 200m (Elunium, Etel Dust and refining cost) to refine an item from +0 to +10 (1018 Etherium spent). If in average we spend 700x (140m) to do a grading cycle, and on this section if you do all the grading it will be 10+ grading cycles to be done. That amount of zeny investment for items, that you will not use anymore at end game, seems kinda wasteful in my opinion. So &#039;&#039;&#039;&#039;&#039;only grade the item if you really need the extra damage for your specific farming spot.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 [B] {{#item:700029}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos AD Weapons]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Ghost Palace]]&lt;br /&gt;
|&lt;br /&gt;
*Nullify weapon&#039;s damage size penalty or Long Ranged%&lt;br /&gt;
*Attack%, Critical%, Damage to Normal, or Damage to Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
|Remember to only Grade Up this weapon if you really need it to farm the next tier gears. Make sure to farm instances for Instance Coin cause you will need it to buy Modified Thana Hammer&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:400142}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos Helmet Reform]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Tomb of Remorse]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29083}}&lt;br /&gt;
* {{#item:311372}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300150}}&lt;br /&gt;
|Tomb of Remorse is one of the end game instance. I suggest try farming the mobs for Minneas with alt windhawk chars and leave the instance without fighting the first MVP, if you are not geared enough to solo it. Clearing the whole instance + the quests with a 12 man party is also possible. You will need Minneas to enchant your helm.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Use {{#item:300363}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;If you plan to  use {{#item:300380}} on Shoes.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450177}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310547}}&lt;br /&gt;
* {{#item:310515}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:4392}}&lt;br /&gt;
|One of the strongest Lv.1 Armor in the game, but requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this). Properly gauge if you need this armor piece or not. A player was selling the +9 end game armor piece {{#item:450172}}fully enchanted for 500m (Pre-Order).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480174}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Really affordable to craft, while being an end game gear as well.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt; A way better investment than getting [[Convertible Wings]] or [[Fallen Warrior Manteau]], cause you will get to keep this manteau till end game. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:470094}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Ancient Hero / Great Hero / Hero&#039;s-LT Boots Reform|Hero&#039;s-LT Boots Reform]] &amp;lt;/br&amp;gt; basic version from [[Bioresearch Laboratory]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310910}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----&lt;br /&gt;
{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT. Another piece of item that you will not use at end game. The sharp enchant is good, if you need CRIT rate.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Refine to +12 and use {{#item:300380}} instead to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:470087}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310611}}&lt;br /&gt;
* {{#item:310602}}&lt;br /&gt;
* {{#item:310595}} or {{#item:310599}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300380}}&lt;br /&gt;
| Mandatory -1sec FCT. Another piece of item that you will not use at end game.  Requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this).&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;A better alternative especially to +12 to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039; from the card. Easy to enchant, easy to refine being Lv1 Armor. &amp;lt;/span&amp;gt;&lt;br /&gt;
----I personally don&#039;t recommend refining to +12 on gears that you don&#039;t use at end game. I just wasted 200m trying to refine a Lv.1 Armor item from +10 to +12 (around 50x HD Carnium wasted). Only do it if you can afford the gamble.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490024}} &amp;lt;/br&amp;gt; {{#item:490025}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----[[Automatic Equipment (17.2)]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000117}}&lt;br /&gt;
* {{#item:1000118}}&lt;br /&gt;
* {{#item:1000136}} or {{#item:1000137}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:1000116}} or {{#item:1000143}}&lt;br /&gt;
|This will be your farming accessories thanks to the HP/SP Leech. You can even use this at end-game if you need HP/SP Leech more than damage. The +10 CRIT per accessory is also really nice.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt;Instead of using Drain Life and Drain Soul, just use potions and Incubus Egg. The last enchant slot can be then used for increasing damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Based on my [https://web.archive.org/web/20230629095750/https://www.novaragnarok.com/wiki/Secret_Intel_for_Rangers_by_BlackIntels#Godlike old Guide I wrote], the All Force should be around 1% stronger than Attack Speed . &#039;&#039;Status: not confirmed in MuhRO&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:490163}}&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
----[[Hero&#039;s Badge]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310916}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----2x {{#item:300278}} or &lt;br /&gt;
&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
|Combo with the shoes. Quite nice to have for the CRIT rate, but you will not use it at end game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=End Game Crescive Bolt=&lt;br /&gt;
Current best in slot gears for non-MVP user based on Episode 19. Some of you might not noticed it, but MuhRO by design  smoothens out the early gear progression. Farming these stuffs down below might be way more challenging than any part above, cause MuhRO tends to &#039;&#039;&#039;NOT&#039;&#039;&#039; smoothen the end game gearing part. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+12 [A]{{#item:700059}}&lt;br /&gt;
| Weapon &lt;br /&gt;
----[[Equipment_Issgard|Episode 19]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*{{#item:311453}}&lt;br /&gt;
*2x {{#item:311309}}&lt;br /&gt;
----{{#item:27361}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |I still didn&#039;t make the Bow yet as of writing this, but my guess is {{#item:19484}} would only be better if paired with the bow. Using the circlet with {{#item:700029}} probably gonna reduce your damage, cause you are breaking the combo. &#039;&#039;Status: tested and confirmed by Meer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:19484}}&lt;br /&gt;
| Head &lt;br /&gt;
----[[Old Glast Heim Challenge Mode]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}&lt;br /&gt;
* {{#item:29689}}&lt;br /&gt;
* {{#item:4753}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:400002}}&lt;br /&gt;
|Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Victorious Wing Ears]]&lt;br /&gt;
|6% ACDR&lt;br /&gt;
----{{#item:27396}}&lt;br /&gt;
|Another alternative to {{#item:410093|Sealed Chain}} if you really want to have 15% ACDR from mid headgear slot. Trying to get the perfect enchant of 6% ACDR might be really hard to do tho.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450172}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}} or {{#item:310735}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|This piece of gear is &#039;&#039;&#039;NOT&#039;&#039;&#039; the best in slot anymore.&lt;br /&gt;
Despite not having ACDR enchant, this armor piece sharply increase your damage. You might want to recalculate your ACDR.&lt;br /&gt;
Recommended to just buy from someone who farms CT. &lt;br /&gt;
----Expert Archer Lv.3 enchant was said to deal higher damage &amp;gt; Sharp (based on Leaf)&lt;br /&gt;
&#039;&#039;Status: tested and SharpLv3 is better than EA3 by a small margin (less than 1%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450285}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Varmundt&#039;s Biosphere Depth]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312394}}&lt;br /&gt;
* {{#item:312384}}&lt;br /&gt;
* {{#item:312379}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|Stormus said that this is the &#039;&#039;&#039;current best in slot&#039;&#039;&#039;. There is chance that this dungeon gonna be really rough to farm solo, especially if you don&#039;t have Nebula Suit of Creative. I recommend to farm this as a party.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +14 [A] {{#item:480174}}&lt;br /&gt;
| Garment &lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
| {{#item:300426}}&lt;br /&gt;
| +12 {{#item:480174}} is less than 1% worse than the +11 Ice Rune Manteau (POW3,DEX4) but you have 5% more ACDR with it. A good reason to make {{#item:480232}} is probably when you are farming the mob which matches your elemental specific enchant and have a way to compensate the 5% ACDR loss. &#039;&#039;Status: Tested and confirmed by (dmr Vague)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt; {{#item:480174}} is better than {{#item:480232}}, because the end game boss in [[Constellation Tower]] &amp;quot;Betelgeuse&amp;quot; is Neutral, &#039;&#039;&#039;Large&#039;&#039;&#039;, Dragon. PCC is better against Large enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:470175}}&lt;br /&gt;
| Shoes &lt;br /&gt;
----[[Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Any elements that fits your need&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300380}}&lt;br /&gt;
| Mandatory -1.0sec FCT. &lt;br /&gt;
From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. A guildie of mine even rerolled his {{#item:310928}}to POW. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490305}}&lt;br /&gt;
| Accessory (Left)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* Any enchant you think fits your need&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MAKE SURE YOU CHOOSE THE CORRECT &amp;quot;RIGHT OR LEFT&amp;quot; OPTION DURING REFORMING, so you don&#039;t make double rings by mistake.&#039;&#039;&#039; &lt;br /&gt;
The 3rd slot enchant (Tenacity or Agilty of Varmundt) can be upgraded.&lt;br /&gt;
&#039;&#039;(Thx to dmr for mentioning this)&#039;&#039;&lt;br /&gt;
----From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;{{#item:311968}} is the best option, but if you were making this and got {{#item:311963}}  during the enchantment process, don&#039;t reroll it. It&#039;s good enough.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490302}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490135}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
|&#039;&#039;&#039;IT IS NOT RECOMMENDED TO MAKE THIS ANYMORE especially if you are not using the Nebula Suit. I just put this here just in case someone can get it for cheap price.&#039;&#039;&#039;&lt;br /&gt;
----Combo with {{#item:450172}}. Giving in total +16 CRIT Rate, 42% Critical Damage, 8 P.ATK and 2 CRT.&lt;br /&gt;
----{{#item:310706}} will most likely the way to go, cause you can share this accessory with other crit classes as well.&lt;br /&gt;
----{{#item:310701}}still somehow wins over {{#item:310706}}by 1~2% damage difference, but you are losing 16 CRIT Rate by doing so. &#039;&#039;Status: tested by me.&#039;&#039;&lt;br /&gt;
----The damage gap between {{#item:490135}}and {{#item:490302}} is about 0.03% difference (Stellar Seal won). This is ignoring the last race/boss/normal enchant of the Varmundt Ring.&lt;br /&gt;
&lt;br /&gt;
The test was done this way cause it would resemble the most scenario of farming something that is not related to your enchant. But if you get really good enchant on the Varmundt Ring, it will be way better to farm with it. (Tested by me, Stormus confirmed the same idea.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shadow Gears=&lt;br /&gt;
&lt;br /&gt;
No more eden shadow gears? I got you covered (based on priority, make the one on top first, slowly walk down to bottom). &#039;&#039;&#039;I have really good hunch about these Master Shadow Gears. Sadly can&#039;t get my hand on those yet. I heard people talking about how crazy expensive it is to enchant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you plan on min maxing the enchants I guess CRT &amp;gt; POW &amp;gt; CON would be the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Set R: &amp;lt;br&amp;gt; Get all shadow gears to +10 and get +5 C.Rate and Crit Damage% enchants on each piece!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot; width: 20% &amp;quot;| Name&lt;br /&gt;
!style=&amp;quot; width: 15% &amp;quot;| Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
!style=&amp;quot; width: 65% &amp;quot;| Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Full Penetration combo should be the first priority cause  having 100% DEF bypass is really important for general players without {{#item:4399}}. &lt;br /&gt;
----Monsters like Grote in Nifl Dun F2 has 456 DEF. Which translates to -45% Damage for someone with 0% DEF Bypass.&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|Acessory (Left)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24746}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|The extra 9% ACDR is really nice to have while only occupying 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|Weapon&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|Depending if you need ACDR more or farming Large monsters more you can put this shadow gear at higher priority than the reload.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|Armor&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The only shadow gears I think &amp;quot;worth&amp;quot; getting to +10 due to the 12% to all elements bonus.&lt;br /&gt;
----The reason I prefer +10 Max Mammoth Shadow Armor, instead of having the Max Mammoth Set on accessory slot, is because the unupgraded version of Mammoth Shadow Armor gives HUGE CRIT.  It will make things easier to get the 140 CRIT just by having the non upgraded version.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Shoes&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|}&lt;br /&gt;
Optional nice to have:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot; width: 20% &amp;quot; | Name&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
! style=&amp;quot; width: 65% &amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24767}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|If you don&#039;t need the extra 9% ACDR from {{#item:24746}}you can go for this shadow gears for the +10 Critical, 8% ASPD and some Crit Damage %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pet System=&lt;br /&gt;
&lt;br /&gt;
There is ongoing talk going on Discord indicating that Little Isis is having wrong description and wrong script compared to Divine Pride. If this bug report is getting properly adressed, there&#039;s chance that Orc Hero might lose its throne.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | How to Get &lt;br /&gt;
! style=&amp;quot; width: 80% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9121}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Pet System]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Current strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----Might be quite tedious task to grind it 😂 &lt;br /&gt;
----Another alternative would be Little Isis. Way easier to make, only slightly behind (-0.12%) compared to Orc Hero Egg.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9132}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;2nd strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Loq: &amp;lt;br&amp;gt;Despite lacking in terms of ATK%, there might be a chance this could be the strongest Pet against Boss protocol. &#039;&#039;Status: Tested by Meer. Around +2% compared to Orc Hero Egg.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9091}}&lt;br /&gt;
|Nice to have if you lacks CRIT Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Research Data Collected=&lt;br /&gt;
The OG players would understand what this section gonna be filled with 🥰&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 40%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Things that affects your skill&#039;s spam rate:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|By the time I&#039;m writing this guide 19th July 2023, MuhRO doesn&#039;t have Skill Queue. [https://www.youtube.com/watch?v=l8IaXq0LCKY This means your distance to the server MATTERS for your skill spam rate.]&lt;br /&gt;
#FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
# ACDR. Do you meet the required ACDR?&lt;br /&gt;
# ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
# Ping. How far are you to france?&lt;br /&gt;
#* Low ping (50ms) and high ping (200m) tend to have high spam rate.&lt;br /&gt;
#* Medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate.&lt;br /&gt;
#* If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wind Hawk]]&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19728</id>
		<title>A Windhawk&#039;s Journey by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_Windhawk%27s_Journey_by_Meer&amp;diff=19728"/>
		<updated>2024-01-04T08:49:09Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Mid Game Crescive Bolt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color:#ffffcc;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:Warning.png |40px|Warning]] &lt;br /&gt;
! Disclaimer!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;| This is my personal journey while playing Windhawk in MuhRO. While it supposed to be helping you on several spots, it is not meant to be something you just blindly follow. [https://discord.gg/PzkCSdHAF8 If you are unsure about something make sure to ask in #archer MuhCord.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 20%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Honorable Mention:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&lt;br /&gt;
# Stormus &#039;&#039;Pipo&#039;&#039;&lt;br /&gt;
# Cannon Meat&lt;br /&gt;
# Hurt Locker&lt;br /&gt;
# Loq&lt;br /&gt;
# dmr &#039;&#039;Vague&#039;&#039;&lt;br /&gt;
# Set D&lt;br /&gt;
# Bullet&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Meer.jpg|thumb|287x287px|[https://www.youtube.com/c/BlackIntels Written by Meer &amp;lt;/br&amp;gt; &#039;&#039;Previously known as BlackIntels&#039;&#039;]&amp;lt;/br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[https://roxkenway.myportfolio.com/ Artwork by Rox Kenway&amp;lt;/br&amp;gt;]]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Windhawk PvM Guide I made based on my personal journey in MuhRO and community&#039;s advices as well. I hope this helps!&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
These are few of the skills that I find important. If you are interested in deeper explanation, I would like to recommend you to [[Wind Hawk|read more about Archer Branch Skills here.]]&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:43}}Owl&#039;s Eye&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
These both skills are self-explanatory, incease your attack range and DEX per Level.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:44}}Vulture&#039;s Eye&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:45|skill=Improve Concentration}}&lt;br /&gt;
| Incease your AGI and DEX by certain % amount. This skill is super helpful even at end game.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:46|skill=Double Strafe}}&lt;br /&gt;
| Good &#039;&#039;single-target&#039;&#039; skill for  beginning.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:47|skill=Arrow Shower}}&lt;br /&gt;
| Good &#039;&#039;AoE-skill&#039;&#039; (Area of Effect) which allow you hit multiple monsters at a time for the purpose of leveling.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:147|skill=Arrow Crafting}}&lt;br /&gt;
| Allowing you to create your own arrows from materials. We have custom Arrow Seller NPC in @go main, so no need to craft arrows by yourself. I usually only use this skill to make {{#item:1765|item=Immaterial Arrow}} cause they are not buyable on this NPC and has the highest ammoATK in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:382}}&lt;br /&gt;
| Thanks to the rework, this transcendent Skill is our main skill until job change to Windhawk. It has +50 base CRIT from the skill. AoE-style skill, spam-able and do critical damage is the biggest advantage of it.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:383|skill=Wind Walker}}&lt;br /&gt;
| Increase Flee-Rate and Moving Speed to you and your party member, really helpful skill to move faster.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:380|skill=True Sight}}&lt;br /&gt;
| Huge boost to Hit, Damage, and Critical Rate. This skill is a must to be spammed when you are fighting anything.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:117|skill=Ankle Snare}}&lt;br /&gt;
| Immobilize monsters, if being stepped on. Increase your survivability, and make your Potion usage even lower, cause you can kill the monsters while they are unable to reach you.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:129|skill=Blitz Beat}}&lt;br /&gt;
| Allowing your falcon to attack. Usually helpful in cases where you have to kill monsters that only take &amp;quot;1&amp;quot; damage, cause &#039;&#039;Auto-&#039;&#039;Blitz Beat gonna hit them multiple time, while you are auto attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot;| Skill&lt;br /&gt;
! style=&amp;quot; width: 85% &amp;quot;| Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2236|skill=Aimed Bolt}}&lt;br /&gt;
| &#039;&#039;Single-target type&#039;&#039; skill that does &#039;&#039;&#039;NOT&#039;&#039;&#039; crit, but have 12 cells-range. &#039;&#039;&#039;NOT META.&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2247|skill=Camouflage}}&lt;br /&gt;
| Allowing you to stay &amp;quot;hidden&amp;quot; while moving and increasing your damage the longer you are in Camouflage. Really useful in places with no Boss / Demon / Insect Monsters.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5002|skill=Unlimit}}&lt;br /&gt;
| One of your best skill. HUGE boost to your damage. Make sure to stay alive as long as possible.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2241|skill=Warg Rider}}&lt;br /&gt;
| Coupled with Wind Walk, this skill will allow you to move super fast anywhere you want to go.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2243|skill=Warg Strike}}&lt;br /&gt;
| Allowing your Warg to attack, and increase the damage too. Coupled with {{#skill:2245|skill=Tooth of Warg}}, it will boost the damage even higher.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:2248|skill=Trap Research}}&lt;br /&gt;
| Worth getting to at least Lv.1 to get the +220 SP bonus.&lt;br /&gt;
|}&lt;br /&gt;
===Windhawk===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Skill&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; |Net Change in AP&lt;br /&gt;
! style=&amp;quot; width: 75% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5334}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+1&lt;br /&gt;
|The current meta &#039;&#039;&#039;&#039;&#039;single-target&#039;&#039;&#039;&#039;&#039; skill. If {{#skill:2236|skill=Aimed Bolt}} and {{#skill:382}} getting married, this will be the kid. Brutally strong and &#039;&#039;&#039;DOES&#039;&#039;&#039; Critical Damage. Sadly only 9 cells-range.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5330}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+10 (3 Targets)&lt;br /&gt;
|The 4th&#039;s Job version of Arrow Storm. &#039;&#039;&#039;ONLY CRIT&#039;&#039;&#039; if  {{#skill:5328}} is up. Kinda useful to restore AP against multiple targets.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5324}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |+?&lt;br /&gt;
|Use this on the boss after using {{#skill:5328}} to quickly regain your AP back to 200. Not really useful for farming purpose.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5328}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-200&lt;br /&gt;
|The 4th&#039;s Job version of {{#skill:5002|skill=Unlimit}}. It allows your {{#skill:5330}} to crit and increases {{#skill:5334}} damage. If used properly without dying, you will have 100% {{#skill:5002|skill=Unlimit}} uptime by alternating between the two.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5327}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |none&lt;br /&gt;
|Allows you to have Hawk together with Warg.&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5326}}&lt;br /&gt;
|Especially useful to kill Plant-Type target or the Dead Soul in [[Constellation Tower]].&lt;br /&gt;
|- style=&amp;quot;height: 3em;&amp;quot;&lt;br /&gt;
| {{#skill:5325}}&lt;br /&gt;
|Increases {{#skill:5326}}&#039;s chance to proc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sharp Shooting (Early Windhawk)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!{{#skill:382}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -0.5sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|72%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|50 + Target&#039;s Crit Shield&lt;br /&gt;
|}&amp;lt;!-- Things that affects spam rate:&lt;br /&gt;
1.) FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
2.) ACDR. Do you meet the required ACDR?&lt;br /&gt;
3.) ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
4.) Ping. How far are you to france? Low ping and high ping tend to have high spam rate, while medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate. If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Status Build for Sharp Shooting Ranger Lv.185 :&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot;| Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot;| Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot;| Note&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; means it should be your focus at the early game. You should invest most of your stats points to this. Secondary means in the early game you can put like 20-30 into those stats.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* VIT&lt;br /&gt;
| 70&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* INT&lt;br /&gt;
| 97&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 120&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the first choke point of being Windhawk. The transition towards Crescive Bolt will require you to have -1.0 FCT. Since getting {{#item:25067}} for the -0.5FCT is [[Costume_Enchants_(Fashion_Points)#Garment_1st_slot|gacha-based]] in our server, you will have to be patient and slowly farm the next tier equipments. Grace Set will not work with Crescive Bolt.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
10x {{#item:25223}}&lt;br /&gt;
| Really good starting bow, available at Lv100. Use it till you can afford a better one.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners Guide|Eden Gears]]&lt;br /&gt;
| The HP and SP Leech is actually quite good. A cheaper alternative of {{#item:5208|Rideword Hat}}.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:450090|Grace Sharp Suit}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Getting Grace Set should be your top priority after getting to Lv150. The combo effect is really strong.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480018|Manteau}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:470020|Boots}} &lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| Really affordable -0.5FCT. Definitely neeeded to spam Sharp Shooting&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490019|Ring}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Grace Set]]&lt;br /&gt;
| You can use any accesory on your left.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24708|Weapon}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24693|Shield}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24694|Armor}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24695|Shoes}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24696|Earring}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24697|Pendant}} &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gears&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Beginners_Guide#Shadow_Gear|Eden Shadow Gears]]&lt;br /&gt;
| A really strong shadow gears set that will last you for so long. Just rent it and do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Entry Crescive Bolt=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!{{#skill:5334}} Parameters&lt;br /&gt;
!Required for Maximum Potential&lt;br /&gt;
|-&lt;br /&gt;
|Fixed Cast Time (FCT)&lt;br /&gt;
| -1.0sec&lt;br /&gt;
|-&lt;br /&gt;
|After Cast Delay Reduction (ACDR)&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time (VCT)&lt;br /&gt;
|The closer to Instant Cast the better&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate Required&lt;br /&gt;
|100 + Target&#039;s Crit Shield&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Useful Consumables&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* {{#item:12321}}&lt;br /&gt;
* {{#item:50051}}&lt;br /&gt;
* {{#item:12458}}&lt;br /&gt;
|&lt;br /&gt;
* +7 CRIT for 10min&lt;br /&gt;
* +7 CRIT for 30min&lt;br /&gt;
* +30 CRIT for 30min. &#039;&#039;&#039;&#039;&#039;Dispelled upon death&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;&#039;&#039;THESE ITEMS OVERWRITE ONE ANOTHER. MAKE SURE&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;TO ONLY USE ONE OF THESE.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;&#039;Example Status Build for Crescive Bolt Windhawk Lv.260 by Stormus:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Stats&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Allocated Base Points&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Priority&lt;br /&gt;
! style=&amp;quot; width: 30% &amp;quot; | Stats Effect&lt;br /&gt;
! style=&amp;quot; width: 40% &amp;quot; | Note&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
* STR&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| Extra Weight to carry items, and small boost in statusATK&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What I would like to point out about Windhawk is you might need to put more INT for faster VCT. Crescive Bolt and especially Gale Storm might need you to have higher VCT% in comparison to when you were just playing Sharp Shooting.&lt;br /&gt;
&lt;br /&gt;
Feel free to tweak the status build as you like. This status build is what Stormus personally use.&lt;br /&gt;
----e.g. I put lower INT and give some to STR so I can carry more stuffs when farming without keeping teleporting back to town.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
| 105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Attack Speed and FLEE&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* VIT&lt;br /&gt;
| 92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Secondary&lt;br /&gt;
| MaxHP, and DEF&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* INT&lt;br /&gt;
| 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
| Increase MaxSP, faster variable-casting-time, and SP recovery rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| 130&lt;br /&gt;
| Boosts your Damage, ASPD (small bonus), faster variable-casting-time, Hit-Rate&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
| 110&lt;br /&gt;
| Extra crit chance, slight boost in damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits (4th Job Status Build)&#039;&#039;&#039;&lt;br /&gt;
There are currently TWO builds that are quite popular. I&#039;m not at endgame yet that&#039;s why I can&#039;t confirm which one is better than the others.&lt;br /&gt;
# POW 100 &amp;gt; CRT 100 &amp;gt; CON (rest)&lt;br /&gt;
# CON 100 &amp;gt; CRT 90 &amp;gt; POW (rest)&lt;br /&gt;
&lt;br /&gt;
==Equipments==&lt;br /&gt;
Despite having unlocked Crescive Bolt early on, most beginner Windhawk will probably never get to play this build until later on. Mainly cause this build requires you to have -&#039;&#039;&#039;1sec FCT and 50% ACDR&#039;&#039;&#039;.  Unfortunately in our server the chance of getting the -0.5sec FCT {{#item:25067}} is way too low and if it was available in the market, the price would be insanely expensive (150m+). That&#039;s why getting +11 Auto Leg A or +11 Illusion Sprint Mail &amp;amp; Shoes combo  is mandatory to play this build.&lt;br /&gt;
&lt;br /&gt;
Another sad news is, Grace Set is way too good of a combo to break. That means if you have +11 Auto Leg A, but not having the Auto Armor / Engine Wing B, you gonna have a really terrible experience. This is caused by Grace Set giving good bonuses but only as a combo, if you break the combo, you will lose tons of damage and in the end switching to Crescive Bolt instead of Sharp Shooting is actually a worse decision.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:700054|OSAD}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[OS / OSAD Weapons]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Critical Damage % or Long Ranged Damage%&lt;br /&gt;
Can even go without enchant.&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus (One of our end game Windhawk):&#039;&#039; &amp;lt;/br&amp;gt; OSAD combo is really affordable and strong set for beginners. Beginners should be able to farm this (Rudus F2) even with Eden Gears + Unlimit. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
DO NOT CRAFT {{#item:18185|SHARP STAR (EDDA)}}yourself. It&#039;s not worth the price being paid and you better of using something else. Only buy from market if it&#039;s &amp;quot;cheap&amp;quot; e.g. below 25m fully enchanted +11.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 {{#item:18174|Illusion Hunter Bow}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Illusion of Luanda]]&lt;br /&gt;
|&lt;br /&gt;
* ATK or ATK%&lt;br /&gt;
* Crit Damage, Ranged Physical Damage or ACDR%&lt;br /&gt;
* Any tbh&lt;br /&gt;
* Physical Damage to Normal &amp;gt; Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
| Illusion Hunter Bow is a decent bow that I personally started with, cause I didn&#039;t know Virtual Bow-OSAD existed and is &#039;&#039;that&#039;&#039; affordable.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:400266}} or &lt;br /&gt;
{{#item:5208|Rideword Hat}}or&lt;br /&gt;
&lt;br /&gt;
+11 {{#item:400116|Celestial}}&lt;br /&gt;
&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment_Crafting#Rideword_Hat,_Blood_Sucker,_Officer&#039;s_Hat|Equipment Crafting]]&lt;br /&gt;
----[[OS / OS-LT Headgears]]&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|Ignis Cap-LT combo with Virtual Bow-OSAD&lt;br /&gt;
----&lt;br /&gt;
The HP and SP Leech is better than &#039;&#039;&#039;{{#item:400139|Advanced Para Cap}}&#039;&#039;&#039;. &lt;br /&gt;
----&lt;br /&gt;
Celestial Lux Crown prolly only worth using if you happen to find cheap {{#item:18185|SHARP STAR (EDDA)}} from market, and you use more Sharp Shooting than Crescive Bolt.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:410093|Sealed Chain}} or &amp;lt;/br&amp;gt; {{#item:410094|Sealed Chain}}&lt;br /&gt;
| Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain of Seals|Niflheim Dungeon]]&lt;br /&gt;
|{{#item:4524}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Quite affordable yet really strong combo that will last you till end game.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus:&#039;&#039; &amp;lt;br&amp;gt; The +15% HP increase by using King Dramoh x Deep Sea King Dramoh card is especially useful for Windhawk as we are tend to be squishy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:420076|Bond}}&lt;br /&gt;
| Lower Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Niflheim#Chain%20of%20Seals|Niflheim Dungeon]]&lt;br /&gt;
|&#039;&#039;none&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450127|Automatic Armor A}} or&lt;br /&gt;
+11 {{#item:450182}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000122}}&lt;br /&gt;
* {{#item:1000133}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:4392}}&lt;br /&gt;
| &#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:480021}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)|Automatic Equipment (17.2)]]&lt;br /&gt;
|&lt;br /&gt;
* 2x {{#item:1000127}}&lt;br /&gt;
* {{#item:1000125}}&lt;br /&gt;
----{{#item:300270}}&lt;br /&gt;
| Mainly just to get the combo effect.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:470022}} or&lt;br /&gt;
+11 {{#item:470066}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Automatic Equipment (17.2)]] or&lt;br /&gt;
&lt;br /&gt;
[[Illusion of Twins]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000134}}&lt;br /&gt;
* {{#item:1000146}}&lt;br /&gt;
* {{#item:1000148}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:4995}}&lt;br /&gt;
* {{#item:29004}}&lt;br /&gt;
Any combination of the enchantments above. &lt;br /&gt;
----{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT or -0.7sec FCT.&lt;br /&gt;
&#039;&#039;not confirmed if Dex2/Dex2 gonna be better than Str2/Str2)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Stormus :&#039;&#039; &amp;lt;br&amp;gt; Instead of {{#item:1000148}} try using {{#item:1000141}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;or {{#item:1000120}} for more HP/SP and utility in general.&amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;&#039;&#039;Hurt Locker :&#039;&#039; &amp;lt;br&amp;gt; {{#item:1000148}} will give 50 AGI + 15% Crit Damage. This will be a better choice than Overpower&#039;s 50 STR.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490044}} &amp;lt;/br&amp;gt; {{#item:490045}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310210}} or higher&lt;br /&gt;
* {{#item:310240}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Mandatory -0.3sec FCT as combo, especially if you are using +11 {{#item:450182}} and +11 {{#item:470066}}.&lt;br /&gt;
----&lt;br /&gt;
Void Mimics are mostly for damage. Rgan combo is if you are lacking Crit Rate.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490056}} &amp;lt;/br&amp;gt; {{#item:490057}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower Accessories]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310230}} or higher&lt;br /&gt;
* {{#item:310250}} or higher&lt;br /&gt;
----&lt;br /&gt;
2x {{#item:300278}} or &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
| Only giving &#039;&#039;&#039;-0.2sec&#039;&#039;&#039; FCT as combo. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; buy Brilliant accessories if you plan on using Illusion Sprint combo, as that combo only gives -0.7sec.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costume Stone Enchants=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000009}}&lt;br /&gt;
| Middle&lt;br /&gt;
|Giving 5% Ranged Physical Damage if you have Lv.10 {{#skill:126}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000222}}&lt;br /&gt;
| Top&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Really strong combo and the best combo in terms of maximizing your damage output.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000976}}&lt;br /&gt;
| Low&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000221}}&lt;br /&gt;
| Garment&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:1000855}}&lt;br /&gt;
| Garment 2nd Slot (Dual)&lt;br /&gt;
| +10 CRIT Rate and 10% Critical Damage. Really huge crit rate increase just from 1 Costume Stone.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Optional nice to have:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000860}}&lt;br /&gt;
| Top&lt;br /&gt;
|Giving 10% ACDR if you have Lv.10 {{#skill:2235}}. An alternative if you need ACDR.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:1000224}}&lt;br /&gt;
| Low&lt;br /&gt;
|Giving 5% ACDR through the combo with GX Stone II (Garment). Another alternative if you lacks ACDR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Mid Game Crescive Bolt=&lt;br /&gt;
This part is actually kinda not recommended to make. It serves as a stepping stone before getting to the real end-game build. &#039;&#039;&#039;If you think you can skip some gears listed down below or using the lower grade version e.g. [D] instead of [C], without actually impacting your farming sessions, then feel free to skip.&#039;&#039;&#039; I personally used these gears to make my farming sessions smoother. If you don&#039;t need the extra damage, just save up for the next tier.&lt;br /&gt;
[[File:Grade Enhancing.png|thumb|Etherium spent to refine items from +0 to +10 from 17x attempts. Before the update on 27th July +9 &amp;gt; +10 = 18% compared to now 25%.]]&lt;br /&gt;
For those who never heard of [[Item Reform]] or [[Grade Enhancing]], feel free to read more on that topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best way, I personally got advised, to refine your item from +0 to +10 during [[Grade Enhancing]] is just to raw refine with Etherium or Etheorodecon. This is cause &#039;&#039;&#039;&#039;&#039;MuhRO actually have enhanced refinement rate compared to kRO&#039;&#039;&#039;&#039;&#039; even using the normal ores. In average I spent 700 ores to refine an item form +0 to +10 only using Etherium. The table on the right side shows the ores spent from +0 &amp;gt; +10 before the update on 27th July (+9 &amp;gt; +10 = 18% chance compared to now after the update 25%). You can start using the hammer from +10 to +11. I still gonna keep repeating this, &#039;&#039;&#039;only grade your item if you really need the extra damage to farm your next items.&#039;&#039;&#039; This is cause by the time I&#039;m writing this (21st July), my excel sheet indicates that I just spent 200m (Elunium, Etel Dust and refining cost) to refine an item from +0 to +10 (1018 Etherium spent). If in average we spend 700x (140m) to do a grading cycle, and on this section if you do all the grading it will be 10+ grading cycles to be done. That amount of zeny investment for items, that you will not use anymore at end game, seems kinda wasteful in my opinion. So &#039;&#039;&#039;&#039;&#039;only grade the item if you really need the extra damage for your specific farming spot.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+11 [B] {{#item:700029}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos AD Weapons]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Ghost Palace]]&lt;br /&gt;
|&lt;br /&gt;
*Nullify weapon&#039;s damage size penalty or Long Ranged%&lt;br /&gt;
*Attack%, Critical%, Damage to Normal, or Damage to Boss&lt;br /&gt;
&lt;br /&gt;
----2x {{#item:27361}}&lt;br /&gt;
|Remember to only Grade Up this weapon if you really need it to farm the next tier gears. Make sure to farm instances for Instance Coin cause you will need it to buy Modified Thana Hammer&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:400142}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Thanatos Helmet Reform]]&lt;br /&gt;
&lt;br /&gt;
basic version from [[Tomb of Remorse]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29083}}&lt;br /&gt;
* {{#item:311372}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300150}}&lt;br /&gt;
|Tomb of Remorse is one of the end game instance. I suggest try farming the mobs for Minneas with alt windhawk chars and leave the instance without fighting the first MVP, if you are not geared enough to solo it. Clearing the whole instance + the quests with a 12 man party is also possible. You will need Minneas to enchant your helm.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Use {{#item:300363}}&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;If you plan to  use {{#item:300380}} on Shoes.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 {{#item:450177}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310547}}&lt;br /&gt;
* {{#item:310515}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:4392}}&lt;br /&gt;
|One of the strongest Lv.1 Armor in the game, but requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this). Properly gauge if you need this armor piece or not. A player was selling the +9 end game armor piece {{#item:450172}}fully enchanted for 500m (Pre-Order).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480174}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Really affordable to craft, while being an end game gear as well.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt; A way better investment than getting [[Convertible Wings]] or [[Fallen Warrior Manteau]], cause you will get to keep this manteau till end game. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +11 [C] {{#item:470094}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[Ancient Hero / Great Hero / Hero&#039;s-LT Boots Reform|Hero&#039;s-LT Boots Reform]] &amp;lt;/br&amp;gt; basic version from [[Bioresearch Laboratory]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310910}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----&lt;br /&gt;
{{#item:300144}}&lt;br /&gt;
| Mandatory -0.8sec FCT. Another piece of item that you will not use at end game. The sharp enchant is good, if you need CRIT rate.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Refine to +12 and use {{#item:300380}} instead to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:470087}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----[[18 Direction of Prayer]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310611}}&lt;br /&gt;
* {{#item:310602}}&lt;br /&gt;
* {{#item:310595}} or {{#item:310599}}&lt;br /&gt;
----&lt;br /&gt;
{{#item:300380}}&lt;br /&gt;
| Mandatory -1sec FCT. Another piece of item that you will not use at end game.  Requires 4500x {{#item:1000405}} to do 3x determined enchantments (250m by the time I write this).&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;A better alternative especially to +12 to get +&#039;&#039;&#039;20 CRIT Rate&#039;&#039;&#039; from the card. Easy to enchant, easy to refine being Lv1 Armor. &amp;lt;/span&amp;gt;&lt;br /&gt;
----I personally don&#039;t recommend refining to +12 on gears that you don&#039;t use at end game. I just wasted 200m trying to refine a Lv.1 Armor item from +10 to +12 (around 50x HD Carnium wasted). Only do it if you can afford the gamble.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490024}} &amp;lt;/br&amp;gt; {{#item:490025}}&lt;br /&gt;
| Accessories&amp;lt;br&amp;gt;&lt;br /&gt;
----[[Automatic Equipment (17.2)]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000117}}&lt;br /&gt;
* {{#item:1000118}}&lt;br /&gt;
* {{#item:1000136}} or {{#item:1000137}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:1000116}} or {{#item:1000143}}&lt;br /&gt;
|This will be your farming accessories thanks to the HP/SP Leech. You can even use this at end-game if you need HP/SP Leech more than damage. The +10 CRIT per accessory is also really nice.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt; Stormus: &amp;lt;/br&amp;gt;Instead of using Drain Life and Drain Soul, just use potions and Incubus Egg. The last enchant slot can be then used for increasing damage. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Based on my [https://web.archive.org/web/20230629095750/https://www.novaragnarok.com/wiki/Secret_Intel_for_Rangers_by_BlackIntels#Godlike old Guide I wrote], the All Force should be around 1% stronger than Attack Speed . &#039;&#039;Status: not confirmed in MuhRO&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:490163}}&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
----[[Hero&#039;s Badge]]&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310916}}&lt;br /&gt;
* {{#item:4843}}&lt;br /&gt;
* Any&lt;br /&gt;
----2x {{#item:300278}} or &lt;br /&gt;
&lt;br /&gt;
{{#item:300366}}&lt;br /&gt;
{{#item:300368}}&lt;br /&gt;
|Combo with the shoes. Quite nice to have for the CRIT rate, but you will not use it at end game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=End Game Crescive Bolt=&lt;br /&gt;
Current best in slot gears for non-MVP user based on Episode 19. Some of you might not noticed it, but MuhRO by design  smoothens out the early gear progression. Farming these stuffs down below might be way more challenging than any part above, cause MuhRO tends to &#039;&#039;&#039;NOT&#039;&#039;&#039; smoothen the end game gearing part. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 5% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Enchants &amp;amp; Card&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
+12 [A]{{#item:700059}}&lt;br /&gt;
| Weapon &lt;br /&gt;
----[[Equipment_Issgard|Episode 19]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*{{#item:311453}}&lt;br /&gt;
*2x {{#item:311309}}&lt;br /&gt;
----{{#item:27361}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |I still didn&#039;t make the Bow yet as of writing this, but my guess is {{#item:19484}} would only be better if paired with the bow. Using the circlet with {{#item:700029}} probably gonna reduce your damage, cause you are breaking the combo. &#039;&#039;Status: tested and confirmed by Meer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 {{#item:19484}}&lt;br /&gt;
| Head &lt;br /&gt;
----[[Old Glast Heim Challenge Mode]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}&lt;br /&gt;
* {{#item:29689}}&lt;br /&gt;
* {{#item:4753}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}}&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:400002}}&lt;br /&gt;
|Middle Headgear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Victorious Wing Ears]]&lt;br /&gt;
|6% ACDR&lt;br /&gt;
----{{#item:27396}}&lt;br /&gt;
|Another alternative to {{#item:410093|Sealed Chain}} if you really want to have 15% ACDR from mid headgear slot. Trying to get the perfect enchant of 6% ACDR might be really hard to do tho.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450172}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}} or {{#item:310735}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|This piece of gear is &#039;&#039;&#039;NOT&#039;&#039;&#039; the best in slot anymore.&lt;br /&gt;
Despite not having ACDR enchant, this armor piece sharply increase your damage. You might want to recalculate your ACDR.&lt;br /&gt;
Recommended to just buy from someone who farms CT. &lt;br /&gt;
----Expert Archer Lv.3 enchant was said to deal higher damage &amp;gt; Sharp (based on Leaf)&lt;br /&gt;
&#039;&#039;Status: tested and SharpLv3 is better than EA3 by a small margin (less than 1%)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:450285}}&lt;br /&gt;
| Armor &lt;br /&gt;
----[[Varmundt&#039;s Biosphere Depth]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312394}}&lt;br /&gt;
* {{#item:312384}}&lt;br /&gt;
* {{#item:312379}}&lt;br /&gt;
&lt;br /&gt;
---- {{#item:300381}}&lt;br /&gt;
|Stormus said that this is the &#039;&#039;&#039;current best in slot&#039;&#039;&#039;. There is chance that this dungeon gonna be really rough to farm solo, especially if you don&#039;t have Nebula Suit of Creative. I recommend to farm this as a party.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +14 [A] {{#item:480174}}&lt;br /&gt;
| Garment &lt;br /&gt;
----[[Equipment Crafting#Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub|Equipment Crafting]]&lt;br /&gt;
&lt;br /&gt;
| {{#item:300426}}&lt;br /&gt;
| +12 {{#item:480174}} is less than 1% worse than the +11 Ice Rune Manteau (POW3,DEX4) but you have 5% more ACDR with it. A good reason to make {{#item:480232}} is probably when you are farming the mob which matches your elemental specific enchant and have a way to compensate the 5% ACDR loss. &#039;&#039;Status: Tested and confirmed by (dmr Vague)&#039;&#039;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt; {{#item:480174}} is better than {{#item:480232}}, because the end game boss in [[Constellation Tower]] &amp;quot;Betelgeuse&amp;quot; is Neutral, &#039;&#039;&#039;Large&#039;&#039;&#039;, Dragon. PCC is better against Large enemy. &amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| +12 [A]{{#item:470175}}&lt;br /&gt;
| Shoes &lt;br /&gt;
----[[Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* Any elements that fits your need&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4723}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300380}}&lt;br /&gt;
| Mandatory -1.0sec FCT. &lt;br /&gt;
From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. A guildie of mine even rerolled his {{#item:310928}}to POW. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490305}}&lt;br /&gt;
| Accessory (Left)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* Any enchant you think fits your need&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;MAKE SURE YOU CHOOSE THE CORRECT &amp;quot;RIGHT OR LEFT&amp;quot; OPTION DURING REFORMING, so you don&#039;t make double rings by mistake.&#039;&#039;&#039; &lt;br /&gt;
The 3rd slot enchant (Tenacity or Agilty of Varmundt) can be upgraded.&lt;br /&gt;
&#039;&#039;(Thx to dmr for mentioning this)&#039;&#039;&lt;br /&gt;
----From my internal test I did with my guildie, {{#item:310922}} seems to be always superior. &#039;&#039;Status: Tested and confirmed by me and dmr (Vague)&#039;&#039;&lt;br /&gt;
----Only choose CON enchant if you are sure about what you are doing.&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;{{#item:311968}} is the best option, but if you were making this and got {{#item:311963}}  during the enchantment process, don&#039;t reroll it. It&#039;s good enough.&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490302}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Varmundt%27s_Biosphere#Rune_Rings|Varmundt&#039;s Biosphere]]&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490135}}&lt;br /&gt;
| Accessory (Right)&lt;br /&gt;
----[[Constellation Tower]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
&lt;br /&gt;
----{{#item:300278}}&lt;br /&gt;
|&#039;&#039;&#039;IT IS NOT RECOMMENDED TO MAKE THIS ANYMORE especially if you are not using the Nebula Suit. I just put this here just in case someone can get it for cheap price.&#039;&#039;&#039;&lt;br /&gt;
----Combo with {{#item:450172}}. Giving in total +16 CRIT Rate, 42% Critical Damage, 8 P.ATK and 2 CRT.&lt;br /&gt;
----{{#item:310706}} will most likely the way to go, cause you can share this accessory with other crit classes as well.&lt;br /&gt;
----{{#item:310701}}still somehow wins over {{#item:310706}}by 1~2% damage difference, but you are losing 16 CRIT Rate by doing so. &#039;&#039;Status: tested by me.&#039;&#039;&lt;br /&gt;
----The damage gap between {{#item:490135}}and {{#item:490302}} is about 0.03% difference (Stellar Seal won). This is ignoring the last race/boss/normal enchant of the Varmundt Ring.&lt;br /&gt;
&lt;br /&gt;
The test was done this way cause it would resemble the most scenario of farming something that is not related to your enchant. But if you get really good enchant on the Varmundt Ring, it will be way better to farm with it. (Tested by me, Stormus confirmed the same idea.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Shadow Gears=&lt;br /&gt;
&lt;br /&gt;
No more eden shadow gears? I got you covered (based on priority, make the one on top first, slowly walk down to bottom). &#039;&#039;&#039;I have really good hunch about these Master Shadow Gears. Sadly can&#039;t get my hand on those yet. I heard people talking about how crazy expensive it is to enchant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you plan on min maxing the enchants I guess CRT &amp;gt; POW &amp;gt; CON would be the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Set R: &amp;lt;br&amp;gt; Get all shadow gears to +10 and get +5 C.Rate and Crit Damage% enchants on each piece!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!style=&amp;quot; width: 20% &amp;quot;| Name&lt;br /&gt;
!style=&amp;quot; width: 15% &amp;quot;| Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
!style=&amp;quot; width: 65% &amp;quot;| Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Full Penetration combo should be the first priority cause  having 100% DEF bypass is really important for general players without {{#item:4399}}. &lt;br /&gt;
----Monsters like Grote in Nifl Dun F2 has 456 DEF. Which translates to -45% Damage for someone with 0% DEF Bypass.&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|Acessory (Left)&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24746}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|The extra 9% ACDR is really nice to have while only occupying 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|Weapon&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|Depending if you need ACDR more or farming Large monsters more you can put this shadow gear at higher priority than the reload.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|Armor&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |The only shadow gears I think &amp;quot;worth&amp;quot; getting to +10 due to the 12% to all elements bonus.&lt;br /&gt;
----The reason I prefer +10 Max Mammoth Shadow Armor, instead of having the Max Mammoth Set on accessory slot, is because the unupgraded version of Mammoth Shadow Armor gives HUGE CRIT.  It will make things easier to get the 140 CRIT just by having the non upgraded version.&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Shoes&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|}&lt;br /&gt;
Optional nice to have:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot; width: 20% &amp;quot; | Name&lt;br /&gt;
! style=&amp;quot; width: 15% &amp;quot; | Slot&lt;br /&gt;
----How To Get&lt;br /&gt;
! style=&amp;quot; width: 65% &amp;quot; | Note&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:24767}}&lt;br /&gt;
|Shield&lt;br /&gt;
----[[Shadow Gear]]&lt;br /&gt;
|If you don&#039;t need the extra 9% ACDR from {{#item:24746}}you can go for this shadow gears for the +10 Critical, 8% ASPD and some Crit Damage %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pet System=&lt;br /&gt;
&lt;br /&gt;
There is ongoing talk going on Discord indicating that Little Isis is having wrong description and wrong script compared to Divine Pride. If this bug report is getting properly adressed, there&#039;s chance that Orc Hero might lose its throne.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Costume Stone&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | How to Get &lt;br /&gt;
! style=&amp;quot; width: 80% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9121}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[Pet System]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;Current strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----Might be quite tedious task to grind it 😂 &lt;br /&gt;
----Another alternative would be Little Isis. Way easier to make, only slightly behind (-0.12%) compared to Orc Hero Egg.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9132}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Stormus: &amp;lt;br&amp;gt;2nd strongest pet to have to maximize damage output. &amp;lt;/span&amp;gt;&lt;br /&gt;
----&amp;lt;span style=&amp;quot;color:#027514&amp;quot;&amp;gt;Loq: &amp;lt;br&amp;gt;Despite lacking in terms of ATK%, there might be a chance this could be the strongest Pet against Boss protocol. &#039;&#039;Status: Tested by Meer. Around +2% compared to Orc Hero Egg.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|{{#item:9091}}&lt;br /&gt;
|Nice to have if you lacks CRIT Rate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Current Research Data Collected=&lt;br /&gt;
The OG players would understand what this section gonna be filled with 🥰&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 40%;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | &#039;&#039;&#039;Things that affects your skill&#039;s spam rate:&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|By the time I&#039;m writing this guide 19th July 2023, MuhRO doesn&#039;t have Skill Queue. [https://www.youtube.com/watch?v=l8IaXq0LCKY This means your distance to the server MATTERS for your skill spam rate.]&lt;br /&gt;
#FPS. make sure to have 60fps or higher (by buying high refresh rate monitor)&lt;br /&gt;
# ACDR. Do you meet the required ACDR?&lt;br /&gt;
# ASPD. Do you have enough ASPD? e.g. 193 for Sharp Shooting&lt;br /&gt;
# Ping. How far are you to france?&lt;br /&gt;
#* Low ping (50ms) and high ping (200m) tend to have high spam rate.&lt;br /&gt;
#* Medium (120~150ms) and very high ping (250ms+) will grant you terrible spam rate.&lt;br /&gt;
#* If increasing ACDR doesn&#039;t give you higher spam rate, switch it out for damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wind Hawk]]&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19727</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19727"/>
		<updated>2024-01-04T08:29:27Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1900-patch-notes-99-03-january-2024 Patch  Notes #99]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Shadow Chaser ====&lt;br /&gt;
* {{#skill:2299}} releases its target the moment it gets removed by other skill&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19726</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19726"/>
		<updated>2024-01-04T08:01:06Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1900-patch-notes-99-03-january-2024 Patch  Notes #99]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}}&#039;s Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19725</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19725"/>
		<updated>2024-01-04T08:00:32Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1900-patch-notes-99-03-january-2024 Patch  Notes #99]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -40% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
* {{#skill:2425}} Duration is reduced to 20sec&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19724</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19724"/>
		<updated>2024-01-03T00:28:42Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Understanding the Meta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Understanding the Meta ==&lt;br /&gt;
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don&#039;t understand the meta and they try to force something that doesn&#039;t fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. But here are the most common have to be known &amp;quot;meta&amp;quot; in our 200/70 WoE Second Edition:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Impacted Classes&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Illusion Long Mace&lt;br /&gt;
|&lt;br /&gt;
* Sura&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
|[[Illusion of Moonlight Equipment]]&lt;br /&gt;
|This item is one of the most essential  main hand for Arch Bishop and Sura, because at +10 it gives 25% Long Range Reduction, something that no other class can achieve on the same slot. This item will insanely increase the survivability of Arch Bishop and Sura. This is why it is not recommended to run Ranged Attack against Sura Ecaller.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Stone (Top, Mid, Low) and Resist Defense Stone (Garment)&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|[[Costume Enchants (Fashion Points)]]&lt;br /&gt;
|A typical costume enchant build for defensive build, allowing you to have super high DEF/MDEF with low effort, and achieve the needed 100MDEF for Frozen and Stone Curse Immunity. This item will make most Frozen and Stone Curse build useless in MuhRO cause of how high MDEF it gives.&lt;br /&gt;
|-&lt;br /&gt;
|Penetration and Tempest Shadow Gear (White/Red)&lt;br /&gt;
|&lt;br /&gt;
* All DPS&lt;br /&gt;
|[[Shadow Gear]]&lt;br /&gt;
|It is possible to achieve 80% DEF and 80% MDEF Penetration in MuhRO with only this shadow gear set. But this full set will occupy every slot of your shadow gears. This set is shadow gear is &#039;&#039;&#039;MANDATORY&#039;&#039;&#039; in our meta. There is really high chance that players will have 500DEF+ and 200MDEF on their defensive build. You will be most likely griefing your guildmate if you are not using this + Expiatio to gain 100% DEF/MDEF Penetration.&lt;br /&gt;
|-&lt;br /&gt;
|Medium Defensive Set&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|Secret Build&lt;br /&gt;
|Sadly this has to be one of the secret that I will not reveal, just to make everyone curious in general how to achieve this build. But the core idea is still the same. On most build it is possible to achieve &#039;&#039;&#039;78% Resist to Medium Size.&#039;&#039;&#039; The great part of this build is the freedom it gives to the Headgear and Shoes Slot, allowing the players to stack Fixed Cast Time Reduction, and increase their HP pool by insane amount thanks to the &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; enchant. This build tends to have ultra high &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; and &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039;, that&#039;s why it&#039;s mandatory to use the &#039;&#039;&#039;[CENSORED CENSORED]&#039;&#039;&#039; up above to counter this build. This build might not be the best for classes that have access to the Combat Knife and able to achieve 83% Demi Human Resist, but this build is definitely an upgrade for AB and Sura.&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Weapon&lt;br /&gt;
|&lt;br /&gt;
* Some DPS Classes&lt;br /&gt;
|@go bg&lt;br /&gt;
|A lot of people are saying that Glorious Weapon is busted, absolutely broken, etc etc. Chances are this is not entirely correct anymore. Glorious Weapon might be useful for several classes, but thanks to the 80% DEF and 80% MDEF bypass from the shadow gears above, the chance that the latest weapon being better than Glorious Weapon is actually higher. This is mainly cause Glorious Weapon has really low base weaponATK, compared to stuff from the latest episode easily hit 200 or even 300 wATK, and not to say that there is EDDA Weapon that also combo with headgear.&lt;br /&gt;
----My recommendation about weapon in MuhRO is as follow:&lt;br /&gt;
&lt;br /&gt;
* [[Adulter and Vivatus Fides Weapons|Adulter Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO VIVATUS)&#039;&#039;&#039;&lt;br /&gt;
* [[Ancient Hero / Patent / Hero-LT Weapons|Patent Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO LT VERSION)&#039;&#039;&#039;&lt;br /&gt;
* [[Bioresearch Laboratory#Edda Weapons|Edda Weapons]] and its [[Bio 5: The Bed of Honor (Nightmare Biolab)#Zodiac sign Headgears|Headgear Combo]]&lt;br /&gt;
* Glorious Weapons&lt;br /&gt;
* [[Einbech Weapons|Safety Weapons]] &#039;&#039;&#039;(DO NOT UPGRADE TO FLUSH)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19723</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19723"/>
		<updated>2024-01-03T00:18:27Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Understanding the Meta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Understanding the Meta ==&lt;br /&gt;
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don&#039;t understand the meta and they try to force something that doesn&#039;t fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. But here are the most common have to be known &amp;quot;meta&amp;quot; in our 200/70 WoE Second Edition:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Impacted Classes&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Illusion Long Mace&lt;br /&gt;
|&lt;br /&gt;
* Sura&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
|[[Illusion of Moonlight Equipment]]&lt;br /&gt;
|This item is one of the most essential  main hand for Arch Bishop and Sura, because at +10 it gives 25% Long Range Reduction, something that no other class can achieve on the same slot. This item will insanely increase the survivability of Arch Bishop and Sura. This is why it is not recommended to run Ranged Attack against Sura Ecaller.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Stone (Top, Mid, Low) and Resist Defense Stone (Garment)&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|[[Costume Enchants (Fashion Points)]]&lt;br /&gt;
|A typical costume enchant build for defensive build, allowing you to have super high DEF/MDEF with low effort, and achieve the needed 100MDEF for Frozen and Stone Curse Immunity. This item will make most Frozen and Stone Curse build useless in MuhRO cause of how high MDEF it gives.&lt;br /&gt;
|-&lt;br /&gt;
|Penetration and Tempest Shadow Gear (White/Red)&lt;br /&gt;
|&lt;br /&gt;
* All DPS&lt;br /&gt;
|[[Shadow Gear]]&lt;br /&gt;
|It is possible to achieve 80% DEF and 80% MDEF Penetration in MuhRO with only this shadow gear set. But this full set will occupy every slot of your shadow gears. This set is shadow gear is &#039;&#039;&#039;MANDATORY&#039;&#039;&#039; in our meta. There is really high chance that players will have 500DEF+ and 200MDEF on their defensive build. You will be most likely griefing your guildmate if you are not using this + Expiatio to gain 100% DEF/MDEF Penetration.&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Weapon&lt;br /&gt;
|&lt;br /&gt;
* Some DPS Classes&lt;br /&gt;
|@go bg&lt;br /&gt;
|A lot of people are saying that Glorious Weapon is busted, absolutely broken, etc etc. Chances are this is not entirely correct anymore. Glorious Weapon might be useful for several classes, but thanks to the 80% DEF and 80% MDEF bypass from the shadow gears above, the chance that the latest weapon being better than Glorious Weapon is actually higher. This is mainly cause Glorious Weapon has really low base weaponATK, compared to stuff from the latest episode easily hit 200 or even 300 wATK, and not to say that there is EDDA Weapon that also combo with headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Medium Defensive Set&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|Secret Build&lt;br /&gt;
|Sadly this has to be one of the secret that I will not reveal, just to make everyone curious in general how to achieve this build. But the core idea is still the same. On most build it is possible to achieve &#039;&#039;&#039;78% Resist to Medium Size.&#039;&#039;&#039; The great part of this build is the freedom it gives to the Headgear and Shoes Slot, allowing the players to stack Fixed Cast Time Reduction, and increase their HP pool by insane amount thanks to the &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; enchant. This build tends to have ultra high &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039; and &#039;&#039;&#039;[CENSORED]&#039;&#039;&#039;, that&#039;s why it&#039;s mandatory to use the &#039;&#039;&#039;[CENSORED CENSORED]&#039;&#039;&#039; up above to counter this build. This build might not be the best for classes that have access to the Combat Knife and able to achieve 83% Demi Human Resist, but this build is definitely an upgrade for AB and Sura.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19722</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19722"/>
		<updated>2024-01-03T00:09:47Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Understanding the Meta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Understanding the Meta ==&lt;br /&gt;
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don&#039;t understand the meta and they try to force something that doesn&#039;t fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. But here are the most common have to be known &amp;quot;meta&amp;quot; in our 200/70 WoE Second Edition:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Impacted Classes&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Illusion Long Mace&lt;br /&gt;
|&lt;br /&gt;
* Sura&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
|[[Illusion of Moonlight Equipment]]&lt;br /&gt;
|This item is one of the most essential  main hand for Arch Bishop and Sura, because at +10 it gives 25% Long Range Reduction, something that no other class can achieve on the same slot. This item will insanely increase the survivability of Arch Bishop and Sura. This is why it is not recommended to run Ranged Attack against Sura Ecaller.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Stone (Top, Mid, Low) and Resist Defense Stone (Garment)&lt;br /&gt;
|&lt;br /&gt;
* All Defensive Build&lt;br /&gt;
|[[Costume Enchants (Fashion Points)]]&lt;br /&gt;
|A typical costume enchant build for defensive build, allowing you to have super high DEF/MDEF with low effort, and achieve the needed 100MDEF for Frozen and Stone Curse Immunity. This item will make most Frozen and Stone Curse build useless in MuhRO cause of how high MDEF it gives.&lt;br /&gt;
|-&lt;br /&gt;
|Penetration and Tempest Shadow Gear (White/Red)&lt;br /&gt;
|&lt;br /&gt;
* All DPS&lt;br /&gt;
|[[Shadow Gear]]&lt;br /&gt;
|It is possible to achieve 80% DEF and 80% MDEF Penetration in MuhRO with only this shadow gear set. But this full set will occupy every slot of your shadow gears. This set is shadow gear is &#039;&#039;&#039;MANDATORY&#039;&#039;&#039; in our meta. There is really high chance that players will have 500DEF+ and 200MDEF on their defensive build. You will be most likely griefing your guildmate if you are not using this + Expiatio to gain 100% DEF/MDEF Penetration.&lt;br /&gt;
|-&lt;br /&gt;
|Glorious Weapon&lt;br /&gt;
|&lt;br /&gt;
* Some DPS Classes&lt;br /&gt;
|@go bg&lt;br /&gt;
|A lot of people are saying that Glorious Weapon is busted, absolutely broken, etc etc. Chances are this is not entirely correct anymore. Glorious Weapon might be useful for several classes, but thanks to the 80% DEF and 80% MDEF bypass from the shadow gears above, the chance that the latest weapon being better than Glorious Weapon is actually higher. This is mainly cause Glorious Weapon has really low base weaponATK, compared to stuff from the latest episode easily hit 200 or even 300 wATK, and not to say that there is EDDA Weapon that also combo with headgear.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19713</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19713"/>
		<updated>2023-12-31T18:25:31Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;br /&gt;
&lt;br /&gt;
== Understanding the Meta ==&lt;br /&gt;
The most common problem that I mainly encounter when playing PvP especially with the newbies are, they don&#039;t understand the meta and they try to force something that doesn&#039;t fit this scenario. This is also one of the biggest problem in Ragnarok Meta in general. The gameplay of Pre-Renewal and Renewal is vastly different from one another, and the gameplay of 175/60 Renewal is also a completely different meta from the 200/70. This is mainly because on each updates that was made by the kRO, the balance of the game changes. Basically everyone who is playing PvP in MuhRO is at the mercy of kRO update, this is mainly because MuhRO follows the changes of kRO official update. Which I personally strongly disagree with if we wanted to have a balanced game. Adopting kRO changes would most likely to be more harmful than useful, cause our meta is completely different from kRO, and there is way higher chance that kRO would fail to balance things either way. I am a believer that if we want to have a good PvP content, we have to get ourself detached from the kRO. But this is just my utopian ideas regarding PvP in general. But here are most common have to be known &amp;quot;meta&amp;quot; in our 200/70 WoE Second Edition:&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19705</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19705"/>
		<updated>2023-12-30T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation Reward ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19695</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19695"/>
		<updated>2023-12-30T00:33:23Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Defensive Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge. Tanky classes go to the front, DPS classes behind them, followed by supports, followed by Ground Control. One of the really big mistakes I see, especially  the newbie guilds are, people are not properly positioning themself. These are some examples:&lt;br /&gt;
&lt;br /&gt;
* Arch Bishop (Support) walking all the way in front of everyone, when their task as Support is to make sure that every DPS has their needed buff, and removing debuff from their teammate.&lt;br /&gt;
* Dragon Breath Rune Knight (Tanks - Frontline) standing beside Warlock, when their wasks as Tanks are supposed to be the Vanguard and soak enemy&#039;s incoming damage.&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19694</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19694"/>
		<updated>2023-12-30T00:23:25Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Defensive Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#item:24151}}&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The three most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist and the pendant giving 3% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge.&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19693</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19693"/>
		<updated>2023-12-30T00:19:46Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Role Assignment in WoE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The two most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still somewhat similar to the Frontline, Backline, and Dodge.&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19692</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19692"/>
		<updated>2023-12-30T00:15:39Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot;, these costumes are actually tradeable. The only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19691</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19691"/>
		<updated>2023-12-30T00:05:59Z</updated>

		<summary type="html">&lt;p&gt;Meer: Added Siege Rewards Section, removed the WIP, as this is a released content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Participation ===&lt;br /&gt;
Participating in WoE SE will grant players the following rewards:&lt;br /&gt;
* 5x {{#item:6615}}&lt;br /&gt;
* 500x {{#item:7773}}&lt;br /&gt;
&#039;&#039;There is still a requirement to get this participation rewards, e.g. actively taking part on the WoE and not being AFK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== WoE Exclusive Costume ===&lt;br /&gt;
By trading in 100x {{#item:6615}} at {{#navi:bat_room|165|144}}, players can choose one of the costume down below:&lt;br /&gt;
* {{#item:480337}}&lt;br /&gt;
* {{#item:480361}}&lt;br /&gt;
* {{#item:480360}}&lt;br /&gt;
* {{#item:480318}}&lt;br /&gt;
* {{#item:480316}}&lt;br /&gt;
* {{#item:480315}}&lt;br /&gt;
&#039;&#039;Despite being named &amp;quot;WoE Exclusive Costume&amp;quot; these costumes are actually tradeable. It&#039;s just the only way to farm {{#item:6615}} is by actively participating in WoE or from WoE Castle&#039;s Treasure Boxes.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19669</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19669"/>
		<updated>2023-12-21T12:42:43Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guides ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19668</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19668"/>
		<updated>2023-12-21T12:42:14Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Player Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19667</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19667"/>
		<updated>2023-12-21T12:39:35Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1850-patch-notes-95-21-december-2023 Patch  Notes #95]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19666</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19666"/>
		<updated>2023-12-21T12:39:12Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Rune Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1793-patch-notes-93-07-december-2023 Patch  Notes #93]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
* {{#skill:2006}} will deal -25% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19636</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19636"/>
		<updated>2023-12-15T09:52:47Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Defensive Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| One of the classic accessory cause it gives up to 6% Resistance to All Elements. Might be really hard to farm cause you have to do GMT to enchant it.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The two most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still simple, classes that are tanky&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19635</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19635"/>
		<updated>2023-12-15T09:51:37Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Defensive Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15047}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2484}} &amp;lt;/br&amp;gt;&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2963}} &lt;br /&gt;
| Accessories (Left)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Geffen Magic Tournament]]&lt;br /&gt;
| +10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The two most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still simple, classes that are tanky&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19634</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19634"/>
		<updated>2023-12-15T09:45:20Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:1228}}&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:2115}}&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18572}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18894}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:18670}}&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{#item:15046|Plate}}&lt;br /&gt;
{{#item:15047}}&lt;br /&gt;
{{#item:15048}}&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2586}}&lt;br /&gt;
{{#item:2587}}&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:2483}}&lt;br /&gt;
{{#item:2484}}&lt;br /&gt;
{{#item:2485}}&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:28483}} &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24073}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24052}}  &amp;lt;br&amp;gt;&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The two most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still simple, classes that are tanky&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19633</id>
		<title>Battleground Symphony: Decoding the Battlefield by Meer</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battleground_Symphony:_Decoding_the_Battlefield_by_Meer&amp;diff=19633"/>
		<updated>2023-12-15T09:34:40Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About the Author =&lt;br /&gt;
Previously known as BlackIntels, I&#039;m the author of this page, trying to unravel the really complex topic of PvP scene in Ragnarok Online (3rd Job WoE). On my last server (N***RO) I used to be really active in the WoE/PvP scene. During the 1 year I was being active on that server, I played around 80+ WoEs/Draft WoEs and 10.000+ Battleground Rounds mainly as Guillotine Cross. I later then started to play other MMORPG, like FINAL FANTASY XIV, PHANTASY STAR ONLINE 2, and other competitive games like Valorant, Dota2, Counter Strike, but I can safely say that no other competitive games nor MMORPG&#039;s PvP contents, managed to get my attention as hard as Ragnarok Online. During my era on my old server, I was a WoE Commissioner. Being a representative of my guild of 24 members, I was able to have the exclusive chat with the admin of the server. There we discuss what changes would be the best changes for the PvP Scene. I saw directly how the staff communicate to one another, and how that Commissioner chat felt really rigid and it feels like a really formal discord channel where people only talk seriously. I learnt quite a lot of stuffs during that short period I was a WoE Commissioner, as well as a lot of problems and what could&#039;ve been done better.&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
This guide is meant to be knowledge that I would like to pass to those who really want to know how the PvP scene (3rd Job) in Ragnarok Online works, simple gearing tips, and some basic ideas. The title of the guide is made by ChatGPT HAHAHAHAHHA&lt;br /&gt;
&lt;br /&gt;
= Defensive Gears =&lt;br /&gt;
Defensive Gears are the core ideas of how Renewal 3rd Job PvP works. Most classes have to wear Defensive Gears if they don&#039;t want to get one shot by enemy&#039;s DPS. The downside is just this build will most likely not allow you to deal any DPS at all. So the core mechanic of playing Renewal WoE is to swap between the full DPS gears and the defensive gears. &lt;br /&gt;
&lt;br /&gt;
Most tank players would probably already know the idea. How defensive gears work in Ragnarok Online is always about stacking the same modifiers. Demi-Human Reduction is currently the most cheapest and yet effective build. There is also another build which is Medium Resist, but that build is meant to be the advanced one. I will only tackle the basic defensive gears on this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Equipment Name&lt;br /&gt;
! style=&amp;quot; width: 2% &amp;quot; | Position &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
How to Get&lt;br /&gt;
! style=&amp;quot; width: 4% &amp;quot; | Cards / Enhancements&lt;br /&gt;
! style=&amp;quot; width: 10% &amp;quot; | Note&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}} Combat Knife&lt;br /&gt;
| Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Sniper Shecil (MVP)&lt;br /&gt;
|MDEF MDEF&lt;br /&gt;
Spell5 Spell5&lt;br /&gt;
| +10% Demi-Human Resist. Not every class can wear this weapon, but this is definitely best in slot for Demi-Human Resist% in this weapon slot. This can also be enchanted in Malangdo to get various kind of enhancements. &lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#item:700043|Crossbow}}Valkyrie&#039;s Shield&lt;br /&gt;
| Shield&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Loot from Valkyrie (MVP)&lt;br /&gt;
|Thara Frog Card&lt;br /&gt;
| The classic shield for PvP Scene. It gives quite nice elemental resist and extra MDEF. Definitely helps to get 100 MDEF&#039;s Freeze and Stone Cursed immunity.&lt;br /&gt;
----Paired with Thara Frog Card giving +30% Demi-Human Resist.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}Judge Hat&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| At +7 it gives +12% Demi-Human Resist and couple ASPD%. This headgear is the current best in slot as well for Demi-Human Resist%. The extra ASPD% will allow you to have nice ASPD even on full reduction gears = It really helps to break Emperium.&lt;br /&gt;
----Melted Poring Card giving a whopping 10% HP is really good, but if you don&#039;t need another HP% you can opt for elemental resist based cards.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}Rainbow Star&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving +5% Demi-Human Resist, this item is actually the current best in slot in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:400139|Advanced Para Cap}}Handkerchief in Mouth&lt;br /&gt;
| Head &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Equipment Crafting]]&lt;br /&gt;
|Melted Poring Card&lt;br /&gt;
----Elemental Resist Cards:&lt;br /&gt;
| Giving 3% Demi-Human Resist, this item is the current best in slot for Lower Headgear in terms of Demi-Human Resist.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:450090|Grace Sharp Suit}}Siege Suit&lt;br /&gt;
Siege Robe&lt;br /&gt;
Siege Plate&lt;br /&gt;
| Armor &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Ice Titan&lt;br /&gt;
Toxious&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Depending on the class you are playing these gears are really great defensive set. This is called the &amp;quot;WoE Set&amp;quot; or &amp;quot;Siege Set&amp;quot;. The only problem with this set is it occupy the armor, garment and shoes slot. The armor part also requires you to have it on +9 to fully utilize its effect.&lt;br /&gt;
----Anger Ice Titan combo with Anger Snowier (Accessory) will gives 20% Medium Resist. It gives a basic resistance against most build, but sadly putting you into Neutral Element. If someone is running Damage to Neutral% you gonna get hit like a truck.&lt;br /&gt;
----Toxious and Noxious (Garment) combo is really useful if you know the enemy team&#039;s running a lot of Ranged Damage. As this Ranged% will stack together with the combo bonus of Siege Robe / Siege Suit. But even this will get you into Neutral element as well.&lt;br /&gt;
----Infinite Vocal Card gives TONS of MDEF but only if you have it refined to +9. If you are missing some MDEF to get 100MDEF then this would be a great recommendation.&lt;br /&gt;
&lt;br /&gt;
Green Ferus would be a better choice for extra HP/SP if you don&#039;t need extra MDEF.&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:480018|Manteau}}Siege Manteau&lt;br /&gt;
Siege Muffler (?)&lt;br /&gt;
| Garment &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
Noxious&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:470020|Boots}}Siege Shoes&lt;br /&gt;
Siege Sandal?&lt;br /&gt;
| Shoes &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
@go bg&lt;br /&gt;
|Infinite Vocal&lt;br /&gt;
Green Ferus&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:490019|Ring}}Royal Guard RIng &lt;br /&gt;
| Accessories (Right)&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Friday]]&lt;br /&gt;
|Anger Snowier&lt;br /&gt;
----+10% HP Based Cards from 17.2&lt;br /&gt;
| Really easy to farm and gives nice HP bonus and enchantable.&lt;br /&gt;
----Anger Snowier isn&#039;t really useful by itself, so only use this card if you wear it together with Anger Ice Titan Card (Armor).&lt;br /&gt;
|- style=&amp;quot;height: 7em;&amp;quot;&lt;br /&gt;
| {{#item:24708|Weapon}} &amp;lt;br&amp;gt;Medium Shadow Armor&lt;br /&gt;
{{#item:24693|Shield}}  &amp;lt;br&amp;gt;Cranial Shadow Shield&lt;br /&gt;
| Shadow Gear&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Shadow Gear]]&lt;br /&gt;
|Whatever enchants you think is useful in PvP scenario&lt;br /&gt;
| The two most common shadow gears to be brought into PvP scene. The armor giving 5% Medium Resist will be a great combo with Anger Ice Titan x Anger Snowier combo.&lt;br /&gt;
----The 3% Demi-Human Resist from the Shield might seems &amp;quot;small&amp;quot; but if you are stacking on top of another 79% Demi-Human Resist, this extra 3% will be really good. Remember defensive gears in Ragnarok Online is about stacking &#039;&#039;&#039;SAME&#039;&#039;&#039; modifiers as high as possible to the cap of the server (90%).&lt;br /&gt;
|}&lt;br /&gt;
Getting all those gears up above (Siege Set) will make you really tanky. There shouldn&#039;t be any build that one shots this build up above. If there is, it is most likely you are being countered by certain build. For example using Playing Pere / Singing Pere&#039;s +20 Damage to Neutral Element, that is somewhat common for most AoE DPS, as they normally use it together with Jitterbug Card (+100% Damage to Neutral during Transformation). Another problem that you gonna be running into would be the &amp;quot;Ground Control (Role)&amp;quot; players in the &amp;quot;Backline&amp;quot; or &amp;quot;Dodge&amp;quot; zones. The really deadly builds normally resides in this zone. But what exactly are those zones? What is Ground Control (Role)? I guess time to dive to the next topic.&lt;br /&gt;
&lt;br /&gt;
= Core Ideas of WoE Scene =&lt;br /&gt;
This is the really complex topic regarding WoE scene. This is the first and foremost basic knowledge that will really gatekeep most of the newbies. To this day there is no one that ever wrote this concept online. Or at least to my knowledge there is still no article properly adressing this topic. So here you go!&lt;br /&gt;
&lt;br /&gt;
== Positioning ==&lt;br /&gt;
Depending on where you are currently in relative to the guild you can separate the &amp;quot;Zones&amp;quot; into three different zones. This is just really simplified version, cause in the real scenario it is way more complicated that this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Position&lt;br /&gt;
!Typical Attributes&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Clases&lt;br /&gt;
|-&lt;br /&gt;
|Frontline&lt;br /&gt;
|In front of anyone in the guild&lt;br /&gt;
|Taking tons of damage&lt;br /&gt;
have access to enemy team&lt;br /&gt;
|Soaking as much damage as possible&lt;br /&gt;
Gain the enemy&#039;s attention&lt;br /&gt;
DPS&#039;s &amp;quot;Attacking Spot&amp;quot;&lt;br /&gt;
|Rune Knight&lt;br /&gt;
Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|Backline&lt;br /&gt;
|Behind the &amp;quot;Frontline&amp;quot;&lt;br /&gt;
|Taking low to almost no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|DPS&#039;s &amp;quot;Hiding Spot&amp;quot;&lt;br /&gt;
Supporting the guild with buffs&lt;br /&gt;
|Any suppport classes&lt;br /&gt;
DPS classes have to switch between Backline and Frontline depending on situation&lt;br /&gt;
|-&lt;br /&gt;
|Dodge&lt;br /&gt;
|Behind the &amp;quot;Backline&amp;quot;&lt;br /&gt;
|Taking no damage&lt;br /&gt;
no access to enemy team&lt;br /&gt;
|Cleaning up &amp;quot;Backline&amp;quot; from enemies&lt;br /&gt;
BL (Backline) Sorcerer typically also stays to not get Cursed Circle from Enemy Sura&lt;br /&gt;
|Guillotine Cross&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
BL Sorcerer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Frontline_Backline_Dodge.png|1080px|thumb|center|Example of Andlangr&#039;s Defensive Positioning including colored boxes for Frontline, Backline and Dodge]]Dodge is random name I just invented, cause I just can&#039;t find the proper way to call it. But the core idea is enemy&#039;s sura normally dives into the team&#039;s AoE DPS. By standing on this &amp;quot;Dodge&amp;quot; Zone, classes like Guillotine Cross can safely kill the enemy&#039;s Sura or Backline Sorcerer can dispell enemy&#039;s Sura Cursed Circle, etc. This zone is meant to be the safest place.&lt;br /&gt;
&lt;br /&gt;
[[File:Mardol_Push.png|1080px|thumb|center|Example of Mardol 6-2 Offensive Positioning with more details.]]&lt;br /&gt;
On offensive scenario the same rule applies:&lt;br /&gt;
# The tanks as frontline will be the first to move and approach the enemy team. In this picture the tanks would be on the first six cells from the left.&lt;br /&gt;
# Support and DPS as backline would be around the light green / pink colored to be perfectly safe. As for the DPS they have to move back and forth between Frontline and Backline cause they want to have access to enemy&#039;s team.&lt;br /&gt;
# Ground Control and BL Sorcerer staying all the way back. This would be the &amp;quot;Dodge&amp;quot; zone I was talking about earlier.&lt;br /&gt;
&lt;br /&gt;
== Role Assignment in WoE ==&lt;br /&gt;
This is one of the biggest problem of Ragnarok Online in general. Every server has their own &amp;quot;gameplay&amp;quot;. The meta severely differs from one to another. So my knowledge here is solely focused on the meta back then when I was really active on my old server. My old server was one of the biggest PvP scene I saw so far. There was draft WoE that had 100+ players on it. The meta on that server can be broken down into down below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Role&lt;br /&gt;
!Tasks&lt;br /&gt;
!Typical Classes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Diver&lt;br /&gt;
|&lt;br /&gt;
* Debuffing enemy&lt;br /&gt;
* Disrupting enemy&#039;s defensive AoE skills (e.g. Land Protector, Wall of Fog)&lt;br /&gt;
|&lt;br /&gt;
* Shadow Chaser&lt;br /&gt;
* FS (Full Support) Genetic&lt;br /&gt;
* CC (Cursed Circle) Sura&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tanks&lt;br /&gt;
|&lt;br /&gt;
* Dealing &amp;quot;Pressure&amp;quot; damage&lt;br /&gt;
* Soaking most of the damage&lt;br /&gt;
* Distracting the enemy from your DPS&lt;br /&gt;
|&lt;br /&gt;
* DB (Dragon Breath) RK&lt;br /&gt;
&lt;br /&gt;
* FL (Frontline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DPS&lt;br /&gt;
|&lt;br /&gt;
* Dealing Damage&lt;br /&gt;
|&lt;br /&gt;
* Warlock&lt;br /&gt;
* Genetic&lt;br /&gt;
* Ranger&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Summoner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Support&lt;br /&gt;
|&lt;br /&gt;
* Supportive buffs for the whole guild&lt;br /&gt;
* Debuffing enemy diver&lt;br /&gt;
* Dispelling enemy&#039;s Cursed Circle&lt;br /&gt;
* Using Land Protector to cancel enemy&#039;s AoE debuff (e.g. Shadow Chaser&#039;s Blood Lust)&lt;br /&gt;
|&lt;br /&gt;
* Arch Bishop&lt;br /&gt;
* Wanderer / Minstrel&lt;br /&gt;
* Royal Guard&lt;br /&gt;
* BL (Backline) Sorcerer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ground Control&lt;br /&gt;
|&lt;br /&gt;
* Killing enemy diver&lt;br /&gt;
* Chasing Ecaller during defense&lt;br /&gt;
|&lt;br /&gt;
* GC (Ground Control) Sura&lt;br /&gt;
* Guillotine Cross&lt;br /&gt;
* Star Emperor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Obviously not every class is listed here. But the core ideas is still simple, classes that are tanky&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19632</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19632"/>
		<updated>2023-12-14T12:27:05Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Battleground Happy Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: &#039;&#039;&#039;double rewards during this time&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Times&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|&lt;br /&gt;
* WoE SE at Sat 07:00&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|}&lt;br /&gt;
[https://discord.com/channels/1144935177664090193/1184830677141688372/1184831385584807937 Click on this link if you want to see the discord message version] with your local timezone listed.&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg to joinbg as solo&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19631</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19631"/>
		<updated>2023-12-14T12:26:09Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Battleground Happy Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Times&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|&lt;br /&gt;
* WoE SE at Sat 07:00&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|}&lt;br /&gt;
[https://discord.com/channels/1144935177664090193/1184830677141688372/1184831385584807937 Click on this link if you want to see the discord message version] with your local timezone listed.&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg to joinbg as solo&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19630</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19630"/>
		<updated>2023-12-14T11:10:46Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Battleground Happy Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (except Saturday), 11:30, 15:30 (except Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Schedules&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|&lt;br /&gt;
* WoE SE at Sat 07:00&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg to joinbg as solo&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19629</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19629"/>
		<updated>2023-12-14T11:09:28Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Battleground Happy Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (except Saturday), 11:30, 15:30 (except Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Schedules&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|&lt;br /&gt;
* WoE SE at Sat 07:00&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg to joinbg as solo&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19628</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19628"/>
		<updated>2023-12-14T11:08:54Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* new commands for everyone: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (except Saturday), 11:30, 15:30 (except Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Schedules&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|&lt;br /&gt;
* WoE SE at 07:00&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg to joinbg as solo&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19627</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19627"/>
		<updated>2023-12-14T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (except Saturday), 11:30, 15:30 (except Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Schedules&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|WoE SE at 07:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19626</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19626"/>
		<updated>2023-12-14T10:53:26Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Battleground Happy Hour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (except Saturday), 11:30, 15:30 (except Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Happy Hour Schedules&lt;br /&gt;
!Server Time&lt;br /&gt;
!Notes&lt;br /&gt;
!Reason&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|03:00&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|07:30&lt;br /&gt;
|Except saturdays&lt;br /&gt;
|WoE SE at 07:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15:30&lt;br /&gt;
|Except saturdays and sundays&lt;br /&gt;
|&lt;br /&gt;
* WoE TE at Sat 16:00&lt;br /&gt;
&lt;br /&gt;
* WoE SE at Sun 17:00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23:30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19625</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19625"/>
		<updated>2023-12-14T10:35:05Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Battleground Happy Hour==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (expect Saturday), 11:30, 15:30 (expect Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19624</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19624"/>
		<updated>2023-12-14T10:34:30Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Timing==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (expect Saturday), 11:30, 15:30 (expect Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19623</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19623"/>
		<updated>2023-12-14T09:27:43Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Timing==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (expect Saturday), 11:30, 15:30 (expect Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
* Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 4 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19622</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19622"/>
		<updated>2023-12-14T09:27:18Z</updated>

		<summary type="html">&lt;p&gt;Meer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battlegrounds Modes==&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Timing==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (expect Saturday), 11:30, 15:30 (expect Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
* Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 10 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19621</id>
		<title>Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Battlegrounds&amp;diff=19621"/>
		<updated>2023-12-14T09:26:49Z</updated>

		<summary type="html">&lt;p&gt;Meer: Created page with &amp;quot;==Battleground&amp;#039;s Modes== * Team Death Match: First team to have X deaths loses * Double Inferno: First team to deliver X skulls (from kills) wins * Domination: 3 controllable points which provide winning points, first team to reach X points wins * Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins * Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins * Rush: tak...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Battleground&#039;s Modes==&lt;br /&gt;
* Team Death Match: First team to have X deaths loses&lt;br /&gt;
* Double Inferno: First team to deliver X skulls (from kills) wins&lt;br /&gt;
* Domination: 3 controllable points which provide winning points, first team to reach X points wins&lt;br /&gt;
* Capture the Flag: bring enemy flag to your base without losing your flag, first team to do this X times wins&lt;br /&gt;
* Stone Control: up 6 stones to be brought to your base to gain points, first team to reach X points, wins&lt;br /&gt;
* Rush: take castle emp and def it for X minutes. Def teams wins on time or other team wins on retaking the emp&lt;br /&gt;
* Conquest: One Team Emp defender, one Team attacker. Def teams wins on time or other team wins on taking the emp&lt;br /&gt;
* Bossnia: Each team got a boss in base. Team which kills flag in the middle makes other teams boss vulnerable. First team to kill enemy boss X times wins&lt;br /&gt;
==Timing==&lt;br /&gt;
* Battlegrounds can be joined any time&lt;br /&gt;
* 6x a day there will be happy hour for one hour: double rewards during this time&lt;br /&gt;
* Happy Hour times: 03:00, 07:30 (expect Saturday), 11:30, 15:30 (expect Saturday/Sunday), 19:30, 23:30&lt;br /&gt;
* Batteground modes will rotate each 2 minutes as long as no Battleground match is running&lt;br /&gt;
==Limitations/Mechanics==&lt;br /&gt;
* Character Level / Class, Equipment, Skills, Items, Pet, Reduction same as in WoE SE&lt;br /&gt;
* you are not allowed to join with more than one account&lt;br /&gt;
* if you are afk in bg, you will be flagged afk after 30 seconds and kicked automatically after 60 seconds&lt;br /&gt;
* if you leave / get kicked from BG before end, you will be blocked for 10 minutes from joining again&lt;br /&gt;
==Commands==&lt;br /&gt;
===new commands for everyone:===&lt;br /&gt;
* @listenbg added to Settings NPC: command will toggle BG related announcements (0 = on, 1 = off, 2 = on only during Happy Hour)&lt;br /&gt;
* @joinbg 0/1/2 to join BG solo/party/guild&lt;br /&gt;
* @bgrank show player BG ranking (you earn BG fame by fullfilling objectives of BGs)&lt;br /&gt;
===commands for BG team leaders:===&lt;br /&gt;
* @guildskill / @guildskillinfo - you can also use guild skills via guild menu in BG&lt;br /&gt;
* @order - send message to your team&lt;br /&gt;
* @reportafk to report/kick afk players after the have been flagged afk&lt;br /&gt;
* @leader assign another player as team leader&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Erundek (@go bg) sells various Equipments for level 80 characters&lt;br /&gt;
* Telma (@go bg) sells various BG / WoE consumables&lt;br /&gt;
&lt;br /&gt;
Notes for future patches:&lt;br /&gt;
* availability of guyak speed and +30 stat buffs for BG / WoE are planned to be added on next patch&lt;br /&gt;
* other consumables might also be added depending on your feedback&lt;br /&gt;
* a bunch of costumes will also be available for War Badges soon&lt;br /&gt;
* statistics are being collected, display on homepage will be available soon&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19607</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19607"/>
		<updated>2023-12-11T13:15:19Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
Last Updated: [https://forum.muhro.eu/d/1793-patch-notes-93-07-december-2023 Patch  Notes #93]&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19606</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19606"/>
		<updated>2023-12-11T13:14:18Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Genetic ====&lt;br /&gt;
* {{#skill:2477}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
* {{#skill:2002}} will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
==== Sura ====&lt;br /&gt;
* {{#skill:2330}} will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19605</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19605"/>
		<updated>2023-12-11T13:06:30Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* Castle Region 1 Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
* Castle Region 2 Andlangr: Sundays 16:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
&lt;br /&gt;
* Sonic Wave will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage and have 11-cells Range&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage and have 0.7sec Cooldown&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
Genetic&lt;br /&gt;
&lt;br /&gt;
* Cart Cannon will deal -33% Damage&lt;br /&gt;
&lt;br /&gt;
Sura&lt;br /&gt;
&lt;br /&gt;
* Tiger Cannon Combo will deal increased damage to combo target only (other targets will receive base damage)&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19559</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19559"/>
		<updated>2023-12-01T11:00:43Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Guillotine Cross */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* TBD&lt;br /&gt;
* Castle Region 1 TEST Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2022}} will deal -50% damage&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19558</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19558"/>
		<updated>2023-12-01T11:00:04Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Warlock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* TBD&lt;br /&gt;
* Castle Region 1 TEST Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
:Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2202}} will deal -50% damage&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19557</id>
		<title>WoE SE</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=WoE_SE&amp;diff=19557"/>
		<updated>2023-12-01T10:50:42Z</updated>

		<summary type="html">&lt;p&gt;Meer: /* Adjusted Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:WIP}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The second edition of the War of Emperium system is for all Classes except 4th Jobs with a maximum level of 200.&lt;br /&gt;
&lt;br /&gt;
== Times ==&lt;br /&gt;
&lt;br /&gt;
* TBD&lt;br /&gt;
* Castle Region 1 TEST Mardol: Saturdays 07:00 Server Time&lt;br /&gt;
&lt;br /&gt;
== Community and Guidelines ==&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
Join our PvP Discord server to gain the latest informations, upcoming changes, and on-going discussions regarding anything in PvP.&lt;br /&gt;
* https://discord.gg/FFcSMwg64Y&lt;br /&gt;
&lt;br /&gt;
=== Player Guides ===&lt;br /&gt;
Guides that are made by the community, not having any affiliation with the staffs nor the GM Team.&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
All damage formulas and ally statuses are the same. Players must not be a 4th class or higher than level 200. &amp;lt;br&amp;gt;&lt;br /&gt;
Following are lists of restrictions / disabled skills / items / buffs.&lt;br /&gt;
&lt;br /&gt;
=== Status Related ===&lt;br /&gt;
&lt;br /&gt;
* Traits (including advanced stats like P.ATK, S.MATK, etc) are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
&lt;br /&gt;
* Alliances will be disabled&lt;br /&gt;
* Characters per Master Account among all Castle Maps will be limited to 1&lt;br /&gt;
* Characters per Guild among all Castle Maps will be limited to 24&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* {{#icon:300245}}All MVP Cards&lt;br /&gt;
* {{#item:12103}}&lt;br /&gt;
* {{#item:604}}&lt;br /&gt;
* {{#item:605}}&lt;br /&gt;
* {{#item:12218}}&lt;br /&gt;
* {{#item:14590}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:12883}}&lt;br /&gt;
* {{#item:22819}}&lt;br /&gt;
* {{#item:23475}}&lt;br /&gt;
* {{#item:100008}}&lt;br /&gt;
* {{#item:14766}}&lt;br /&gt;
* {{#item:100007}}&lt;br /&gt;
* {{#item:50035}}  (and all Potions contained within)&lt;br /&gt;
* {{#item:50036}}  (and all Potions contained within)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* WoE TE Equipment is deactivated&lt;br /&gt;
* All Level 5 Weapons and Level 2 Armors are deactivated&lt;br /&gt;
* All blue Shadow Gears and Master Shadow gear are now deactivated&lt;br /&gt;
* All pets are deactivated&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Disabled Skills&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:26}}&lt;br /&gt;
| {{#skillDesc:27}}&lt;br /&gt;
| {{#skillDesc:87}}&lt;br /&gt;
| {{#skillDesc:150}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:219}}&lt;br /&gt;
| {{#skillDesc:336}}&lt;br /&gt;
| {{#skillDesc:361}}&lt;br /&gt;
| {{#skillDesc:462}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:395}}&lt;br /&gt;
| {{#skillDesc:409}}&lt;br /&gt;
| {{#skillDesc:410}}&lt;br /&gt;
| {{#skillDesc:491}}&lt;br /&gt;
|- &lt;br /&gt;
| {{#skillDesc:530}}&lt;br /&gt;
| {{#skillDesc:691}}&lt;br /&gt;
| {{#skillDesc:2300}}&lt;br /&gt;
| {{#skillDesc:5063}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rental Gear System ==&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== GvG Reduction ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Type || %&lt;br /&gt;
|-&lt;br /&gt;
| Normal Attacks|| 92%&lt;br /&gt;
|-&lt;br /&gt;
| Skills|| 95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
* Size, Race, Class, Long Range Resists are capped at 90%.&lt;br /&gt;
&lt;br /&gt;
=== Emperium ===&lt;br /&gt;
&lt;br /&gt;
* Plant protocoll 700 HP&lt;br /&gt;
&lt;br /&gt;
=== Adjusted Skills ===&lt;br /&gt;
==== Rune Knight ====&lt;br /&gt;
==== Warlock ====&lt;br /&gt;
* {{#skill:2213}} will deal -35% damage&lt;br /&gt;
Magical Intoxication status decreases the resistances against all elemental attacks by 5% for 20 seconds.&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{#skill:2236}} will deal -50% damage&lt;br /&gt;
* {{#skill:382}} will deal -30% damage&lt;br /&gt;
&lt;br /&gt;
==== Wanderer / Minstrel ====&lt;br /&gt;
* {{#skill:2413}} will deal -40% damage&lt;br /&gt;
* {{#skill:2414}} will deal +40% damage&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
* {{#skill:2261}} will deal -40% damage&lt;br /&gt;
&lt;br /&gt;
==== Guillotine Cross ====&lt;br /&gt;
* {{#skill:2202}} will deal -50% damage&lt;br /&gt;
* {{#skill:379}} will deal -25% damage&lt;br /&gt;
&lt;br /&gt;
==== Summoner ====&lt;br /&gt;
* {{#skill:5033}} will deal +25% damage&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Treasure Boxes ==&lt;/div&gt;</summary>
		<author><name>Meer</name></author>
	</entry>
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