<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Icey</id>
	<title>MuhRO - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Icey"/>
	<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/Special:Contributions/Icey"/>
	<updated>2026-09-10T18:54:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62126</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62126"/>
		<updated>2026-09-06T09:41:19Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 3 progress and golden leaves give 9. Rotten leaves give 1 progress.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 6 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 12 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 15 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 15-29 &lt;br /&gt;
| 5-10 &lt;br /&gt;
|-&lt;br /&gt;
| 30-59 &lt;br /&gt;
| 10-20 &lt;br /&gt;
|-&lt;br /&gt;
| 60-89 &lt;br /&gt;
| 20-30 &lt;br /&gt;
|-&lt;br /&gt;
| 90-149 &lt;br /&gt;
| 30-49 &lt;br /&gt;
|-&lt;br /&gt;
| 150-299 &lt;br /&gt;
| 50-66 &lt;br /&gt;
|-&lt;br /&gt;
|300-599&lt;br /&gt;
|67-83&lt;br /&gt;
|-&lt;br /&gt;
|600-1199&lt;br /&gt;
|84-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 15 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 6 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leaves, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
** Autoattacks are not possible in Neustadt while event&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|60%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62125</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62125"/>
		<updated>2026-09-06T09:41:00Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 3 progress and golden leaves give 9. Rotten leaves give 1 progress.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 6 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 12 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 15 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 15-29 &lt;br /&gt;
| 5-10 &lt;br /&gt;
|-&lt;br /&gt;
| 30-59 &lt;br /&gt;
| 10-20 &lt;br /&gt;
|-&lt;br /&gt;
| 60-89 &lt;br /&gt;
| 20-30 &lt;br /&gt;
|-&lt;br /&gt;
| 90-149 &lt;br /&gt;
| 30-49 &lt;br /&gt;
|-&lt;br /&gt;
| 150-299 &lt;br /&gt;
| 50-66 &lt;br /&gt;
|-&lt;br /&gt;
|300-599&lt;br /&gt;
|67-83&lt;br /&gt;
|-&lt;br /&gt;
|600-1199&lt;br /&gt;
|84-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 15 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 6 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples: 15 / 30 / 90 / 150 / 300 / 600 personal points earn 5 / 10 / 30 / 50 / 95 / 173 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leaves, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
** Autoattacks are not possible in Neustadt while event&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|60%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62124</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62124"/>
		<updated>2026-09-05T17:04:02Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 3 progress and golden leaves give 9. Rotten leaves give 1 progress.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 6 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 12 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 15 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 15-29 &lt;br /&gt;
| 5-10 &lt;br /&gt;
|-&lt;br /&gt;
| 30-59 &lt;br /&gt;
| 10-20 &lt;br /&gt;
|-&lt;br /&gt;
| 60-89 &lt;br /&gt;
| 20-30 &lt;br /&gt;
|-&lt;br /&gt;
| 90-149 &lt;br /&gt;
| 30-49 &lt;br /&gt;
|-&lt;br /&gt;
| 150-299 &lt;br /&gt;
| 50-94 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 15 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 6 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples: 15 / 30 / 90 / 150 / 300 / 600 personal points earn 5 / 10 / 30 / 50 / 95 / 173 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leaves, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
** Autoattacks are not possible in Neustadt while event&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|60%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62123</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62123"/>
		<updated>2026-09-05T17:02:42Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 3 progress and golden leaves give 9. Rotten leaves give 1 progress.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 6 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 12 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 15 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 15-29 &lt;br /&gt;
| 5-10 &lt;br /&gt;
|-&lt;br /&gt;
| 30-59 &lt;br /&gt;
| 10-20 &lt;br /&gt;
|-&lt;br /&gt;
| 60-89 &lt;br /&gt;
| 20-30 &lt;br /&gt;
|-&lt;br /&gt;
| 90-149 &lt;br /&gt;
| 30-49 &lt;br /&gt;
|-&lt;br /&gt;
| 150-299 &lt;br /&gt;
| 50-94 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 6 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples: 15 / 30 / 90 / 150 / 300 / 600 personal points earn 5 / 10 / 30 / 50 / 95 / 173 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leaves, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
** Autoattacks are not possible in Neustadt while event&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|60%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62120</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62120"/>
		<updated>2026-09-05T13:35:45Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leafs, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|60%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62119</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62119"/>
		<updated>2026-09-05T09:38:53Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After Collection of Leafs, the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62118</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62118"/>
		<updated>2026-09-05T09:31:53Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62117</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62117"/>
		<updated>2026-09-05T09:31:30Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62116</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62116"/>
		<updated>2026-09-05T09:31:14Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* It&amp;#039;s time for a cuddly blanket and tea! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62115</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62115"/>
		<updated>2026-09-05T09:31:02Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Leaf Collector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
During the Falling Leaves event, follow the announcement&#039;s clue to find the selected town. &amp;lt;br&amp;gt;&lt;br /&gt;
Once collection begins, work together to gather leaves and fill the community progress bar. &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
# Fresh leaves give 1 progress and golden leaves give 3. Rotten leaves give none.&lt;br /&gt;
# Windblown leaves can be caught within 8 seconds for 2 progress.&lt;br /&gt;
# Leaf Piles require two players to interact within 8 seconds. Both receive 2 progress.&lt;br /&gt;
# Every 50 seconds, a gust gathers leaves in one area for 15 seconds, increasing your chance of finding golden leaves.&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Community milestones unlock special bonuses: &lt;br /&gt;
# golden rain at 25%&lt;br /&gt;
# six extra Leaf Piles at 50% &lt;br /&gt;
# no new rotten leaves for 30 seconds at 75%.&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Collection lasts at least 3 minutes and ends when the community target is reached, with a maximum duration of 5 minutes.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the target is reached early, you can keep collecting personal progress until minute three. &amp;lt;br&amp;gt;&lt;br /&gt;
Your Leaf rewards are sent by mail, including when time runs out:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Personal progress &lt;br /&gt;
| Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
| Below 5 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 &lt;br /&gt;
| 3 &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 20-34 &lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| 35-49 &lt;br /&gt;
| 25 &lt;br /&gt;
|-&lt;br /&gt;
| 50+ &lt;br /&gt;
| 35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players with at least 5 personal progress also receive the highest community bonus reached:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| Community target reached &lt;br /&gt;
| Bonus Muh Coins &lt;br /&gt;
|-&lt;br /&gt;
| Below 25% &lt;br /&gt;
| 0 &lt;br /&gt;
|-&lt;br /&gt;
| 25% &lt;br /&gt;
| 2 &lt;br /&gt;
|-&lt;br /&gt;
| 50% &lt;br /&gt;
| 5 &lt;br /&gt;
|-&lt;br /&gt;
| 75% &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
| 100% &lt;br /&gt;
| 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can earn up to 50 Muh Coins from the Leaf phase. Rewards from the following Moon Goddess phase are separate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62110</id>
		<title>Thanksgiving Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62110"/>
		<updated>2026-08-31T20:06:11Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Thanksgiving Feast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thanks.png|1000x1000px]]&lt;br /&gt;
=Overview=&lt;br /&gt;
The Thanksgiving Poring is hungry and needs the whole community to prepare a feast.  &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the Harvest Grounds, collect food and safely deliver it to the Poring before time runs out.&lt;br /&gt;
==Event Schedule==&lt;br /&gt;
During the Thanksgiving season, the event starts every four hours, check our planner in discord or ingame with @eventinfo. &amp;lt;br&amp;gt;&lt;br /&gt;
Seasonal Event = Thanksgiving event &amp;lt;br&amp;gt;&lt;br /&gt;
After the global announcement, the entrance remains open for 60 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
You can enter through the event portal at: @go 52&lt;br /&gt;
==Feed the Poring==&lt;br /&gt;
During the preparation phase, food stations gradually begin to appear across the Harvest Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
You may explore and prepare your route, but food cannot be collected until the Food Hunt officially begins.&amp;lt;br&amp;gt;&lt;br /&gt;
The Food Hunt lasts 10 minutes. The comMUHnity must collectively reach: 1000 Feast Points&amp;lt;br&amp;gt;&lt;br /&gt;
Only seven food stations are active at the same time. Active stations are visible and surrounded by a glowing effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The active stations change every 30 seconds. Explore the map carefully to discover where each type of food can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carrying Food===&lt;br /&gt;
You can carry only one food item at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic event loop is:&lt;br /&gt;
# Find an active food station&lt;br /&gt;
# Collect one food&lt;br /&gt;
# Avoid the lava&lt;br /&gt;
# Return to the Poring&lt;br /&gt;
# Feed the Poring&lt;br /&gt;
# Search for another active station&lt;br /&gt;
Your currently carried food is displayed in the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot collect another food until the current one has been delivered or lost.&lt;br /&gt;
===Feast Points===&lt;br /&gt;
Different foods provide different amounts of Feast Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Food&lt;br /&gt;
!Base Points&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ripe  Pumpkin&lt;br /&gt;
|10&lt;br /&gt;
|Ripe Pumpkins are rare and provide 10 Feast Points.&lt;br /&gt;
&lt;br /&gt;
They are also extremely heavy. Carrying one slows you down for 15 seconds, making the journey back to the Poring much more dangerous during lava waves.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|1&lt;br /&gt;
|The wells have two different functions.&lt;br /&gt;
&lt;br /&gt;
If you are not carrying food, a well provides Water that can be delivered for 1 Feast Point.&lt;br /&gt;
&lt;br /&gt;
If you are already carrying food, the well provides Water Protection instead.&lt;br /&gt;
&lt;br /&gt;
Water Protection prevents your food from being dropped by the next lava hit. The protection is consumed after saving your food once.&lt;br /&gt;
|-&lt;br /&gt;
|Basil&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mint&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cake&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grilled  Fish&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meat&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sausage&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grapes&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sauce&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sweet  Pastry&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pepper&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coffee&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tea&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cream&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pancake&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poring  Refreshment&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watermelon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banana&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maple Syrup&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Each delivery increases both the community total and your personal contribution.&lt;br /&gt;
===The Floor is Lava===&lt;br /&gt;
Random parts of the Harvest Grounds become dangerous during the Food Hunt. &amp;lt;br&amp;gt;&lt;br /&gt;
A warning appears first: &amp;lt;br&amp;gt;&lt;br /&gt;
 The ground is heating up!&lt;br /&gt;
&lt;br /&gt;
Dangerous areas are marked with red effects and map markers. After a few seconds, those areas become lava. &amp;lt;br&amp;gt;&lt;br /&gt;
A lava hit:&lt;br /&gt;
&lt;br /&gt;
* Deals damage&lt;br /&gt;
* May cause you to drop your food&lt;br /&gt;
* Can be blocked by Water Protection&lt;br /&gt;
&lt;br /&gt;
====Waves====&lt;br /&gt;
&lt;br /&gt;
* Normal lava waves have a 35 percent chance to make you drop your carried food.&lt;br /&gt;
* Every fourth wave is an Extreme Lava Wave.&lt;br /&gt;
* Extreme waves affect more areas and have a longer warning. They have a 70 percent food-drop chance.&lt;br /&gt;
* Every lava wave announces one temporary Safe Zone.&lt;br /&gt;
* Reach the announced Safe Zone before the lava activates. Players standing inside it are protected from that wave.&lt;br /&gt;
* The Safe Zone changes with every lava wave, so pay attention to the announcement.&lt;br /&gt;
&lt;br /&gt;
====Rescuing Dropped Food====&lt;br /&gt;
When someone loses their food, it appears on the ground as a rescue object for five seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Any participant with empty hands can collect it and continue the delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody rescues the food within five seconds, it disappears.&amp;lt;br&amp;gt;&lt;br /&gt;
Losing food also resets your current Food Combo progress.&amp;lt;br&amp;gt;&lt;br /&gt;
==Poring Cravings==&lt;br /&gt;
The Poring regularly asks for a particular food or food category. &lt;br /&gt;
&lt;br /&gt;
* Poring suddenly wants GRILLED FISH!&lt;br /&gt;
* Poring suddenly wants SOMETHING SWEET!&lt;br /&gt;
* Poring suddenly wants FRESH FRUIT!&lt;br /&gt;
&lt;br /&gt;
Matching deliveries provide double points for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Food Combos==&lt;br /&gt;
Delivering certain foods in the correct order grants bonus points.&amp;lt;br&amp;gt;&lt;br /&gt;
The sequence must be completed without losing any carried food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Thanksgiving Plate&lt;br /&gt;
#; Steak -&amp;gt; Sauce -&amp;gt; Pumpkin or Ripe Pumpkin&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Breakfast&lt;br /&gt;
#; Pancake -&amp;gt; Coffee&lt;br /&gt;
#; Reward 5 bonus points&lt;br /&gt;
# BBQ&lt;br /&gt;
#; Sausage -&amp;gt; Sauce -&amp;gt; Steak&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Dessert Combo&lt;br /&gt;
#; Cake -&amp;gt; Ice Cream -&amp;gt; Coffee&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
Combo points count toward both your personal contribution and the community goal.&lt;br /&gt;
&lt;br /&gt;
==The Growing Poring==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Progress&lt;br /&gt;
|Poring Reaction&lt;br /&gt;
|-&lt;br /&gt;
|0 to 24  percent&lt;br /&gt;
|The Poring is still very hungry&lt;br /&gt;
|-&lt;br /&gt;
|25 percent&lt;br /&gt;
|The Poring seems pleased&lt;br /&gt;
|-&lt;br /&gt;
|50 percent&lt;br /&gt;
|Its belly becomes suspiciously  large&lt;br /&gt;
|-&lt;br /&gt;
|75 percent&lt;br /&gt;
|The Poring becomes enormous&lt;br /&gt;
|-&lt;br /&gt;
|100  percent&lt;br /&gt;
|The Poring finally appears to be  full&lt;br /&gt;
|}&lt;br /&gt;
The Thanksgiving Poring changes as the comMUHnity fills the Feast Point bar.&lt;br /&gt;
==Poring Burp==&lt;br /&gt;
After every twelve deliveries, the Poring lets out a powerful burp. &amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players are .... Find out yourself :D &lt;br /&gt;
&lt;br /&gt;
==Dessert Emergency==&lt;br /&gt;
After reaching 1000 Feast Points, the Dessert Emergency begins. &amp;lt;br&amp;gt;&lt;br /&gt;
The community has two minutes to collect: 150 Dessert Points &amp;lt;br&amp;gt;&lt;br /&gt;
Only the following foods are available during this phase:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
* Cake&lt;br /&gt;
* Sweet Pastry&lt;br /&gt;
* Ice Cream&lt;br /&gt;
* Pancake&lt;br /&gt;
* Coffee&lt;br /&gt;
* Tea&lt;br /&gt;
&lt;br /&gt;
Lava waves become faster during the Dessert Emergency. &amp;lt;br&amp;gt;&lt;br /&gt;
If the community does not reach the Dessert Point goal in time, the feast fails.&lt;br /&gt;
&lt;br /&gt;
==Thanksgiving Feast==&lt;br /&gt;
If the Dessert Emergency is completed, the Thanksgiving Feast begins. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards are based on your personal contribution:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7; text-align: center;&amp;quot;&lt;br /&gt;
|Personal  Contribution&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|10 to 24  points&lt;br /&gt;
|10x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|25 to 49  points&lt;br /&gt;
|25x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|50 points  or more&lt;br /&gt;
|{{#item:41303}}&lt;br /&gt;
|}&lt;br /&gt;
You must contribute at least 10 personal points to receive a reward.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:41303}} &lt;br /&gt;
|-&lt;br /&gt;
|100%:&lt;br /&gt;
|25x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
25x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|20%:&lt;br /&gt;
|2x {{#item:12263}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:12210}}&lt;br /&gt;
|-&lt;br /&gt;
|17,50%:&lt;br /&gt;
|2x {{#item:6635}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:50003}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%:&lt;br /&gt;
|1x {{#item:480863}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:480849}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:480850}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62109</id>
		<title>Thanksgiving Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62109"/>
		<updated>2026-08-31T20:05:58Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Thanksgiving Feast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thanks.png|1000x1000px]]&lt;br /&gt;
=Overview=&lt;br /&gt;
The Thanksgiving Poring is hungry and needs the whole community to prepare a feast.  &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the Harvest Grounds, collect food and safely deliver it to the Poring before time runs out.&lt;br /&gt;
==Event Schedule==&lt;br /&gt;
During the Thanksgiving season, the event starts every four hours, check our planner in discord or ingame with @eventinfo. &amp;lt;br&amp;gt;&lt;br /&gt;
Seasonal Event = Thanksgiving event &amp;lt;br&amp;gt;&lt;br /&gt;
After the global announcement, the entrance remains open for 60 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
You can enter through the event portal at: @go 52&lt;br /&gt;
==Feed the Poring==&lt;br /&gt;
During the preparation phase, food stations gradually begin to appear across the Harvest Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
You may explore and prepare your route, but food cannot be collected until the Food Hunt officially begins.&amp;lt;br&amp;gt;&lt;br /&gt;
The Food Hunt lasts 10 minutes. The comMUHnity must collectively reach: 1000 Feast Points&amp;lt;br&amp;gt;&lt;br /&gt;
Only seven food stations are active at the same time. Active stations are visible and surrounded by a glowing effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The active stations change every 30 seconds. Explore the map carefully to discover where each type of food can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carrying Food===&lt;br /&gt;
You can carry only one food item at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic event loop is:&lt;br /&gt;
# Find an active food station&lt;br /&gt;
# Collect one food&lt;br /&gt;
# Avoid the lava&lt;br /&gt;
# Return to the Poring&lt;br /&gt;
# Feed the Poring&lt;br /&gt;
# Search for another active station&lt;br /&gt;
Your currently carried food is displayed in the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot collect another food until the current one has been delivered or lost.&lt;br /&gt;
===Feast Points===&lt;br /&gt;
Different foods provide different amounts of Feast Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Food&lt;br /&gt;
!Base Points&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ripe  Pumpkin&lt;br /&gt;
|10&lt;br /&gt;
|Ripe Pumpkins are rare and provide 10 Feast Points.&lt;br /&gt;
&lt;br /&gt;
They are also extremely heavy. Carrying one slows you down for 15 seconds, making the journey back to the Poring much more dangerous during lava waves.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|1&lt;br /&gt;
|The wells have two different functions.&lt;br /&gt;
&lt;br /&gt;
If you are not carrying food, a well provides Water that can be delivered for 1 Feast Point.&lt;br /&gt;
&lt;br /&gt;
If you are already carrying food, the well provides Water Protection instead.&lt;br /&gt;
&lt;br /&gt;
Water Protection prevents your food from being dropped by the next lava hit. The protection is consumed after saving your food once.&lt;br /&gt;
|-&lt;br /&gt;
|Basil&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mint&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cake&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grilled  Fish&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meat&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sausage&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grapes&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sauce&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sweet  Pastry&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pepper&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coffee&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tea&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cream&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pancake&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poring  Refreshment&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watermelon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banana&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maple Syrup&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Each delivery increases both the community total and your personal contribution.&lt;br /&gt;
===The Floor is Lava===&lt;br /&gt;
Random parts of the Harvest Grounds become dangerous during the Food Hunt. &amp;lt;br&amp;gt;&lt;br /&gt;
A warning appears first: &amp;lt;br&amp;gt;&lt;br /&gt;
 The ground is heating up!&lt;br /&gt;
&lt;br /&gt;
Dangerous areas are marked with red effects and map markers. After a few seconds, those areas become lava. &amp;lt;br&amp;gt;&lt;br /&gt;
A lava hit:&lt;br /&gt;
&lt;br /&gt;
* Deals damage&lt;br /&gt;
* May cause you to drop your food&lt;br /&gt;
* Can be blocked by Water Protection&lt;br /&gt;
&lt;br /&gt;
====Waves====&lt;br /&gt;
&lt;br /&gt;
* Normal lava waves have a 35 percent chance to make you drop your carried food.&lt;br /&gt;
* Every fourth wave is an Extreme Lava Wave.&lt;br /&gt;
* Extreme waves affect more areas and have a longer warning. They have a 70 percent food-drop chance.&lt;br /&gt;
* Every lava wave announces one temporary Safe Zone.&lt;br /&gt;
* Reach the announced Safe Zone before the lava activates. Players standing inside it are protected from that wave.&lt;br /&gt;
* The Safe Zone changes with every lava wave, so pay attention to the announcement.&lt;br /&gt;
&lt;br /&gt;
====Rescuing Dropped Food====&lt;br /&gt;
When someone loses their food, it appears on the ground as a rescue object for five seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Any participant with empty hands can collect it and continue the delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody rescues the food within five seconds, it disappears.&amp;lt;br&amp;gt;&lt;br /&gt;
Losing food also resets your current Food Combo progress.&amp;lt;br&amp;gt;&lt;br /&gt;
==Poring Cravings==&lt;br /&gt;
The Poring regularly asks for a particular food or food category. &lt;br /&gt;
&lt;br /&gt;
* Poring suddenly wants GRILLED FISH!&lt;br /&gt;
* Poring suddenly wants SOMETHING SWEET!&lt;br /&gt;
* Poring suddenly wants FRESH FRUIT!&lt;br /&gt;
&lt;br /&gt;
Matching deliveries provide double points for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Food Combos==&lt;br /&gt;
Delivering certain foods in the correct order grants bonus points.&amp;lt;br&amp;gt;&lt;br /&gt;
The sequence must be completed without losing any carried food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Thanksgiving Plate&lt;br /&gt;
#; Steak -&amp;gt; Sauce -&amp;gt; Pumpkin or Ripe Pumpkin&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Breakfast&lt;br /&gt;
#; Pancake -&amp;gt; Coffee&lt;br /&gt;
#; Reward 5 bonus points&lt;br /&gt;
# BBQ&lt;br /&gt;
#; Sausage -&amp;gt; Sauce -&amp;gt; Steak&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Dessert Combo&lt;br /&gt;
#; Cake -&amp;gt; Ice Cream -&amp;gt; Coffee&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
Combo points count toward both your personal contribution and the community goal.&lt;br /&gt;
&lt;br /&gt;
==The Growing Poring==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Progress&lt;br /&gt;
|Poring Reaction&lt;br /&gt;
|-&lt;br /&gt;
|0 to 24  percent&lt;br /&gt;
|The Poring is still very hungry&lt;br /&gt;
|-&lt;br /&gt;
|25 percent&lt;br /&gt;
|The Poring seems pleased&lt;br /&gt;
|-&lt;br /&gt;
|50 percent&lt;br /&gt;
|Its belly becomes suspiciously  large&lt;br /&gt;
|-&lt;br /&gt;
|75 percent&lt;br /&gt;
|The Poring becomes enormous&lt;br /&gt;
|-&lt;br /&gt;
|100  percent&lt;br /&gt;
|The Poring finally appears to be  full&lt;br /&gt;
|}&lt;br /&gt;
The Thanksgiving Poring changes as the comMUHnity fills the Feast Point bar.&lt;br /&gt;
==Poring Burp==&lt;br /&gt;
After every twelve deliveries, the Poring lets out a powerful burp. &amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players are .... Find out yourself :D &lt;br /&gt;
&lt;br /&gt;
==Dessert Emergency==&lt;br /&gt;
After reaching 1000 Feast Points, the Dessert Emergency begins. &amp;lt;br&amp;gt;&lt;br /&gt;
The community has two minutes to collect: 150 Dessert Points &amp;lt;br&amp;gt;&lt;br /&gt;
Only the following foods are available during this phase:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
* Cake&lt;br /&gt;
* Sweet Pastry&lt;br /&gt;
* Ice Cream&lt;br /&gt;
* Pancake&lt;br /&gt;
* Coffee&lt;br /&gt;
* Tea&lt;br /&gt;
&lt;br /&gt;
Lava waves become faster during the Dessert Emergency. &amp;lt;br&amp;gt;&lt;br /&gt;
If the community does not reach the Dessert Point goal in time, the feast fails.&lt;br /&gt;
&lt;br /&gt;
==Thanksgiving Feast==&lt;br /&gt;
If the Dessert Emergency is completed, the Thanksgiving Feast begins. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards are based on your personal contribution:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7; text-align: center;&amp;quot;&lt;br /&gt;
|Personal  Contribution&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|10 to 24  points&lt;br /&gt;
|10x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|25 to 49  points&lt;br /&gt;
|25x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|50 points  or more&lt;br /&gt;
|{{#item:41303}}&lt;br /&gt;
|}&lt;br /&gt;
You must contribute at least 10 personal points to receive a reward.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7; text-align: center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:41303}} &lt;br /&gt;
|-&lt;br /&gt;
|100%:&lt;br /&gt;
|25x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
25x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|20%:&lt;br /&gt;
|2x {{#item:12263}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:12210}}&lt;br /&gt;
|-&lt;br /&gt;
|17,50%:&lt;br /&gt;
|2x {{#item:6635}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:50003}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%:&lt;br /&gt;
|1x {{#item:480863}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:480849}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:480850}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62108</id>
		<title>Thanksgiving Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62108"/>
		<updated>2026-08-31T20:01:15Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Thanksgiving Feast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thanks.png|1000x1000px]]&lt;br /&gt;
=Overview=&lt;br /&gt;
The Thanksgiving Poring is hungry and needs the whole community to prepare a feast.  &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the Harvest Grounds, collect food and safely deliver it to the Poring before time runs out.&lt;br /&gt;
==Event Schedule==&lt;br /&gt;
During the Thanksgiving season, the event starts every four hours, check our planner in discord or ingame with @eventinfo. &amp;lt;br&amp;gt;&lt;br /&gt;
Seasonal Event = Thanksgiving event &amp;lt;br&amp;gt;&lt;br /&gt;
After the global announcement, the entrance remains open for 60 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
You can enter through the event portal at: @go 52&lt;br /&gt;
==Feed the Poring==&lt;br /&gt;
During the preparation phase, food stations gradually begin to appear across the Harvest Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
You may explore and prepare your route, but food cannot be collected until the Food Hunt officially begins.&amp;lt;br&amp;gt;&lt;br /&gt;
The Food Hunt lasts 10 minutes. The comMUHnity must collectively reach: 1000 Feast Points&amp;lt;br&amp;gt;&lt;br /&gt;
Only seven food stations are active at the same time. Active stations are visible and surrounded by a glowing effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The active stations change every 30 seconds. Explore the map carefully to discover where each type of food can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carrying Food===&lt;br /&gt;
You can carry only one food item at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic event loop is:&lt;br /&gt;
# Find an active food station&lt;br /&gt;
# Collect one food&lt;br /&gt;
# Avoid the lava&lt;br /&gt;
# Return to the Poring&lt;br /&gt;
# Feed the Poring&lt;br /&gt;
# Search for another active station&lt;br /&gt;
Your currently carried food is displayed in the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot collect another food until the current one has been delivered or lost.&lt;br /&gt;
===Feast Points===&lt;br /&gt;
Different foods provide different amounts of Feast Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Food&lt;br /&gt;
!Base Points&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ripe  Pumpkin&lt;br /&gt;
|10&lt;br /&gt;
|Ripe Pumpkins are rare and provide 10 Feast Points.&lt;br /&gt;
&lt;br /&gt;
They are also extremely heavy. Carrying one slows you down for 15 seconds, making the journey back to the Poring much more dangerous during lava waves.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|1&lt;br /&gt;
|The wells have two different functions.&lt;br /&gt;
&lt;br /&gt;
If you are not carrying food, a well provides Water that can be delivered for 1 Feast Point.&lt;br /&gt;
&lt;br /&gt;
If you are already carrying food, the well provides Water Protection instead.&lt;br /&gt;
&lt;br /&gt;
Water Protection prevents your food from being dropped by the next lava hit. The protection is consumed after saving your food once.&lt;br /&gt;
|-&lt;br /&gt;
|Basil&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mint&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cake&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grilled  Fish&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meat&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sausage&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grapes&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sauce&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sweet  Pastry&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pepper&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coffee&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tea&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cream&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pancake&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poring  Refreshment&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watermelon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banana&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maple Syrup&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Each delivery increases both the community total and your personal contribution.&lt;br /&gt;
===The Floor is Lava===&lt;br /&gt;
Random parts of the Harvest Grounds become dangerous during the Food Hunt. &amp;lt;br&amp;gt;&lt;br /&gt;
A warning appears first: &amp;lt;br&amp;gt;&lt;br /&gt;
 The ground is heating up!&lt;br /&gt;
&lt;br /&gt;
Dangerous areas are marked with red effects and map markers. After a few seconds, those areas become lava. &amp;lt;br&amp;gt;&lt;br /&gt;
A lava hit:&lt;br /&gt;
&lt;br /&gt;
* Deals damage&lt;br /&gt;
* May cause you to drop your food&lt;br /&gt;
* Can be blocked by Water Protection&lt;br /&gt;
&lt;br /&gt;
====Waves====&lt;br /&gt;
&lt;br /&gt;
* Normal lava waves have a 35 percent chance to make you drop your carried food.&lt;br /&gt;
* Every fourth wave is an Extreme Lava Wave.&lt;br /&gt;
* Extreme waves affect more areas and have a longer warning. They have a 70 percent food-drop chance.&lt;br /&gt;
* Every lava wave announces one temporary Safe Zone.&lt;br /&gt;
* Reach the announced Safe Zone before the lava activates. Players standing inside it are protected from that wave.&lt;br /&gt;
* The Safe Zone changes with every lava wave, so pay attention to the announcement.&lt;br /&gt;
&lt;br /&gt;
====Rescuing Dropped Food====&lt;br /&gt;
When someone loses their food, it appears on the ground as a rescue object for five seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Any participant with empty hands can collect it and continue the delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody rescues the food within five seconds, it disappears.&amp;lt;br&amp;gt;&lt;br /&gt;
Losing food also resets your current Food Combo progress.&amp;lt;br&amp;gt;&lt;br /&gt;
==Poring Cravings==&lt;br /&gt;
The Poring regularly asks for a particular food or food category. &lt;br /&gt;
&lt;br /&gt;
* Poring suddenly wants GRILLED FISH!&lt;br /&gt;
* Poring suddenly wants SOMETHING SWEET!&lt;br /&gt;
* Poring suddenly wants FRESH FRUIT!&lt;br /&gt;
&lt;br /&gt;
Matching deliveries provide double points for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Food Combos==&lt;br /&gt;
Delivering certain foods in the correct order grants bonus points.&amp;lt;br&amp;gt;&lt;br /&gt;
The sequence must be completed without losing any carried food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Thanksgiving Plate&lt;br /&gt;
#; Steak -&amp;gt; Sauce -&amp;gt; Pumpkin or Ripe Pumpkin&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Breakfast&lt;br /&gt;
#; Pancake -&amp;gt; Coffee&lt;br /&gt;
#; Reward 5 bonus points&lt;br /&gt;
# BBQ&lt;br /&gt;
#; Sausage -&amp;gt; Sauce -&amp;gt; Steak&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Dessert Combo&lt;br /&gt;
#; Cake -&amp;gt; Ice Cream -&amp;gt; Coffee&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
Combo points count toward both your personal contribution and the community goal.&lt;br /&gt;
&lt;br /&gt;
==The Growing Poring==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Progress&lt;br /&gt;
|Poring Reaction&lt;br /&gt;
|-&lt;br /&gt;
|0 to 24  percent&lt;br /&gt;
|The Poring is still very hungry&lt;br /&gt;
|-&lt;br /&gt;
|25 percent&lt;br /&gt;
|The Poring seems pleased&lt;br /&gt;
|-&lt;br /&gt;
|50 percent&lt;br /&gt;
|Its belly becomes suspiciously  large&lt;br /&gt;
|-&lt;br /&gt;
|75 percent&lt;br /&gt;
|The Poring becomes enormous&lt;br /&gt;
|-&lt;br /&gt;
|100  percent&lt;br /&gt;
|The Poring finally appears to be  full&lt;br /&gt;
|}&lt;br /&gt;
The Thanksgiving Poring changes as the comMUHnity fills the Feast Point bar.&lt;br /&gt;
==Poring Burp==&lt;br /&gt;
After every twelve deliveries, the Poring lets out a powerful burp. &amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players are .... Find out yourself :D &lt;br /&gt;
&lt;br /&gt;
==Dessert Emergency==&lt;br /&gt;
After reaching 1000 Feast Points, the Dessert Emergency begins. &amp;lt;br&amp;gt;&lt;br /&gt;
The community has two minutes to collect: 150 Dessert Points &amp;lt;br&amp;gt;&lt;br /&gt;
Only the following foods are available during this phase:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
* Cake&lt;br /&gt;
* Sweet Pastry&lt;br /&gt;
* Ice Cream&lt;br /&gt;
* Pancake&lt;br /&gt;
* Coffee&lt;br /&gt;
* Tea&lt;br /&gt;
&lt;br /&gt;
Lava waves become faster during the Dessert Emergency. &amp;lt;br&amp;gt;&lt;br /&gt;
If the community does not reach the Dessert Point goal in time, the feast fails.&lt;br /&gt;
&lt;br /&gt;
==Thanksgiving Feast==&lt;br /&gt;
If the Dessert Emergency is completed, the Thanksgiving Feast begins. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards are based on your personal contribution:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Personal  Contribution&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|10 to 24  points&lt;br /&gt;
|10x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|25 to 49  points&lt;br /&gt;
|25x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
|50 points  or more&lt;br /&gt;
|{{#item:41303}}&lt;br /&gt;
|}&lt;br /&gt;
You must contribute at least 10 personal points to receive a reward.&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Time_Dimension_Rune_Crown_Enchantment&amp;diff=62088</id>
		<title>Time Dimension Rune Crown Enchantment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Time_Dimension_Rune_Crown_Enchantment&amp;diff=62088"/>
		<updated>2026-08-28T21:09:52Z</updated>

		<summary type="html">&lt;p&gt;Icey: Marked this version for translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enchantment]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Normal Enchants==&lt;br /&gt;
Enchanter NPC will enchant your Crown at {{#navi:ba_chess|22|16}}. &amp;lt;br&amp;gt;&lt;br /&gt;
Requires 1500 Varmundt Depth Level 2 Reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:D2enchanter.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
Enchants can be reset for 15x {{#item:25729}}, 15x {{#item:25731}} and 30x {{#item:1000322}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Slot 2&lt;br /&gt;
! Slot 3&lt;br /&gt;
! Slot 4&lt;br /&gt;
|-&lt;br /&gt;
| Enchantment Process&lt;br /&gt;
| 2x {{#item:1001556}}&lt;br /&gt;
| 10x {{#item:1001555}}&lt;br /&gt;
| 5x {{#item:1001555}}&lt;br /&gt;
|-&lt;br /&gt;
| Success Chance&lt;br /&gt;
| 100.00%&lt;br /&gt;
| 100.00%&lt;br /&gt;
| 100.00%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;30&amp;quot; | Enchants&lt;br /&gt;
| {{#item:4812}}(3.00%) || {{#item:312695}}(5.60%) || {{#item:4700}}(11.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4813}}(4.50%) || {{#item:312696}}(2.96%) || {{#item:4701}}(8.00%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4814}}(6.00%) || {{#item:312697}}(1.44%) || {{#item:4702}}(3.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4815}}(7.50%) || {{#item:312698}}(5.60%) || {{#item:4703}}(1.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4843}}(3.00%) || {{#item:312699}}(2.96%) || {{#item:4704}}(0.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4816}}(4.50%) || {{#item:312700}}(1.44%) || {{#item:4710}}(11.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4817}}(6.00%) || {{#item:312701}}(5.60%) || {{#item:4711}}(8.00%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4818}}(7.50%) || {{#item:312702}}(2.96%) || {{#item:4712}}(3.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4832}}(7.50%) || {{#item:312703}}(1.44%) || {{#item:4713}}(1.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4833}}(6.00%) || {{#item:312704}}(5.60%) || {{#item:4714}}(0.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4834}}(4.50%) || {{#item:312705}}(2.96%) || {{#item:4740}}(11.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4835}}(3.00%) || {{#item:312706}}(1.44%) || {{#item:4741}}(8.00%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4869}}(7.50%) || {{#item:312707}}(5.60%) || {{#item:4742}}(3.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4872}}(6.00%) || {{#item:312708}}(2.96%) || {{#item:4743}}(1.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4873}}(4.50%) || {{#item:312709}}(1.44%) || {{#item:4744}}(0.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4881}}(3.00%) || {{#item:312710}}(5.60%) || {{#item:4750}}(11.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312719}}(1.60%) || {{#item:312711}}(2.96%) || {{#item:4751}}(8.00%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312729}}(1.60%) || {{#item:312712}}(1.44%) || {{#item:4752}}(3.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312739}}(1.60%) || {{#item:312713}}(5.60%) || {{#item:4753}}(1.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312749}}(1.60%) || {{#item:312714}}(2.96%) || {{#item:4754}}(0.50%)&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312759}}(1.60%) || {{#item:312715}}(1.44%) || -&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312769}}(1.60%) || {{#item:312716}}(5.60%) || -&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312779}}(1.60%) || {{#item:312717}}(2.96%) || -&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312789}}(1.60%) || {{#item:312718}}(1.44%) || -&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:314249}}(1.60%) || {{#item:314243}}(5.60%) || -&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:314259}}(1.60%) || {{#item:314244}}(2.96%) || -&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:314245}}(1.44%) || -&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:314246}}(5.60%) || -&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:314247}}(2.96%) || -&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:314248}}(1.44%) || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Perfect Enchants Slot 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slot 2 Enchant&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312719}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312729}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312739}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312749}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312759}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312769}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312779}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312789}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:314249}} || 125x {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:314259}} || 125x {{#item:1001556}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reroll / Upgrade Slot 4 == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
The slot 4 enchant can be rerolled for 180x {{#item:1001555}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Upgrade || {{#item:1001552}} || {{#item:1001553}} || {{#item:1001555}} || {{#item:1001556}}&lt;br /&gt;
|-&lt;br /&gt;
| +1 || → || +2 || 10x || 10x || 10x || 2x&lt;br /&gt;
|-&lt;br /&gt;
| +2 || → || +3 || 20x || 20x || 20x ||  5x&lt;br /&gt;
|-&lt;br /&gt;
| +3 || → || +4 || 40x || 40x || 40x || 10x&lt;br /&gt;
|-&lt;br /&gt;
| +4 || → || +5 || 125x || 125x || 125x || 30x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Perfect Upgrade Enchants Slot 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Slot 2 Enchant&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312719}}||→|| {{#item:312720}} || {{#item:1001556}} 175x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312720}}||→|| {{#item:312721}} || {{#item:1001556}} 225x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312721}}||→|| {{#item:312722}} || {{#item:1001556}} 275x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312722}}||→|| {{#item:312723}} || {{#item:1001556}} 325x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==Random Upgrade Enchants Slot 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; | Slot 2 Enchant&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;  | Enchantment Process&lt;br /&gt;
|-&lt;br /&gt;
! Chance&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312719}}||→|| {{#item:312720}} ||style=&amp;quot;text-align:center;&amp;quot; | 80% || {{#item:1001556}} 5x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312720}}||→|| {{#item:312721}} ||style=&amp;quot;text-align:center;&amp;quot; | 65% || {{#item:1001556}} 10x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312721}}||→|| {{#item:312722}} ||style=&amp;quot;text-align:center;&amp;quot; | 50% || {{#item:1001556}} 20x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312722}}||→|| {{#item:312723}} ||style=&amp;quot;text-align:center;&amp;quot; | 35% || {{#item:1001556}} 35x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312723}}||→|| {{#item:312724}} ||style=&amp;quot;text-align:center;&amp;quot; | 25% || {{#item:1001556}} 55x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312724}}||→|| {{#item:312725}} ||style=&amp;quot;text-align:center;&amp;quot; | 20% || {{#item:1001556}} 80x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312725}}||→|| {{#item:312726}} ||style=&amp;quot;text-align:center;&amp;quot; | 10% || {{#item:1001556}} 110x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312726}}||→|| {{#item:312727}} ||style=&amp;quot;text-align:center;&amp;quot; | 7% || {{#item:1001556}} 145x&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:312727}}||→|| {{#item:312728}} ||style=&amp;quot;text-align:center;&amp;quot; | 5% || {{#item:1001556}} 185x&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Item will not be destroyed upon failure&lt;br /&gt;
*If you fail at Level 2 or higher the enchant level will downgrade by 1.&lt;br /&gt;
*Failing to upgrade at Level 1 will keep the enchant at level 1.&lt;br /&gt;
*Materials are consumed on every attempt to upgrade&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62086</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62086"/>
		<updated>2026-08-27T21:58:46Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [[Varmundt&#039;s Biosphere Depth]] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [[Varmundt&#039;s Biosphere Depth 2]] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18975}}&lt;br /&gt;
|{{#itemdesc:18975}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemdesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24386}}&lt;br /&gt;
|{{#itemDesc:24386}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{#navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{#navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{#navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{#navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{#navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{#navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62085</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62085"/>
		<updated>2026-08-27T21:55:00Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Shadow gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18975}}&lt;br /&gt;
|{{#itemdesc:18975}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemdesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24386}}&lt;br /&gt;
|{{#itemDesc:24386}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{#navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{#navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{#navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{#navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{#navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{#navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62084</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62084"/>
		<updated>2026-08-27T21:54:16Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18975}}&lt;br /&gt;
|{{#itemdesc:18975}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemdesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{#navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{#navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{#navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{#navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{#navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{#navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62083</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62083"/>
		<updated>2026-08-27T21:52:28Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Costume enchant stones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18975}}&lt;br /&gt;
|{{#itemdesc:18975}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemdesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62082</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62082"/>
		<updated>2026-08-27T21:52:01Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Headgears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18975}}&lt;br /&gt;
|{{#itemdesc:18975}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62081</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62081"/>
		<updated>2026-08-27T21:51:14Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Abyss Chaser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
|{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62080</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62080"/>
		<updated>2026-08-27T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Shadow Chaser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62079</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62079"/>
		<updated>2026-08-27T21:50:40Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Rogue &amp;amp; Stalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skillDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skillDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skillDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skillDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62078</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62078"/>
		<updated>2026-08-27T21:50:29Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62077</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62077"/>
		<updated>2026-08-27T21:50:10Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Basic stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements. &amp;lt;br&amp;gt;&lt;br /&gt;
INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62076</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62076"/>
		<updated>2026-08-27T21:49:55Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Basic stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
|AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
|VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
|INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
|LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
|DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62075</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62075"/>
		<updated>2026-08-27T21:49:37Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Basic stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62074</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62074"/>
		<updated>2026-08-27T21:49:21Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Introduction = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62073</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62073"/>
		<updated>2026-08-27T21:49:09Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
= Pets =&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62072</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62072"/>
		<updated>2026-08-27T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [[Grace Set]].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [[Automatic Equipment (17.2)]].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information: [[Gray Wolf Equipment]].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information: [[Issgard Equipment]].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons: [[Glacier And Dim Glacier Weapons For Dummies]].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting: [[Varmundt Rune Stone Equipment]].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system: [[Soul Temple Venom Ring Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
== Pets ==&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62071</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62071"/>
		<updated>2026-08-27T21:45:23Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Grace set&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [https://wiki.muhro.eu/Grace_Set here].&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [https://wiki.muhro.eu/Automatic_Equipment_(17.2) here].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information can be found [https://wiki.muhro.eu/Gray_Wolf_Equipment here].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information can be found [https://wiki.muhro.eu/Issgard_Equipment here].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons can be found [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies here].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system can be found [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant here].&lt;br /&gt;
|-&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
== Pets ==&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62070</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62070"/>
		<updated>2026-08-27T21:41:04Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Abyss Chaser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skillDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skillDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skillDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skillDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skillDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skillDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skillDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
|Grace set&lt;br /&gt;
|Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.	&lt;br /&gt;
|The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [https://wiki.muhro.eu/Grace_Set here].&lt;br /&gt;
|Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [https://wiki.muhro.eu/Automatic_Equipment_(17.2) here].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;| Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information can be found [https://wiki.muhro.eu/Gray_Wolf_Equipment here].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information can be found [https://wiki.muhro.eu/Issgard_Equipment here].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons can be found [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies here].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system can be found [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant here].&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
== Pets ==&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62069</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62069"/>
		<updated>2026-08-27T21:40:43Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Abyss Chaser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
== Abyss Chaser==&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skilDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skilDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skilDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skilDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skilDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skilDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skilDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
|Grace set&lt;br /&gt;
|Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.	&lt;br /&gt;
|The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [https://wiki.muhro.eu/Grace_Set here].&lt;br /&gt;
|Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [https://wiki.muhro.eu/Automatic_Equipment_(17.2) here].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;| Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information can be found [https://wiki.muhro.eu/Gray_Wolf_Equipment here].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information can be found [https://wiki.muhro.eu/Issgard_Equipment here].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons can be found [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies here].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system can be found [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant here].&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
== Pets ==&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62068</id>
		<title>Melee Abyss Chaser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Melee_Abyss_Chaser_Guide&amp;diff=62068"/>
		<updated>2026-08-27T21:40:26Z</updated>

		<summary type="html">&lt;p&gt;Icey: Created page with &amp;quot;= Introduction == This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations. The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements. = Stats = == Basic stats == {| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot; |STR  |120 |STR is the primary source of dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction ==&lt;br /&gt;
This guide provides an overview of the melee Abyss Chaser build, including recommended stats, traits, skills, equipment, cards, pets and leveling locations.&lt;br /&gt;
The information is intended as a general guideline. Individual builds may vary depending on available equipment, progression and personal requirements.&lt;br /&gt;
= Stats =&lt;br /&gt;
== Basic stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|STR &lt;br /&gt;
|120&lt;br /&gt;
|STR is the primary source of damage for this build. 120 base STR provides a strong foundation without requiring an excessive amount of stat points.&lt;br /&gt;
|-&lt;br /&gt;
AGI &lt;br /&gt;
|120&lt;br /&gt;
|AGI complements the build and is also relevant for several skills.&lt;br /&gt;
|-&lt;br /&gt;
VIT &lt;br /&gt;
|100 total or more&lt;br /&gt;
|At least 100 total VIT is recommended for stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
INT &lt;br /&gt;
|~50&lt;br /&gt;
|Remaining stat points can be distributed between LUK and INT depending on the character&#039;s requirements.&lt;br /&gt;
|INT increases the available SP pool, which is useful for a skill-focused leveling build.&lt;br /&gt;
|-&lt;br /&gt;
LUK &lt;br /&gt;
|~90&lt;br /&gt;
|LUK provides additional ATK and curse resistance.&lt;br /&gt;
|-&lt;br /&gt;
DEX &lt;br /&gt;
|~80&lt;br /&gt;
|Around 80 base DEX provides sufficient accuracy for general progression.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Take a look [[Stats | here]] too.&lt;br /&gt;
== Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|POW &lt;br /&gt;
|110&lt;br /&gt;
|POW should generally receive the highest priority because it provides the primary offensive benefit for physical skill damage.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|110&lt;br /&gt;
|CON is another important trait because it provides accuracy, FLEE, P.ATK and S.MATK. &amp;lt;br&amp;gt; After POW has been allocated, CON is therefore a suitable secondary offensive trait.&lt;br /&gt;
|-&lt;br /&gt;
|STA&lt;br /&gt;
|40&lt;br /&gt;
|With the current maximum of 110 points per trait, remaining trait points can be distributed according to the character&#039;s defensive requirements. &amp;lt;br&amp;gt; STA and WIS are useful options for increasing physical and magical resistance respectively.&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill point distribution =&lt;br /&gt;
== Rogue &amp;amp; Stalker ==&lt;br /&gt;
The early Rogue and Stalker skill trees provide considerable flexibility. Several skills can nevertheless make progression easier.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Skill &lt;br /&gt;
| Description &lt;br /&gt;
| Explanation&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:212}} &lt;br /&gt;
|{{#skilDesc:212}}&lt;br /&gt;
|A useful early melee skill. When used with a dagger, the skill hits twice instead of once and can deal sufficient damage to defeat many early-level monsters quickly.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:224}} &lt;br /&gt;
|{{#skilDesc:224}}&lt;br /&gt;
|Rogue and Stalker melee builds have relatively few mandatory skills. Haggle can therefore be a useful utility option after the primary combat skills have been obtained. It allows items from applicable NPC shops to be purchased at a reduced price. Some NPC items have fixed prices and are unaffected by Haggle or Discount.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:475}} &lt;br /&gt;
|{{#skilDesc:475}}&lt;br /&gt;
|An important Stalker skill that should be obtained relatively early. Preserve prevents copied skills from being overwritten and provides access to additional skills that can assist with leveling.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:389}} &lt;br /&gt;
|{{#skilDesc:389}}&lt;br /&gt;
|Provides an alternative method of concealed movement with greater movement speed than Hide with Tunnel Drive. Demon, Insect and Boss Protocol monsters can still detect the character. The skill also provides a temporary STR bonus. When used together with Rogue Spirit, Chase Walk receives additional benefits including increased movement speed and protection from Dispell.&lt;br /&gt;
|}&lt;br /&gt;
== Shadow Chaser ==&lt;br /&gt;
For a melee Shadow Chaser, only a limited number of skills are essential to the core build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:2285}} &lt;br /&gt;
|{{#skilDesc:2285}}&lt;br /&gt;
|Reproduce functions as an advanced version of the copied-skill system. Unlike Preserve, it does not require continuous recasting after the desired skill has been successfully copied. It can also copy supported skills at their maximum available level regardless of the level originally used on the Shadow Chaser.&lt;br /&gt;
 Some useful skills to consider copying include:&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2054}} &lt;br /&gt;
|{{#skilDesc:2054}}&lt;br /&gt;
|Can supplement normal attacks during early Shadow Chaser progression and provides additional damage for melee-oriented characters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2006}} &lt;br /&gt;
|{{#skilDesc:2006}}&lt;br /&gt;
|Can be used as an alternative leveling skill. A one-handed sword may be used if appropriate for the skill&#039;s weapon modifiers, although other leveling options remain available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:2284}} &lt;br /&gt;
|{{#skilDesc:2284}}&lt;br /&gt;
| Following its skill rebalance, Fatal Menace is a strong leveling option for dagger-based melee Shadow Chasers. It hits twice when used with a dagger and receives additional damage from AGI. Its relatively high usability and available equipment support make it suitable for progression toward Base Level 200.&lt;br /&gt;
After the primary melee skills have been obtained, remaining Shadow Chaser skill points can be allocated according to utility requirements. The Masquerade skill tree is generally less important for a PvE-focused melee build.&lt;br /&gt;
|}&lt;br /&gt;
=== Abyss Chaser ===&lt;br /&gt;
The Abyss Chaser skill tree is divided primarily into bow, melee and magic-oriented options. This guide focuses on the melee branch.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|{{#skill:5311}} &lt;br /&gt;
|{{#skilDesc:5311}}&lt;br /&gt;
|One of the starting skills for the Abyss Chaser tree. When using a dagger, it increases damage depending on the target&#039;s size. It is an important prerequisite but does not necessarily need to be maximized before obtaining the primary offensive skills.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5314}} &lt;br /&gt;
|{{#skilDesc:5314}}&lt;br /&gt;
|A secondary melee skill that can be used between Deft Stab cooldowns. It creates a small area-of-effect attack around the character and does not require a selected target. After use, it also temporarily increases Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5320}} &lt;br /&gt;
|{{#skilDesc:5320}}&lt;br /&gt;
|The primary damage skill for a melee Abyss Chaser and one of the highest-priority skills to maximize. After Deft Stab has been obtained, additional prerequisite and supporting skills can be developed.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5318}} &lt;br /&gt;
|{{#skilDesc:5318}}&lt;br /&gt;
|The Abyss Chaser AP-based buff. It increases P.ATK and S.MATK by 30 and provides an additional 300 HIT while active. This can be especially useful against monsters with high FLEE or AGI Up. The skill costs 120 AP and has a one-minute cooldown. Deft Stab restores 3 AP per use, allowing AP to be generated consistently during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:5315}} &lt;br /&gt;
|{{#skilDesc:5315}}&lt;br /&gt;
|An optional mobility and damage skill. It allows the Abyss Chaser to rapidly approach a target while dealing damage based on Base Level and POW. It can be particularly useful against ranged monsters or when repositioning during combat.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6512}} &lt;br /&gt;
|{{#skilDesc:6512}}&lt;br /&gt;
|Provides the Chasing buff and additional mobility. While Chasing is active, Unlucky Rush receives increased damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6513}} &lt;br /&gt;
{{#skilDesc:6513}}&lt;br /&gt;
|Another melee mobility and damage skill. Its damage is increased while the Chasing buff from Hit and Sliding is active, making the two skills suitable for combination.&lt;br /&gt;
At maximum Job Level, a melee Abyss Chaser will generally have additional skill points available after obtaining the primary skills.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| Possible utility options include:&lt;br /&gt;
|-&lt;br /&gt;
|Stalker&lt;br /&gt;
|Compulsion Discount and Sword Mastery can provide additional utility. Compulsion Discount reduces prices at supported NPC shops, while Sword Mastery provides a small damage increase when applicable. Additional points may also be used to obtain prerequisites for utility skills such as Manhole.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chaser&lt;br /&gt;
|Body Painting can reveal hidden enemies, while Masquerade Ignorance can provide situational SP recovery. Feint Bomb provides an additional escape and repositioning option. Other utility skills can be selected depending on the intended content.&lt;br /&gt;
|-&lt;br /&gt;
|Abyss Chaser&lt;br /&gt;
|After obtaining the primary melee skills, remaining points can be invested into Hit and Sliding, Chasing Break or other utility and mobility skills according to the intended build.&lt;br /&gt;
|}&lt;br /&gt;
= Gears =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| Starter Gears&lt;br /&gt;
|Eden gears&lt;br /&gt;
|Grace set&lt;br /&gt;
|Automatic gears&lt;br /&gt;
|-&lt;br /&gt;
|The Eden equipment available to new characters is sufficient for early Rogue progression. An upgraded dagger can be obtained after changing to Rogue. At Level 99 as a Stalker, collect {{#item:7200}} from Wootan Shooters, {{#item:1034}} from Kobolds and {{#item:7318}} Old Picks from Pitmen to obtain the Advanced Eden equipment set at Level 100.	&lt;br /&gt;
|The Grace equipment set becomes available in Cor after completing the Episode 17.1 main story. For a melee Shadow Chaser, the set supporting Fatal Menace is the relevant option. Each equipment piece costs 20x {{#item:25669}}. The same NPC provides +9 refinement tickets for 20x {{#item:25723}} each. This provides an accessible upgrade for Fatal Menace during early progression. More detailed information can be found [https://wiki.muhro.eu/Grace_Set here].&lt;br /&gt;
|Automatic equipment becomes available after completing the Episode 17.2 main story and obtaining access to Varmundt&#039;s Mansion. Creating Automatic equipment requires the corresponding Illusion equipment to be refined to +9 before it can be upgraded using {{#item:1000103}}. This set can improve Fatal Menace damage but is not mandatory for progression. More detailed information can be found [https://wiki.muhro.eu/Automatic_Equipment_(17.2) here].&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;| Late Game Gears&lt;br /&gt;
|Gray Wolf gears&lt;br /&gt;
|Snow Flower gears&lt;br /&gt;
|Dim Glacier weapons&lt;br /&gt;
|Glacier armors&lt;br /&gt;
|Varmundt gears&lt;br /&gt;
|Depth 1 armor&lt;br /&gt;
|Depth 2 Dimensional gear set&lt;br /&gt;
|Hall of Life + Nebula gears combo&lt;br /&gt;
|Episode 21 Gaebolg/Yorscalp gears&lt;br /&gt;
|Sky Rune set&lt;br /&gt;
|-&lt;br /&gt;
|Episode 18 provides Amethyst Fragments that can be used to purchase Gray Wolf equipment. These items provide access to stronger enchantments, with several bonuses improving at higher refinement levels, particularly +11. As Level 1 armor, refinement tickets can also be used if the required reputation for Gray Wolf refinement boxes has not yet been obtained. More detailed information can be found [https://wiki.muhro.eu/Gray_Wolf_Equipment here].&lt;br /&gt;
|Snow Flower equipment is a suitable option during early Abyss Chaser progression. Episode 19 quests provide Snow Flower Petals, which are used to purchase the equipment and obtain Ice Flower Magic Stones for enchanting. The enchantment stones are randomized, although desired stones may also be obtained through player trading. More detailed information can be found [https://wiki.muhro.eu/Issgard_Equipment here].&lt;br /&gt;
|Issgard provides Glacier and Dim Glacier weapons for Abyss Chaser progression. A standard Glacier weapon can initially be used as a more accessible option. A Dim Glacier Rogue Knife [1] is a later upgrade specifically suitable for increasing Deft Stab damage.&lt;br /&gt;
Enchanting materials can be farmed in Snake&#039;s Nest after unlocking the relevant Issgard quests. Abandoned Pit Floor 1 provides another farming option once the character is sufficiently equipped.&lt;br /&gt;
More detailed information about farming, enchanting and refining Dim Glacier weapons can be found [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies here].&lt;br /&gt;
|Glacier armor provides another progression option alongside Snow Flower equipment. Its enchantments focus more broadly on offensive statistics such as ATK and MATK rather than individual skill damage.&lt;br /&gt;
The grading requirements are comparatively accessible because only two grades are involved. {{#item:460040}} is also an equipment option worth considering as progression continues.&lt;br /&gt;
|Varmundt Rune equipment represents a significant later-game upgrade. Reforming and enchanting the equipment requires substantial materials and progression.&lt;br /&gt;
For a melee build, the Fire Rune set provides relevant traits and melee physical damage bonuses. Unlike Snow Flower equipment, which focuses more strongly on Deft Stab skill damage, the Fire Rune equipment increases broader offensive statistics.&lt;br /&gt;
Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here].&lt;br /&gt;
Varmundt content also introduces Venom Rings. Their base crafting materials are obtained from the Temple, Soul and Venom Biosphere dungeons. Information about their enchantment system can be found [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant here].&lt;br /&gt;
|After progressing beyond Fire Rune equipment, [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Varmundt&#039;s Biosphere Depth 1] armor becomes another available upgrade.&lt;br /&gt;
Depth 1 monsters have substantial HP and defensive effects, making party-based 30-minute runs useful during early progression.&lt;br /&gt;
Reputation is required to craft, engrave and enchant the armor. Engraving makes the armor Master Account bound and improves its stats. A reputation value of 3,500 is required to reverse the engraving and make the item tradable again.&lt;br /&gt;
|The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is one of the strongest available equipment options for Deft Stab builds.&lt;br /&gt;
For non-critical Deft Stab damage, Power Level 3 combined with the highest practical Fierce enchant level is an effective enchantment combination for the Time Dimension Rune Crown.&lt;br /&gt;
|Hall of Life and Nebula equipment can provide another high-end combination for melee Abyss Chaser builds.&lt;br /&gt;
Relevant equipment includes:&lt;br /&gt;
 Spring Garment&lt;br /&gt;
 Spring Accessory&lt;br /&gt;
 Nebula Armor of Power&lt;br /&gt;
 Stellar Power Seal&lt;br /&gt;
Materials for Spring equipment are obtained from Lake of Fire. Depending on the player market, Spring materials may also be available through trades for other seasonal materials.&lt;br /&gt;
Enchanting these items requires a significant amount of resources. The Signet of Circulation Spring provides an option to select the desired Slot 3 enchant directly instead of relying entirely on random enchantment results, although this method requires additional materials.&lt;br /&gt;
|Episode 21: Age of Heroes introduces Gaebolg and Yorscalp equipment.&lt;br /&gt;
Gaebolg Boots are a relevant option for melee builds. When fully enchanted, Grade A and refined to +12, they can outperform Flame Rune Boots from Biosphere content.&lt;br /&gt;
The reformed Yorscalp version provides additional defensive statistics and represents the later progression path for this equipment.&lt;br /&gt;
|The Sky Rune set is another available progression option. It is comparatively accessible to refine, grade and enchant and can be equipped from Level 240.&lt;br /&gt;
For maximum Deft Stab damage, however, the available Fierce enchant is limited to Level 3. This can cause the set to perform below a fully developed Time Dimension setup. It is therefore better suited as an accessible progression or farming set rather than the highest-damage endgame option.&lt;br /&gt;
|}&lt;br /&gt;
== Headgears ==&lt;br /&gt;
When selecting a headgear for a melee Abyss Chaser, it is important to note that Deft Stab does not critically hit. Headgears primarily focused on Critical Damage, such as {{#item:400109}}, therefore provide limited value to this build.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:189751}}&lt;br /&gt;
|{{#itemdesc:189751}}&lt;br /&gt;
|A suitable introductory headgear primarily because of its [https://wiki.muhro.eu/Bio_5_Headgears enchanting] options. The Tenacity enchant provides melee physical damage, reaching +20% at Level 5. The headgear can also be farmed through Bio 5 content once sufficient equipment and consumables are available.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20302}}&lt;br /&gt;
|{{#itemDesc:20302}} &lt;br /&gt;
|A strong general-purpose headgear option that can also benefit from grading. Both unrefined and upgraded versions may be available through the player market.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19479}}&lt;br /&gt;
|{{#itemDesc:19479}}&lt;br /&gt;
|An inexpensive alternative that can provide additional damage after refinement and enchanting. Some enchantment materials may be comparatively expensive due to their use in newer content. Because the Dimensional equipment set eventually replaces this option, investment should be considered according to the character&#039;s current progression.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400383}}&lt;br /&gt;
|{{#itemDesc:400383}}&lt;br /&gt;
|A potential intermediate option before progressing into Dimensional equipment. This headgear is designed to be used together with its corresponding weapon. Additional information can be found [https://wiki.muhro.eu/Good_and_Evil_Headgears here].&lt;br /&gt;
|}&lt;br /&gt;
== Costume enchant stones ==&lt;br /&gt;
Costume enchant stones become relevant during Shadow Chaser progression. &amp;lt;br&amp;gt;&lt;br /&gt;
A Fatal Menace-oriented costume enchant set can increase skill damage and provide SP recovery based on damage dealt. This can reduce reliance on SP recovery consumables while leveling. &amp;lt;br&amp;gt;&lt;br /&gt;
At Abyss Chaser, broader physical-damage costume enchantments become available and can provide stronger overall benefits for the melee build. &amp;lt;br&amp;gt;&lt;br /&gt;
Non-critical damage costume enchant stones are especially valuable for Deft Stab because the skill cannot critically hit. Depending on the selected costume enchant combination, SP recovery may instead be obtained through Shadow Gear such as an Absorb Shadow Shield.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Enchant ID &lt;br /&gt;
|Enchant Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25805}}&lt;br /&gt;
|{{#itemDesc:25805}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|{{#itemDesc:25493}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000863}}&lt;br /&gt;
|{{#itemDesc:1000863}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000865}}&lt;br /&gt;
|{{#itemDesc:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000525}}&lt;br /&gt;
|{{#itemDesc:1000525}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25808}}&lt;br /&gt;
|{{#itemDesc:25808}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#itemDesc:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|{{#item:25807}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002280}}&lt;br /&gt;
|{{#itemDesc:1002280}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002277}}&lt;br /&gt;
|{{#itemDesc:1002277}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1002278}}&lt;br /&gt;
|{{#itemDesc:1002278}}&lt;br /&gt;
|}&lt;br /&gt;
== Shadow gears ==&lt;br /&gt;
The first Shadow Gear set can be obtained as a free rental from the Eden Group and is sufficient for early progression toward Abyss Chaser.&lt;br /&gt;
The Master Shadow set is a suitable first permanent set. It can be enchanted for Deft Stab damage and POW, making it a useful starting option. Additional information can be found on the [[Shadow Gear]] page.&lt;br /&gt;
Once stronger equipment becomes available, the Deft Breaker accessory set provides a specialized option for increasing Deft Stab damage and can outperform Full Penetration accessories for this build.&lt;br /&gt;
Useful Shadow Gear options include:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Shadow Gear&lt;br /&gt;
|Descriptions&lt;br /&gt;
|-&lt;br /&gt;
|Master Shadow Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24803}}&lt;br /&gt;
|{{#itemDesc:24792}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24793}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24800}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24801}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24802}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24803}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity Shadow Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:2486}}&lt;br /&gt;
|{{#itemDesc:2486}}&lt;br /&gt;
|-&lt;br /&gt;
|Full Penetration Shadow Accessories &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24662}}&lt;br /&gt;
|{{#itemDesc:24661}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24662}}&lt;br /&gt;
|-&lt;br /&gt;
|Maximum Mammoth Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:24682}}&lt;br /&gt;
|{{#itemDesc:24679}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24680}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24681}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:24682}}&lt;br /&gt;
|-&lt;br /&gt;
|Deft Breaker Set &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:1270096}}&lt;br /&gt;
|{{#itemDesc:1270095}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#itemDesc:1270096}}&lt;br /&gt;
|-&lt;br /&gt;
|Absorb Shadow Shield &amp;lt;br&amp;gt; {{#item:24685}}&lt;br /&gt;
|{{#itemDesc:24685}}&lt;br /&gt;
|}&lt;br /&gt;
= Useful cards =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| Regular Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300097}}&lt;br /&gt;
|{{#itemDesc:300097}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4426}}&lt;br /&gt;
|{{#itemDesc:4426}}&lt;br /&gt;
|An accessible starter armor card that increases damage without requiring refinement.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27088}}&lt;br /&gt;
|{{#itemDesc:27088}}&lt;br /&gt;
|A useful mid-headgear card that provides its effects without refinement requirements.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4413}}&lt;br /&gt;
|{{#itemDesc:4413}}&lt;br /&gt;
|A general-purpose shield card suitable when no specific racial, elemental or size reduction is required.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|{{#itemDesc:4609}}&lt;br /&gt;
|Can be combined with White Knight Card for additional offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300223}}&lt;br /&gt;
|{{#itemDesc:300223}}&lt;br /&gt;
|An accessible starter accessory card for melee physical builds.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300263}}&lt;br /&gt;
|{{#itemDesc:300263}}&lt;br /&gt;
|A useful early Abyss Chaser weapon card. Its relevant effects require Base Level 200.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27172}}&lt;br /&gt;
|{{#itemDesc:27172}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300108}}&lt;br /&gt;
|{{#itemDesc:300108}}&lt;br /&gt;
|Part of the Episode 17.2 Shadow Chaser card set and useful for increasing Fatal Menace damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|{{#itemDesc:300360}}&lt;br /&gt;
|A useful early 4th Job headgear card. A +9 refinement is required to obtain its relevant bonus.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
|{{#itemDesc:300376}}&lt;br /&gt;
|A later-game armor card designed for Level 2 armor refined to at least +12.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|{{#itemDesc:4608}}&lt;br /&gt;
|Used together with {{#item:4609}} as part of the corresponding card combination. &amp;lt;br&amp;gt; {{#itemDesc:4609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300467}}&lt;br /&gt;
|{{#itemDesc:300467}}&lt;br /&gt;
|An Episode 20 accessory card providing a large melee physical damage increase at the cost of Critical Rate. The Critical Rate reduction has limited impact on a Deft Stab build because Deft Stab cannot critically hit.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300461}}&lt;br /&gt;
|{{#itemDesc:300461}}&lt;br /&gt;
|An Episode 20 weapon card suitable as an upgrade from {{#item:300263}}. It requires a Level 5 weapon refined to at least +10 and can be used together with {{#item:300459}}. &amp;lt;br&amp;gt; {{#itemDesc:300263}} &amp;lt;br&amp;gt; {{#itemDesc:300459}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300465}}&lt;br /&gt;
|{{#itemDesc:300465}}&lt;br /&gt;
|An Episode 20 shield card providing strong offensive bonuses in exchange for reduced LUK. Its magical-damage drawback has limited relevance to a physical melee build.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300459}}&lt;br /&gt;
|{{#itemDesc:300459}}&lt;br /&gt;
|A later-game mid-headgear card that can be combined with Fake Iwin Soldier Card for additional offensive benefits.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300422}}&lt;br /&gt;
|{{#itemDesc:300422}}&lt;br /&gt;
|A strong DPS-oriented card obtainable from [[Royal Hunting]].&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:27361}}&lt;br /&gt;
|{{#itemDesc:27361}}&lt;br /&gt;
|A high-end weapon card option. Using two copies can provide stronger damage than some earlier card combinations depending on the remaining equipment setup.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300515}}&lt;br /&gt;
|{{#itemDesc:300515}}&lt;br /&gt;
|An Episode 21 card providing a stronger later-game alternative to {{#item:300422}}.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300524}}&lt;br /&gt;
|{{#itemDesc:300524}}&lt;br /&gt;
|An Episode 21 card that forms a combination with {{#item:300515}} and provides additional offensive benefits.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
|Card &lt;br /&gt;
|Card Description &lt;br /&gt;
|Informations&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300474}}&lt;br /&gt;
|{{#itemDesc:300474}}&lt;br /&gt;
|A high-end garment card suitable for melee physical builds. Due to its broad usefulness, it may also carry a comparatively high market value.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300533}}&lt;br /&gt;
|{{#itemDesc:300533}}&lt;br /&gt;
|A high-end physical-class card and one of the strongest available options for its equipment slot.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4399}}&lt;br /&gt;
|{{#itemDesc:4399}}&lt;br /&gt;
|The Thanatos Card gives your weapon attacks the defense-piercing effect of Investigate. It does not autocast the skill. Your physical attacks ignore the target&#039;s DEF and gain bonus damage based on 50% of its hard DEF, making the card especially effective against high-DEF enemies. Each damaging attack consumes 1 SP. It also reduces your DEF and FLEE by 30.&lt;br /&gt;
|}&lt;br /&gt;
== Pets ==&lt;br /&gt;
Several pets can provide useful bonuses depending on the character&#039;s equipment and required statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|What does it do?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9132}} &lt;br /&gt;
|{{#itemDesc:9132}}&lt;br /&gt;
|The Abysmal Knight is a physical damage pet specialized in fighting Boss-class monsters. Its ATK bonus increases with intimacy. At Cordial and Loyal intimacy it also grants P.ATK and additional physical damage against Boss-class targets. At Loyal it provides ATK +5%, P.ATK +2 and 5% physical damage against Boss-class monsters.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9146}} &lt;br /&gt;
|{{#itemDesc:9146}}&lt;br /&gt;
|The Grey Icewind is a general physical damage pet. It provides ATK at every intimacy level and begins granting POW at Cordial intimacy. At Loyal it provides ATK +3% and POW +2, making it useful for physical fourth jobs.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9052}} &lt;br /&gt;
|{{#itemDesc:9052}}&lt;br /&gt;
|The Incubus is an SP-focused pet. It has a 3% chance when dealing physical weapon damage to recover SP equal to 1% of the damage dealt. It also increases Max SP by 3%, or by 5% at Loyal intimacy.&lt;br /&gt;
For example, if the recovery activates on a hit dealing 100,000 damage, you recover 1,000 SP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9126}} &lt;br /&gt;
|{{#itemDesc:9126}}&lt;br /&gt;
|Kiel-D-01 is designed for short-range physical attackers. It increases attack speed and HIT at every intimacy level. Starting at Neutral intimacy it also increases short-range physical damage. At Loyal it provides 7% reduced after-attack delay, HIT +18 and 5% short-range physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9090}} &lt;br /&gt;
|{{#itemDesc:9090}}&lt;br /&gt;
|Little Isis is a simple universal physical damage pet. It increases physical damage against all target classes. The bonus scales from 1% at Awkward or Shy intimacy to 4% at Loyal intimacy. Unlike an ATK bonus, this is a direct physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9193}} &lt;br /&gt;
|{{#itemDesc:9193}}&lt;br /&gt;
|Mistress is specialized in fighting Normal-class enemies, meaning targets that are not classified as Boss monsters. Its physical damage bonus increases from 1% to 7% depending on intimacy. At Loyal it also removes weapon size penalties, allowing your weapon to deal 100% damage against Small, Medium and Large targets.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:9121}} &lt;br /&gt;
|{{#itemDesc:9121}}&lt;br /&gt;
|Orc Hero is a physical and critical damage pet. It provides ATK at every intimacy level. At Cordial it also grants 1% critical damage. At Loyal it provides ATK +7% and 3% critical damage, making it most useful for critical attack builds.&lt;br /&gt;
Note: The current Orc Hero item description says ATK +3% at Cordial, but the server script actually grants ATK +4%. The Incubus script also grants its Max SP +3% and SP recovery effect below Cordial intimacy.&lt;br /&gt;
|}&lt;br /&gt;
= Leveling =&lt;br /&gt;
The following locations are intended as general leveling guidelines rather than strict requirements.&lt;br /&gt;
Before selecting a leveling map, check whether Eden Group or Main Office quests are available for monsters in the same area. Combining regular leveling with these quests can improve overall progression.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center;width: 100%;&amp;quot;&lt;br /&gt;
|Level &lt;br /&gt;
|Monster &lt;br /&gt;
|How to get there&lt;br /&gt;
|-&lt;br /&gt;
|1 ~ 25 &lt;br /&gt;
|Spores&lt;br /&gt;
|@go payon, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|25 ~ 40 &lt;br /&gt;
|Thara Frogs, Megalodons&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3&lt;br /&gt;
|-&lt;br /&gt;
|40 ~ 60 &lt;br /&gt;
|Groves, Floras&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Beach Dungeon 3, leave the map on east side&lt;br /&gt;
|-&lt;br /&gt;
|60 ~ 75 &lt;br /&gt;
|Grand Pecos&lt;br /&gt;
|@go aldebaran, leave the map on north side twice&lt;br /&gt;
|-&lt;br /&gt;
|75 ~ 80 &lt;br /&gt;
|Wood Goblin, Les&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Moscovia Dungeon&lt;br /&gt;
|-&lt;br /&gt;
|80 ~ 90 &lt;br /&gt;
|Stapos&lt;br /&gt;
|@go veins, leave the map on south side&lt;br /&gt;
|-&lt;br /&gt;
|90 ~ 95 &lt;br /&gt;
|Siromas, Desert Wolves&lt;br /&gt;
|For Siromas, use the Warper &amp;gt; Dungeons &amp;gt; Ice Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
for Desert Wolves just leave the Ice Dungeon Map on south&lt;br /&gt;
|-&lt;br /&gt;
|95 ~ 110 &lt;br /&gt;
|Magmarings&lt;br /&gt;
|Use Warper &amp;gt; Dungeons &amp;gt; Thor Volcano and leave the map south&lt;br /&gt;
|-&lt;br /&gt;
|110 ~ 150 &lt;br /&gt;
|Manuk/Splendide fields, Bifrost fields, Eclage field &amp;amp; dungeon&lt;br /&gt;
|Depending on where you want to go it is e.g. @go manuk and check the fields around. &lt;br /&gt;
|-&lt;br /&gt;
|150 ~ 180 &lt;br /&gt;
|Lasagna dungeon 3, various Varmundt Mansion maps&lt;br /&gt;
|Use Warper &amp;gt; Dungeon &amp;gt; Lasagna Dungeon &amp;lt;br&amp;gt;&lt;br /&gt;
Use Warper &amp;gt; Dungeon &amp;gt; Large Bath Mediathio/Lost Farm Valley/Library/Tartaros Storage/First&amp;amp;Second Power Plant&lt;br /&gt;
|-&lt;br /&gt;
|180 ~ 190 &lt;br /&gt;
|Einbech dungeon 3&lt;br /&gt;
|[[Einbech]] &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
|-&lt;br /&gt;
|190 ~ 200 &lt;br /&gt;
|Odin&#039;s Past&lt;br /&gt;
|[[Odin]] &amp;lt;br&amp;gt; To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
|-&lt;br /&gt;
|200 ~ 210 &lt;br /&gt;
|Abyss Lake 4, Rudus 4, Niflheim dungeon 1&lt;br /&gt;
| [[Abyss Lake]] &amp;lt;br&amp;gt; The entrance to Abyss Lake F4 is in Abyss Lake F3 in the middle of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Rudus]] &amp;lt;br&amp;gt; You can enter Rudus F4 by talking to the Rebellion NPC {{#navi:sp_rudus3|380|42}} in Rudus F3 at the bottom right of the map. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Niflheim]] &amp;lt;br&amp;gt; Use @go niflheim and walk to Mila {{@navi:niflheim|164|102}} to unlock Warper.&lt;br /&gt;
|-&lt;br /&gt;
|210 ~ 230 &lt;br /&gt;
|Episode 19 fields like Snake&#039;s Nest 1 &amp;amp; 2, Amicitia 1&lt;br /&gt;
|For Snake&#039;s Nest use Warper &amp;gt; Dungeons &amp;gt; Snake&#039;s Nest &amp;lt;br&amp;gt;&lt;br /&gt;
[[Amicitia]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Lara {{@navi:ein_fild08|156|96}} to unlock the Warper.&lt;br /&gt;
|-&lt;br /&gt;
|230 ~ 240 &lt;br /&gt;
|Amicitia 2&lt;br /&gt;
|For level 2 you need to leave the map of Level 1 at south.&lt;br /&gt;
|-&lt;br /&gt;
|240 ~ 260 &lt;br /&gt;
|Niflheim dungeon 2, Power Twisted Plains, Mjolnir Underground Cave, Clock Tower Unknown Basement, Varmundt Biospheres, Depth 1&lt;br /&gt;
|Niflheim Dungeon entrance is on Level 1 south. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Power Twisted Plains]] To unlock in Warper, use Warper &amp;gt; Oz Dungeon &amp;gt; Climb Robe, Talk to NPC at {{@navi:ra_fild10|352|341}} (Top right of the map). &amp;lt;br&amp;gt;&lt;br /&gt;
[[Mjolnir Underground Cave]] &amp;lt;br&amp;gt; @go einbroch, leave the map south, walk to Rebellion {{@navi:ein_fild08|192|49}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clock Tower Unknown Basement]] &amp;lt;br&amp;gt; Use Warper &amp;gt; Dungeons &amp;gt; Clock Tower, a lil bit to the right you will find a wheel at the wall, enter the dungeon {{@navi:c_tower1|243|202}} to unlock the Warper. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere]] Use Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth]] Depth 1 Dungeons can only be entered via Varmundt Dungeons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varmundt&#039;s Biosphere Depth 2]] @go Varmundt, at {{@navi:ba_maison|242|122}} you can enter it. You need 2000 Reputation in Depth 1. &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Abyss Chaser]]&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62067</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62067"/>
		<updated>2026-08-27T20:59:34Z</updated>

		<summary type="html">&lt;p&gt;Icey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
==Odin&#039;s Past Dungeon==&lt;br /&gt;
* Requirement Level 180+&lt;br /&gt;
* You can enter through Odin Temple 3 {{#navi:odin_tem03|279|234}}.&lt;br /&gt;
* To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OdinPast Ent.jpg]]&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Monster&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|Level&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|HP&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Size/Race/Element&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20604}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20605}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20606}}&lt;br /&gt;
|201&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20607}}&lt;br /&gt;
|202&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20608}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20609}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20610}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,618,702&lt;br /&gt;
|Medium / Angel / Fire 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20611}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,566,666&lt;br /&gt;
|Medium / Angel / Water 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
===Cards===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;|Card&lt;br /&gt;
| style=&amp;quot;width: 40%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300008}}&lt;br /&gt;
| {{#itemDesc:300008}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300012}}&lt;br /&gt;
| {{#itemDesc:300012}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300011}}&lt;br /&gt;
| {{#itemDesc:300011}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300010}}&lt;br /&gt;
| {{#itemDesc:300010}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300009}}&lt;br /&gt;
| {{#itemDesc:300009}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300013}}&lt;br /&gt;
| {{#itemDesc:300013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300014}}&lt;br /&gt;
| {{#itemDesc:300014}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{:Soutane(Odin)}}&lt;br /&gt;
{{:Clergy&#039;s(Odin)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{:Odin&#039;s_Enchant}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62066</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62066"/>
		<updated>2026-08-27T20:59:01Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Odin&amp;#039;s Past Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
==Odin&#039;s Past Dungeon==&lt;br /&gt;
* Requirement Level 180+&lt;br /&gt;
* You can enter through Odin Temple 3 {{#navi:odin_tem03|279|234}}.&lt;br /&gt;
* To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via:&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OdinPast Ent.jpg]]&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Monster&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|Level&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|HP&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Size/Race/Element&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20604}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20605}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20606}}&lt;br /&gt;
|201&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20607}}&lt;br /&gt;
|202&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20608}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20609}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20610}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,618,702&lt;br /&gt;
|Medium / Angel / Fire 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20611}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,566,666&lt;br /&gt;
|Medium / Angel / Water 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
===Cards===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;|Card&lt;br /&gt;
| style=&amp;quot;width: 40%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300008}}&lt;br /&gt;
| {{#itemDesc:300008}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300012}}&lt;br /&gt;
| {{#itemDesc:300012}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300011}}&lt;br /&gt;
| {{#itemDesc:300011}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300010}}&lt;br /&gt;
| {{#itemDesc:300010}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300009}}&lt;br /&gt;
| {{#itemDesc:300009}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300013}}&lt;br /&gt;
| {{#itemDesc:300013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300014}}&lt;br /&gt;
| {{#itemDesc:300014}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{:Soutane(Odin)}}&lt;br /&gt;
{{:Clergy&#039;s(Odin)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{:Odin&#039;s_Enchant}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62065</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Odin&amp;diff=62065"/>
		<updated>2026-08-27T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Icey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
==Odin&#039;s Past Dungeon==&lt;br /&gt;
* Requirement Level 180+&lt;br /&gt;
* You can enter through Odin Temple 3 {{#navi:odin_tem03|279|234}}.&lt;br /&gt;
* To unlock the Odin Temple Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via:&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Odin&#039;s Past&lt;br /&gt;
[[File:OdinPast Ent.jpg]]&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Monster&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|Level&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot;|HP&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Size/Race/Element&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20604}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20605}}&lt;br /&gt;
|196&lt;br /&gt;
|2,634,990&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20606}}&lt;br /&gt;
|201&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20607}}&lt;br /&gt;
|202&lt;br /&gt;
|2,700,802&lt;br /&gt;
|Medium / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20608}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20609}}&lt;br /&gt;
|198&lt;br /&gt;
|7,588,702&lt;br /&gt;
|Small / Angel / Holy 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20610}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,618,702&lt;br /&gt;
|Medium / Angel / Fire 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20611}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|79,566,666&lt;br /&gt;
|Medium / Angel / Water 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
===Cards===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#fef6e7;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%;&amp;quot;|Card&lt;br /&gt;
| style=&amp;quot;width: 40%;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300008}}&lt;br /&gt;
| {{#itemDesc:300008}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300012}}&lt;br /&gt;
| {{#itemDesc:300012}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300011}}&lt;br /&gt;
| {{#itemDesc:300011}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300010}}&lt;br /&gt;
| {{#itemDesc:300010}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300009}}&lt;br /&gt;
| {{#itemDesc:300009}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300013}}&lt;br /&gt;
| {{#itemDesc:300013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300014}}&lt;br /&gt;
| {{#itemDesc:300014}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{:Soutane(Odin)}}&lt;br /&gt;
{{:Clergy&#039;s(Odin)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{:Odin&#039;s_Enchant}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Einbech&amp;diff=62064</id>
		<title>Einbech</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Einbech&amp;diff=62064"/>
		<updated>2026-08-27T20:56:26Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Einbech Lvl 3 Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
===Einbech Lvl 3 Dungeon===&lt;br /&gt;
[[File:Einbech Floor Entrance.png|right|frameless]]&lt;br /&gt;
Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
It&#039;s considered an end game dungeon, requiring anyone that wishes to enter to be at least &#039;&#039;&#039;level 180&#039;&#039;&#039;. &amp;lt;br&amp;gt; Being in a party and having appropriate equipment is also recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Besides being a good leveling place, it&#039;s possible to obtain new cards and the new obtainable Equipment. &amp;lt;br&amp;gt; To unlock the Einbech Dungeon warper, you must first reach the destination manually by traveling through Levels 1 and 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Once unlocked, you can access it via: &amp;lt;br&amp;gt;&lt;br /&gt;
Warper &amp;gt; Dungeons &amp;gt; Einbech Dungeon {{#navi:ein_dun02|22|250}}.&lt;br /&gt;
====Monsters====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; data-mce-style=&amp;quot;width: 20%;&amp;quot;|Monster&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 10%&amp;quot; data-mce-style=&amp;quot;width: 10%;&amp;quot;|Level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; data-mce-style=&amp;quot;width: 10%;&amp;quot;|HP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 45%&amp;quot; data-mce-style=&amp;quot;width: 20%;&amp;quot;|Size/Race/Element&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
|{{#mob:20592}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
|188&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
|2,407,086&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
|Medium / Formless / Ghost 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20593}}&lt;br /&gt;
|188&lt;br /&gt;
|2,407,556&lt;br /&gt;
|Medium / Formless / Poison 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20594}}&lt;br /&gt;
|190&lt;br /&gt;
|2,435,702&lt;br /&gt;
|Large / Formless / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20595}}&lt;br /&gt;
|190&lt;br /&gt;
|2,435,702&lt;br /&gt;
|Large / Formless / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20596|White Mineral}}&lt;br /&gt;
|190&lt;br /&gt;
|2,436,177&lt;br /&gt;
|Large / Formless / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20597}}&lt;br /&gt;
|190&lt;br /&gt;
|2,435,702&lt;br /&gt;
|Large / Formless / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20600}}&lt;br /&gt;
|192&lt;br /&gt;
|100&lt;br /&gt;
|Large / Formless / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20602}}&lt;br /&gt;
|206&lt;br /&gt;
|2,403,326&lt;br /&gt;
|Small / Insect / Earth 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20603}}&lt;br /&gt;
|190&lt;br /&gt;
|2,428,277&lt;br /&gt;
|Large / Beast / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20598}}&lt;br /&gt;
|191&lt;br /&gt;
|2,445,656&lt;br /&gt;
|Medium / Insect / Neutral 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20601}}&lt;br /&gt;
&#039;&#039;&#039;(MVP)&#039;&#039;&#039;&lt;br /&gt;
|197&lt;br /&gt;
|40,000,000&lt;br /&gt;
|Large / Insect / Neutral 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
====Cards====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Card&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300001}}&lt;br /&gt;
| {{#itemDesc:300001}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300002}}&lt;br /&gt;
| {{#itemDesc:300002}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300003}}&lt;br /&gt;
| {{#itemDesc:300003}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300004}}&lt;br /&gt;
| {{#itemDesc:300004}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300005}}&lt;br /&gt;
| {{#itemDesc:300005}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300006}}&lt;br /&gt;
| {{#itemDesc:300006}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300007}}&lt;br /&gt;
| {{#itemDesc:300007}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
{{:Einbech_Weapons}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{{:Einbech_Enchants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FCA0BC;&amp;quot;&lt;br /&gt;
! colspan=2 | &#039;&#039;[[Countries]] &amp;amp; [[:Category:Towns|Towns]] of Muh-Ragnarok Online&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Rune-Midgarts Kingdom]]&lt;br /&gt;
| &#039;&#039;[[Prontera]]&#039;&#039;-&#039;&#039;[[Izlude]]&#039;&#039;-&#039;&#039;[[Alberta]]&#039;&#039;-&#039;&#039;[[Payon]]&#039;&#039;-&#039;&#039;[[Archer Village]]&#039;&#039;-&#039;&#039;[[Morroc]] (Destroyed)&#039;&#039;-&#039;&#039;[[Geffen]]&#039;&#039;-&#039;&#039;[[Al De Baran]]&#039;&#039;-&#039;&#039;[[Comodo]]&#039;&#039;-&#039;&#039;[[Umbala]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Republic of Schwartzvald]]&lt;br /&gt;
| &#039;&#039;[[Juno]]&#039;&#039;-&#039;&#039;[[Einbroch]]&#039;&#039;-&#039;&#039;[[Einbech]]&#039;&#039;-&#039;&#039;[[Hugel]]&#039;&#039;-&#039;&#039;[[Lighthalzen]]&#039;&#039;-&#039;&#039;[[Verus]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Arunafeltz States]]&lt;br /&gt;
| &#039;&#039;[[Rachel]]&#039;&#039;-&#039;&#039;[[Veins]]&lt;br /&gt;
|-&lt;br /&gt;
! [[New World]]&lt;br /&gt;
| [[Rune Midgard Allied Forces Post]]&#039;&#039;-&#039;&#039;[[Manuk]]&#039;&#039;-&#039;&#039;[[Splendide]]&#039;&#039;-&#039;&#039;[[El Dicastes]]&#039;&#039;-&#039;&#039;[[Mora Village]]&#039;&#039;-&#039;&#039;[[Eclage]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Countries#Standalone|Standalone]]&lt;br /&gt;
| [[Lutie]]&#039;&#039;-&#039;&#039;[[Jawaii]]&#039;&#039;-&#039;&#039;[[Nifflheim]]&#039;&#039;-&#039;&#039;[[Malangdo]]&#039;&#039;-&#039;&#039;[[Dimensional Gap]]&#039;&#039;-&#039;&#039;[[Lasagna]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Global Project]]&lt;br /&gt;
| [[Amatsu]]&#039;&#039;-&#039;&#039;[[Kunlun]]&#039;&#039;-&#039;&#039;[[Louyang]]&#039;&#039;-&#039;&#039;[[Ayothaya]]&#039;&#039;-&#039;&#039;[[Moscovia]]&#039;&#039;-&#039;&#039;[[Brasilis]]&#039;&#039;-&#039;&#039;[[Dewata]]&#039;&#039;-&#039;&#039;[[Port Malaya]]&#039;&#039;-&#039;&#039;[[Rock Ridge]]&lt;br /&gt;
|}&amp;lt;includeonly&amp;gt;[[Category:Towns]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62063</id>
		<title>Thanksgiving Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Thanksgiving_Event&amp;diff=62063"/>
		<updated>2026-08-27T16:13:05Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Feast Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thanks.png|1000x1000px]]&lt;br /&gt;
=Overview=&lt;br /&gt;
The Thanksgiving Poring is hungry and needs the whole community to prepare a feast.  &amp;lt;br&amp;gt;&lt;br /&gt;
Explore the Harvest Grounds, collect food and safely deliver it to the Poring before time runs out.&lt;br /&gt;
==Event Schedule==&lt;br /&gt;
During the Thanksgiving season, the event starts every four hours, check our planner in discord or ingame with @eventinfo. &amp;lt;br&amp;gt;&lt;br /&gt;
Seasonal Event = Thanksgiving event &amp;lt;br&amp;gt;&lt;br /&gt;
After the global announcement, the entrance remains open for 60 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
You can enter through the event portal at: @go 52&lt;br /&gt;
==Feed the Poring==&lt;br /&gt;
During the preparation phase, food stations gradually begin to appear across the Harvest Grounds.&amp;lt;br&amp;gt;&lt;br /&gt;
You may explore and prepare your route, but food cannot be collected until the Food Hunt officially begins.&amp;lt;br&amp;gt;&lt;br /&gt;
The Food Hunt lasts 10 minutes. The comMUHnity must collectively reach: 1000 Feast Points&amp;lt;br&amp;gt;&lt;br /&gt;
Only seven food stations are active at the same time. Active stations are visible and surrounded by a glowing effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The active stations change every 30 seconds. Explore the map carefully to discover where each type of food can be found.&amp;lt;br&amp;gt;&lt;br /&gt;
===Carrying Food===&lt;br /&gt;
You can carry only one food item at a time.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic event loop is:&lt;br /&gt;
# Find an active food station&lt;br /&gt;
# Collect one food&lt;br /&gt;
# Avoid the lava&lt;br /&gt;
# Return to the Poring&lt;br /&gt;
# Feed the Poring&lt;br /&gt;
# Search for another active station&lt;br /&gt;
Your currently carried food is displayed in the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
You cannot collect another food until the current one has been delivered or lost.&lt;br /&gt;
===Feast Points===&lt;br /&gt;
Different foods provide different amounts of Feast Points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Food&lt;br /&gt;
!Base Points&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ripe  Pumpkin&lt;br /&gt;
|10&lt;br /&gt;
|Ripe Pumpkins are rare and provide 10 Feast Points.&lt;br /&gt;
&lt;br /&gt;
They are also extremely heavy. Carrying one slows you down for 15 seconds, making the journey back to the Poring much more dangerous during lava waves.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|1&lt;br /&gt;
|The wells have two different functions.&lt;br /&gt;
&lt;br /&gt;
If you are not carrying food, a well provides Water that can be delivered for 1 Feast Point.&lt;br /&gt;
&lt;br /&gt;
If you are already carrying food, the well provides Water Protection instead.&lt;br /&gt;
&lt;br /&gt;
Water Protection prevents your food from being dropped by the next lava hit. The protection is consumed after saving your food once.&lt;br /&gt;
|-&lt;br /&gt;
|Basil&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mint&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cake&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bread&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grilled  Fish&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Baguette&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Meat&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sausage&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grapes&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Apple&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sauce&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sweet  Pastry&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Salt&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pepper&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sandwich&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steak&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Coffee&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tea&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ice Cream&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pancake&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poring  Refreshment&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Watermelon&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banana&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Maple Syrup&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Each delivery increases both the community total and your personal contribution.&lt;br /&gt;
===The Floor is Lava===&lt;br /&gt;
Random parts of the Harvest Grounds become dangerous during the Food Hunt. &amp;lt;br&amp;gt;&lt;br /&gt;
A warning appears first: &amp;lt;br&amp;gt;&lt;br /&gt;
 The ground is heating up!&lt;br /&gt;
&lt;br /&gt;
Dangerous areas are marked with red effects and map markers. After a few seconds, those areas become lava. &amp;lt;br&amp;gt;&lt;br /&gt;
A lava hit:&lt;br /&gt;
&lt;br /&gt;
* Deals damage&lt;br /&gt;
* May cause you to drop your food&lt;br /&gt;
* Can be blocked by Water Protection&lt;br /&gt;
&lt;br /&gt;
====Waves====&lt;br /&gt;
&lt;br /&gt;
* Normal lava waves have a 35 percent chance to make you drop your carried food.&lt;br /&gt;
* Every fourth wave is an Extreme Lava Wave.&lt;br /&gt;
* Extreme waves affect more areas and have a longer warning. They have a 70 percent food-drop chance.&lt;br /&gt;
* Every lava wave announces one temporary Safe Zone.&lt;br /&gt;
* Reach the announced Safe Zone before the lava activates. Players standing inside it are protected from that wave.&lt;br /&gt;
* The Safe Zone changes with every lava wave, so pay attention to the announcement.&lt;br /&gt;
&lt;br /&gt;
====Rescuing Dropped Food====&lt;br /&gt;
When someone loses their food, it appears on the ground as a rescue object for five seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Any participant with empty hands can collect it and continue the delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
If nobody rescues the food within five seconds, it disappears.&amp;lt;br&amp;gt;&lt;br /&gt;
Losing food also resets your current Food Combo progress.&amp;lt;br&amp;gt;&lt;br /&gt;
==Poring Cravings==&lt;br /&gt;
The Poring regularly asks for a particular food or food category. &lt;br /&gt;
&lt;br /&gt;
* Poring suddenly wants GRILLED FISH!&lt;br /&gt;
* Poring suddenly wants SOMETHING SWEET!&lt;br /&gt;
* Poring suddenly wants FRESH FRUIT!&lt;br /&gt;
&lt;br /&gt;
Matching deliveries provide double points for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Food Combos==&lt;br /&gt;
Delivering certain foods in the correct order grants bonus points.&amp;lt;br&amp;gt;&lt;br /&gt;
The sequence must be completed without losing any carried food.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Thanksgiving Plate&lt;br /&gt;
#; Steak -&amp;gt; Sauce -&amp;gt; Pumpkin or Ripe Pumpkin&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Breakfast&lt;br /&gt;
#; Pancake -&amp;gt; Coffee&lt;br /&gt;
#; Reward 5 bonus points&lt;br /&gt;
# BBQ&lt;br /&gt;
#; Sausage -&amp;gt; Sauce -&amp;gt; Steak&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
# Dessert Combo&lt;br /&gt;
#; Cake -&amp;gt; Ice Cream -&amp;gt; Coffee&lt;br /&gt;
#; Reward 10 bonus points&lt;br /&gt;
Combo points count toward both your personal contribution and the community goal.&lt;br /&gt;
&lt;br /&gt;
==The Growing Poring==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Progress&lt;br /&gt;
|Poring Reaction&lt;br /&gt;
|-&lt;br /&gt;
|0 to 24  percent&lt;br /&gt;
|The Poring is still very hungry&lt;br /&gt;
|-&lt;br /&gt;
|25 percent&lt;br /&gt;
|The Poring seems pleased&lt;br /&gt;
|-&lt;br /&gt;
|50 percent&lt;br /&gt;
|Its belly becomes suspiciously  large&lt;br /&gt;
|-&lt;br /&gt;
|75 percent&lt;br /&gt;
|The Poring becomes enormous&lt;br /&gt;
|-&lt;br /&gt;
|100  percent&lt;br /&gt;
|The Poring finally appears to be  full&lt;br /&gt;
|}&lt;br /&gt;
The Thanksgiving Poring changes as the comMUHnity fills the Feast Point bar.&lt;br /&gt;
==Poring Burp==&lt;br /&gt;
After every twelve deliveries, the Poring lets out a powerful burp. &amp;lt;br&amp;gt;&lt;br /&gt;
Nearby players are .... Find out yourself :D &lt;br /&gt;
&lt;br /&gt;
==Dessert Emergency==&lt;br /&gt;
After reaching 1000 Feast Points, the Dessert Emergency begins. &amp;lt;br&amp;gt;&lt;br /&gt;
The community has two minutes to collect: 150 Dessert Points &amp;lt;br&amp;gt;&lt;br /&gt;
Only the following foods are available during this phase:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
* Cake&lt;br /&gt;
* Sweet Pastry&lt;br /&gt;
* Ice Cream&lt;br /&gt;
* Pancake&lt;br /&gt;
* Coffee&lt;br /&gt;
* Tea&lt;br /&gt;
&lt;br /&gt;
Lava waves become faster during the Dessert Emergency. &amp;lt;br&amp;gt;&lt;br /&gt;
If the community does not reach the Dessert Point goal in time, the feast fails.&lt;br /&gt;
&lt;br /&gt;
==Thanksgiving Feast==&lt;br /&gt;
If the Dessert Emergency is completed, the Thanksgiving Feast begins. &amp;lt;br&amp;gt;&lt;br /&gt;
Rewards are based on your personal contribution:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|Personal  Contribution&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|10 to 24  points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25 to 49  points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50 points  or more&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
You must contribute at least 10 personal points to receive a reward.&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62060</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62060"/>
		<updated>2026-08-23T11:39:21Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Cash Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41302}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62059</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62059"/>
		<updated>2026-08-23T11:28:48Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Cash Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:401454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:401392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62058</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62058"/>
		<updated>2026-08-23T11:28:12Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Cash Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:410454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:410392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:401303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62057</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62057"/>
		<updated>2026-08-23T11:27:31Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Cash Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19831}}&lt;br /&gt;
|{{#item:19834}}&lt;br /&gt;
|{{#item:400707}}&lt;br /&gt;
|{{#item:410664}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19998}}&lt;br /&gt;
|{{#item:20007}}&lt;br /&gt;
|{{#item:420500}}&lt;br /&gt;
|{{#item:410609}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20040}}&lt;br /&gt;
|{{#item:20106}}&lt;br /&gt;
|{{#item:410454}}&lt;br /&gt;
|{{#item:410448}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20165}}&lt;br /&gt;
|{{#item:20193}}&lt;br /&gt;
|{{#item:410392}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:15905}}&lt;br /&gt;
|{{#item:410303}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62056</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62056"/>
		<updated>2026-08-23T11:26:29Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Cash Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|19831&lt;br /&gt;
|19834&lt;br /&gt;
|400707&lt;br /&gt;
|410664&lt;br /&gt;
|-&lt;br /&gt;
|19998&lt;br /&gt;
|20007&lt;br /&gt;
|420500&lt;br /&gt;
|410609&lt;br /&gt;
|-&lt;br /&gt;
|20040&lt;br /&gt;
|20106&lt;br /&gt;
|410454&lt;br /&gt;
|410448&lt;br /&gt;
|-&lt;br /&gt;
|20165&lt;br /&gt;
|20193&lt;br /&gt;
|410392&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |15905&lt;br /&gt;
|410303&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Special_Weekend_Events&amp;diff=62055</id>
		<title>Special Weekend Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Special_Weekend_Events&amp;diff=62055"/>
		<updated>2026-08-23T11:23:24Z</updated>

		<summary type="html">&lt;p&gt;Icey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every second saturday&amp;amp;sunday we will run special sunday events. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At these events you can win the following (depending on the event):&lt;br /&gt;
* 1x Costume Reward Box&lt;br /&gt;
* {{#item:50000}}&lt;br /&gt;
Costume Reward Box contains: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:41009}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#item:41010}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#item:41007}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#item:41008}} &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#item:62922}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:62923}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:62794}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:63030}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:63163}} &lt;br /&gt;
|&lt;br /&gt;
{{#item:19929}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:19950}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:61166}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:61201}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:420514}} &lt;br /&gt;
|&lt;br /&gt;
{{#item:420499}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400670}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400319}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400171}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:90405}}&lt;br /&gt;
|&lt;br /&gt;
{{#item:63287}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400684}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:410212}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400683}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400430}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Special_Weekend_Events&amp;diff=62054</id>
		<title>Special Weekend Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Special_Weekend_Events&amp;diff=62054"/>
		<updated>2026-08-23T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;Icey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every second saturday&amp;amp;sunday we will run special sunday events. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At these events you can win the following (depending on the event):&lt;br /&gt;
* 1x Costume Reward Box&lt;br /&gt;
* {{#item:50000}}&lt;br /&gt;
Costume Reward Box contains: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:41009}}&lt;br /&gt;
|{{#item:41010}}&lt;br /&gt;
|{{#item:41007}}&lt;br /&gt;
|{{#item:41008}} &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{#item:62922}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:62923}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:62794}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:63030}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:63163}} &lt;br /&gt;
|&lt;br /&gt;
{{#item:19929}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:19950}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:61166}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:61201}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:420514}} &lt;br /&gt;
|420499&lt;br /&gt;
400670&lt;br /&gt;
400319&lt;br /&gt;
400171&lt;br /&gt;
90405&lt;br /&gt;
|&lt;br /&gt;
{{#item:63287}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400684}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:410212}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400683}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400430}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62053</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62053"/>
		<updated>2026-08-23T11:03:36Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62052</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62052"/>
		<updated>2026-08-23T11:03:12Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x {{#item:25655}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:6846}}&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x {{#item:25793}}&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:6635}}&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x {{#item:50149}}&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420775}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:420647}}&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x {{#item:90460}}&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x {{#item:50000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62051</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62051"/>
		<updated>2026-08-23T11:02:07Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |{{#item:41261}}&lt;br /&gt;
|-&lt;br /&gt;
|Category 0&lt;br /&gt;
|100%&lt;br /&gt;
|50x 25655&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 1&lt;br /&gt;
|20%&lt;br /&gt;
|2x 6846&lt;br /&gt;
|-&lt;br /&gt;
|20%&lt;br /&gt;
|2x 25793&lt;br /&gt;
|-&lt;br /&gt;
|100%&lt;br /&gt;
|1x 50000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Category 2&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x 6635&lt;br /&gt;
|-&lt;br /&gt;
|17,5%&lt;br /&gt;
|2x 50149&lt;br /&gt;
|-&lt;br /&gt;
|65%&lt;br /&gt;
|1x 50000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Category 3&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x 420775&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x 420647&lt;br /&gt;
|-&lt;br /&gt;
|1,66%&lt;br /&gt;
|1x 90460&lt;br /&gt;
|-&lt;br /&gt;
|95,02%&lt;br /&gt;
|1x 50000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62050</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62050"/>
		<updated>2026-08-23T10:54:03Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Costume Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:41261}}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2727}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1021}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27343}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2746}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:300372}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1525}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7864}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:12614}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4594}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:6089}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:12346}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7270}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001233}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001245}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:981}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001228}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001641}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:6394}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2859}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1930}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:27341}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:4001}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2153}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1433}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7032}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:975}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x {{#item:25655}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:300510}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:19961}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:25897}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:978}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62049</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=62049"/>
		<updated>2026-08-23T10:52:09Z</updated>

		<summary type="html">&lt;p&gt;Icey: /* Costume Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is to kill them. &lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and the 2nd Event will Initiate.&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
Reward: &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:41261}}&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;br /&gt;
==Fashion Point Autumn ==&lt;br /&gt;
The following costumes can be purchased in the our Fashion Paradise at FP Autumn {{#navi:muh_mark_in|77|364}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FPAutumn.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19648}} || {{#item:19594}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31521}} || {{#item:62511}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31462}} || {{#item:62471}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61043}} || {{#item:20163}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61119}} || {{#item:19593}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Category 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61202}} || {{#item:61230}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19646}} || {{#item:60607}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61433}} || {{#item:61437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61205}} || {{#item:61268}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:61107}} || {{#item:62323}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 3&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19769}}&lt;br /&gt;
|{{#item:31835}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31455}}&lt;br /&gt;
|{{#item:31090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420405}}&lt;br /&gt;
|{{#item:63295}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60723}}&lt;br /&gt;
|{{#item:61267}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31120}}&lt;br /&gt;
|{{#item:63557}}&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Category 4&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40246}}&lt;br /&gt;
|{{#item:62064}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40267}}&lt;br /&gt;
|{{#item:62480}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61942}}&lt;br /&gt;
|{{#item:62305}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61999}}&lt;br /&gt;
|{{#item:40218}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:40187}}&lt;br /&gt;
|{{#item:31101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cash Shop ==&lt;br /&gt;
The following costumes can be purchased in the Cash Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |{{#item:41260}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420222}}&lt;br /&gt;
|{{#item:63335}}&lt;br /&gt;
|{{#item:420172}}&lt;br /&gt;
|{{#item:60747}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:62458}}&lt;br /&gt;
|{{#item:63434}}&lt;br /&gt;
|{{#item:61048}}&lt;br /&gt;
|{{#item:63207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61223}}&lt;br /&gt;
|{{#item:62322}}&lt;br /&gt;
|{{#item:420162}}&lt;br /&gt;
|{{#item:480555}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61761}}&lt;br /&gt;
|{{#item:63375}}&lt;br /&gt;
|{{#item:63236}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:62085}}&lt;br /&gt;
|{{#item:480272}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | {{#item:41269}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Commmon&lt;br /&gt;
|Uncommmon&lt;br /&gt;
|Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400504}}&lt;br /&gt;
|{{#item:63202}}&lt;br /&gt;
|{{#item:63398}}&lt;br /&gt;
|{{#item:63351}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63235}}&lt;br /&gt;
|{{#item:63203}}&lt;br /&gt;
|{{#item:63559}}&lt;br /&gt;
|{{#item:480524}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63199}}&lt;br /&gt;
|{{#item:63204}}&lt;br /&gt;
|{{#item:62653}}&lt;br /&gt;
|{{#item:420336}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:63200}}&lt;br /&gt;
|{{#item:62424}}&lt;br /&gt;
|{{#item:62865}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:63201}}&lt;br /&gt;
|{{#item:63296}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Costume Crafting ==&lt;br /&gt;
The following costumes can be crafted at NPC Oakes {{#navi:muh_mark_in|52|367}}. &amp;lt;br&amp;gt; [[File:Oakes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Crafting Shop&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20763}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
1x 2727&lt;br /&gt;
250x 7015&lt;br /&gt;
100x 1021&lt;br /&gt;
10x 982&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480458}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
5x 27343&lt;br /&gt;
1x 2746&lt;br /&gt;
100x 300372&lt;br /&gt;
10x 983&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:63218}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
1x 1525&lt;br /&gt;
50x 7864&lt;br /&gt;
50x 12614&lt;br /&gt;
10x 983&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420776}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
5x 4594&lt;br /&gt;
100x 6089&lt;br /&gt;
100x 12346&lt;br /&gt;
10x 978&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:420524}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
100x 7270 100x 1001233&lt;br /&gt;
100x 1001245&lt;br /&gt;
10x 981&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31797}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
5x 4373&lt;br /&gt;
100x 1001228&lt;br /&gt;
100x 1001641&lt;br /&gt;
10x 976&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410508}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
250x 6394&lt;br /&gt;
1x 2859&lt;br /&gt;
1x 1930&lt;br /&gt;
10x 976&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410582}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
5x 27341&lt;br /&gt;
1x 9001&lt;br /&gt;
10x 4001&lt;br /&gt;
10x 975&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:31908}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
1x 2153&lt;br /&gt;
1x 1433&lt;br /&gt;
300x 7032&lt;br /&gt;
10x 975&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400131}}&lt;br /&gt;
|250x 25655&lt;br /&gt;
5x 300510&lt;br /&gt;
1x 19961&lt;br /&gt;
20x 25897&lt;br /&gt;
10x 978&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Event Coin Shop ==&lt;br /&gt;
The following costumes are now available at NPC Hunting Tree {{#navi:muh_mark_in|54|389}} for 150x {{#item:25655}} each. &amp;lt;br&amp;gt; [[File:HuntingTree.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2024&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61099}}&lt;br /&gt;
|{{#item:61103}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61137}}&lt;br /&gt;
|{{#item:60712}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:410115}}&lt;br /&gt;
|{{#item:420290}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61204}}&lt;br /&gt;
|{{#item:61181}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61100}}&lt;br /&gt;
|{{#item:62069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61431}}&lt;br /&gt;
|{{#item:61332}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60497}}&lt;br /&gt;
|{{#item:61342}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:60507}}&lt;br /&gt;
|{{#item:61352}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420054}}&lt;br /&gt;
|{{#item:62028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:61321}}&lt;br /&gt;
|{{#item:62087}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20626}}&lt;br /&gt;
|{{#item:61101}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2025&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31258}}&lt;br /&gt;
|{{#item:410099}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420385}}&lt;br /&gt;
|{{#item:31169}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480305}}&lt;br /&gt;
|{{#item:62806}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480287}}&lt;br /&gt;
|{{#item:20166}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480395}}&lt;br /&gt;
|{{#item:62986}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480394}}&lt;br /&gt;
|{{#item:62932}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:420357}}&lt;br /&gt;
|{{#item:62933}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31321}}&lt;br /&gt;
|{{#item:62934}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20092}}&lt;br /&gt;
|{{#item:62935}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:31253}}&lt;br /&gt;
|{{#item:63981}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icey</name></author>
	</entry>
</feed>