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		<id>https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown&amp;diff=62062</id>
		<title>Frontier Rune Crown</title>
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		<updated>2026-08-26T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Requirements and Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the [[Encroached Weapon]] reform route, then improved through its own enchant system.&lt;br /&gt;
&lt;br /&gt;
Complete the Chapter 1 post-story requirements and unlock [[Zero Cell Sector]] before using the Zero Cell equipment services. The same enchant list is also available to eligible [[Time Dimension Rune Crown|Time Dimension Rune Crowns]] after the Zero Cell prerequisite is complete.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Access==&lt;br /&gt;
* Reach Base Level 265 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].&lt;br /&gt;
* Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]].&lt;br /&gt;
&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}} for Crown crafting and enchanting.&lt;br /&gt;
&lt;br /&gt;
[[File:Novelist.png|thumb|right|Vitoli&#039;s equipment service in Ash Tree Village.]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Frontier Rune Crown==&lt;br /&gt;
Choose the Crown for the corresponding class. Each Crown costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002009}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002010}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| Zeny || 25,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frontier Rune Crowns==&lt;br /&gt;
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Frontier Rune Crowns&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400975}}&amp;lt;br&amp;gt;{{#itemDesc:400975}}&lt;br /&gt;
| {{#item:400976}}&amp;lt;br&amp;gt;{{#itemDesc:400976}}&lt;br /&gt;
| {{#item:400977}}&amp;lt;br&amp;gt;{{#itemDesc:400977}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400978}}&amp;lt;br&amp;gt;{{#itemDesc:400978}}&lt;br /&gt;
| {{#item:400979}}&amp;lt;br&amp;gt;{{#itemDesc:400979}}&lt;br /&gt;
| {{#item:400980}}&amp;lt;br&amp;gt;{{#itemDesc:400980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400981}}&amp;lt;br&amp;gt;{{#itemDesc:400981}}&lt;br /&gt;
| {{#item:400982}}&amp;lt;br&amp;gt;{{#itemDesc:400982}}&lt;br /&gt;
| {{#item:400983}}&amp;lt;br&amp;gt;{{#itemDesc:400983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400984}}&amp;lt;br&amp;gt;{{#itemDesc:400984}}&lt;br /&gt;
| {{#item:400985}}&amp;lt;br&amp;gt;{{#itemDesc:400985}}&lt;br /&gt;
| {{#item:400986}}&amp;lt;br&amp;gt;{{#itemDesc:400986}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400987}}&amp;lt;br&amp;gt;{{#itemDesc:400987}}&lt;br /&gt;
| {{#item:400988}}&amp;lt;br&amp;gt;{{#itemDesc:400988}}&lt;br /&gt;
| {{#item:400989}}&amp;lt;br&amp;gt;{{#itemDesc:400989}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400990}}&amp;lt;br&amp;gt;{{#itemDesc:400990}}&lt;br /&gt;
| {{#item:400991}}&amp;lt;br&amp;gt;{{#itemDesc:400991}}&lt;br /&gt;
| {{#item:400992}}&amp;lt;br&amp;gt;{{#itemDesc:400992}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{#item:401195}}&amp;lt;br&amp;gt;{{#itemDesc:401195}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}}. Enchants are applied in the following order: &#039;&#039;&#039;slot 4 → slot 3 → slot 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Cost !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Reset&lt;br /&gt;
| 5 × {{#item:25729}}&amp;lt;br&amp;gt;5 × {{#item:25731}}&amp;lt;br&amp;gt;15 × {{#item:1001996}}&amp;lt;br&amp;gt;1,000,000 zeny&lt;br /&gt;
| 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 4&lt;br /&gt;
| 2 × {{#item:1001555}}&amp;lt;br&amp;gt;10 × {{#item:1001997}}&amp;lt;br&amp;gt;500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 3&lt;br /&gt;
| 3 × {{#item:1001998}}&amp;lt;br&amp;gt;3 × {{#item:1002012}}&amp;lt;br&amp;gt;1 × {{#item:1002015}}&amp;lt;br&amp;gt;1,500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 2&lt;br /&gt;
| 100 × {{#item:1002013}}&amp;lt;br&amp;gt;85 × {{#item:1002015}}&amp;lt;br&amp;gt;100,000,000 zeny&lt;br /&gt;
| Select one available Level 1 perfect enchant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal slot 3 and slot 4 enchanting does not change the item&#039;s grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.&lt;br /&gt;
&lt;br /&gt;
==Normal Enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Slot 3&lt;br /&gt;
|Slot 4&lt;br /&gt;
|-&lt;br /&gt;
|Enchant Process&lt;br /&gt;
|3x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1002015}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,500,000 zeny&lt;br /&gt;
|2x {{#item:1001555}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
500,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|Success Chance&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
|Grade Changes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|Enchants&lt;br /&gt;
|{{#item:312695}}(5.60%)&lt;br /&gt;
|{{#item:4700}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312696}}(2.96%)&lt;br /&gt;
|{{#item:4701}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312697}}(1.44%)&lt;br /&gt;
|{{#item:4702}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312698}}(5.60%)&lt;br /&gt;
|{{#item:4703}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312699}}(2.96%)&lt;br /&gt;
|{{#item:4704}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312700}}(1.44%)&lt;br /&gt;
|{{#item:4710}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312701}}(5.60%)&lt;br /&gt;
|{{#item:4711}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312702}}(2.96%)&lt;br /&gt;
|{{#item:4712}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312703}}(1.44%)&lt;br /&gt;
|{{#item:4713}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312704}}(5.60%)&lt;br /&gt;
|{{#item:4714}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312705}}(2.96%)&lt;br /&gt;
|{{#item:4740}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312706}}(1.44%)&lt;br /&gt;
|{{#item:4741}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312707}}(5.60%)&lt;br /&gt;
|{{#item:4742}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312708}}(2.96%)&lt;br /&gt;
|{{#item:4743}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312709}}(1.44%)&lt;br /&gt;
|{{#item:4744}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312710}}(5.60%)&lt;br /&gt;
|{{#item:4750}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312711}}(2.96%)&lt;br /&gt;
|{{#item:4751}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312712}}(1.44%)&lt;br /&gt;
|{{#item:4752}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312713}}(5.60%)&lt;br /&gt;
|{{#item:4753}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312714}}(2.96%)&lt;br /&gt;
|{{#item:4754}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312715}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312716}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312717}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312718}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314243}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314244}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314245}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314246}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314247}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314248}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Perfect_Enchants_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Perfect Enchant Selection==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|2nd Slot Enchant&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312719}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100x {{#item:1002013}} &amp;lt;br&amp;gt;&lt;br /&gt;
85x {{#item:1002015}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312729}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312739}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312749}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312759}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312769}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312779}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312789}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314249}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314259}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reroll_/_Upgrade_Slot_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 4 Reroll and Upgrade==&lt;br /&gt;
&lt;br /&gt;
The slot 4 enchant can be rerolled for 180x {{#item:1001997}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Upgrade || {{#item:1001556}} || {{#item:1001997}} || {{#item:1002012}} || {{#item:1002015}}&lt;br /&gt;
|-&lt;br /&gt;
| +1 || → || +2 || 2x || 10x || 10x || 10x&lt;br /&gt;
|-&lt;br /&gt;
| +2 || → || +3 || 5x || 20x || 20x ||  20x&lt;br /&gt;
|-&lt;br /&gt;
| +3 || → || +4 || 10x || 40x || 40x || 40x&lt;br /&gt;
|-&lt;br /&gt;
| +4 || → || +5 || 30x || 125x || 125x || 125x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Upgrade_Enchant_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Slot_2_Acute_Jewel_Upgrade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 2 Enchant Upgrade Example==&lt;br /&gt;
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Random upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Perfect upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312749}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312750}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40x {{#item:1001556}} &lt;br /&gt;
60x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
80x {{#item:1002013}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |35,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;12&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312750}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &lt;br /&gt;
80x {{#item:1002012}} &amp;lt;br&amp;gt;100x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002333}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312751}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65x {{#item:1001556}} &amp;lt;br&amp;gt; 100x {{#item:1002012}} &amp;lt;br&amp;gt;120x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002334}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |45,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312752}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |85x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;80x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002335}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312753}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |110x {{#item:1001556}} &amp;lt;br&amp;gt; 80x {{#item:1002015}} &amp;lt;br&amp;gt;100x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |55,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |20x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;70x {{#item:1002016}} &amp;lt;br&amp;gt;10x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |60,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1002009}} &amp;lt;br&amp;gt; 80x {{#item:1002010}} &amp;lt;br&amp;gt; 20x {{#item:1002040}} &amp;lt;br&amp;gt; 20x {{#item:1002041}} &amp;lt;br&amp;gt; 120x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |200,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |30x {{#item:1001556}} &amp;lt;br&amp;gt; 70x {{#item:1002015}} &amp;lt;br&amp;gt; 85x {{#item:1002016}} &amp;lt;br&amp;gt; 15x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100x {{#item:1002009}} &amp;lt;br&amp;gt; 100x {{#item:1002010}} &amp;lt;br&amp;gt; 40x {{#item:1002040}} &amp;lt;br&amp;gt; 40x {{#item:1002041}} &amp;lt;br&amp;gt; 150x {{#item:1002337}} &amp;lt;br&amp;gt; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |300,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|93%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &amp;lt;br&amp;gt; 90x {{#item:1002015}} &amp;lt;br&amp;gt; 110x {{#item:1002016}} &amp;lt;br&amp;gt; 20x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;4&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312757}}&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312757}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|95%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1001556}} &amp;lt;br&amp;gt; 120x {{#item:1002015}} &amp;lt;br&amp;gt; 145x {{#item:1002016}} &amp;lt;br&amp;gt; 25x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |75,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312758}}&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Zero Cell Sector]]&lt;br /&gt;
* [[Encroached Weapon]]&lt;br /&gt;
* [[Another Dimension Weapon]]&lt;br /&gt;
* [[Time Dimension Rune Crown]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61890</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61890"/>
		<updated>2026-08-12T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;Hoax: add exchange npc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#item:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and follow the narrative Dark Whisper encounters.&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with [[Chapter 1 - Instances|repeatable instances]], equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Side_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
Chapter 1&#039;s optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Clover&#039;s_Worry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]] — Ruined Geffen and Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Schrödinger&#039;s_Dark_Land&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] — Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] — Muspelheim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and &amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] — Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] — Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] — Muspelheim.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
&#039;&#039;&#039;[[Chapter 1 - Maps and Monsters]]&#039;&#039;&#039; is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.&lt;br /&gt;
&lt;br /&gt;
The hub keeps no map images, monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
Start with &#039;&#039;&#039;[[Chapter 1 - Instances]]&#039;&#039;&#039; for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.&lt;br /&gt;
&lt;br /&gt;
Then use &#039;&#039;&#039;[[Recreated Dark Whisper]]&#039;&#039;&#039; for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Exchange NPC==&lt;br /&gt;
Enter the portal at {{#navi:ygg_edge|142|209}} to exchange items with NPC Root Gold Exchanger {{#navi:ygg_fruit|168|124}}.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RootCEx.png]] [[File:Root_Coin.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
As long as you are not done with the main quest you will only have access to the &amp;quot;Root Gold Coin Shop&amp;quot; which contains the item: {{#item:104000}}. &amp;lt;br&amp;gt;&lt;br /&gt;
After completing the main quest you will have access to all categories. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Available:&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Root Gold Coin&lt;br /&gt;
|{{#item:104000}}&lt;br /&gt;
|{{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
5,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Mana Ring Exchange&lt;br /&gt;
|{{#item:1001996}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
50,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#item:1001996}} &amp;lt;br&amp;gt;&lt;br /&gt;
30,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|Various Materials&lt;br /&gt;
|{{#item:1001997}}&lt;br /&gt;
|5x {{#item:1000322}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1001996}} &amp;lt;br&amp;gt;&lt;br /&gt;
10,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1001998}}&lt;br /&gt;
|5x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
50,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002003}}&lt;br /&gt;
|7x {{#item:1001999}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
500,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002004}}&lt;br /&gt;
|7x {{#item:1002000}} &amp;lt;br&amp;gt;&lt;br /&gt;
125x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
750,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002005}}&lt;br /&gt;
|7x {{#item:1002001}} &amp;lt;br&amp;gt;&lt;br /&gt;
150x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002006}}&lt;br /&gt;
|7x {{#item:1002002}} &amp;lt;br&amp;gt;&lt;br /&gt;
175x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,250,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002007}}&lt;br /&gt;
|3x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
4x {{#item:1002003}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
750,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002008}}&lt;br /&gt;
|6x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1002004}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,250,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002009}}&lt;br /&gt;
|10x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
7x {{#item:1002005}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002015}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,750,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002010}}&lt;br /&gt;
|15x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:1002006}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002015}} &amp;lt;br&amp;gt;&lt;br /&gt;
2,250,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002038}}&lt;br /&gt;
|20x {{#item:1002034}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1002013}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1001999}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002039}}&lt;br /&gt;
|20x {{#item:1002035}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1002013}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002000}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,750,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002040}}&lt;br /&gt;
|20x {{#item:1002036}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1002016}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002001}} &amp;lt;br&amp;gt;&lt;br /&gt;
2,500,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002041}}&lt;br /&gt;
|20x {{#item:1002037}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1002016}} &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:1002002}} &amp;lt;br&amp;gt;&lt;br /&gt;
3,250,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002012}}&lt;br /&gt;
|10x {{#item:1002011}} &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
100,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1002015}}&lt;br /&gt;
|10x {{#item:1002014}} &amp;lt;br&amp;gt;&lt;br /&gt;
7x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:1001972}} &amp;lt;br&amp;gt;&lt;br /&gt;
500,000 zeny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]] — locations, access, and representative monsters by progression.&lt;br /&gt;
* [[Chapter 1 - Instances]] — story and repeatable content overview.&lt;br /&gt;
* [[Recreated Dark Whisper]] — repeatable instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown&amp;diff=61884</id>
		<title>Frontier Rune Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown&amp;diff=61884"/>
		<updated>2026-08-12T13:20:05Z</updated>

		<summary type="html">&lt;p&gt;Hoax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the [[Encroached Weapon]] reform route, then improved through its own enchant system.&lt;br /&gt;
&lt;br /&gt;
Complete the Chapter 1 post-story requirements and unlock [[Zero Cell Sector]] before using the Zero Cell equipment services. The same enchant list is also available to eligible [[Time Dimension Rune Crown|Time Dimension Rune Crowns]] after the Zero Cell prerequisite is complete.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Access==&lt;br /&gt;
* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].&lt;br /&gt;
* Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]].&lt;br /&gt;
&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}} for Crown crafting and enchanting.&lt;br /&gt;
&lt;br /&gt;
[[File:Novelist.png|thumb|right|Vitoli&#039;s equipment service in Ash Tree Village.]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Frontier Rune Crown==&lt;br /&gt;
Choose the Crown for the corresponding class. Each Crown costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002009}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002010}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| Zeny || 25,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frontier Rune Crowns==&lt;br /&gt;
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Frontier Rune Crowns&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400975}}&amp;lt;br&amp;gt;{{#itemDesc:400975}}&lt;br /&gt;
| {{#item:400976}}&amp;lt;br&amp;gt;{{#itemDesc:400976}}&lt;br /&gt;
| {{#item:400977}}&amp;lt;br&amp;gt;{{#itemDesc:400977}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400978}}&amp;lt;br&amp;gt;{{#itemDesc:400978}}&lt;br /&gt;
| {{#item:400979}}&amp;lt;br&amp;gt;{{#itemDesc:400979}}&lt;br /&gt;
| {{#item:400980}}&amp;lt;br&amp;gt;{{#itemDesc:400980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400981}}&amp;lt;br&amp;gt;{{#itemDesc:400981}}&lt;br /&gt;
| {{#item:400982}}&amp;lt;br&amp;gt;{{#itemDesc:400982}}&lt;br /&gt;
| {{#item:400983}}&amp;lt;br&amp;gt;{{#itemDesc:400983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400984}}&amp;lt;br&amp;gt;{{#itemDesc:400984}}&lt;br /&gt;
| {{#item:400985}}&amp;lt;br&amp;gt;{{#itemDesc:400985}}&lt;br /&gt;
| {{#item:400986}}&amp;lt;br&amp;gt;{{#itemDesc:400986}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400987}}&amp;lt;br&amp;gt;{{#itemDesc:400987}}&lt;br /&gt;
| {{#item:400988}}&amp;lt;br&amp;gt;{{#itemDesc:400988}}&lt;br /&gt;
| {{#item:400989}}&amp;lt;br&amp;gt;{{#itemDesc:400989}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400990}}&amp;lt;br&amp;gt;{{#itemDesc:400990}}&lt;br /&gt;
| {{#item:400991}}&amp;lt;br&amp;gt;{{#itemDesc:400991}}&lt;br /&gt;
| {{#item:400992}}&amp;lt;br&amp;gt;{{#itemDesc:400992}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{#item:401195}}&amp;lt;br&amp;gt;{{#itemDesc:401195}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}}. Enchants are applied in the following order: &#039;&#039;&#039;slot 4 → slot 3 → slot 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Cost !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Reset&lt;br /&gt;
| 5 × {{#item:25729}}&amp;lt;br&amp;gt;5 × {{#item:25731}}&amp;lt;br&amp;gt;15 × {{#item:1001996}}&amp;lt;br&amp;gt;1,000,000 zeny&lt;br /&gt;
| 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 4&lt;br /&gt;
| 2 × {{#item:1001555}}&amp;lt;br&amp;gt;10 × {{#item:1001997}}&amp;lt;br&amp;gt;500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 3&lt;br /&gt;
| 3 × {{#item:1001998}}&amp;lt;br&amp;gt;3 × {{#item:1002012}}&amp;lt;br&amp;gt;1 × {{#item:1002015}}&amp;lt;br&amp;gt;1,500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 2&lt;br /&gt;
| 100 × {{#item:1002013}}&amp;lt;br&amp;gt;85 × {{#item:1002015}}&amp;lt;br&amp;gt;100,000,000 zeny&lt;br /&gt;
| Select one available Level 1 perfect enchant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal slot 3 and slot 4 enchanting does not change the item&#039;s grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.&lt;br /&gt;
&lt;br /&gt;
==Normal Enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Slot 3&lt;br /&gt;
|Slot 4&lt;br /&gt;
|-&lt;br /&gt;
|Enchant Process&lt;br /&gt;
|3x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1002015}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,500,000 zeny&lt;br /&gt;
|2x {{#item:1001555}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
500,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|Success Chance&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
|Grade Changes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|Enchants&lt;br /&gt;
|{{#item:312695}}(5.60%)&lt;br /&gt;
|{{#item:4700}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312696}}(2.96%)&lt;br /&gt;
|{{#item:4701}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312697}}(1.44%)&lt;br /&gt;
|{{#item:4702}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312698}}(5.60%)&lt;br /&gt;
|{{#item:4703}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312699}}(2.96%)&lt;br /&gt;
|{{#item:4704}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312700}}(1.44%)&lt;br /&gt;
|{{#item:4710}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312701}}(5.60%)&lt;br /&gt;
|{{#item:4711}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312702}}(2.96%)&lt;br /&gt;
|{{#item:4712}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312703}}(1.44%)&lt;br /&gt;
|{{#item:4713}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312704}}(5.60%)&lt;br /&gt;
|{{#item:4714}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312705}}(2.96%)&lt;br /&gt;
|{{#item:4740}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312706}}(1.44%)&lt;br /&gt;
|{{#item:4741}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312707}}(5.60%)&lt;br /&gt;
|{{#item:4742}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312708}}(2.96%)&lt;br /&gt;
|{{#item:4743}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312709}}(1.44%)&lt;br /&gt;
|{{#item:4744}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312710}}(5.60%)&lt;br /&gt;
|{{#item:4750}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312711}}(2.96%)&lt;br /&gt;
|{{#item:4751}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312712}}(1.44%)&lt;br /&gt;
|{{#item:4752}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312713}}(5.60%)&lt;br /&gt;
|{{#item:4753}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312714}}(2.96%)&lt;br /&gt;
|{{#item:4754}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312715}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312716}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312717}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312718}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314243}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314244}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314245}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314246}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314247}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314248}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Perfect_Enchants_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Perfect Enchant Selection==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|2nd Slot Enchant&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312719}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100x {{#item:1002013}} &amp;lt;br&amp;gt;&lt;br /&gt;
85x {{#item:1002015}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312729}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312739}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312749}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312759}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312769}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312779}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312789}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314249}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314259}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reroll_/_Upgrade_Slot_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 4 Reroll and Upgrade==&lt;br /&gt;
&lt;br /&gt;
The slot 4 enchant can be rerolled for 180x {{#item:1001997}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Upgrade || {{#item:1001556}} || {{#item:1001997}} || {{#item:1002012}} || {{#item:1002015}}&lt;br /&gt;
|-&lt;br /&gt;
| +1 || → || +2 || 2x || 10x || 10x || 10x&lt;br /&gt;
|-&lt;br /&gt;
| +2 || → || +3 || 5x || 20x || 20x ||  20x&lt;br /&gt;
|-&lt;br /&gt;
| +3 || → || +4 || 10x || 40x || 40x || 40x&lt;br /&gt;
|-&lt;br /&gt;
| +4 || → || +5 || 30x || 125x || 125x || 125x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Upgrade_Enchant_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Slot_2_Acute_Jewel_Upgrade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 2 Enchant Upgrade Example==&lt;br /&gt;
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Random upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Perfect upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312749}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312750}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40x {{#item:1001556}} &lt;br /&gt;
60x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
80x {{#item:1002013}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |35,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;12&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312750}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &lt;br /&gt;
80x {{#item:1002012}} &amp;lt;br&amp;gt;100x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002333}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312751}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65x {{#item:1001556}} &amp;lt;br&amp;gt; 100x {{#item:1002012}} &amp;lt;br&amp;gt;120x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002334}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |45,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312752}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |85x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;80x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002335}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312753}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |110x {{#item:1001556}} &amp;lt;br&amp;gt; 80x {{#item:1002015}} &amp;lt;br&amp;gt;100x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |55,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |20x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;70x {{#item:1002016}} &amp;lt;br&amp;gt;10x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |60,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1002009}} &amp;lt;br&amp;gt; 80x {{#item:1002010}} &amp;lt;br&amp;gt; 20x {{#item:1002040}} &amp;lt;br&amp;gt; 20x {{#item:1002041}} &amp;lt;br&amp;gt; 120x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |200,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |30x {{#item:1001556}} &amp;lt;br&amp;gt; 70x {{#item:1002015}} &amp;lt;br&amp;gt; 85x {{#item:1002016}} &amp;lt;br&amp;gt; 15x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100x {{#item:1002009}} &amp;lt;br&amp;gt; 100x {{#item:1002010}} &amp;lt;br&amp;gt; 40x {{#item:1002040}} &amp;lt;br&amp;gt; 40x {{#item:1002041}} &amp;lt;br&amp;gt; 150x {{#item:1002337}} &amp;lt;br&amp;gt; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |300,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|93%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &amp;lt;br&amp;gt; 90x {{#item:1002015}} &amp;lt;br&amp;gt; 110x {{#item:1002016}} &amp;lt;br&amp;gt; 20x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;4&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312757}}&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312757}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|95%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1001556}} &amp;lt;br&amp;gt; 120x {{#item:1002015}} &amp;lt;br&amp;gt; 145x {{#item:1002016}} &amp;lt;br&amp;gt; 25x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |75,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312758}}&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Zero Cell Sector]]&lt;br /&gt;
* [[Encroached Weapon]]&lt;br /&gt;
* [[Another Dimension Weapon]]&lt;br /&gt;
* [[Time Dimension Rune Crown]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61883</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61883"/>
		<updated>2026-08-12T13:19:18Z</updated>

		<summary type="html">&lt;p&gt;Hoax: removed frontier rune crown enchants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]] · [[Chapter 1 - Maps and Monsters|Maps and Monsters]] · [[Chapter 1 - Cards|Cards]] · [[Chapter 1 - Instances|Instances]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Encroached Weapon]] · [[Zero Cell: Frontier and Another Dimension Weapons|Frontier and Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown_Enchants&amp;diff=61882</id>
		<title>Frontier Rune Crown Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown_Enchants&amp;diff=61882"/>
		<updated>2026-08-12T13:18:45Z</updated>

		<summary type="html">&lt;p&gt;Hoax: enchant is in another page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Frontier Rune Crown]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61881</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61881"/>
		<updated>2026-08-12T13:17:10Z</updated>

		<summary type="html">&lt;p&gt;Hoax: change another dimension title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]] · [[Chapter 1 - Maps and Monsters|Maps and Monsters]] · [[Chapter 1 - Cards|Cards]] · [[Chapter 1 - Instances|Instances]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Frontier Rune Crown Enchants]] · [[Encroached Weapon]] · [[Zero Cell: Frontier and Another Dimension Weapons|Frontier and Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Zero_Cell:_Another_Dimension_Weapons&amp;diff=61880</id>
		<title>Chapter 1 - Zero Cell: Another Dimension Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Zero_Cell:_Another_Dimension_Weapons&amp;diff=61880"/>
		<updated>2026-08-12T13:12:26Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Hoax moved page Chapter 1 - Zero Cell: Another Dimension Weapons to Zero Cell: Frontier and Another Dimension Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zero Cell: Frontier and Another Dimension Weapons]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Zero_Cell:_Frontier_and_Another_Dimension_Weapons&amp;diff=61879</id>
		<title>Zero Cell: Frontier and Another Dimension Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Zero_Cell:_Frontier_and_Another_Dimension_Weapons&amp;diff=61879"/>
		<updated>2026-08-12T13:12:25Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Hoax moved page Chapter 1 - Zero Cell: Another Dimension Weapons to Zero Cell: Frontier and Another Dimension Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
This page explains how to transform [[Encroached Weapon|Encroached Weapons]] into &#039;&#039;&#039;Frontier Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Another Dimension Weapons&#039;&#039;&#039;. Both routes belong to the [[Chapter 1#Zero Cell Sector|Zero Cell Sector]] progression.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Novelist.png|right|180px]]&lt;br /&gt;
&lt;br /&gt;
An eligible Encroached Weapon can follow one of two independent reform routes. The weapon-specific tuning item opens the Item Reform interface and determines the exact result. Vitoli {{#navi:ygg_fruit|162|126}} exchanges the Physical and Magic Tuning Formulas; he does &#039;&#039;&#039;not&#039;&#039;&#039; provide the weapon-specific tuning items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Route&lt;br /&gt;
! Required weapon&lt;br /&gt;
! Main differences&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| An eligible Encroached Weapon at refine +10 or higher&lt;br /&gt;
| Matching Frontier Tuning and 5 Physical or Magic Tuning Formulas&lt;br /&gt;
| Frontier Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Another Dimension&lt;br /&gt;
| An eligible Encroached Weapon at refine +10 or higher&lt;br /&gt;
| Matching Dimensional Tuning, 10 formulas and 10 Time Dimension Magic Runes&lt;br /&gt;
| Another Dimension Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real examples ===&lt;br /&gt;
* &#039;&#039;&#039;Frontier example:&#039;&#039;&#039; using {{#item:105163}} on a +10 or higher {{#item:600056}}, together with the common Frontier materials and 5x {{#item:1002331}}, produces {{#item:600071}}.&lt;br /&gt;
* &#039;&#039;&#039;Another Dimension example:&#039;&#039;&#039; using {{#item:105418}} on a +10 or higher {{#item:500119}}, together with the common Another Dimension materials, 10x {{#item:1002331}} and 10x {{#item:1001556}}, produces {{#item:500120}}.&lt;br /&gt;
&lt;br /&gt;
The reform is guaranteed when all requirements are met. The current reform configuration keeps the weapon&#039;s &#039;&#039;&#039;refine level, enchant grade, cards and random options&#039;&#039;&#039;. The original Encroached Weapon and all listed materials are consumed.&lt;br /&gt;
&lt;br /&gt;
=== How to reform a weapon ===&lt;br /&gt;
# Obtain the tuning item that matches the weapon you want.&lt;br /&gt;
# Keep an eligible +10 or higher Encroached Weapon in your inventory.&lt;br /&gt;
# Use the tuning item to open the Item Reform interface.&lt;br /&gt;
# Select the Encroached Weapon and check the displayed result.&lt;br /&gt;
# Confirm the reform after verifying the cards, refine, grade and random options shown by the interface.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Tuning Items ==&lt;br /&gt;
Zero Cell daily quests are accepted and turned in at Robin {{#navi:ch1fild1|101|84}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Areas&lt;br /&gt;
! Objective&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lux or Nox&lt;br /&gt;
| Defeat 300 monsters in the selected area&lt;br /&gt;
| 1x {{#item:105161}} and 15x {{#item:1001996}}&lt;br /&gt;
|-&lt;br /&gt;
| Vita or Ark&lt;br /&gt;
| Defeat 100 monsters in the selected area&lt;br /&gt;
| 1x {{#item:105162}} and 20x {{#item:1001996}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Both Singularities use a random reward pool containing all &#039;&#039;&#039;20 Frontier Tunings&#039;&#039;&#039; and all &#039;&#039;&#039;20 Dimensional Tunings&#039;&#039;&#039;. Each individual tuning is listed at &#039;&#039;&#039;1.0212%&#039;&#039;&#039; in either box, so the desired tuning cannot be selected. Frontier Singularity also has improved quantities and additional high-tier materials in its remaining reward pool.&lt;br /&gt;
&lt;br /&gt;
== Required Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Where to obtain it&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}}&lt;br /&gt;
| Zero Cell daily quests, Chapter 1 rewards and the Root Gold Exchanger {{#navi:ygg_fruit|168|124}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002007}}&amp;lt;br&amp;gt;{{#item:1002008}}&amp;lt;br&amp;gt;{{#item:1002009}}&lt;br /&gt;
| Crafted through the Chapter 1 material chain at the Root Gold Exchanger {{#navi:ygg_fruit|168|124}}. See [[Chapter 1#Materials|Chapter 1 materials]] for the complete recipes.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002331}}&amp;lt;br&amp;gt;{{#item:1002332}}&lt;br /&gt;
| Each formula is exchanged at Vitoli {{#navi:ygg_fruit|162|126}} for 5,000,000 zeny, 10x {{#item:1002012}}, 5x {{#item:1002013}} and 30x {{#item:1001996}}. Both formulas can also appear in either Singularity.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001556}}&lt;br /&gt;
| Can appear in either Singularity. It is also exchanged at the Abyss Researcher {{#navi:ba_chess|22|16}} for 50,000 zeny, 5x {{#item:1001555}}, 5x {{#item:6608}}, 5x {{#item:6755}} and 3x {{#item:25866}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon transformation tables ==&lt;br /&gt;
The tables below show the exact tuning and formula type for each result. Do not infer the formula from the weapon class: some routes use a different formula than their weapon type might suggest.&lt;br /&gt;
&lt;br /&gt;
=== Frontier Weapon route ===&lt;br /&gt;
Every Frontier reform requires:&lt;br /&gt;
* 1 eligible Encroached Weapon at refine +10 or higher;&lt;br /&gt;
* 200x {{#item:1001996}};&lt;br /&gt;
* 15x {{#item:1002007}};&lt;br /&gt;
* 10x {{#item:1002008}};&lt;br /&gt;
* 5x {{#item:1002009}};&lt;br /&gt;
* the matching Frontier Tuning;&lt;br /&gt;
* 5 Physical or Magic Tuning Formulas, as shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Encroached Weapon&lt;br /&gt;
! Frontier Tuning&lt;br /&gt;
! Formula&lt;br /&gt;
! Frontier Weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:600056}}&lt;br /&gt;
| {{#item:105163}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:600071}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530071}}&lt;br /&gt;
| {{#item:105164}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:530072}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:620038}}&lt;br /&gt;
| {{#item:105165}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:620058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105166}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:590107}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610084}}&lt;br /&gt;
| {{#item:105167}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:610085}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}}&lt;br /&gt;
| {{#item:105168}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:510192}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105169}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:640064}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105170}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:540110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:105171}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550176}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560080}}&lt;br /&gt;
| {{#item:105172}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:560081}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:105173}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:700119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570086}}&lt;br /&gt;
| {{#item:105174}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:570087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580086}}&lt;br /&gt;
| {{#item:105175}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:580087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650048}}&lt;br /&gt;
| {{#item:105176}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:650058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810048}}&lt;br /&gt;
| {{#item:105177}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:810049}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105178}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:540111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105179}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:640065}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:105180}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550177}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550174}}&lt;br /&gt;
| {{#item:105181}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550178}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:520054}}&lt;br /&gt;
| {{#item:106250}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:520055}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Another Dimension Weapon route ===&lt;br /&gt;
Every Another Dimension reform requires:&lt;br /&gt;
* 1 eligible Encroached Weapon at refine +10 or higher;&lt;br /&gt;
* 200x {{#item:1001996}};&lt;br /&gt;
* 10x {{#item:1001556}};&lt;br /&gt;
* 15x {{#item:1002007}};&lt;br /&gt;
* 10x {{#item:1002008}};&lt;br /&gt;
* 5x {{#item:1002009}};&lt;br /&gt;
* the matching Dimensional Tuning;&lt;br /&gt;
* 10 Physical or Magic Tuning Formulas, as shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Encroached Weapon&lt;br /&gt;
! Dimensional Tuning&lt;br /&gt;
! Formula&lt;br /&gt;
! Another Dimension Weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:630059}}&lt;br /&gt;
| {{#item:105415}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:630060}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530071}}&lt;br /&gt;
| {{#item:105416}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:530074}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:105417}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:700121}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:500119}}&lt;br /&gt;
| {{#item:105418}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:500120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105419}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:640067}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105420}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:540114}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810048}}&lt;br /&gt;
| {{#item:105421}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:840039}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105422}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:540115}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105685}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:590111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610084}}&lt;br /&gt;
| {{#item:105686}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:610089}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105687}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:540119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570086}}&lt;br /&gt;
| {{#item:105688}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:570090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580086}}&lt;br /&gt;
| {{#item:105689}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:580090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105690}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:590112}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560080}}&lt;br /&gt;
| {{#item:106251}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:560088}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:106252}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:700127}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650048}}&lt;br /&gt;
| {{#item:106253}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:650061}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:106254}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:550195}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550174}}&lt;br /&gt;
| {{#item:106255}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:550196}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}}&lt;br /&gt;
| {{#item:106256}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:510205}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encroached Weapon enchants ==&lt;br /&gt;
Encroached Weapons may receive three random option lines. The available pools are divided into ten weapon categories:&lt;br /&gt;
&lt;br /&gt;
* Ranged two-handed critical and non-critical;&lt;br /&gt;
* Melee two-handed critical and non-critical;&lt;br /&gt;
* Ranged one-handed critical and non-critical;&lt;br /&gt;
* Melee one-handed critical and non-critical;&lt;br /&gt;
* Magic one-handed and magic two-handed.&lt;br /&gt;
&lt;br /&gt;
Line Option 1 uses the primary pool for the weapon&#039;s category. Line Options 2 and 3 share that category&#039;s secondary pool. Choose and finish the desired random options &#039;&#039;&#039;before&#039;&#039;&#039; reforming the weapon; the reform keeps those options on the resulting weapon.&lt;br /&gt;
&lt;br /&gt;
See [[Encroached Weapon#Encroached Weapon Enchants|Encroached Weapon]] for every possible value and option in each category.&lt;br /&gt;
&lt;br /&gt;
== Weapon details ==&lt;br /&gt;
The compact transformation tables above are intended for normal use. Expand the sections below only when the complete database description of a resulting weapon is needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Frontier Weapon descriptions&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:600071}}&amp;lt;br&amp;gt;{{#itemDesc:600071}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530072}}&amp;lt;br&amp;gt;{{#itemDesc:530072}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:620058}}&amp;lt;br&amp;gt;{{#itemDesc:620058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590107}}&amp;lt;br&amp;gt;{{#itemDesc:590107}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610085}}&amp;lt;br&amp;gt;{{#itemDesc:610085}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510192}}&amp;lt;br&amp;gt;{{#itemDesc:510192}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640064}}&amp;lt;br&amp;gt;{{#itemDesc:640064}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540110}}&amp;lt;br&amp;gt;{{#itemDesc:540110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550176}}&amp;lt;br&amp;gt;{{#itemDesc:550176}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560081}}&amp;lt;br&amp;gt;{{#itemDesc:560081}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700119}}&amp;lt;br&amp;gt;{{#itemDesc:700119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570087}}&amp;lt;br&amp;gt;{{#itemDesc:570087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580087}}&amp;lt;br&amp;gt;{{#itemDesc:580087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650058}}&amp;lt;br&amp;gt;{{#itemDesc:650058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810049}}&amp;lt;br&amp;gt;{{#itemDesc:810049}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540111}}&amp;lt;br&amp;gt;{{#itemDesc:540111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640065}}&amp;lt;br&amp;gt;{{#itemDesc:640065}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550177}}&amp;lt;br&amp;gt;{{#itemDesc:550177}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550178}}&amp;lt;br&amp;gt;{{#itemDesc:550178}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:520055}}&amp;lt;br&amp;gt;{{#itemDesc:520055}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Another Dimension Weapon descriptions&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:630060}}&amp;lt;br&amp;gt;{{#itemDesc:630060}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530074}}&amp;lt;br&amp;gt;{{#itemDesc:530074}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700121}}&amp;lt;br&amp;gt;{{#itemDesc:700121}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:500120}}&amp;lt;br&amp;gt;{{#itemDesc:500120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640067}}&amp;lt;br&amp;gt;{{#itemDesc:640067}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540114}}&amp;lt;br&amp;gt;{{#itemDesc:540114}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:840039}}&amp;lt;br&amp;gt;{{#itemDesc:840039}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540115}}&amp;lt;br&amp;gt;{{#itemDesc:540115}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590111}}&amp;lt;br&amp;gt;{{#itemDesc:590111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610089}}&amp;lt;br&amp;gt;{{#itemDesc:610089}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540119}}&amp;lt;br&amp;gt;{{#itemDesc:540119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570090}}&amp;lt;br&amp;gt;{{#itemDesc:570090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580090}}&amp;lt;br&amp;gt;{{#itemDesc:580090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590112}}&amp;lt;br&amp;gt;{{#itemDesc:590112}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560088}}&amp;lt;br&amp;gt;{{#itemDesc:560088}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700127}}&amp;lt;br&amp;gt;{{#itemDesc:700127}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650061}}&amp;lt;br&amp;gt;{{#itemDesc:650061}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550195}}&amp;lt;br&amp;gt;{{#itemDesc:550195}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550196}}&amp;lt;br&amp;gt;{{#itemDesc:550196}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510205}}&amp;lt;br&amp;gt;{{#itemDesc:510205}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Zero_Cell:_Frontier_and_Another_Dimension_Weapons&amp;diff=61878</id>
		<title>Zero Cell: Frontier and Another Dimension Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Zero_Cell:_Frontier_and_Another_Dimension_Weapons&amp;diff=61878"/>
		<updated>2026-08-12T13:10:00Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Add navi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
This page explains how to transform [[Encroached Weapon|Encroached Weapons]] into &#039;&#039;&#039;Frontier Weapons&#039;&#039;&#039; or &#039;&#039;&#039;Another Dimension Weapons&#039;&#039;&#039;. Both routes belong to the [[Chapter 1#Zero Cell Sector|Zero Cell Sector]] progression.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Novelist.png|right|180px]]&lt;br /&gt;
&lt;br /&gt;
An eligible Encroached Weapon can follow one of two independent reform routes. The weapon-specific tuning item opens the Item Reform interface and determines the exact result. Vitoli {{#navi:ygg_fruit|162|126}} exchanges the Physical and Magic Tuning Formulas; he does &#039;&#039;&#039;not&#039;&#039;&#039; provide the weapon-specific tuning items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Route&lt;br /&gt;
! Required weapon&lt;br /&gt;
! Main differences&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| An eligible Encroached Weapon at refine +10 or higher&lt;br /&gt;
| Matching Frontier Tuning and 5 Physical or Magic Tuning Formulas&lt;br /&gt;
| Frontier Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Another Dimension&lt;br /&gt;
| An eligible Encroached Weapon at refine +10 or higher&lt;br /&gt;
| Matching Dimensional Tuning, 10 formulas and 10 Time Dimension Magic Runes&lt;br /&gt;
| Another Dimension Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Real examples ===&lt;br /&gt;
* &#039;&#039;&#039;Frontier example:&#039;&#039;&#039; using {{#item:105163}} on a +10 or higher {{#item:600056}}, together with the common Frontier materials and 5x {{#item:1002331}}, produces {{#item:600071}}.&lt;br /&gt;
* &#039;&#039;&#039;Another Dimension example:&#039;&#039;&#039; using {{#item:105418}} on a +10 or higher {{#item:500119}}, together with the common Another Dimension materials, 10x {{#item:1002331}} and 10x {{#item:1001556}}, produces {{#item:500120}}.&lt;br /&gt;
&lt;br /&gt;
The reform is guaranteed when all requirements are met. The current reform configuration keeps the weapon&#039;s &#039;&#039;&#039;refine level, enchant grade, cards and random options&#039;&#039;&#039;. The original Encroached Weapon and all listed materials are consumed.&lt;br /&gt;
&lt;br /&gt;
=== How to reform a weapon ===&lt;br /&gt;
# Obtain the tuning item that matches the weapon you want.&lt;br /&gt;
# Keep an eligible +10 or higher Encroached Weapon in your inventory.&lt;br /&gt;
# Use the tuning item to open the Item Reform interface.&lt;br /&gt;
# Select the Encroached Weapon and check the displayed result.&lt;br /&gt;
# Confirm the reform after verifying the cards, refine, grade and random options shown by the interface.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Tuning Items ==&lt;br /&gt;
Zero Cell daily quests are accepted and turned in at Robin {{#navi:ch1fild1|101|84}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Areas&lt;br /&gt;
! Objective&lt;br /&gt;
! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Lux or Nox&lt;br /&gt;
| Defeat 300 monsters in the selected area&lt;br /&gt;
| 1x {{#item:105161}} and 15x {{#item:1001996}}&lt;br /&gt;
|-&lt;br /&gt;
| Vita or Ark&lt;br /&gt;
| Defeat 100 monsters in the selected area&lt;br /&gt;
| 1x {{#item:105162}} and 20x {{#item:1001996}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Both Singularities use a random reward pool containing all &#039;&#039;&#039;20 Frontier Tunings&#039;&#039;&#039; and all &#039;&#039;&#039;20 Dimensional Tunings&#039;&#039;&#039;. Each individual tuning is listed at &#039;&#039;&#039;1.0212%&#039;&#039;&#039; in either box, so the desired tuning cannot be selected. Frontier Singularity also has improved quantities and additional high-tier materials in its remaining reward pool.&lt;br /&gt;
&lt;br /&gt;
== Required Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Material&lt;br /&gt;
! Where to obtain it&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}}&lt;br /&gt;
| Zero Cell daily quests, Chapter 1 rewards and the Root Gold Exchanger {{#navi:ygg_fruit|168|124}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002007}}&amp;lt;br&amp;gt;{{#item:1002008}}&amp;lt;br&amp;gt;{{#item:1002009}}&lt;br /&gt;
| Crafted through the Chapter 1 material chain at the Root Gold Exchanger {{#navi:ygg_fruit|168|124}}. See [[Chapter 1#Materials|Chapter 1 materials]] for the complete recipes.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002331}}&amp;lt;br&amp;gt;{{#item:1002332}}&lt;br /&gt;
| Each formula is exchanged at Vitoli {{#navi:ygg_fruit|162|126}} for 5,000,000 zeny, 10x {{#item:1002012}}, 5x {{#item:1002013}} and 30x {{#item:1001996}}. Both formulas can also appear in either Singularity.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001556}}&lt;br /&gt;
| Can appear in either Singularity. It is also exchanged at the Abyss Researcher {{#navi:ba_chess|22|16}} for 50,000 zeny, 5x {{#item:1001555}}, 5x {{#item:6608}}, 5x {{#item:6755}} and 3x {{#item:25866}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon transformation tables ==&lt;br /&gt;
The tables below show the exact tuning and formula type for each result. Do not infer the formula from the weapon class: some routes use a different formula than their weapon type might suggest.&lt;br /&gt;
&lt;br /&gt;
=== Frontier Weapon route ===&lt;br /&gt;
Every Frontier reform requires:&lt;br /&gt;
* 1 eligible Encroached Weapon at refine +10 or higher;&lt;br /&gt;
* 200x {{#item:1001996}};&lt;br /&gt;
* 15x {{#item:1002007}};&lt;br /&gt;
* 10x {{#item:1002008}};&lt;br /&gt;
* 5x {{#item:1002009}};&lt;br /&gt;
* the matching Frontier Tuning;&lt;br /&gt;
* 5 Physical or Magic Tuning Formulas, as shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Encroached Weapon&lt;br /&gt;
! Frontier Tuning&lt;br /&gt;
! Formula&lt;br /&gt;
! Frontier Weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:600056}}&lt;br /&gt;
| {{#item:105163}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:600071}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530071}}&lt;br /&gt;
| {{#item:105164}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:530072}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:620038}}&lt;br /&gt;
| {{#item:105165}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:620058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105166}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:590107}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610084}}&lt;br /&gt;
| {{#item:105167}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:610085}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}}&lt;br /&gt;
| {{#item:105168}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:510192}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105169}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:640064}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105170}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:540110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:105171}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550176}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560080}}&lt;br /&gt;
| {{#item:105172}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:560081}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:105173}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:700119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570086}}&lt;br /&gt;
| {{#item:105174}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:570087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580086}}&lt;br /&gt;
| {{#item:105175}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:580087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650048}}&lt;br /&gt;
| {{#item:105176}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:650058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810048}}&lt;br /&gt;
| {{#item:105177}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:810049}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105178}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:540111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105179}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:640065}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:105180}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550177}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550174}}&lt;br /&gt;
| {{#item:105181}}&lt;br /&gt;
| 5x {{#item:1002332}}&lt;br /&gt;
| {{#item:550178}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:520054}}&lt;br /&gt;
| {{#item:106250}}&lt;br /&gt;
| 5x {{#item:1002331}}&lt;br /&gt;
| {{#item:520055}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Another Dimension Weapon route ===&lt;br /&gt;
Every Another Dimension reform requires:&lt;br /&gt;
* 1 eligible Encroached Weapon at refine +10 or higher;&lt;br /&gt;
* 200x {{#item:1001996}};&lt;br /&gt;
* 10x {{#item:1001556}};&lt;br /&gt;
* 15x {{#item:1002007}};&lt;br /&gt;
* 10x {{#item:1002008}};&lt;br /&gt;
* 5x {{#item:1002009}};&lt;br /&gt;
* the matching Dimensional Tuning;&lt;br /&gt;
* 10 Physical or Magic Tuning Formulas, as shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
! Encroached Weapon&lt;br /&gt;
! Dimensional Tuning&lt;br /&gt;
! Formula&lt;br /&gt;
! Another Dimension Weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:630059}}&lt;br /&gt;
| {{#item:105415}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:630060}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530071}}&lt;br /&gt;
| {{#item:105416}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:530074}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:105417}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:700121}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:500119}}&lt;br /&gt;
| {{#item:105418}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:500120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}}&lt;br /&gt;
| {{#item:105419}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:640067}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105420}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:540114}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810048}}&lt;br /&gt;
| {{#item:105421}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:840039}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105422}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:540115}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105685}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:590111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610084}}&lt;br /&gt;
| {{#item:105686}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:610089}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}}&lt;br /&gt;
| {{#item:105687}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:540119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570086}}&lt;br /&gt;
| {{#item:105688}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:570090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580086}}&lt;br /&gt;
| {{#item:105689}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:580090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}}&lt;br /&gt;
| {{#item:105690}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:590112}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560080}}&lt;br /&gt;
| {{#item:106251}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:560088}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}}&lt;br /&gt;
| {{#item:106252}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:700127}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650048}}&lt;br /&gt;
| {{#item:106253}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:650061}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}}&lt;br /&gt;
| {{#item:106254}}&lt;br /&gt;
| 10x {{#item:1002332}}&lt;br /&gt;
| {{#item:550195}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550174}}&lt;br /&gt;
| {{#item:106255}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:550196}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}}&lt;br /&gt;
| {{#item:106256}}&lt;br /&gt;
| 10x {{#item:1002331}}&lt;br /&gt;
| {{#item:510205}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encroached Weapon enchants ==&lt;br /&gt;
Encroached Weapons may receive three random option lines. The available pools are divided into ten weapon categories:&lt;br /&gt;
&lt;br /&gt;
* Ranged two-handed critical and non-critical;&lt;br /&gt;
* Melee two-handed critical and non-critical;&lt;br /&gt;
* Ranged one-handed critical and non-critical;&lt;br /&gt;
* Melee one-handed critical and non-critical;&lt;br /&gt;
* Magic one-handed and magic two-handed.&lt;br /&gt;
&lt;br /&gt;
Line Option 1 uses the primary pool for the weapon&#039;s category. Line Options 2 and 3 share that category&#039;s secondary pool. Choose and finish the desired random options &#039;&#039;&#039;before&#039;&#039;&#039; reforming the weapon; the reform keeps those options on the resulting weapon.&lt;br /&gt;
&lt;br /&gt;
See [[Encroached Weapon#Encroached Weapon Enchants|Encroached Weapon]] for every possible value and option in each category.&lt;br /&gt;
&lt;br /&gt;
== Weapon details ==&lt;br /&gt;
The compact transformation tables above are intended for normal use. Expand the sections below only when the complete database description of a resulting weapon is needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Frontier Weapon descriptions&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:600071}}&amp;lt;br&amp;gt;{{#itemDesc:600071}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530072}}&amp;lt;br&amp;gt;{{#itemDesc:530072}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:620058}}&amp;lt;br&amp;gt;{{#itemDesc:620058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590107}}&amp;lt;br&amp;gt;{{#itemDesc:590107}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610085}}&amp;lt;br&amp;gt;{{#itemDesc:610085}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510192}}&amp;lt;br&amp;gt;{{#itemDesc:510192}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640064}}&amp;lt;br&amp;gt;{{#itemDesc:640064}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540110}}&amp;lt;br&amp;gt;{{#itemDesc:540110}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550176}}&amp;lt;br&amp;gt;{{#itemDesc:550176}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560081}}&amp;lt;br&amp;gt;{{#itemDesc:560081}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700119}}&amp;lt;br&amp;gt;{{#itemDesc:700119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570087}}&amp;lt;br&amp;gt;{{#itemDesc:570087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580087}}&amp;lt;br&amp;gt;{{#itemDesc:580087}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650058}}&amp;lt;br&amp;gt;{{#itemDesc:650058}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810049}}&amp;lt;br&amp;gt;{{#itemDesc:810049}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540111}}&amp;lt;br&amp;gt;{{#itemDesc:540111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640065}}&amp;lt;br&amp;gt;{{#itemDesc:640065}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550177}}&amp;lt;br&amp;gt;{{#itemDesc:550177}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550178}}&amp;lt;br&amp;gt;{{#itemDesc:550178}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:520055}}&amp;lt;br&amp;gt;{{#itemDesc:520055}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC; text-align:center;&amp;quot;&lt;br /&gt;
! Another Dimension Weapon descriptions&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:630060}}&amp;lt;br&amp;gt;{{#itemDesc:630060}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530074}}&amp;lt;br&amp;gt;{{#itemDesc:530074}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700121}}&amp;lt;br&amp;gt;{{#itemDesc:700121}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:500120}}&amp;lt;br&amp;gt;{{#itemDesc:500120}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640067}}&amp;lt;br&amp;gt;{{#itemDesc:640067}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540114}}&amp;lt;br&amp;gt;{{#itemDesc:540114}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:840039}}&amp;lt;br&amp;gt;{{#itemDesc:840039}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540115}}&amp;lt;br&amp;gt;{{#itemDesc:540115}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590111}}&amp;lt;br&amp;gt;{{#itemDesc:590111}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610089}}&amp;lt;br&amp;gt;{{#itemDesc:610089}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540119}}&amp;lt;br&amp;gt;{{#itemDesc:540119}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570090}}&amp;lt;br&amp;gt;{{#itemDesc:570090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580090}}&amp;lt;br&amp;gt;{{#itemDesc:580090}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590112}}&amp;lt;br&amp;gt;{{#itemDesc:590112}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560088}}&amp;lt;br&amp;gt;{{#itemDesc:560088}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700127}}&amp;lt;br&amp;gt;{{#itemDesc:700127}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650061}}&amp;lt;br&amp;gt;{{#itemDesc:650061}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550195}}&amp;lt;br&amp;gt;{{#itemDesc:550195}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550196}}&amp;lt;br&amp;gt;{{#itemDesc:550196}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510205}}&amp;lt;br&amp;gt;{{#itemDesc:510205}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61828</id>
		<title>Immortal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61828"/>
		<updated>2026-08-11T16:23:31Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;border:1px solid #708090;background:#eef3f7;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EntermapImmo.png|250px|Entrance route to Twig&#039;s Nest.]]&lt;br /&gt;
| &#039;&#039;&#039;Immortal&#039;&#039;&#039; is an instance in Twig&#039;s Nest. Begin by speaking with the cat at {{#navi:jor_twice|50|325}}, then follow the route to Branches of the World Tree at {{#navi:jor_twig|117|145}}.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Access&lt;br /&gt;
| Warper → Instances → The Immortal. The manual cat entrance and navigation route are also available.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Requirement&lt;br /&gt;
| Complete [[20_The_Immortal|Episode 20: The Immortal]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Immoinsta.png|thumb|Branches of the World Tree.]]&lt;br /&gt;
&lt;br /&gt;
= Instance =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Enter&#039;&#039;&#039;&amp;lt;br /&amp;gt;Use Warper → Instances → The Immortal or the manual cat entrance.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Choose&#039;&#039;&#039;&amp;lt;br /&amp;gt;Select &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; or &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Break&#039;&#039;&#039;&amp;lt;br /&amp;gt;Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Use the following three-second stationary window to position him.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fight &amp;amp;amp; Collect&#039;&#039;&#039;&amp;lt;br /&amp;gt;Defeat Lasgand, revive fallen party members immediately if needed, then defeat/open the Suspicious storage for loot.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Break the Seal - Dialog.png|alt=Lasgand dialogue: select Break the seal and attack.|thumb|360x360px|Lasgand dialogue: select Break the seal and attack.]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty and Completion Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Mode !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Damage Aura !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Completion reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eaf3ff;border-left:4px solid #3b82b5;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
| 90%&lt;br /&gt;
| {{#item:102567}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff6df;border-left:4px solid #b8860b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
| 99%&lt;br /&gt;
| {{#item:102568}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= MVP =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #886aa0; background:#f8f4fb; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:190px; padding:14px; text-align:center; vertical-align:middle;&amp;quot; | {{#mob:21981}}&lt;br /&gt;
| style=&amp;quot;padding:14px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:135%; font-weight:bold; color:#55336b; margin-bottom:8px;&amp;quot;&amp;gt;Demigod Lasgand&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;Large&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Race&#039;&#039;&#039;&amp;lt;br /&amp;gt;Undead&lt;br /&gt;
| style=&amp;quot;width:34%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br /&amp;gt;Poison Lv. 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; padding:9px; background:#efe5f5; border-left:4px solid #76528d;&amp;quot;&amp;gt;&#039;&#039;&#039;Element tip:&#039;&#039;&#039; Fire, Water, Wind, and Earth attacks deal &#039;&#039;&#039;125% damage&#039;&#039;&#039; against Poison Lv. 4. See the [[Elements#Level_4|Elements table]].&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Guide ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0 8px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#284b63; color:#ffffff;&amp;quot; | BOTH MODES&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border:1px solid #b8c9d6;&amp;quot; | All mechanics and counterplay are the same in both modes. Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Lasgand then remains stationary for about three seconds and takes 99.9% less damage; normal damage resumes when it starts moving. &#039;&#039;&#039;Resurrect fallen party members immediately:&#039;&#039;&#039; Lasgand becomes invulnerable while any party member is dead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#2f6b4f; color:#ffffff;&amp;quot; | NORMAL&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#edf7f1; border:1px solid #a8cbb8;&amp;quot; | Damage Aura: &#039;&#039;&#039;90%&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#735c20; color:#ffffff;&amp;quot; | HARD&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#fff8df; border:1px solid #d8c47b;&amp;quot; | Damage Aura: &#039;&#039;&#039;99%&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vision of Lasgand ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border-left:4px solid #76528d;&amp;quot; | &#039;&#039;&#039;Vision of Lasgand&#039;&#039;&#039; can appear north, south, east, or west of the arena. Its skills are cast faster when it is closer to the original Lasgand, so lure the original away. Use the three-second stationary window to establish separation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills and Countermeasures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Skill !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Countermeasure&lt;br /&gt;
|-&lt;br /&gt;
| Rain of Meteor&lt;br /&gt;
| {{#item:12118}} grants +20% Fire resistance for 20 minutes, but reduces Water resistance by 15%. Plan around the Water penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Ground Drive&lt;br /&gt;
| {{#item:12120}} grants +20% Earth resistance for 20 minutes, but reduces Fire resistance by 15%. Plan around the Fire penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Storm Gust&lt;br /&gt;
| Treat Water damage as a risk. {{#item:12118}} increases Water damage received while active, so use it with care during Storm Gust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Loot =&lt;br /&gt;
{{#mob:22004}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Item !! style=&amp;quot;background:#eaf3ff;color:#17212b;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; !! style=&amp;quot;background:#fff6df;color:#17212b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Item Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001029}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001030}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001248}} || 49.9% || 69.57%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001031}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001032}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001249}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001250}} || — || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001251}} || — || 9%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Additional Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450270}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470197}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480283}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480284}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450271}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470198}} || 10% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cards =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Card !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Drop chance !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300472}}&lt;br /&gt;
| 0.2%&lt;br /&gt;
| {{#itemDesc:300472}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61827</id>
		<title>Immortal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61827"/>
		<updated>2026-08-11T16:16:48Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Difficulty and Completion Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;border:1px solid #708090;background:#eef3f7;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EntermapImmo.png|250px|Entrance route to Twig&#039;s Nest.]]&lt;br /&gt;
| &#039;&#039;&#039;Immortal&#039;&#039;&#039; is an instance in Twig&#039;s Nest. Begin by speaking with the cat at {{#navi:jor_twice|50|325}}, then follow the route to Branches of the World Tree at {{#navi:jor_twig|117|145}}.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Access&lt;br /&gt;
| Warper → Instances → The Immortal. The manual cat entrance and navigation route are also available.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Requirement&lt;br /&gt;
| Complete [[20_The_Immortal|Episode 20: The Immortal]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Immoinsta.png|thumb|Branches of the World Tree.]]&lt;br /&gt;
&lt;br /&gt;
= Instance =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Enter&#039;&#039;&#039;&amp;lt;br /&amp;gt;Use Warper → Instances → The Immortal or the manual cat entrance.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Choose&#039;&#039;&#039;&amp;lt;br /&amp;gt;Select &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; or &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Break&#039;&#039;&#039;&amp;lt;br /&amp;gt;Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Use the following three-second stationary window to position him.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fight &amp;amp;amp; Collect&#039;&#039;&#039;&amp;lt;br /&amp;gt;Defeat Lasgand, revive fallen party members immediately if needed, then defeat/open the Suspicious storage for loot.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Break the Seal - Dialog.png|alt=Lasgand dialogue: select Break the seal and attack.|thumb|360x360px|Lasgand dialogue: select Break the seal and attack.]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty and Completion Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Mode !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Damage Aura !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Completion reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eaf3ff;border-left:4px solid #3b82b5;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
| 90%&lt;br /&gt;
| {{#item:102567}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff6df;border-left:4px solid #b8860b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
| 99%&lt;br /&gt;
| {{#item:102568}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= MVP =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #886aa0; background:#f8f4fb; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:190px; padding:14px; text-align:center; vertical-align:middle;&amp;quot; | {{#mob:21981}}&lt;br /&gt;
| style=&amp;quot;padding:14px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:135%; font-weight:bold; color:#55336b; margin-bottom:8px;&amp;quot;&amp;gt;Demigod Lasgand&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;Large&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Race&#039;&#039;&#039;&amp;lt;br /&amp;gt;Undead&lt;br /&gt;
| style=&amp;quot;width:34%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br /&amp;gt;Poison Lv. 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; padding:9px; background:#efe5f5; border-left:4px solid #76528d;&amp;quot;&amp;gt;&#039;&#039;&#039;Element tip:&#039;&#039;&#039; Fire, Water, Wind, and Earth attacks deal &#039;&#039;&#039;125% damage&#039;&#039;&#039; against Poison Lv. 4. See the [[Elements#Level_4|Elements table]].&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Guide ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0 8px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#284b63; color:#ffffff;&amp;quot; | BOTH MODES&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border:1px solid #b8c9d6;&amp;quot; | All mechanics and counterplay are the same in both modes. Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Lasgand then remains stationary for about three seconds and takes 99.9% less damage; normal damage resumes when it starts moving. &#039;&#039;&#039;Resurrect fallen party members immediately:&#039;&#039;&#039; Lasgand becomes invulnerable while any party member is dead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#2f6b4f; color:#ffffff;&amp;quot; | NORMAL&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#edf7f1; border:1px solid #a8cbb8;&amp;quot; | Damage Aura: &#039;&#039;&#039;90%&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#735c20; color:#ffffff;&amp;quot; | HARD&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#fff8df; border:1px solid #d8c47b;&amp;quot; | Damage Aura: &#039;&#039;&#039;99%&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vision of Lasgand ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border-left:4px solid #76528d;&amp;quot; | &#039;&#039;&#039;Vision of Lasgand&#039;&#039;&#039; can appear north, south, east, or west of the arena. Its skills are cast faster when it is closer to the original Lasgand, so lure the original away. Use the three-second stationary window to establish separation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills and Countermeasures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Skill !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Countermeasure&lt;br /&gt;
|-&lt;br /&gt;
| Rain of Meteor&lt;br /&gt;
| {{#item:12118}} grants +20% Fire resistance for 20 minutes, but reduces Water resistance by 15%. Plan around the Water penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Ground Drive&lt;br /&gt;
| {{#item:12120}} grants +20% Earth resistance for 20 minutes, but reduces Fire resistance by 15%. Plan around the Fire penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Storm Gust&lt;br /&gt;
| Treat Water damage as a risk. {{#item:12118}} increases Water damage received while active, so use it with care during Storm Gust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Loot =&lt;br /&gt;
&lt;br /&gt;
The current page maps the following Suspicious storage records to Normal and Hard Mode. One presentation is used for both modes; the table keeps the two Flux records distinct by rate. Flux shows no quantity or roll semantics.&lt;br /&gt;
&lt;br /&gt;
{{#mob:22004}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Item !! style=&amp;quot;background:#eaf3ff;color:#17212b;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; !! style=&amp;quot;background:#fff6df;color:#17212b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Item Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001029}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001030}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001248}} || 49.9% || 69.57%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001031}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001032}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001249}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001250}} || — || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001251}} || — || 9%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Additional Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450270}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470197}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480283}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480284}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450271}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470198}} || 10% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cards =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Card !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Drop chance !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300472}}&lt;br /&gt;
| 0.2%&lt;br /&gt;
| {{#itemDesc:300472}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Break_the_Seal_-_Dialog.png&amp;diff=61826</id>
		<title>File:Break the Seal - Dialog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Break_the_Seal_-_Dialog.png&amp;diff=61826"/>
		<updated>2026-08-11T16:16:34Z</updated>

		<summary type="html">&lt;p&gt;Hoax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lasgand dialogue: select Break the seal and prepare for attack.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61825</id>
		<title>Immortal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Immortal&amp;diff=61825"/>
		<updated>2026-08-11T15:59:37Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Rework Immortal into a practical instance guide with verified mechanics and countermeasures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;border:1px solid #708090;background:#eef3f7;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EntermapImmo.png|250px|Entrance route to Twig&#039;s Nest.]]&lt;br /&gt;
| &#039;&#039;&#039;Immortal&#039;&#039;&#039; is an instance in Twig&#039;s Nest. Begin by speaking with the cat at {{#navi:jor_twice|50|325}}, then follow the route to Branches of the World Tree at {{#navi:jor_twig|117|145}}.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Access&lt;br /&gt;
| Warper → Instances → The Immortal. The manual cat entrance and navigation route are also available.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#d9e2ec;color:#17212b;&amp;quot; | Requirement&lt;br /&gt;
| Complete [[20_The_Immortal|Episode 20: The Immortal]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Immoinsta.png|thumb|Branches of the World Tree.]]&lt;br /&gt;
&lt;br /&gt;
= Instance =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Enter&#039;&#039;&#039;&amp;lt;br /&amp;gt;Use Warper → Instances → The Immortal or the manual cat entrance.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Choose&#039;&#039;&#039;&amp;lt;br /&amp;gt;Select &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; or &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Break&#039;&#039;&#039;&amp;lt;br /&amp;gt;Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Use the following three-second stationary window to position him.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fight &amp;amp;amp; Collect&#039;&#039;&#039;&amp;lt;br /&amp;gt;Defeat Lasgand, revive fallen party members immediately if needed, then defeat/open the Suspicious storage for loot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Immortal Break the Seal.png|thumb|360px|Lasgand dialogue: select Break the seal and attack.]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty and Completion Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Mode !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Damage Aura !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Completion reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eaf3ff;border-left:4px solid #3b82b5;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039;&lt;br /&gt;
| 90%&lt;br /&gt;
| {{#item:102567}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff6df;border-left:4px solid #b8860b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
| 99%&lt;br /&gt;
| {{#item:102568}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= MVP =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #886aa0; background:#f8f4fb; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:190px; padding:14px; text-align:center; vertical-align:middle;&amp;quot; | {{#mob:21981}}&lt;br /&gt;
| style=&amp;quot;padding:14px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:135%; font-weight:bold; color:#55336b; margin-bottom:8px;&amp;quot;&amp;gt;Demigod Lasgand&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;Large&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Race&#039;&#039;&#039;&amp;lt;br /&amp;gt;Undead&lt;br /&gt;
| style=&amp;quot;width:34%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br /&amp;gt;Poison Lv. 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; padding:9px; background:#efe5f5; border-left:4px solid #76528d;&amp;quot;&amp;gt;&#039;&#039;&#039;Element tip:&#039;&#039;&#039; Fire, Water, Wind, and Earth attacks deal &#039;&#039;&#039;125% damage&#039;&#039;&#039; against Poison Lv. 4. See the [[Elements#Level_4|Elements table]].&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Guide ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0 8px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#284b63; color:#ffffff;&amp;quot; | BOTH MODES&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border:1px solid #b8c9d6;&amp;quot; | All mechanics and counterplay are the same in both modes. Click Lasgand and select &#039;&#039;&#039;Break the seal and attack&#039;&#039;&#039;. Lasgand then remains stationary for about three seconds and takes 99.9% less damage; normal damage resumes when it starts moving. &#039;&#039;&#039;Resurrect fallen party members immediately:&#039;&#039;&#039; Lasgand becomes invulnerable while any party member is dead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#2f6b4f; color:#ffffff;&amp;quot; | NORMAL&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#edf7f1; border:1px solid #a8cbb8;&amp;quot; | Damage Aura: &#039;&#039;&#039;90%&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; text-align:center; font-weight:bold; background:#735c20; color:#ffffff;&amp;quot; | HARD&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#fff8df; border:1px solid #d8c47b;&amp;quot; | Damage Aura: &#039;&#039;&#039;99%&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vision of Lasgand ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border-left:4px solid #76528d;&amp;quot; | &#039;&#039;&#039;Vision of Lasgand&#039;&#039;&#039; can appear north, south, east, or west of the arena. Its skills are cast faster when it is closer to the original Lasgand, so lure the original away. Use the three-second stationary window to establish separation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills and Countermeasures ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Skill !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Countermeasure&lt;br /&gt;
|-&lt;br /&gt;
| Rain of Meteor&lt;br /&gt;
| {{#item:12118}} grants +20% Fire resistance for 20 minutes, but reduces Water resistance by 15%. Plan around the Water penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Ground Drive&lt;br /&gt;
| {{#item:12120}} grants +20% Earth resistance for 20 minutes, but reduces Fire resistance by 15%. Plan around the Fire penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Storm Gust&lt;br /&gt;
| Treat Water damage as a risk. {{#item:12118}} increases Water damage received while active, so use it with care during Storm Gust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Loot =&lt;br /&gt;
&lt;br /&gt;
The current page maps the following Suspicious storage records to Normal and Hard Mode. One presentation is used for both modes; the table keeps the two Flux records distinct by rate. Flux shows no quantity or roll semantics.&lt;br /&gt;
&lt;br /&gt;
{{#mob:22004}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Item !! style=&amp;quot;background:#eaf3ff;color:#17212b;&amp;quot; | &#039;&#039;&#039;Normal Mode&#039;&#039;&#039; !! style=&amp;quot;background:#fff6df;color:#17212b;&amp;quot; | &#039;&#039;&#039;Hard Mode&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Item Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001029}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001030}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001248}} || 49.9% || 69.57%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001031}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001032}} || 33.87% || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001249}} || 40% || 57.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001250}} || — || 49.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001251}} || — || 9%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#d9e2ec;&amp;quot; | &#039;&#039;&#039;Additional Drops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450270}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470197}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480283}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480284}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450271}} || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470198}} || 10% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cards =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Card !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Drop chance !! style=&amp;quot;background:#2f3e4e;color:#ffffff;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300472}}&lt;br /&gt;
| 0.2%&lt;br /&gt;
| {{#itemDesc:300472}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Final_Battle&amp;diff=61824</id>
		<title>Final Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Final_Battle&amp;diff=61824"/>
		<updated>2026-08-11T14:21:29Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Rework Final Battle into a compact guide with mechanics and difficulty-based loot rates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Instances]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #9fb6cf; background:#f5f9ff; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:38%; padding:14px; text-align:center; vertical-align:middle;&amp;quot; | [[File:FinalBattleEntrance.png|360px|center|Final Battle entrance]]&lt;br /&gt;
| style=&amp;quot;padding:16px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:155%; font-weight:bold; color:#284b63; margin-bottom:8px;&amp;quot;&amp;gt;Final Battle&amp;lt;/div&amp;gt;&lt;br /&gt;
Face {{#linkmob:22373|Encroached Tan}} in this Episode 21 instance. Choose a difficulty, defeat the boss, and return to Nyar for your completion reward.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; margin-top:12px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; padding:7px; border-top:1px solid #ccd9e5;&amp;quot; | &#039;&#039;&#039;Entrance&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#navi:jor_raise1 |128|324}}&lt;br /&gt;
| style=&amp;quot;width:50%; padding:7px; border-top:1px solid #ccd9e5;&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&amp;lt;br&amp;gt;1 day&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:7px; border-top:1px solid #ccd9e5;&amp;quot; | &#039;&#039;&#039;Normal&#039;&#039;&#039;&amp;lt;br&amp;gt;Complete the [[21_Age_of_Heroes#Main_Quest|Episode 21 Main Quest]].&lt;br /&gt;
| style=&amp;quot;padding:7px; border-top:1px solid #ccd9e5;&amp;quot; | &#039;&#039;&#039;Hard&#039;&#039;&#039;&amp;lt;br&amp;gt;Reach 1,000 reputation with each of the seven [[21_Age_of_Heroes#Family_Reputation|Episode 21 families]].&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Instance = &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:8px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Enter&#039;&#039;&#039;&amp;lt;br&amp;gt;Use the entrance and speak to Nyar.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Choose&#039;&#039;&#039;&amp;lt;br&amp;gt;Select Easy, Normal, or Hard.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fight&#039;&#039;&#039;&amp;lt;br&amp;gt;Defeat Encroached Tan.&lt;br /&gt;
| style=&amp;quot;width:25%; padding:12px; background:#eef4f8; border:1px solid #b8c9d6; border-radius:4px; vertical-align:top;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:135%; font-weight:bold; color:#284b63;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Collect&#039;&#039;&#039;&amp;lt;br&amp;gt;Speak to Nyar again for the completion reward.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Difficulty and Completion Rewards == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
These rewards come from Nyar after completion. They are separate from the boss and crystal loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:18%; background:#394b59; color:#ffffff;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;background:#394b59; color:#ffffff;&amp;quot; | Completion reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Easy&lt;br /&gt;
| 10x {{#item:1001618}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7f2fb; color:#173b57; font-weight:bold;&amp;quot; | Normal&lt;br /&gt;
| 10x {{#item:1001618}} and {{#item:102948}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff2cc; color:#594400; font-weight:bold;&amp;quot; | Hard&lt;br /&gt;
| 50x {{#item:1001618}} and {{#item:103537}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= MVP = &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #886aa0; background:#f8f4fb; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:190px; padding:14px; text-align:center; vertical-align:middle;&amp;quot; | {{#mob:22373}}&lt;br /&gt;
| style=&amp;quot;padding:14px; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:135%; font-weight:bold; color:#55336b; margin-bottom:8px;&amp;quot;&amp;gt;Encroached Tan&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br&amp;gt;Large&lt;br /&gt;
| style=&amp;quot;width:33%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Race&#039;&#039;&#039;&amp;lt;br&amp;gt;Demi-Human&lt;br /&gt;
| style=&amp;quot;width:34%; padding:7px; border-top:1px solid #d8cbe2;&amp;quot; | &#039;&#039;&#039;Element&#039;&#039;&#039;&amp;lt;br&amp;gt;Poison Lv. 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px; padding:9px; background:#efe5f5; border-left:4px solid #76528d;&amp;quot;&amp;gt;&#039;&#039;&#039;Element tip:&#039;&#039;&#039; Fire, Water, Wind, and Earth attacks deal &#039;&#039;&#039;125% damage&#039;&#039;&#039; against Poison Lv. 3. See the [[Elements#Level_3|Elements table]].&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Guide == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0 8px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:18%; padding:11px; background:#284b63; color:#ffffff; text-align:center; font-weight:bold;&amp;quot; | BOTH MODES&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#eef4f8; border:1px solid #b8c9d6;&amp;quot; | Tan summons Shadows in both Normal and Hard Modes. Defeat Shadows until Tan stops attacking and becomes immobilized; use this state as your damage window. Jack Frost and Wider Spider Web are also used in both modes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#2f6b4f; color:#ffffff; text-align:center; font-weight:bold;&amp;quot; | NORMAL&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#edf7f1; border:1px solid #a8cbb8;&amp;quot; | Keep eliminating Shadows until Tan becomes immobilized, then focus your damage on the boss.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#735c20; color:#ffffff; text-align:center; font-weight:bold;&amp;quot; | HARD&lt;br /&gt;
| style=&amp;quot;padding:11px; background:#fff8df; border:1px solid #d8c47b;&amp;quot; | Eliminating Shadows also immobilizes Tan. Use that opening while maintaining enough damage to overcome the boss&#039;s regeneration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills and Countermeasures == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border-collapse:separate; border-spacing:0 8px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:24%; padding:12px; background:#2b6f9f; color:#ffffff; text-align:center; font-weight:bold;&amp;quot; | Jack Frost&lt;br /&gt;
| style=&amp;quot;padding:12px; background:#eaf5fc; border:1px solid #a9cce3;&amp;quot; | A high-damage Water skill that may inflict Freeze.&amp;lt;br&amp;gt;&#039;&#039;&#039;Preparation:&#039;&#039;&#039; {{#item:12119}} grants &#039;&#039;&#039;+20% Water resistance&#039;&#039;&#039; for 20 minutes, but also gives &#039;&#039;&#039;-15% Wind resistance&#039;&#039;&#039;. Prepare Freeze protection as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:12px; background:#7a4d21; color:#ffffff; text-align:center; font-weight:bold;&amp;quot; | Wider Spider Web&lt;br /&gt;
| style=&amp;quot;padding:12px; background:#fff3e6; border:1px solid #d9b58c;&amp;quot; | Can immobilize you. Avoid being trapped in a dangerous position and be ready to survive incoming attacks while movement is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crystal Loot == &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #7e9f8a; background:#f2f8f4; border-collapse:collapse; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:190px; padding:12px; text-align:center;&amp;quot; | {{#mob:22411}}&lt;br /&gt;
| style=&amp;quot;padding:12px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:125%; font-weight:bold; color:#315c43;&amp;quot;&amp;gt;Giant Serpent Crystal&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The crystal appears after Encroached Tan is defeated. Open the table below to compare its Normal and Hard Mode drop rates.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left; background:#394b59; color:#ffffff;&amp;quot; | Crystal drop&lt;br /&gt;
! style=&amp;quot;width:18%; background:#2b6f9f; color:#ffffff;&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;width:18%; background:#735c20; color:#ffffff;&amp;quot; | Hard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001653}} || 26.473% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001654}} || 14.568% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001655}} || 9% || 14.568%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001656}} || 26.473% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001657}} || 14.568% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001658}} || 9% || 14.568%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001659}} || 26.473% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001660}} || 14.568% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001661}} || 9% || 14.568%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001662}} || 26.473% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001663}} || 14.568% || 23%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001664}} || 9% || 14.568%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001480}} &amp;lt;small&amp;gt;(three independent rolls)&amp;lt;/small&amp;gt; || 3 × 19.094% || 3 × 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001034}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001035}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001036}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1001037}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1000812}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1000813}} || 19.094% || 29.619%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#item:1000814}} || 19.094% || 29.619%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Past Heroes Box = &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; border:1px solid #4c956c; background:#e9f7ee; border-collapse:collapse;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:130px; padding:12px; text-align:center;&amp;quot; | {{#item:103512}}&lt;br /&gt;
| style=&amp;quot;padding:12px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size:120%; font-weight:bold; color:#285c3d;&amp;quot;&amp;gt;Guaranteed in Hard Mode&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;The Giant Serpent Crystal drops {{#item:103512}} at &#039;&#039;&#039;100%&#039;&#039;&#039; in Hard Mode. This guaranteed reward is separate from the probabilistic table above.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Cards = &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%; background:#394b59; color:#ffffff;&amp;quot; | Card&lt;br /&gt;
! style=&amp;quot;background:#394b59; color:#ffffff;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:14%; background:#394b59; color:#ffffff;&amp;quot; | Drop chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || {{#itemdesc:300533}} || 0.04%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Recreated_Dark_Whisper&amp;diff=61823</id>
		<title>Recreated Dark Whisper</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Recreated_Dark_Whisper&amp;diff=61823"/>
		<updated>2026-08-11T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;Hoax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
&#039;&#039;&#039;Recreated Dark Whisper&#039;&#039;&#039; is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses &amp;lt;code&amp;gt;1@ch1b&amp;lt;/code&amp;gt; and is separate from the narrative Dark Whisper encounter (&amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;) and the Ominous Dark Whisper story instance (&amp;lt;code&amp;gt;1@ch1a&amp;lt;/code&amp;gt;). Correct crystal timing is essential: the red Himmelmez&#039;s Vessel can restore the boss&#039;s HP, while the Blue Crystal opens the party&#039;s damage window.&lt;br /&gt;
&lt;br /&gt;
[[File:HemMage.png|right|frame|Mage Professor]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Information&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Entry NPC&lt;br /&gt;
| Mage Professor at {{#navi:hem_dun01|201|248}}&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisite&lt;br /&gt;
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| Instance map&lt;br /&gt;
| &amp;lt;code&amp;gt;1@ch1b&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Main objective&lt;br /&gt;
| Defeat {{#linkmob:22497}}&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Daily reset&lt;br /&gt;
|-&lt;br /&gt;
| Party format&lt;br /&gt;
| The party leader creates the instance and selects its difficulty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.&lt;br /&gt;
# Create a party and speak to the &#039;&#039;&#039;Mage Professor&#039;&#039;&#039; at {{#navi:hem_dun01|201|248}}.&lt;br /&gt;
# The party leader selects the available difficulty and creates the instance.&lt;br /&gt;
# Enter together and keep every party member inside, online and alive.&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Minimum Base Level of Party Leader&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| Base difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| 275&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.&lt;br /&gt;
&lt;br /&gt;
== Party and failure rules ==&lt;br /&gt;
* All party members must remain alive and inside the instance.&lt;br /&gt;
* A &#039;&#039;&#039;10-second failure countdown&#039;&#039;&#039; begins when a member dies, leaves the instance or is no longer present.&lt;br /&gt;
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.&lt;br /&gt;
* From Level 3 onward, only &#039;&#039;&#039;one player&#039;&#039;&#039; may enter the upper-floor staircase at a time. A second player entering it resets the attempt.&lt;br /&gt;
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Levels 1-2 ===&lt;br /&gt;
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.&lt;br /&gt;
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez&#039;s Vessel, opening an amplified-damage window.&lt;br /&gt;
# Destroy the stunned Himmelmez&#039;s Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.&lt;br /&gt;
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.&lt;br /&gt;
&lt;br /&gt;
=== Levels 3-5 ===&lt;br /&gt;
# Before starting, choose one player as the &#039;&#039;&#039;crystal runner&#039;&#039;&#039;. Everyone else remains in the main arena.&lt;br /&gt;
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.&lt;br /&gt;
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.&lt;br /&gt;
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez&#039;s Vessel before focusing the stunned boss.&lt;br /&gt;
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.&lt;br /&gt;
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.&lt;br /&gt;
# Complete the reward dialogue before leaving the instance.&lt;br /&gt;
&lt;br /&gt;
== Crystal mechanics ==&lt;br /&gt;
=== Himmelmez&#039;s Vessel (red) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target and location&lt;br /&gt;
! Function&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Himmelmez&#039;s Vessel&#039;&#039;&#039; (red)&amp;lt;br&amp;gt;{{#mob:22499}}&amp;lt;br&amp;gt;Main arena&lt;br /&gt;
| It can restore the boss&#039;s HP. The Blue Crystal stuns it and opens its vulnerability window.&lt;br /&gt;
| On every level, destroy it during the stun window before focusing Immortal Monarch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 1-2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target and location&lt;br /&gt;
! Function&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blue Crystal&#039;&#039;&#039; (blue)&amp;lt;br&amp;gt;{{#mob:1914}}&amp;lt;br&amp;gt;Main arena&lt;br /&gt;
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez&#039;s Vessel, amplifying damage to both for a short time.&lt;br /&gt;
| Destroy it first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 3-5 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target and location&lt;br /&gt;
! Function&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blue Crystal Portal&#039;&#039;&#039;&amp;lt;br&amp;gt;Main arena to upper-floor staircase&lt;br /&gt;
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.&lt;br /&gt;
| Send one runner through the portal.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blue Crystal&#039;&#039;&#039; (blue)&amp;lt;br&amp;gt;{{#mob:1914}}&amp;lt;br&amp;gt;End of the staircase&lt;br /&gt;
| Destroying it returns the runner to the boss room and creates the amplified-damage window.&lt;br /&gt;
| Destroy it, then eliminate the stunned red vessel before attacking the boss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Immortal Monarch ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{#mob:22497}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and hazards ===&lt;br /&gt;
* &#039;&#039;&#039;Lockon Laser (Level 1 onward):&#039;&#039;&#039; deals 30,000 fixed damage. Move as soon as the target marker appears above your character.&lt;br /&gt;
* &#039;&#039;&#039;Ground Drive (Level 2 onward):&#039;&#039;&#039; an Earth attack with limited safe locations.&lt;br /&gt;
* &#039;&#039;&#039;Rain of Meteor (Level 2 onward):&#039;&#039;&#039; a Fire attack with limited safe locations.&lt;br /&gt;
* &#039;&#039;&#039;Jupitel Thunder&#039;&#039;&#039; and &#039;&#039;&#039;Ignition Break:&#039;&#039;&#039; expect both ranged magic pressure and close-range burst damage.&lt;br /&gt;
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez&#039;s Vessel.&lt;br /&gt;
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Every listed reward has a &#039;&#039;&#039;100% rate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Reward Box&lt;br /&gt;
! Guaranteed Contents&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| —&lt;br /&gt;
| {{#item:1001972|Root Gold Coin}} ×10&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| {{#item:104006}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×10&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×20&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| {{#item:104007}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×20&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×40&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| {{#item:104008}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104004|Turquoise Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×30&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×60&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| {{#item:104009}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104004|Turquoise Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104005|Jet Black Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×50&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To remain eligible for the reward:&lt;br /&gt;
* Stay alive and inside the instance until completion.&lt;br /&gt;
* If you were the crystal runner, return to the main arena before the boss dies.&lt;br /&gt;
* Finish the completion dialogue before leaving.&lt;br /&gt;
&lt;br /&gt;
== Strategy tips ==&lt;br /&gt;
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.&lt;br /&gt;
* Keep every other party member in the main arena; never follow the runner upstairs.&lt;br /&gt;
* Save burst damage and short-duration buffs for the Himmelmez&#039;s Vessel&#039;s vulnerability window.&lt;br /&gt;
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.&lt;br /&gt;
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.&lt;br /&gt;
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.&lt;br /&gt;
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.&lt;br /&gt;
* If the boss appears to heal while the Himmelmez&#039;s Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.&lt;br /&gt;
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.&lt;br /&gt;
* [[Chapter 1]] — Chapter 1 progression hub.&lt;br /&gt;
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura&#039;s Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Main_Quest&amp;diff=61822</id>
		<title>Chapter 1 - Main Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Main_Quest&amp;diff=61822"/>
		<updated>2026-08-11T11:37:11Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1: World Tree Song begins when the World Tree summons adventurers to investigate disturbances spreading across parallel worlds. The main story travels through Ash Tree Village, the Twisted Land of Darkness, Ruined Geffen, Brimir, and Muspelheim before returning to the Dark Whisper air fortress for the final confrontation.&lt;br /&gt;
&lt;br /&gt;
This page contains the complete main-story walkthrough. Optional and repeatable quests are documented separately from this route.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#item:1036|Dragon Scale}}.&lt;br /&gt;
* No previous episode quest is required.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin.&lt;br /&gt;
&lt;br /&gt;
==Quest Sequence==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village:&#039;&#039;&#039; [[#World Tree&#039;s Call|World Tree&#039;s Call]] → [[#Twisted Land of Darkness|Twisted Land of Darkness]] → [[#Regeneration|Regeneration]] → [[#Back to Ash Tree Village|Back to Ash Tree Village]]&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen:&#039;&#039;&#039; [[#To Ruined Geffen|To Ruined Geffen]] → [[#Geffen of a Parallel World|Geffen of a Parallel World]] → [[#Geffen Clinic|Geffen Clinic]] → [[#A Lead for Research|A Lead for Research]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Whisper investigation:&#039;&#039;&#039; [[#Between Civilization and Savagery|Between Civilization and Savagery]] → [[#Air Fortress: Dark Whisper|Air Fortress: Dark Whisper]] → [[#Identity of the Plague|Identity of the Plague]] → [[#Illusion Tome Exploration|Illusion Tome Exploration]] → [[#The Doctor&#039;s Truth|The Doctor&#039;s Truth]]&lt;br /&gt;
* &#039;&#039;&#039;Brimir:&#039;&#039;&#039; [[#To Brimir|To Brimir]]&lt;br /&gt;
* &#039;&#039;&#039;Muspelheim and the cure:&#039;&#039;&#039; [[#The Land of Heat|The Land of Heat]] → [[#Cure Created Successfully|Cure Created Successfully]]&lt;br /&gt;
* &#039;&#039;&#039;Final confrontation:&#039;&#039;&#039; [[#Bring Down the Air Fortress|Bring Down the Air Fortress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Main_Quest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Ash Tree Village==&lt;br /&gt;
&lt;br /&gt;
===World Tree&#039;s Call===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Answer the World Tree&#039;s call and meet the expedition in Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Prontera Field 05 and Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Ash Tree Village and the investigation of the Twisted Land of Darkness.&lt;br /&gt;
&lt;br /&gt;
# Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
# Speak to the Laphine Messenger at {{#navi:ygg_edge|254|243}}.&lt;br /&gt;
# Meet Laphine Shasha at {{#navi:ygg_edge|168|139}}. Est and the other investigators will arrive during the conversation.&lt;br /&gt;
# Speak to Maysel beside Shasha at {{#navi:ygg_edge|168|139}} to receive the reward and the next assignment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:Small_Ash.png&lt;br /&gt;
File:LaphineMess.png&lt;br /&gt;
File:LaphineSasha.png&lt;br /&gt;
File:Maysel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Twisted Land of Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Maysel at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the distorted region and inspect three survey points.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; No separate item reward is shown for this step.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Regeneration|Regeneration]].&lt;br /&gt;
&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Approach each investigation point to trigger it:&lt;br /&gt;
#* {{#navi:ygg_roots|334|138}}&lt;br /&gt;
#* {{#navi:ygg_roots|299|59}}&lt;br /&gt;
#* {{#navi:ygg_roots|186|117}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:InvPoint1.png&lt;br /&gt;
File:InvPoint2.png&lt;br /&gt;
File:InvPoint3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Chez at {{#navi:ygg_roots|164|131}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Rescue the investigators, examine the crossroads, and find the missing expedition members.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness, Crossroads, and Twisted Brimir.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Back to Ash Tree Village|Back to Ash Tree Village]].&lt;br /&gt;
&lt;br /&gt;
# Investigate the source of the scream at {{#navi:ygg_roots|164|131}} and help Chez free Yvain.&lt;br /&gt;
# Speak to Yvain at the same location.&lt;br /&gt;
# Find Maggi at {{#navi:ygg_roots|151|198}}, then meet her again at {{#navi:ygg_roots|163|236}}.&lt;br /&gt;
# Enter the red crossroads portal at {{#navi:ygg_roots|157|242}}.&lt;br /&gt;
# Speak to the Investigator at {{#navi:hem_fild|204|22}}.&lt;br /&gt;
# Return to Maggi at {{#navi:ygg_roots|163|236}}.&lt;br /&gt;
# Question the Investigator at {{#navi:ygg_roots|119|246}}.&lt;br /&gt;
# Find Mark at {{#navi:ygg_roots|39|268}}.&lt;br /&gt;
# Meet Tamarin at {{#navi:ygg_roots|95|157}}, then speak to Tamarin again before entering the crossroads at {{#navi:ygg_roots|42|126}}.&lt;br /&gt;
# Inside the crossroads, follow Alf and use the blue portal at {{#navi:uknw_ruin|266|241}}.&lt;br /&gt;
# Return through the crossroads and speak to Tamarin again at {{#navi:ygg_roots|42|126}}.&lt;br /&gt;
# Ask the Investigators at {{#navi:ygg_roots|204|178}} and {{#navi:ygg_roots|290|199}} about Dew.&lt;br /&gt;
# Find Mark, Chez, and Dew at {{#navi:ygg_roots|338|243}} to complete the investigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:SourceSound.png&lt;br /&gt;
File:Yvain.png&lt;br /&gt;
File:MaggiCh1.png&lt;br /&gt;
File:Maggi2Ch1.png&lt;br /&gt;
File:CrossroadPortal.png&lt;br /&gt;
File:Investigator.png&lt;br /&gt;
File:Investigator_Comp.png&lt;br /&gt;
File:MarkCh1.png&lt;br /&gt;
File:TamarinCH1.png&lt;br /&gt;
File:TamarinCross.png&lt;br /&gt;
File:TamaPortal.png&lt;br /&gt;
File:AlphCH1.png&lt;br /&gt;
File:Portaluknw.png&lt;br /&gt;
File:Investigator3.png&lt;br /&gt;
File:Investigator4.png&lt;br /&gt;
File:MarkCh2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Back to Ash Tree Village===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Laphine Shasha at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Report the distorted-space investigation and deliver Dragon Scales to Devries.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#To Ruined Geffen|To Ruined Geffen]].&lt;br /&gt;
&lt;br /&gt;
# Return to Ash Tree Village and speak to Laphine Shasha at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
# Deliver 5x {{#linkitem:1036|Dragon Scale}} to Devries at {{#navi:ygg_edge|150|127}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:LaphineSasha.png&lt;br /&gt;
File:Devries.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Ruined Geffen==&lt;br /&gt;
&lt;br /&gt;
===To Ruined Geffen===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Taoist Jeon at {{#navi:ygg_roots|164|231}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate the crossroads leading to the parallel world&#039;s Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness, Ruined Geffen Field, and the expedition&#039;s hidden spot.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 3x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Ruined Geffen and [[#Geffen of a Parallel World|Geffen of a Parallel World]].&lt;br /&gt;
&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to Taoist Jeon at {{#navi:ygg_roots|164|231}}.&lt;br /&gt;
# Enter the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
# Enter the hidden spot at {{#navi:hem_fild|98|153}}.&lt;br /&gt;
# Speak to Reno inside and agree to help Ruined Geffen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:Jeoncheosa.png&lt;br /&gt;
File:CrossroadPortalNew.png&lt;br /&gt;
File:HiddenSP.png&lt;br /&gt;
File:Reno.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Geffen of a Parallel World===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Geffen Resident in Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Question the survivors and investigate the sealed Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 7x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Geffen Clinic|Geffen Clinic]].&lt;br /&gt;
&lt;br /&gt;
# Leave Ruined Geffen Field through the west portal at {{#navi:hem_fild|35|194}}.&lt;br /&gt;
# Speak twice to the Geffen Resident near the arrival point.&lt;br /&gt;
# Question another Geffen Resident at {{#navi:ch1_geffen|154|59}}.&lt;br /&gt;
# Meet Charles at Geffen Tower, {{#navi:ch1_geffen|121|111}}.&lt;br /&gt;
# Speak to Charles, Mage Clover, and Taoist Jeon until they finish discussing the sealed basement.&lt;br /&gt;
# Continue to the clinic at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:hem_fild.png&lt;br /&gt;
File:GeffenResi.png&lt;br /&gt;
File:geffenResi2.png&lt;br /&gt;
File:CharlesGef.png&lt;br /&gt;
File:MageClover.png&lt;br /&gt;
File:Taoist_jeon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Geffen Clinic===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Doctor Neumann inside the clinic entered at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Help five patients and collect information about the illness.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen and Ruined Geffen Clinic.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; No separate item reward is shown for this step.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#A Lead for Research|A Lead for Research]].&lt;br /&gt;
&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and speak to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}.&lt;br /&gt;
# At {{#navi:ch1_gef_in|110|30}}, speak to the Bath Craved Patient and the Coughing Patient.&lt;br /&gt;
# Ask the Clinic Volunteer nearby for a towel, then return it to the Bath Craved Patient.&lt;br /&gt;
# Speak to the Skinny Patient at {{#navi:ch1_gef_in|69|112}}.&lt;br /&gt;
# Obtain a meal from the Clinic Volunteer at {{#navi:ch1_gef_in|107|109}} and deliver it to the Skinny Patient.&lt;br /&gt;
# Return to the Clinic Volunteer, help the Young Patient obtain sweets, and then speak to the Elderly Patient.&lt;br /&gt;
# Report to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}.&lt;br /&gt;
# Leave the clinic and meet Gregor in the building at {{#navi:ch1_geffen|101|138}}.&lt;br /&gt;
# Enter the next building at {{#navi:ch1_geffen|76|191}} and speak to Einhar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:DocNeumann.png&lt;br /&gt;
File:BathCraved.png&lt;br /&gt;
File:CoughingPatient.png&lt;br /&gt;
File:Clinic_Vol.png&lt;br /&gt;
File:Skinny_P.png&lt;br /&gt;
File:Clinic_Vol2.png&lt;br /&gt;
File:Young_P.png&lt;br /&gt;
File:ELder_P.png&lt;br /&gt;
File:Neumann2.png&lt;br /&gt;
File:EinharCH.png&lt;br /&gt;
File:Build1CH.png&lt;br /&gt;
File:GregorCh.png&lt;br /&gt;
File:Build2CH.png&lt;br /&gt;
File:EinharCh2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lead for Research===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Gregor at the Ruined Geffen Town Hall, {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect blood samples, investigate Doctor Neumann, and open the path below Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen, Doctor Neumann&#039;s house, and Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5x, 5x, and 3x {{#linkitem:1001972|Root Gold Coin}} during the quest.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The Geffen Tower basement and [[#Between Civilization and Savagery|Between Civilization and Savagery]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Gregor at {{#navi:ch1_geffen|102|194}} and choose the option to help.&lt;br /&gt;
# Collect the three requested samples:&lt;br /&gt;
#* Healthy Person&#039;s Blood at {{#navi:ch1_geffen|181|149}}.&lt;br /&gt;
#* Survivor&#039;s Blood at {{#navi:ch1_geffen|46|88}}.&lt;br /&gt;
#* Patient Blood through the clinic at {{#navi:ch1_geffen|170|171}}; obtain Doctor Neumann&#039;s permission first.&lt;br /&gt;
# Return to Gregor at {{#navi:ch1_geffen|102|194}} and speak to Gregor and Einhar until they leave.&lt;br /&gt;
# Meet them outside Doctor Neumann&#039;s house at {{#navi:ch1_geffen|175|67}}, enter the house, and investigate both floors.&lt;br /&gt;
# Return to the clinic entrance and report the discovery to Taoist Jeon at {{#navi:ch1_geffen|165|168}}.&lt;br /&gt;
# Go to Geffen Tower at {{#navi:ch1_geffen|121|111}} and speak to Clover to remove the barrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:GregorTown.png&lt;br /&gt;
File:Aire_Gef.png&lt;br /&gt;
File:Dapan_gef.png&lt;br /&gt;
File:curseP.png&lt;br /&gt;
File:GreEinhar.png&lt;br /&gt;
File:Einhar3Ch.png&lt;br /&gt;
File:GregorHouse.png&lt;br /&gt;
File:EinharHouse.png&lt;br /&gt;
File:Taoist_Clinic.png&lt;br /&gt;
File:Clover_tower.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Dark Whisper Investigation==&lt;br /&gt;
&lt;br /&gt;
===Between Civilization and Savagery===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Charles at {{#navi:hem_dun01|26|109}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Ruined Verus and follow the Immortal Legion.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ruined Verus.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The story encounter [[#Air Fortress: Dark Whisper|Air Fortress: Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Meet Charles at {{#navi:hem_dun01|26|109}}.&lt;br /&gt;
# Enter the hidden spot at {{#navi:hem_dun01|77|140}} and speak to Clover, Sua, and Parsifal.&lt;br /&gt;
# Follow Parsifal to the hidden spot at {{#navi:hem_dun01|174|198}}.&lt;br /&gt;
# Speak to Charles, Clover, Parsifal, and Taoist Jeon and examine the fallen victim.&lt;br /&gt;
# Leave the hidden spot and meet Charles at {{#navi:hem_dun01|218|208}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:CharlesHem.png&lt;br /&gt;
File:CloverIns.png&lt;br /&gt;
File:SuaIns.png&lt;br /&gt;
File:ParsifalIns.png&lt;br /&gt;
File:HideSpot2.png&lt;br /&gt;
File:CharlesH2.png&lt;br /&gt;
File:CloverH2.png&lt;br /&gt;
File:ParsifalH2.png&lt;br /&gt;
File:TaoistH2.png&lt;br /&gt;
File:CharlesFollow.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Air Fortress: Dark Whisper===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Taoist Jeon in the Dark Whisper story area.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Follow the Immortal Legion and collect two samples from the fortress.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Dark Whisper story area, Ruined Verus, and Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 12x and 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Identity of the Plague|Identity of the Plague]].&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; This story encounter is separate from the post-story daily instance [[Recreated Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Taoist Jeon, follow the Immortal Legion, and meet Clover in the room at the top of the stairs.&lt;br /&gt;
# Search both side rooms and obtain 2x {{#linkitem:1001974|Collected Sample}}:&lt;br /&gt;
#* Activate the three tubes in the right room and defeat the released monsters.&lt;br /&gt;
#* Activate the four mechanical devices in the left room.&lt;br /&gt;
# Return to Taoist Jeon in the central room.&lt;br /&gt;
# Meet Clover at the Ruined Verus hiding spot, {{#navi:hem_dun01|184|195}}.&lt;br /&gt;
# Return to Ruined Geffen and meet Clover at the destroyed Geffen Tower, {{#navi:ch1_geffen|122|118}}.&lt;br /&gt;
# Continue to the Town Hall at {{#navi:ch1_geffen|102|194}} and speak to Einhar and Taoist Jeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TaoistAir.png&lt;br /&gt;
File:CloverRoom.png&lt;br /&gt;
File:ImmoCubes.png&lt;br /&gt;
File:MechaDevice.png&lt;br /&gt;
File:TaoistSample.png&lt;br /&gt;
File:HideSpot5.png&lt;br /&gt;
File:ClovRG.png&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:EinharTH.png&lt;br /&gt;
File:TaoistTH.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Identity of the Plague===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Doctor Neumann&#039;s clinic at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Follow the hidden route beneath the clinic and locate Einhar.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen Clinic, Ash Tree Village, and Ruined Geffen Underground.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Illusion Tome Exploration|Illusion Tome Exploration]].&lt;br /&gt;
&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and speak to the Wandering Patient.&lt;br /&gt;
# Enter the door at 9 o&#039;clock, follow the dialogue triggers, and continue through the southern portal.&lt;br /&gt;
# Use the dark portal created by Einhar.&lt;br /&gt;
# Report to Taoist Jeon at {{#navi:ygg_fruit|40|72}}.&lt;br /&gt;
# Return to the clinic at {{#navi:ch1_geffen|169|172}} and follow the western route into the underground.&lt;br /&gt;
# Speak to Gregor, then inspect Einhar&#039;s trail at {{#navi:ch1_que01|125|57}} and {{#navi:ch1_que01|51|46}}.&lt;br /&gt;
# Find Einhar at {{#navi:ch1_que01|67|128}}.&lt;br /&gt;
# Return to the clinic basement and meet Maxim at {{#navi:ch1_gef_in|68|33}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:WandPat.png&lt;br /&gt;
File:PortLeftRoom.png&lt;br /&gt;
File:Doorway.png&lt;br /&gt;
File:southP.png&lt;br /&gt;
File:darkwarp.png&lt;br /&gt;
File:TaoEntr.png&lt;br /&gt;
File:GregorUnde.png&lt;br /&gt;
File:TaoistUnde2.png&lt;br /&gt;
File:EinharUnde.png&lt;br /&gt;
File:MaximBase.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Illusion Tome Exploration===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Professor Telcos at {{#navi:ygg_edge|212|206}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the illusion tome and investigate Doctor Neumann&#039;s past.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village and the recreated Geffen inside the tome.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#The Doctor&#039;s Truth|The Doctor&#039;s Truth]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Professor Telcos at {{#navi:ygg_edge|212|206}} and enter the tome.&lt;br /&gt;
# Meet Ziegler at {{#navi:ch1_vrgef2|139|195}}, then follow him to {{#navi:ch1_vrgef2|190|137}} and {{#navi:ch1_vrgef2|50|93}}.&lt;br /&gt;
# Enter the house at {{#navi:ch1_vrgef1|66|137}}.&lt;br /&gt;
# Inspect every interactive object in the room before speaking to Ziegler again.&lt;br /&gt;
# Leave the building and speak to Ziegler outside.&lt;br /&gt;
# Enter Neumann&#039;s house at {{#navi:ch1_vrgef2|173|64}} and trigger every dialogue while moving upstairs.&lt;br /&gt;
# Leave the house and speak to Ziegler. If he does not appear, return to the previous house and inspect any missed object.&lt;br /&gt;
# Return to Professor Telcos at {{#navi:ygg_edge|212|206}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:ProfTelco.png&lt;br /&gt;
File:IlluBook.png&lt;br /&gt;
File:Ziegler1.png&lt;br /&gt;
File:Ziegler2.png&lt;br /&gt;
File:Ziegler3.png&lt;br /&gt;
File:Ziegler4.1.png&lt;br /&gt;
File:ziegel_in.png&lt;br /&gt;
File:Ziegler4.png&lt;br /&gt;
File:Ziegler5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Doctor&#039;s Truth===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Neumann&#039;s identity and obtain the medical information needed for the cure.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen and Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The expedition to Brimir.&lt;br /&gt;
&lt;br /&gt;
# Speak to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Question the three residents at {{#navi:ch1_geffen|179|161}}, {{#navi:ch1_geffen|56|90}}, and {{#navi:ch1_geffen|119|195}}.&lt;br /&gt;
# Return to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Visit Margot at {{#navi:ch1_geffen|178|63}} and speak to her until she asks for water.&lt;br /&gt;
# Collect water near the entrance, return to Margot, and then find Neumann&#039;s record beneath the bed. Choose &amp;quot;Lift the mattress.&amp;quot;&lt;br /&gt;
# Return the record to Margot.&lt;br /&gt;
# Meet Assistant Baily at {{#navi:ygg_edge|73|151}} and enter the nearby portal.&lt;br /&gt;
# Return to Margot at {{#navi:ch1_geffen|178|63}} and speak to Baily.&lt;br /&gt;
# Return to Baily&#039;s Shelf at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:MaximTH.png&lt;br /&gt;
File:DocP1.png&lt;br /&gt;
File:DocP2.png&lt;br /&gt;
File:DocP3.png&lt;br /&gt;
File:MagoW.png&lt;br /&gt;
File:WaterK.png&lt;br /&gt;
File:Crecord.png&lt;br /&gt;
File:PortalBaily.png&lt;br /&gt;
File:Baily.png&lt;br /&gt;
File:BailyBl.png&lt;br /&gt;
File:BailyShelf.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Brimir==&lt;br /&gt;
&lt;br /&gt;
===To Brimir===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Expedition portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Brimir, help its residents, and find a way to release the Valkyrie prisoners.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness and Twisted Brimir 1F.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The repeatable quests &amp;quot;A Formal Grave&amp;quot;, &amp;quot;Cats are still Cats&amp;quot;, and &amp;quot;In Fact. They too.&amp;quot;, followed by the Muspelheim expedition.&lt;br /&gt;
&lt;br /&gt;
# Use the portal at {{#navi:ygg_edge|36|117}}, then enter the red portal at {{#navi:ygg_roots|37|123}}.&lt;br /&gt;
# Meet the expedition at {{#navi:uknw_ruin|256|238}} and enter its safe place.&lt;br /&gt;
# Speak to the expedition members, One, and Zero.&lt;br /&gt;
# Question the three Brimir Residents:&lt;br /&gt;
#* {{#navi:uknw_ruin|253|63}}&lt;br /&gt;
#* {{#navi:uknw_ruin|91|173}}&lt;br /&gt;
#* {{#navi:uknw_ruin|153|150}}&lt;br /&gt;
# Meet One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
# Defeat 10x {{#linkmob:22464|Shadow Jailer}} in Twisted Brimir and obtain 5x {{#linkitem:1001976|Broken Petal}} for the quest.&lt;br /&gt;
# Return to One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
# Speak to Dry Branch outside the safe place, then enter and speak to Dry Branch and Two.&lt;br /&gt;
# Find Broken Branch at {{#navi:uknw_ruin|255|59}}, speak to Three, and enter the nearby portal.&lt;br /&gt;
# Find Rotten Branch at {{#navi:uknw_ruin|93|173}} and speak to Four in the safe place.&lt;br /&gt;
# Return to One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:brimir_portal.png&lt;br /&gt;
File:Elisha_Isha.png&lt;br /&gt;
File:Elisha_safe.png&lt;br /&gt;
File:One_safe.png&lt;br /&gt;
File:Zero_safe.png&lt;br /&gt;
File:Brimir1.png&lt;br /&gt;
File:Brimir2.png&lt;br /&gt;
File:Brimir3.png&lt;br /&gt;
File:One_3.png&lt;br /&gt;
File:DryBranch.png&lt;br /&gt;
File:Two_insid.png&lt;br /&gt;
File:Brokenbranch.png&lt;br /&gt;
File:Three.png&lt;br /&gt;
File:BRportal.png&lt;br /&gt;
File:RottenBranch.png&lt;br /&gt;
File:Four_safe.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Muspelheim and the Cure==&lt;br /&gt;
&lt;br /&gt;
===The Land of Heat===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Laphine Shasha at {{#navi:ygg_fruit|80|122}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Reach Volund Valley and obtain the Hal required to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village, Twisted Land of Darkness, and Volund Valley Outskirts.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Cure Created Successfully|Cure Created Successfully]].&lt;br /&gt;
&lt;br /&gt;
# Speak twice to Laphine Shasha at {{#navi:ygg_fruit|80|122}}.&lt;br /&gt;
# Visit Devries at {{#navi:ygg_fruit|71|78}}.&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}, then enter the Land of Heat at {{#navi:ygg_roots|342|248}}.&lt;br /&gt;
# Approach the Survey Point to enter the safe place and speak to Chez and the expedition.&lt;br /&gt;
# Find Harban at {{#navi:mu_fild01|158|217}}.&lt;br /&gt;
# Speak to Tamarin at {{#navi:mu_fild01|224|245}}.&lt;br /&gt;
# Meet Yupilus at {{#navi:mu_fild01|196|184}} and accept the request for {{#linkitem:1001977|Hal}}.&lt;br /&gt;
# Visit all eight Workers:&lt;br /&gt;
#* {{#navi:mu_fild01|236|293}}&lt;br /&gt;
#* {{#navi:mu_fild01|218|308}}&lt;br /&gt;
#* {{#navi:mu_fild01|166|369}}&lt;br /&gt;
#* {{#navi:mu_fild01|134|308}}&lt;br /&gt;
#* {{#navi:mu_fild01|125|303}}&lt;br /&gt;
#* {{#navi:mu_fild01|35|192}}&lt;br /&gt;
#* {{#navi:mu_fild01|90|195}}&lt;br /&gt;
#* {{#navi:mu_fild01|120|235}}&lt;br /&gt;
# After collecting the required Hal, return to Yupilus at {{#navi:mu_fild01|199|185}}.&lt;br /&gt;
# Speak to Harban and Yupilus inside the safe place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:LaphSha.png&lt;br /&gt;
File:DevMus.png&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:HeatLandPortal.png&lt;br /&gt;
File:SurveyPoint.png&lt;br /&gt;
File:Chez_Safe1.png&lt;br /&gt;
File:Harban_Land.png&lt;br /&gt;
File:Mus_Tama.png&lt;br /&gt;
File:Mus_Yup.png&lt;br /&gt;
File:Mu_Worker.png&lt;br /&gt;
File:Mu_Worker1.png&lt;br /&gt;
File:Mu_Worker7.png&lt;br /&gt;
File:Mu_Worker2.png&lt;br /&gt;
File:Mu_Worker3.png&lt;br /&gt;
File:Mu_Worker4.png&lt;br /&gt;
File:Mu_Worker5.png&lt;br /&gt;
File:Mu_Worker6.png&lt;br /&gt;
File:mu_f_Yup.png&lt;br /&gt;
File:ins_harban.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cure Created Successfully===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Assistant Baily at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete the cure, test it on Margot, and treat the clinic patients.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village, Ruined Geffen, and Ruined Geffen Clinic.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Bring Down the Air Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
&lt;br /&gt;
# Deliver the special Hal to Assistant Baily at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
# Bring the completed cure to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Administer the cure to Margot at {{#navi:ch1_geffen|178|63}} and speak to Maxim.&lt;br /&gt;
# Collect the Small Journal at the Town Hall, {{#navi:ch1_geffen|102|193}}.&lt;br /&gt;
# Return to Maxim and Margot at {{#navi:ch1_geffen|178|63}}.&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and treat the three patients, including those at {{#navi:ch1_gef_in|112|31}} and {{#navi:ch1_gef_in|112|108}}.&lt;br /&gt;
# Return to Maxim at {{#navi:ch1_geffen|102|194}} and speak to him twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalBaily.png&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:MaximTH.png&lt;br /&gt;
File:MagoW.png&lt;br /&gt;
File:MaximNurse.png&lt;br /&gt;
File:JournalTH.png&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:CureWeak.png&lt;br /&gt;
File:CureSkinny.png&lt;br /&gt;
File:CureDrowsy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Final Confrontation==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bring_down_the_Air_Fortress&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Bring Down the Air Fortress===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Est at {{#navi:hem_dun01|206|245}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete the Ominous Dark Whisper story instance and defeat the Immortal Monarch.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen, Ruined Verus, and the Ominous Dark Whisper story instance.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 20x and 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The daily party instance [[Recreated Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Enter the destroyed Geffen Tower at {{#navi:ch1_geffen|120|118}}.&lt;br /&gt;
# Create a party and speak to Est at {{#navi:hem_dun01|206|245}} to create the Ominous Dark Whisper story instance.&lt;br /&gt;
# Inside, speak to Est and choose &amp;quot;Let&#039;s move out.&amp;quot;&lt;br /&gt;
# Follow Est, then defeat every monster encountered after the party is displaced.&lt;br /&gt;
# Continue up the stairs and defeat all monsters to open the chamber.&lt;br /&gt;
# Defeat the Immortal Monarch. Destroy the crystal at the edge of the room to deal damage to the boss, then speak to Est.&lt;br /&gt;
# Return to Ash Tree Village and report to Shasha through the portal at {{#navi:ygg_edge|167|137}}.&lt;br /&gt;
# Return to the destroyed Geffen Tower at {{#navi:ch1_geffen|120|118}}.&lt;br /&gt;
# Speak to the Wizard Professor at {{#navi:hem_dun01|201|248}}. The Chapter 1 Main Quest is now complete and [[Recreated Dark Whisper]] is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:BasementP.png&lt;br /&gt;
File:Est_hem.png&lt;br /&gt;
File:Est_in1.png&lt;br /&gt;
File:Estubus.png&lt;br /&gt;
File:ImmMonarch.png&lt;br /&gt;
File:EstMon.png&lt;br /&gt;
File:PortSha.png&lt;br /&gt;
File:ShaIns.png&lt;br /&gt;
File:hemMage.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==After the Main Quest==&lt;br /&gt;
* Open [[Recreated Dark Whisper]] for the daily instance&#039;s entry rules, mechanics, difficulty levels, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] is later Chapter 1 progression. It requires completion of this main story and the optional quest &#039;&#039;&#039;A Hazy Gate&#039;&#039;&#039;.&lt;br /&gt;
* Return to the [[Chapter 1]] hub for the chapter&#039;s other published guides.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61688</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61688"/>
		<updated>2026-08-09T03:35:04Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Requirements and Starting Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#item:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and follow the narrative Dark Whisper encounters.&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with [[Chapter 1 - Instances|repeatable instances]], equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Side_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
Chapter 1&#039;s optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Clover&#039;s_Worry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]] — Ruined Geffen and Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Schrödinger&#039;s_Dark_Land&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] — Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] — Muspelheim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and &amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] — Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] — Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] — Muspelheim.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
&#039;&#039;&#039;[[Chapter 1 - Maps and Monsters]]&#039;&#039;&#039; is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.&lt;br /&gt;
&lt;br /&gt;
The hub keeps no map images, monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
Start with &#039;&#039;&#039;[[Chapter 1 - Instances]]&#039;&#039;&#039; for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.&lt;br /&gt;
&lt;br /&gt;
Then use &#039;&#039;&#039;[[Recreated Dark Whisper]]&#039;&#039;&#039; for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]] — locations, access, and representative monsters by progression.&lt;br /&gt;
* [[Chapter 1 - Instances]] — story and repeatable content overview.&lt;br /&gt;
* [[Recreated Dark Whisper]] — repeatable instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61687</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61687"/>
		<updated>2026-08-09T03:32:04Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Added the dedicated Chapter 1 Cards catalog to the shared navigation header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]] · [[Chapter 1 - Maps and Monsters|Maps and Monsters]] · [[Chapter 1 - Cards|Cards]] · [[Chapter 1 - Instances|Instances]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Frontier Rune Crown Enchants]] · [[Encroached Weapon]] · [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Maps_and_Monsters&amp;diff=61686</id>
		<title>Chapter 1 - Maps and Monsters</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Maps_and_Monsters&amp;diff=61686"/>
		<updated>2026-08-09T03:20:13Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Expanded Chapter 1 map references with Flux-verified monster rosters, MVPs, and visible Map Drops; linked the dedicated card catalog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Chapter 1 - Maps and Monsters&#039;&#039;&#039; connects each Chapter 1 location to its progression point and provides a Flux-verified farming reference. Map Drops are listed separately from each monster&#039;s individual Item Drops so players can see which rewards belong to the map itself.&lt;br /&gt;
&lt;br /&gt;
All percentages below are the base chances displayed by MuhRO Flux. External drop modifiers are not included; see [[Drop Rate Overview]] for systems that may affect actual results.&lt;br /&gt;
&lt;br /&gt;
Use the [[Chapter 1 - Main Quest|Main Quest]], [[Chapter 1 - Side Quests|Side Quests]], and [[Chapter 1 - Daily Quests|Daily Quests]] guides for objectives and walkthroughs.&lt;br /&gt;
&lt;br /&gt;
== Story Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Current name&lt;br /&gt;
! Internal map&lt;br /&gt;
! Function and access&lt;br /&gt;
! Progression point&lt;br /&gt;
|-&lt;br /&gt;
| Prontera Field 05&lt;br /&gt;
| &amp;lt;code&amp;gt;prt_fild05&amp;lt;/code&amp;gt;&lt;br /&gt;
| External starting point. At Base Level 200, bring 5x {{#linkitem:1036|Dragon Scale}} and touch the Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
| [[Chapter 1 - Main Quest#World_Tree&#039;s_Call|World Tree&#039;s Call]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Tree Village / interior&lt;br /&gt;
| &amp;lt;code&amp;gt;ygg_edge&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ygg_fruit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Main story hub and exchange interior reached after starting Chapter 1.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] and later phases&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Geffen / interiors&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_geffen&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_gef_in&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_que01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_sf01&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;ch1_sf03&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ruined city, underground route, and narrative interiors reached through the Ruined Geffen story.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] and [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]]&lt;br /&gt;
|-&lt;br /&gt;
| Dark Whisper&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Narrative encounter used by &#039;&#039;&#039;Air Fortress: Dark Whisper&#039;&#039;&#039;. This map is not Recreated Dark Whisper.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Air_Fortress:_Dark_Whisper|Air Fortress: Dark Whisper]]&lt;br /&gt;
|-&lt;br /&gt;
| Recreated Geffen / interior&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_vrgef2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_vrgef1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Narrative maps used while exploring the illusion tome.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Illusion_Tome_Exploration|Illusion Tome Exploration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Farming Map Index ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Internal map&lt;br /&gt;
! Progression&lt;br /&gt;
! MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[#Twisted_Land_of_Darkness|Twisted Land of Darkness]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ygg_roots&amp;lt;/code&amp;gt;&lt;br /&gt;
| Chapter 1 field&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Volund_Valley_Outskirts|Volund Valley Outskirts]]&lt;br /&gt;
| &amp;lt;code&amp;gt;mu_fild01&amp;lt;/code&amp;gt;&lt;br /&gt;
| Muspelheim field&lt;br /&gt;
| {{#linkmob:22494}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ruined_Geffen_Field|Ruined Geffen Field]]&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_fild&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ruined Geffen field&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ruined_Verus|Ruined Verus]]&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ruined Geffen dungeon&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Twisted_Brimir_1F|Twisted Brimir 1F]]&lt;br /&gt;
| &amp;lt;code&amp;gt;uknw_ruin&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brimir dungeon&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[#Twisted_Brimir_2F|Twisted Brimir 2F]]&lt;br /&gt;
| &amp;lt;code&amp;gt;uknw_ruin2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Brimir dungeon&lt;br /&gt;
| {{#linkmob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| [[#Ruined_Valkyrie_Realm|Ruined Valkyrie Realm]]&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_dun02&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post-story farming&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[#East_and_West_Encroached_Geffenia|East and West Encroached Geffenia]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_gfn01&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;ch1_gfn03&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post-story farming&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Zero Cell Sector|Zero Cell]]&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1zero1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;ch1zero4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dedicated post-story sub-hub&lt;br /&gt;
| See the dedicated guide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Dungeons&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Monster_Highlights&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Post-story_Maps&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Map Details ==&lt;br /&gt;
=== Twisted Land of Darkness ===&lt;br /&gt;
[[File:Twisted Dark Land (ygg_roots).png|thumb|right|Twisted Land of Darkness]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;ygg_roots&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reached from Ash Tree Village during [[Chapter 1 - Main Quest#Twisted_Land_of_Darkness|Twisted Land of Darkness]]. Use the village portal at {{#navi:ygg_edge|36|117}} and the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] and [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]]&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22443}}&lt;br /&gt;
| 205&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Water (Lv 1)&lt;br /&gt;
| 10 / instant&lt;br /&gt;
| {{#item:300633}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22444}}&lt;br /&gt;
| 205&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Earth (Lv 1)&lt;br /&gt;
| 10 / instant&lt;br /&gt;
| {{#item:300634}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux does not expose any Map Drops for the monsters on this map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volund Valley Outskirts ===&lt;br /&gt;
[[File:Outside the Bolund Valley (mu fild01).png|thumb|right|Volund Valley Outskirts]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;mu_fild01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Muspelheim field reached during [[Chapter 1 - Main Quest#The_Land_of_Heat|The Land of Heat]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] and [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]]&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22445}}&lt;br /&gt;
| 209&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Neutral (Lv 2)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300635}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22446}}&lt;br /&gt;
| 210&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Fire (Lv 2)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300636}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22447}}&lt;br /&gt;
| 211&lt;br /&gt;
| Large / Insect&lt;br /&gt;
| Fire (Lv 3)&lt;br /&gt;
| 50 / instant&lt;br /&gt;
| {{#item:300637}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22448}}&lt;br /&gt;
| 210&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Poison (Lv 3)&lt;br /&gt;
| 50 / instant&lt;br /&gt;
| {{#item:300638}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22449}}&lt;br /&gt;
| 209&lt;br /&gt;
| Medium / Fish&lt;br /&gt;
| Poison (Lv 2)&lt;br /&gt;
| 50 / instant&lt;br /&gt;
| {{#item:300639}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22450}}&lt;br /&gt;
| 212&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Fire (Lv 2)&lt;br /&gt;
| 25 / instant&lt;br /&gt;
| {{#item:300640}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MVP&#039;&#039;&#039;&lt;br /&gt;
| {{#mob:22494}}&lt;br /&gt;
| 250&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Neutral (Lv 4)&lt;br /&gt;
| 1 / 1 hour&lt;br /&gt;
| {{#item:300666}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
The normal-monster pages in MuhRO Flux expose the Map Drops below. The MVP page does not list Map Drops.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25728}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25730}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.434%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001977}}&lt;br /&gt;
| 7.323%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== MVP Loot ====&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22494}}&#039;&#039;&#039; — 1 spawn, 1 hour respawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001985}}&lt;br /&gt;
| 84.63%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300666}}&lt;br /&gt;
| 0.2%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:12246}}&lt;br /&gt;
| 84.63%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruined Geffen Field ===&lt;br /&gt;
[[File:Ruined Geffen Field (hem fild).png|thumb|right|Ruined Geffen Field]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;hem_fild&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlocked during [[Chapter 1 - Main Quest#To_Ruined_Geffen|To Ruined Geffen]]. It connects the ruined city, Ruined Verus, and the advanced dungeon services.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]], [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]], and [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]]&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22451}}&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Poison (Lv 3)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300641}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22452}}&lt;br /&gt;
| 212&lt;br /&gt;
| Large / Fish&lt;br /&gt;
| Water (Lv 2)&lt;br /&gt;
| 50 / instant&lt;br /&gt;
| {{#item:300642}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22453}}&lt;br /&gt;
| 213&lt;br /&gt;
| Large / Insect&lt;br /&gt;
| Water (Lv 2)&lt;br /&gt;
| 50 / instant&lt;br /&gt;
| {{#item:300643}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22460}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 30 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22461}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 30 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22462}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 30 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux exposes the following map-wide drops on the monsters in this map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25728}}&lt;br /&gt;
| 1.6%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25730}}&lt;br /&gt;
| 1.6%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 0.88%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ruined Verus ===&lt;br /&gt;
[[File:Ruined Verus (hem dun01).png|thumb|right|Ruined Verus]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Main Chapter 1 dungeon reached from Ruined Geffen Field during the Ruined Geffen and Dark Whisper phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]], [[Chapter 1 - Daily Quests#Save_Them_First|Ruined Verus dailies]], and [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22454}}&lt;br /&gt;
| 215&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Dark (Lv 2)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300644}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22455}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Neutral (Lv 2)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300645}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22456}}&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Wind (Lv 2)&lt;br /&gt;
| 20 / instant&lt;br /&gt;
| {{#item:300646}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22457}}&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Water (Lv 2)&lt;br /&gt;
| 20 / instant&lt;br /&gt;
| {{#item:300646}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22458}}&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Earth (Lv 2)&lt;br /&gt;
| 20 / instant&lt;br /&gt;
| {{#item:300646}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22459}}&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Fire (Lv 2)&lt;br /&gt;
| 20 / instant&lt;br /&gt;
| {{#item:300646}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22460}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 15 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22461}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 15 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22462}}&lt;br /&gt;
| 214&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 15 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux exposes the following map-wide drops on the monsters in this map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25728}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25730}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.434%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Twisted Brimir 1F ===&lt;br /&gt;
[[File:Twisted Brimir 1F (uknw ruin).png|thumb|right|Twisted Brimir 1F]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;uknw_ruin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlocked during [[Chapter 1 - Main Quest#To_Brimir|To Brimir]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; [[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]]&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22463}}&lt;br /&gt;
| 222&lt;br /&gt;
| Small / Formless&lt;br /&gt;
| Ghost (Lv 3)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300647}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22464}}&lt;br /&gt;
| 224&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost (Lv 3)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300648}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22465}}&lt;br /&gt;
| 223&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Dark (Lv 2)&lt;br /&gt;
| 75 / instant&lt;br /&gt;
| {{#item:300649}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22466}}&lt;br /&gt;
| 221&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Fire (Lv 2)&lt;br /&gt;
| 75 / instant&lt;br /&gt;
| {{#item:300650}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22467}}&lt;br /&gt;
| 220&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Holy (Lv 2)&lt;br /&gt;
| 45 / instant&lt;br /&gt;
| {{#item:300651}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux exposes the following map-wide drops on the monsters in this map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25728}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25730}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.434%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Twisted Brimir 2F ===&lt;br /&gt;
[[File:Twisted Brimir 2F (uknw ruin2).png|thumb|right|Twisted Brimir 2F]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;uknw_ruin2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continuation of Twisted Brimir 1F. No separate entry requirement is stated because one is not exposed by the audited Flux data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; Higher-level Brimir monsters and Glutto&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22463}}&lt;br /&gt;
| 222&lt;br /&gt;
| Small / Formless&lt;br /&gt;
| Ghost (Lv 3)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300647}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22464}}&lt;br /&gt;
| 224&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost (Lv 3)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300648}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22468}}&lt;br /&gt;
| 244&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Earth (Lv 2)&lt;br /&gt;
| 45 / instant&lt;br /&gt;
| {{#item:300652}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22469}}&lt;br /&gt;
| 245&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Dark (Lv 2)&lt;br /&gt;
| 75 / instant&lt;br /&gt;
| {{#item:300653}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22470}}&lt;br /&gt;
| 242&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Poison (Lv 2)&lt;br /&gt;
| 75 / instant&lt;br /&gt;
| {{#item:300654}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;MVP&#039;&#039;&#039;&lt;br /&gt;
| {{#mob:22495}}&lt;br /&gt;
| 265&lt;br /&gt;
| Medium / Brute&lt;br /&gt;
| Dark (Lv 2)&lt;br /&gt;
| 1 / 1 hour&lt;br /&gt;
| {{#item:300667}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
The normal-monster pages in MuhRO Flux expose the Map Drops below. The MVP page does not list Map Drops.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25728}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25730}}&lt;br /&gt;
| 2.193%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.434%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== MVP Loot ====&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22495}}&#039;&#039;&#039; — 1 spawn, 1 hour respawn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001991}}&lt;br /&gt;
| 84.63%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
| 0.2%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:12246}}&lt;br /&gt;
| 84.63%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ruined_Valkyrie_Realm_Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ruined Valkyrie Realm ===&lt;br /&gt;
[[File:Ruined Valkyrie Realm (hem dun02).png|thumb|right|Ruined Valkyrie Realm]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;hem_dun02&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]], reach Base Level 230, speak to Minuel at {{#navi:hem_fild|329|191}}, and pay 20x {{#item:1001996}} for one hour of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; Post-story farming and Chapter 1 equipment progression&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22471}}&lt;br /&gt;
| 245&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark (Lv 3)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300655}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22472}}&lt;br /&gt;
| 245&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark (Lv 3)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300656}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22473}}&lt;br /&gt;
| 245&lt;br /&gt;
| Large / Undead&lt;br /&gt;
| Poison (Lv 3)&lt;br /&gt;
| 60 / instant&lt;br /&gt;
| {{#item:300657}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22474}}&lt;br /&gt;
| 243&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22475}}&lt;br /&gt;
| 244&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Undead (Lv 4)&lt;br /&gt;
| 35 / instant&lt;br /&gt;
| {{#item:300658}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux exposes the following map-wide drops on the monsters in this map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.276%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001997}}&lt;br /&gt;
| 6.228%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002003}}&lt;br /&gt;
| 4.18%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002004}}&lt;br /&gt;
| 4.18%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002034}}&lt;br /&gt;
| 3.243%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002035}}&lt;br /&gt;
| 3.243%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002011}}&lt;br /&gt;
| 5.04%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002012}}&lt;br /&gt;
| 0.441%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002039}}&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002038}}&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:6755}}&lt;br /&gt;
| 2.736%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;East_&amp;amp;_West_of_Eroded_Geffenia_Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== East and West Encroached Geffenia ===&lt;br /&gt;
[[File:East of Eroded Geffenia (ch1 gfn01).png|thumb|right|East Encroached Geffenia]][[File:West of Eroded Geffenia (ch1 gfn03).png|thumb|right|West Encroached Geffenia]]&lt;br /&gt;
&#039;&#039;&#039;Internal map:&#039;&#039;&#039; &amp;lt;code&amp;gt;ch1_gfn01&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;ch1_gfn03&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]], reach Base Level 260, speak to Rubiel at {{#navi:ygg_edge|180|182}}, and pay 45x {{#item:1001996}} for one hour of access to either map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related content:&#039;&#039;&#039; Historically called East and West of Eroded Geffenia in older wiki content&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Spawn&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22476}}&lt;br /&gt;
| 274&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison (Lv 4)&lt;br /&gt;
| 40 in each map / instant&lt;br /&gt;
| {{#item:300659}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22478}}&lt;br /&gt;
| 275&lt;br /&gt;
| Large / Demon&lt;br /&gt;
| Dark (Lv 3)&lt;br /&gt;
| 40 in each map / instant&lt;br /&gt;
| {{#item:300660}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22480}}&lt;br /&gt;
| 273&lt;br /&gt;
| Small / Demi-Human&lt;br /&gt;
| Neutral (Lv 3)&lt;br /&gt;
| 40 in each map / instant&lt;br /&gt;
| {{#item:300661}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22482}}&lt;br /&gt;
| 274&lt;br /&gt;
| Small / Formless&lt;br /&gt;
| Undead (Lv 3)&lt;br /&gt;
| 40 in each map / instant&lt;br /&gt;
| {{#item:300662}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22484}}&lt;br /&gt;
| 275&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark (Lv 4)&lt;br /&gt;
| 25 in each map / instant&lt;br /&gt;
| {{#item:300663}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22486}}&lt;br /&gt;
| 276&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark (Lv 4)&lt;br /&gt;
| 25 in each map / instant&lt;br /&gt;
| {{#item:300664}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| {{#mob:22488}}&lt;br /&gt;
| 278&lt;br /&gt;
| Large / Demi-Human&lt;br /&gt;
| Dark (Lv 4)&lt;br /&gt;
| 25 in each map / instant&lt;br /&gt;
| {{#item:300665}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Map Drops ====&lt;br /&gt;
MuhRO Flux exposes the same Map Drops and base chances on the normal-monster pages for both &amp;lt;code&amp;gt;ch1_gfn01&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ch1_gfn03&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Flux base chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25729}}&lt;br /&gt;
| 0.613%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:25731}}&lt;br /&gt;
| 0.613%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1000322}}&lt;br /&gt;
| 1.6%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001997}}&lt;br /&gt;
| 6.228%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002005}}&lt;br /&gt;
| 4.18%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002006}}&lt;br /&gt;
| 4.18%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002036}}&lt;br /&gt;
| 3.243%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002037}}&lt;br /&gt;
| 3.243%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002014}}&lt;br /&gt;
| 5.448%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}}&lt;br /&gt;
| 2.736%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002016}}&lt;br /&gt;
| 0.924%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002013}}&lt;br /&gt;
| 0.924%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001998}}&lt;br /&gt;
| 0.924%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002040}}&lt;br /&gt;
| 0.207%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002041}}&lt;br /&gt;
| 0.207%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:6755}}&lt;br /&gt;
| 2.736%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Cards ==&lt;br /&gt;
Card names and Flux base chances remain beside their source monsters in the tables above. For complete effects, equipment slots, and set combinations, see the dedicated [[Chapter 1 - Cards]] catalog.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1]] — progression hub.&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — complete story walkthrough and unlock sequence.&lt;br /&gt;
* [[Chapter 1 - Side Quests]] — optional access quests.&lt;br /&gt;
* [[Chapter 1 - Daily Quests]] — repeatable quests and target reference.&lt;br /&gt;
* [[Chapter 1 - Instances]] — story and repeatable instance classification.&lt;br /&gt;
* [[Recreated Dark Whisper]] — complete repeatable instance guide.&lt;br /&gt;
* [[Zero Cell Sector]] — Zero Cell access, maps, monsters, dailies, and equipment.&lt;br /&gt;
* [[Chapter 1 - Cards]] — complete Chapter 1 card effects and source monsters.&lt;br /&gt;
* [[Drop Rate Overview]] — server systems that can modify actual drop results.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Cards&amp;diff=61685</id>
		<title>Chapter 1 - Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Cards&amp;diff=61685"/>
		<updated>2026-08-09T03:19:13Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Created a Flux-verified Chapter 1 card catalog with source monsters, drop chances, effects, slots, and set combinations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Chapter 1 - Cards&#039;&#039;&#039; is the dedicated catalog for cards dropped by Chapter 1 monsters. Each entry identifies the current source monster, Flux base chance, complete effect, equipment slot, and set combinations.&lt;br /&gt;
&lt;br /&gt;
Card names and monster names link to their current MuhRO Flux entries. External drop modifiers are not included; see [[Drop Rate Overview]] for systems that may affect actual results. For map access, spawn rosters, and Map Drops, see [[Chapter 1 - Maps and Monsters]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Card Catalog ==&lt;br /&gt;
Cards are also identified beside their monsters in each map table. This catalog lists every card separately with its current source monster, Flux base chance, complete effect, and equipment slot.&lt;br /&gt;
&lt;br /&gt;
=== Twisted Land and Volund ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Card&lt;br /&gt;
! style=&amp;quot;width:24%;&amp;quot; | Dropped by&lt;br /&gt;
! Effect and equipment slot&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300633}}&lt;br /&gt;
| {{#mob:22443}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| CRT +7&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Left Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300634}}&lt;br /&gt;
| {{#mob:22444}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| CRT +3&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300635}}&lt;br /&gt;
| {{#mob:22445}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| DEF +80 RES +40&amp;lt;hr&amp;gt;For each 3 Refine Levels: DEF +15 RES +8&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Armor&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300636}}&lt;br /&gt;
| {{#mob:22446}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7 Physical damage to Wind property +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Physical damage to Wind property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300637}}&lt;br /&gt;
| {{#mob:22447}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Resistance to Neutral property +15% Ranged Physical Damage +20%&amp;lt;hr&amp;gt;For each 3 Refine Levels: Ranged Physical Damage +4%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300646}} {{#item:300637}} Ranged Physical Damage +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Garment&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300638}}&lt;br /&gt;
| {{#mob:22448}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| ATK +8%&amp;lt;hr&amp;gt;Refine &amp;gt;= 7: Physical damage to Demi-Human monsters +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 9: Physical damage to Demi-Human monsters +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Shoes&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300639}}&lt;br /&gt;
| {{#mob:22449}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5 Magic damage to Earth property +7%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Magic damage to Earth property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300640}}&lt;br /&gt;
| {{#mob:22450}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| ATK +8%&amp;lt;hr&amp;gt;Refine &amp;gt;= 7: Physical damage to Plant-type monsters +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 9: Physical damage to Plant-type monsters +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Shoes&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300666}}&lt;br /&gt;
| {{#mob:22494}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +15 ASPD +3 10% chance to autocast Rock Down Level 5 on melee normal attack 7% chance to autocast Abyss Flame Level 5 on melee normal attack&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Left Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruined Geffen and Ruined Verus ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Card&lt;br /&gt;
! style=&amp;quot;width:24%;&amp;quot; | Dropped by&lt;br /&gt;
! Effect and equipment slot&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300641}}&lt;br /&gt;
| {{#mob:22451}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Variable Cast Time -5%&amp;lt;hr&amp;gt;For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Wind property +4% Magic damage with Undead property +4%&amp;lt;hr&amp;gt;Refine &amp;lt; 11: Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Holy property +20% Magic damage with Dark property +20% Magic damage with Ghost property +20% Magic damage with Wind property +20% Magic damage with Undead property +20%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300645}} {{#item:300641}} Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Garment&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300642}}&lt;br /&gt;
| {{#mob:22452}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7 Physical damage to Fire property +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Physical damage to Fire property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300643}}&lt;br /&gt;
| {{#mob:22453}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Variable Cast Time -5%&amp;lt;hr&amp;gt;For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Water property +4% Magic damage with Earth property +4% Magic damage with Dark property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Poison property +4%&amp;lt;hr&amp;gt;Refine &amp;lt; 11: Magic damage with Fire property +20% Magic damage with Water property +20% Magic damage with Earth property +20% Magic damage with Dark property +20% Magic damage with Neutral property +20% Magic damage with Wind property +20% Magic damage with Poison property +20%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300645}} {{#item:300643}} Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Garment&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
| {{#mob:22454}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Resistance to Neutral property +20% Melee Physical Damage +20%&amp;lt;hr&amp;gt;For each 3 Refine Levels: Melee Physical Damage +4%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300646}} {{#item:300644}} Melee Physical Damage +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Garment&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300645}}&lt;br /&gt;
| {{#mob:22455}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Variable Cast Time -5%&amp;lt;hr&amp;gt;For each 2 Refine Levels: Magic damage with All elements property +3%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300645}} {{#item:300641}} Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300645}} {{#item:300643}} Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Armor&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300646}}&lt;br /&gt;
| {{#mob:22456}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22457}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22458}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22459}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Critical +7 Flee +30&amp;lt;hr&amp;gt;For each 2 Refine Levels: Ranged Physical Damage +3% Melee Physical Damage +3%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300646}} {{#item:300644}} Melee Physical Damage +8%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300646}} {{#item:300637}} Ranged Physical Damage +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Armor&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300658}}&lt;br /&gt;
| {{#mob:22460}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22461}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22462}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22474}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22475}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5 Magic damage to Holy property +7%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Magic damage to Holy property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brimir ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Card&lt;br /&gt;
! style=&amp;quot;width:24%;&amp;quot; | Dropped by&lt;br /&gt;
! Effect and equipment slot&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300647}}&lt;br /&gt;
| {{#mob:22463}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5 Magic damage to Dark property +7%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Magic damage to Dark property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300648}}&lt;br /&gt;
| {{#mob:22464}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7 Physical damage to Ghost property +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Physical damage to Ghost property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300649}}&lt;br /&gt;
| {{#mob:22465}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Variable Cast Time -5% Max SP -5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300649}} {{#item:300652}} After Cast Delay -5% Variable Cast Time -10%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Left Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300650}}&lt;br /&gt;
| {{#mob:22466}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee Physical Damage +7% Critical +2&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300650}} {{#item:300653}} Critical Damage +10% CRate +2&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Left Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300651}}&lt;br /&gt;
| {{#mob:22467}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical Damage +7% Variable Cast Time -5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300651}} {{#item:300654}} Critical Damage +10% CRate +2&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Left Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300652}}&lt;br /&gt;
| {{#mob:22468}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| After Cast Delay -3% Variable Cast Time +5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300649}} {{#item:300652}} After Cast Delay -5% Variable Cast Time -10%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300653}}&lt;br /&gt;
| {{#mob:22469}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| CRate +1 Critical +5 Melee Physical Damage +5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300650}} {{#item:300653}} Critical Damage +10% CRate +2&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300654}}&lt;br /&gt;
| {{#mob:22470}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Variable Cast Time -3% Critical +5 Ranged Physical Damage +7%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300651}} {{#item:300654}} Critical Damage +10% CRate +2&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Accessory&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
| {{#mob:22495}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Max HP +25% Max SP -25% Meat healing +150%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Shoes&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Valkyrie Realm and Geffenia ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; | Card&lt;br /&gt;
! style=&amp;quot;width:24%;&amp;quot; | Dropped by&lt;br /&gt;
! Effect and equipment slot&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300655}}&lt;br /&gt;
| {{#mob:22471}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| MATK +5%&amp;lt;hr&amp;gt;Refine &amp;gt;= 7: Magic damage to Angel-type monsters +10%&amp;lt;hr&amp;gt;Refine &amp;gt;= 9: Magic damage to Angel-type monsters +7%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Shoes&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300656}}&lt;br /&gt;
| {{#mob:22472}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7 Physical damage to Holy property +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Physical damage to Holy property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300657}}&lt;br /&gt;
| {{#mob:22473}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5 Magic damage to Water property +7%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Magic damage to Water property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
| {{#mob:22476}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7&amp;lt;hr&amp;gt;When Weapon Level of compounded equipment is 5:&amp;lt;br&amp;gt;For each 3 Refine Levels: Physical damage to Boss monsters +2%&amp;lt;hr&amp;gt;Grade &amp;gt;= A: Physical damage to All elements property +10%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300659}} {{#item:300661}} Physical damage to Boss monsters +7% Physical damage to Normal monsters +7%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300659}} Physical damage to All sizes +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300660}}&lt;br /&gt;
| {{#mob:22478}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5&amp;lt;hr&amp;gt;When Weapon Level of compounded equipment is 5:&amp;lt;br&amp;gt;For each 3 Refine Levels: Magic damage to Normal monsters +2%&amp;lt;hr&amp;gt;Grade &amp;gt;= A: Magic damage to All sizes +12%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300660}} {{#item:300662}} Magic damage to Normal monsters +4% Magic damage to Boss monsters +4%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300660}} Magic damage to All elements property +5%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
| {{#mob:22480}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7&amp;lt;hr&amp;gt;When Weapon Level of compounded equipment is 5:&amp;lt;br&amp;gt;For each 3 Refine Levels: Physical damage to Normal monsters +2%&amp;lt;hr&amp;gt;Grade &amp;gt;= A: Physical damage to All sizes +12%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300661}} Physical damage to All elements property +5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300659}} {{#item:300661}} Physical damage to Boss monsters +7% Physical damage to Normal monsters +7%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300662}}&lt;br /&gt;
| {{#mob:22482}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5&amp;lt;hr&amp;gt;When Weapon Level of compounded equipment is 5:&amp;lt;br&amp;gt;For each 3 Refine Levels: Magic damage to Boss monsters +2%&amp;lt;hr&amp;gt;Grade &amp;gt;= A: Magic damage to All elements property +10%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300660}} {{#item:300662}} Magic damage to Normal monsters +4% Magic damage to Boss monsters +4%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300662}} Magic damage to All sizes +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Right Hand&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300663}}&lt;br /&gt;
| {{#mob:22484}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22485}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| S.MATK +5 Magic damage to Neutral property +7%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Magic damage to Neutral property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300664}}&lt;br /&gt;
| {{#mob:22486}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22487}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| P.ATK +7 Physical damage to Neutral property +12%&amp;lt;hr&amp;gt;Refine &amp;gt;= 10: Physical damage to Neutral property +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Head Top&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300665}}&lt;br /&gt;
| {{#mob:22488}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{#mob:22489}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;0.2%&amp;lt;/small&amp;gt;&lt;br /&gt;
| Max HP -25%&amp;lt;hr&amp;gt;Armor Level = 2:&amp;lt;br&amp;gt;For each 3 Refine Levels: Magic damage to Boss monsters +2% Physical damage to Boss monsters +2%&amp;lt;hr&amp;gt;Grade &amp;gt;= A: Magic damage to Boss monsters +10% Physical damage to Boss monsters +10%&amp;lt;hr&amp;gt;Refine &amp;gt; 11: Magic damage to Boss monsters +4% Physical damage to Boss monsters +7%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300661}} Physical damage to All elements property +5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300659}} Physical damage to All sizes +8%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300660}} Magic damage to All elements property +5%&amp;lt;hr&amp;gt;&#039;&#039;&#039;Set Bonus&#039;&#039;&#039;&amp;lt;br&amp;gt;{{#item:300665}} {{#item:300662}} Magic damage to All sizes +8%&amp;lt;hr&amp;gt;Type: Card&amp;lt;br&amp;gt;&#039;&#039;&#039;Compound on:&#039;&#039;&#039; Armor&amp;lt;br&amp;gt;&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1]] — progression hub.&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]] — map access, monster rosters, MVPs, and Map Drops.&lt;br /&gt;
* [[Drop Rate Overview]] — server systems that can modify actual drop results.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Encroached_Weapon&amp;diff=61683</id>
		<title>Encroached Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Encroached_Weapon&amp;diff=61683"/>
		<updated>2026-08-09T02:23:38Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Document Zero Cell weapon boxes, random options, recycling, and rerolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Enchantment]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Encroached Weapons are the base weapons for Zero Cell weapon progression. They are obtained from Zero Cell Weapon Boxes with a random option group already assigned, then refined to +10 for a [[Another Dimension Weapon|Frontier or Another Dimension transformation]].&lt;br /&gt;
&lt;br /&gt;
Random options are separate from card slots and standard equipment enchants. Unwanted Encroached Weapons can be recycled into {{#linkitem:50238|Zero Cell Weapon Fragments}}, which are exchanged for category-specific Zero Cell Runes used to reroll the options.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Access==&lt;br /&gt;
Complete the Chapter 1 post-story requirements before farming the four Zero Cell maps:&lt;br /&gt;
&lt;br /&gt;
* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
* Reach Base Level 270 to enter Vita or Ark.&lt;br /&gt;
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].&lt;br /&gt;
* Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]].&lt;br /&gt;
* Obtain the appropriate [[Zero Cell Sector#Access_Buff_and_Costs|one-hour authorization]] from Newt.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Encroached Weapons==&lt;br /&gt;
Zero Cell Weapon Boxes are map drops from monsters in their corresponding sectors. Each box contains one random Encroached Weapon from its item group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sector !! Box !! Map drop chance&lt;br /&gt;
|-&lt;br /&gt;
| Lux || {{#item:41251}} || 5.765%&lt;br /&gt;
|-&lt;br /&gt;
| Vita || {{#item:41251}} || 18.075%&lt;br /&gt;
|-&lt;br /&gt;
| Nox || {{#item:41252}} || 10.056%&lt;br /&gt;
|-&lt;br /&gt;
| Ark || {{#item:41252}} || 18.075%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zero Cell Weapon Box (Lux/Vita)===&lt;br /&gt;
Item group: &amp;lt;code&amp;gt;CH1_ZEROCELL_WEAPON_BOX_LV&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon !! Box chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}} || 4.5455%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:810048}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:650048}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:610084}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}} || 4.5455%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550137}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:620038}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:630059}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:640051}} || 9.0909%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:600056}} || 9.0909%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zero Cell Weapon Box (Nox/Arc)===&lt;br /&gt;
Item group: &amp;lt;code&amp;gt;CH1_ZEROCELL_WEAPON_BOX_NA&amp;lt;/code&amp;gt;. The configured item name uses “Arc”; the corresponding sector map is named Ark.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon !! Box chance&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:520054}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:540109}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:700117}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:510140}} || 5.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:550174}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:570086}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:560080}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590081}} || 5.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530071}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:500119}} || 10.0000%&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:580086}} || 10.0000%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Random Options==&lt;br /&gt;
Each weapon uses one of the ten option groups below. Line Option 1 is the primary pool. Line Options 2 and 3 use the same secondary pool when those lines are present.&lt;br /&gt;
&lt;br /&gt;
The tables are collapsed by default because the option catalog is extensive.&lt;br /&gt;
&lt;br /&gt;
=== Ranged 2H Critical Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:700117}}, {{#item:810048}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 15% ~ 25%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 20 ~ 50&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 7 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 5 ~ 12&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 8% ~ 18%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 7 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 3 ~ 7&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 1 ~ 4&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 4% ~ 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged 2H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:650048}}, {{#item:810048}}, {{#item:630059}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 15% ~ 25%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 20 ~ 50&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 5 ~ 12&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 8% ~ 18%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 7 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 1% ~ 4%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 1 ~ 4&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 4% ~ 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee 2H Critical Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:610084}}, {{#item:600056}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 15% ~ 25%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 20 ~ 50&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 7 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 5 ~ 12&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 8% ~ 18%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 7 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 3 ~ 7&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 1 ~ 4&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 4% ~ 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee 2H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:620038}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 15% ~ 25%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 20 ~ 50&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 5 ~ 12&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 8% ~ 18%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 7 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 1% ~ 4%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 1 ~ 4&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 4% ~ 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged 1H Critical Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:500119}}, {{#item:510140}}, {{#item:530071}}, {{#item:550174}}, {{#item:560080}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 10% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 15 ~ 45&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 5 ~ 12&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 3 ~ 10&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 1 ~ 3&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 3% ~ 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged 1H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:570086}}, {{#item:590081}}, {{#item:580086}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 10% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 15 ~ 45&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 3 ~ 10&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Physical Damage + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 1% ~ 3%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 1 ~ 3&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 3% ~ 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee 1H Critical Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:510140}}, {{#item:520054}}, {{#item:540109}}, {{#item:560080}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 10% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 15 ~ 45&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 5 ~ 12&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 3 ~ 10&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|CRIT + 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
|Critical Rate + 1 ~ 3&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 3% ~ 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee 1H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:590081}}, {{#item:540109}}, {{#item:530071}}, {{#item:560080}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 10% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 15 ~ 45&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 3 ~ 10&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Melee Physical Damage + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Non-Critical Physical Damage + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 5 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|ATK + 1% ~ 3%&lt;br /&gt;
|-&lt;br /&gt;
|P.ATK + 1 ~ 3&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Neutral Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Water Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Earth Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Wind Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Poison Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Holy Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Shadow Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Ghost Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Formless Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Undead Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Brute Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Plant Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Insect Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Fish Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demon Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Demi-Human Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Angel Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage to Dragon Monsters + 3% ~ 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magic 1H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:510140}}, {{#item:540109}}, {{#item:550137}}, {{#item:570086}}, {{#item:550174}}, {{#item:580086}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Neutral Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Water Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Earth Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Fire Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Wind Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Poison Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Holy Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Shadow Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Ghost Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Undead Element Skills + 15% ~ 35%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of All Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time - 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 15 ~ 45&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|S.MATK + 3 ~ 10&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Neutral Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Water Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Earth Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Fire Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Wind Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Poison Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Holy Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Shadow Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Ghost Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Undead Element Skills + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of All Element Skills + 2% ~ 5%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time - 2% ~ 5%&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 5 ~ 15&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 1% ~ 3%&lt;br /&gt;
|-&lt;br /&gt;
|S.MATK + 1 ~ 3&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Neutral Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Water Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Earth Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Fire Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Wind Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Poison Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Holy Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Shadow Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Ghost Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Undead Property Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Formless Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Undead Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Brute Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Plant Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Insect Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Fish Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Demon Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Demi-Human Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Angel Monsters + 3% ~ 10%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Dragon Monsters + 3% ~ 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magic 2H Random Options ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#d5fdf4; text-align: center;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|{{#item:650048}}, {{#item:640051}}&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 1&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Neutral Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Water Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Earth Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Fire Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Wind Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Poison Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Holy Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Shadow Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Ghost Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Undead Element Skills + 25% ~ 45%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of All Element Skills + 10% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time - 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 20 ~ 50&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 5% ~ 15%&lt;br /&gt;
|-&lt;br /&gt;
|S.MATK + 5 ~ 15&lt;br /&gt;
|- style=&amp;quot;background-color:#E0FFFF; text-align: center;&amp;quot;&lt;br /&gt;
|Line Option 2 / 3&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Neutral Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Water Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Earth Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Fire Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Wind Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Poison Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Holy Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Shadow Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Ghost Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of Undead Element Skills + 7% ~ 20%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Damage of All Element Skills + 3% ~ 7%&lt;br /&gt;
|-&lt;br /&gt;
|Variable Cast Time - 3% ~ 7%&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 7 ~ 20&lt;br /&gt;
|-&lt;br /&gt;
|MATK + 1% ~ 5%&lt;br /&gt;
|-&lt;br /&gt;
|S.MATK + 1 ~ 5&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Neutral Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Water Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Earth Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Fire Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Wind Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Poison Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Holy Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Shadow Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Ghost Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Undead Property Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Formless Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Undead Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Brute Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Plant Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Insect Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Fish Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Demon Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Demi-Human Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Angel Monsters + 4% ~ 12%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage to Dragon Monsters + 4% ~ 12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recycling Unwanted Weapons==&lt;br /&gt;
Speak to Tosslt at {{#navi:main_office|122|68}} and use the [[Recycler]] service. Recycle only an unwanted weapon: the selected Encroached Weapon is destroyed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recycled material !! Exchange&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:50238}} || 50 fragments → one Zero Cell Rune matching the desired random option group&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rerolling Random Options==&lt;br /&gt;
Using a Zero Cell Rune rerolls the random options on a compatible weapon. The current target lists include Encroached Weapons and compatible Frontier or Another Dimension results, so the same system remains available after transformation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Random option group !! Reroll item&lt;br /&gt;
|-&lt;br /&gt;
| Melee 1H || {{#item:50239}}&lt;br /&gt;
|-&lt;br /&gt;
| Melee 1H Critical || {{#item:50240}}&lt;br /&gt;
|-&lt;br /&gt;
| Melee 2H || {{#item:50241}}&lt;br /&gt;
|-&lt;br /&gt;
| Melee 2H Critical || {{#item:50242}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranged 1H || {{#item:50243}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranged 1H Critical || {{#item:50244}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranged 2H || {{#item:50245}}&lt;br /&gt;
|-&lt;br /&gt;
| Ranged 2H Critical || {{#item:50246}}&lt;br /&gt;
|-&lt;br /&gt;
| Magic 1H || {{#item:50247}}&lt;br /&gt;
|-&lt;br /&gt;
| Magic 2H || {{#item:50248}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparing a Weapon for Transformation==&lt;br /&gt;
Choose the desired random option group and refine the Encroached Weapon to &#039;&#039;&#039;+10&#039;&#039;&#039;. Transformation is guaranteed and preserves the weapon&#039;s refine level, grade, cards and random options.&lt;br /&gt;
&lt;br /&gt;
The complete tuning items, formulas, material costs and result tables are maintained in [[Another Dimension Weapon]]. Do not recycle the weapon selected for transformation.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Zero Cell Sector]]&lt;br /&gt;
* [[Another Dimension Weapon]]&lt;br /&gt;
* [[Frontier Rune Crown]]&lt;br /&gt;
* [[Recycler]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown_Enchants&amp;diff=61682</id>
		<title>Frontier Rune Crown Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown_Enchants&amp;diff=61682"/>
		<updated>2026-08-09T02:23:31Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Replace duplicated enchant tables with links to the consolidated Crown guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The complete Crown crafting and enchant guide has been consolidated into [[Frontier Rune Crown]]. This page remains as a compatibility entry for existing links and bookmarks.&lt;br /&gt;
&lt;br /&gt;
==Frontier Rune Crown Enchanting==&lt;br /&gt;
Use the links below to jump directly to the relevant section:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Topic !! Guide&lt;br /&gt;
|-&lt;br /&gt;
| Enchant order, NPC and costs || [[Frontier Rune Crown#Enchanting|Enchanting]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Normal_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Normal enchant pools || [[Frontier Rune Crown#Normal_Enchants|Normal Enchants]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Perfect_Enchants_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slot 2 perfect enchant selection || [[Frontier Rune Crown#Perfect_Enchant_Selection|Perfect Enchant Selection]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Reroll_/_Upgrade_Slot_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slot 4 reroll and upgrade || [[Frontier Rune Crown#Slot_4_Reroll_and_Upgrade|Slot 4 Reroll and Upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Upgrade_Enchant_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Slot 2 enchant upgrade example || [[Frontier Rune Crown#Slot_2_Enchant_Upgrade_Example|Slot 2 Enchant Upgrade Example]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown&amp;diff=61681</id>
		<title>Frontier Rune Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Frontier_Rune_Crown&amp;diff=61681"/>
		<updated>2026-08-09T02:23:19Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Consolidate Crown crafting and enchant progression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Frontier Rune Crowns are Level 265 upper headgear that complement the Frontier weapon set. The Crown is obtained separately from the [[Encroached Weapon]] reform route, then improved through its own enchant system.&lt;br /&gt;
&lt;br /&gt;
Complete the Chapter 1 post-story requirements and unlock [[Zero Cell Sector]] before using the Zero Cell equipment services. The same enchant list is also available to eligible [[Time Dimension Rune Crown|Time Dimension Rune Crowns]] after the Zero Cell prerequisite is complete.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Access==&lt;br /&gt;
* Reach Base Level 260 and complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].&lt;br /&gt;
* Complete the [[Zero Cell Sector#Access_Quest|Zero Cell access investigation]].&lt;br /&gt;
&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}} for Crown crafting and enchanting.&lt;br /&gt;
&lt;br /&gt;
[[File:Novelist.png|thumb|right|Vitoli&#039;s equipment service in Ash Tree Village.]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Frontier Rune Crown==&lt;br /&gt;
Choose the Crown for the corresponding class. Each Crown costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}} || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002009}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002010}} || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}} || 40&lt;br /&gt;
|-&lt;br /&gt;
| Zeny || 25,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frontier Rune Crown Lineup==&lt;br /&gt;
The complete equipment group is listed below. Item descriptions contain the current class restrictions, refine bonuses, grade bonuses and set effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Frontier Rune Crowns&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400975}}&amp;lt;br&amp;gt;{{#itemDesc:400975}}&lt;br /&gt;
| {{#item:400976}}&amp;lt;br&amp;gt;{{#itemDesc:400976}}&lt;br /&gt;
| {{#item:400977}}&amp;lt;br&amp;gt;{{#itemDesc:400977}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400978}}&amp;lt;br&amp;gt;{{#itemDesc:400978}}&lt;br /&gt;
| {{#item:400979}}&amp;lt;br&amp;gt;{{#itemDesc:400979}}&lt;br /&gt;
| {{#item:400980}}&amp;lt;br&amp;gt;{{#itemDesc:400980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400981}}&amp;lt;br&amp;gt;{{#itemDesc:400981}}&lt;br /&gt;
| {{#item:400982}}&amp;lt;br&amp;gt;{{#itemDesc:400982}}&lt;br /&gt;
| {{#item:400983}}&amp;lt;br&amp;gt;{{#itemDesc:400983}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400984}}&amp;lt;br&amp;gt;{{#itemDesc:400984}}&lt;br /&gt;
| {{#item:400985}}&amp;lt;br&amp;gt;{{#itemDesc:400985}}&lt;br /&gt;
| {{#item:400986}}&amp;lt;br&amp;gt;{{#itemDesc:400986}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400987}}&amp;lt;br&amp;gt;{{#itemDesc:400987}}&lt;br /&gt;
| {{#item:400988}}&amp;lt;br&amp;gt;{{#itemDesc:400988}}&lt;br /&gt;
| {{#item:400989}}&amp;lt;br&amp;gt;{{#itemDesc:400989}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400990}}&amp;lt;br&amp;gt;{{#itemDesc:400990}}&lt;br /&gt;
| {{#item:400991}}&amp;lt;br&amp;gt;{{#itemDesc:400991}}&lt;br /&gt;
| {{#item:400992}}&amp;lt;br&amp;gt;{{#itemDesc:400992}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{#item:401195}}&amp;lt;br&amp;gt;{{#itemDesc:401195}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchanting==&lt;br /&gt;
Speak to Vitoli at {{#navi:ygg_fruit|162|126}}. Enchants are applied in the following order: &#039;&#039;&#039;slot 4 → slot 3 → slot 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Cost !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Reset&lt;br /&gt;
| 5 × {{#item:25729}}&amp;lt;br&amp;gt;5 × {{#item:25731}}&amp;lt;br&amp;gt;15 × {{#item:1001996}}&amp;lt;br&amp;gt;1,000,000 zeny&lt;br /&gt;
| 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 4&lt;br /&gt;
| 2 × {{#item:1001555}}&amp;lt;br&amp;gt;10 × {{#item:1001997}}&amp;lt;br&amp;gt;500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 3&lt;br /&gt;
| 3 × {{#item:1001998}}&amp;lt;br&amp;gt;3 × {{#item:1002012}}&amp;lt;br&amp;gt;1 × {{#item:1002015}}&amp;lt;br&amp;gt;1,500,000 zeny&lt;br /&gt;
| Random normal enchant; 100% success&lt;br /&gt;
|-&lt;br /&gt;
| Slot 2&lt;br /&gt;
| 100 × {{#item:1002013}}&amp;lt;br&amp;gt;85 × {{#item:1002015}}&amp;lt;br&amp;gt;100,000,000 zeny&lt;br /&gt;
| Select one available Level 1 perfect enchant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Normal slot 3 and slot 4 enchanting does not change the item&#039;s grade. The detailed upgrade tables below show every possible result that can keep, raise or lower an enchant level.&lt;br /&gt;
&lt;br /&gt;
==Normal Enchants==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Slot 3&lt;br /&gt;
|Slot 4&lt;br /&gt;
|-&lt;br /&gt;
|Enchant Process&lt;br /&gt;
|3x {{#item:1001998}} &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1002015}} &amp;lt;br&amp;gt;&lt;br /&gt;
1,500,000 zeny&lt;br /&gt;
|2x {{#item:1001555}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:1001997}} &amp;lt;br&amp;gt;&lt;br /&gt;
500,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|Success Chance&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |100 %&lt;br /&gt;
|-&lt;br /&gt;
|Grade Changes&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|Enchants&lt;br /&gt;
|{{#item:312695}}(5.60%)&lt;br /&gt;
|{{#item:4700}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312696}}(2.96%)&lt;br /&gt;
|{{#item:4701}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312697}}(1.44%)&lt;br /&gt;
|{{#item:4702}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312698}}(5.60%)&lt;br /&gt;
|{{#item:4703}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312699}}(2.96%)&lt;br /&gt;
|{{#item:4704}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312700}}(1.44%)&lt;br /&gt;
|{{#item:4710}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312701}}(5.60%)&lt;br /&gt;
|{{#item:4711}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312702}}(2.96%)&lt;br /&gt;
|{{#item:4712}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312703}}(1.44%)&lt;br /&gt;
|{{#item:4713}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312704}}(5.60%)&lt;br /&gt;
|{{#item:4714}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312705}}(2.96%)&lt;br /&gt;
|{{#item:4740}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312706}}(1.44%)&lt;br /&gt;
|{{#item:4741}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312707}}(5.60%)&lt;br /&gt;
|{{#item:4742}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312708}}(2.96%)&lt;br /&gt;
|{{#item:4743}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312709}}(1.44%)&lt;br /&gt;
|{{#item:4744}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312710}}(5.60%)&lt;br /&gt;
|{{#item:4750}} (11.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312711}}(2.96%)&lt;br /&gt;
|{{#item:4751}} (8.00%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312712}}(1.44%)&lt;br /&gt;
|{{#item:4752}} (3.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312713}}(5.60%)&lt;br /&gt;
|{{#item:4753}} (1.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312714}}(2.96%)&lt;br /&gt;
|{{#item:4754}} (0.50%)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312715}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312716}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312717}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:312718}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314243}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314244}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314245}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314246}}(5.60%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314247}}(2.96%)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:314248}}(1.44%)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Perfect_Enchants_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Perfect Enchant Selection==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
|2nd Slot Enchant&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312719}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100x {{#item:1002013}} &amp;lt;br&amp;gt;&lt;br /&gt;
85x {{#item:1002015}}&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |100,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312729}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312739}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312749}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312759}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312769}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312779}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312789}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314249}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:314259}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Reroll_/_Upgrade_Slot_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 4 Reroll and Upgrade==&lt;br /&gt;
&lt;br /&gt;
The slot 4 enchant can be rerolled for 180x {{#item:1001997}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Upgrade || {{#item:1001556}} || {{#item:1001997}} || {{#item:1002012}} || {{#item:1002015}}&lt;br /&gt;
|-&lt;br /&gt;
| +1 || → || +2 || 2x || 10x || 10x || 10x&lt;br /&gt;
|-&lt;br /&gt;
| +2 || → || +3 || 5x || 20x || 20x ||  20x&lt;br /&gt;
|-&lt;br /&gt;
| +3 || → || +4 || 10x || 40x || 40x || 40x&lt;br /&gt;
|-&lt;br /&gt;
| +4 || → || +5 || 30x || 125x || 125x || 125x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Upgrade_Enchant_Slot_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Slot_2_Acute_Jewel_Upgrade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Slot 2 Enchant Upgrade Example==&lt;br /&gt;
The table below uses the Acute Jewel as an example. The same upgrade process, materials, zeny costs and result chances apply to every slot 2 enchant choice at the corresponding level.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B7CDEC;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |Random upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Perfect upgrade&lt;br /&gt;
|Materials&lt;br /&gt;
|Zeny&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312749}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312750}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40x {{#item:1001556}} &lt;br /&gt;
60x {{#item:1002012}} &amp;lt;br&amp;gt;&lt;br /&gt;
80x {{#item:1002013}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |35,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;12&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312750}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312751}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &lt;br /&gt;
80x {{#item:1002012}} &amp;lt;br&amp;gt;100x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002333}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312751}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65x {{#item:1001556}} &amp;lt;br&amp;gt; 100x {{#item:1002012}} &amp;lt;br&amp;gt;120x {{#item:1002013}} &amp;lt;br&amp;gt;30x {{#item:1002334}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |45,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312752}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312752}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |85x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;80x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002335}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{#item:312753}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|10%&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |110x {{#item:1001556}} &amp;lt;br&amp;gt; 80x {{#item:1002015}} &amp;lt;br&amp;gt;100x {{#item:1002016}} &amp;lt;br&amp;gt;30x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |55,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|80%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312753}}&lt;br /&gt;
|80%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |20x {{#item:1001556}} &amp;lt;br&amp;gt; 60x {{#item:1002015}} &amp;lt;br&amp;gt;70x {{#item:1002016}} &amp;lt;br&amp;gt;10x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |60,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312754}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1002009}} &amp;lt;br&amp;gt; 80x {{#item:1002010}} &amp;lt;br&amp;gt; 20x {{#item:1002040}} &amp;lt;br&amp;gt; 20x {{#item:1002041}} &amp;lt;br&amp;gt; 120x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |200,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312754}}&lt;br /&gt;
|90%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |30x {{#item:1001556}} &amp;lt;br&amp;gt; 70x {{#item:1002015}} &amp;lt;br&amp;gt; 85x {{#item:1002016}} &amp;lt;br&amp;gt; 15x {{#item:1002336}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |65,000,000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312755}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |100x {{#item:1002009}} &amp;lt;br&amp;gt; 100x {{#item:1002010}} &amp;lt;br&amp;gt; 40x {{#item:1002040}} &amp;lt;br&amp;gt; 40x {{#item:1002041}} &amp;lt;br&amp;gt; 150x {{#item:1002337}} &amp;lt;br&amp;gt; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |300,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312756}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312755}}&lt;br /&gt;
|93%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50x {{#item:1001556}} &amp;lt;br&amp;gt; 90x {{#item:1002015}} &amp;lt;br&amp;gt; 110x {{#item:1002016}} &amp;lt;br&amp;gt; 20x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70,000,000&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;4&amp;quot; |None&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312757}}&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312757}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |→&lt;br /&gt;
|{{#item:312756}}&lt;br /&gt;
|95%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |80x {{#item:1001556}} &amp;lt;br&amp;gt; 120x {{#item:1002015}} &amp;lt;br&amp;gt; 145x {{#item:1002016}} &amp;lt;br&amp;gt; 25x {{#item:1002337}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |75,000,000&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:312758}}&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Zero Cell Sector]]&lt;br /&gt;
* [[Encroached Weapon]]&lt;br /&gt;
* [[Another Dimension Weapon]]&lt;br /&gt;
* [[Time Dimension Rune Crown]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Equipment&amp;diff=61671</id>
		<title>Dimension Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Equipment&amp;diff=61671"/>
		<updated>2026-08-09T00:35:59Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Clarify Dimension Shoes equipment and enchant progression terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dimension Equipment consists of five pairs of Dimension Shoes obtained at the end of Chapter 1&#039;s post-story equipment progression. The base shoes are crafted from materials earned across [[Recreated Dark Whisper]], Destroyed Valkyrie Realm, and Encroached Geffenia, then developed through [[Dimension Shoes Enchants]].&lt;br /&gt;
&lt;br /&gt;
== Requirements and Unlock ==&lt;br /&gt;
* Base requirement: level 200 to begin [[Chapter 1]].&lt;br /&gt;
* Complete the [[Chapter 1 - Main Quest|Chapter 1 main story]] and continue through its post-story content.&lt;br /&gt;
* Collect the materials required for the selected pair of shoes.&lt;br /&gt;
&lt;br /&gt;
== NPCs and Location ==&lt;br /&gt;
* &#039;&#039;&#039;Hotbeer Mor:&#039;&#039;&#039; {{#navi:ygg_fruit|168|124}}. Supplies the Dimension Shoes base items.&lt;br /&gt;
* &#039;&#039;&#039;Root Gold Exchanger:&#039;&#039;&#039; {{#navi:ygg_fruit|165|126}}. Handles Chapter 1 exchanges involving {{#item:1001972}}.&lt;br /&gt;
== Obtaining Dimension Equipment ==&lt;br /&gt;
Every pair has the same acquisition cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! ID !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470335}} || 470335 || rowspan=&amp;quot;5&amp;quot; | 250x {{#item:1001996}}&amp;lt;br&amp;gt;20x {{#item:1002007}}&amp;lt;br&amp;gt;15x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;10,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470336}} || 470336&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470337}} || 470337&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470338}} || 470338&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470339}} || 470339&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Required Materials ==&lt;br /&gt;
The base purchase directly consumes {{#item:1001996}}, {{#item:1002007}}, {{#item:1002008}}, and {{#item:1002012}}. Enchant selection and upgrades use the additional Chapter 1 materials grouped below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Dimension Shoes enchant materials&lt;br /&gt;
|-&lt;br /&gt;
! Material group !! Items&lt;br /&gt;
|-&lt;br /&gt;
| Frontier magic || {{#item:1001997}}&amp;lt;br&amp;gt;{{#item:1001998}}&lt;br /&gt;
|-&lt;br /&gt;
| Illusion fragments || {{#item:1001999}}&amp;lt;br&amp;gt;{{#item:1002000}}&amp;lt;br&amp;gt;{{#item:1002001}}&amp;lt;br&amp;gt;{{#item:1002002}}&lt;br /&gt;
|-&lt;br /&gt;
| Illusion stones || {{#item:1002003}}&amp;lt;br&amp;gt;{{#item:1002004}}&amp;lt;br&amp;gt;{{#item:1002005}}&amp;lt;br&amp;gt;{{#item:1002006}}&lt;br /&gt;
|-&lt;br /&gt;
| Frontier stones || {{#item:1002007}}&amp;lt;br&amp;gt;{{#item:1002008}}&amp;lt;br&amp;gt;{{#item:1002009}}&amp;lt;br&amp;gt;{{#item:1002010}}&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic materials || {{#item:1002011}}&amp;lt;br&amp;gt;{{#item:1002012}}&amp;lt;br&amp;gt;{{#item:1002013}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherworldly materials || {{#item:1002014}}&amp;lt;br&amp;gt;{{#item:1002015}}&amp;lt;br&amp;gt;{{#item:1002016}}&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Energy || {{#item:1002034}}&amp;lt;br&amp;gt;{{#item:1002035}}&amp;lt;br&amp;gt;{{#item:1002036}}&amp;lt;br&amp;gt;{{#item:1002037}}&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Essence || {{#item:1002038}}&amp;lt;br&amp;gt;{{#item:1002039}}&amp;lt;br&amp;gt;{{#item:1002040}}&amp;lt;br&amp;gt;{{#item:1002041}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression Order ==&lt;br /&gt;
# Complete Chapter 1 and its post-story access.&lt;br /&gt;
# Clear the post-story content that supplies the required materials.&lt;br /&gt;
# Purchase the appropriate Dimension Shoes base item.&lt;br /&gt;
# Select a Lv1 enchant for the 4th slot, then upgrade it to its Special result.&lt;br /&gt;
# Repeat the process for the 3rd slot and then the 2nd slot.&lt;br /&gt;
&lt;br /&gt;
== Enchanting Dimension Shoes ==&lt;br /&gt;
Dimension Shoes use a separate upgrade system. Each slot follows a fixed Lv1 → Lv5 → Special progression. Upgrades from Lv1 through Lv4 always advance: there is a 90% result for the next level and a 10% result that skips one level. Lv5 upgrades to the corresponding Special enchant at 100%.&lt;br /&gt;
&lt;br /&gt;
See [[Dimension Shoes Enchants]] for the selectable enchants, slot order, upgrade costs, probabilities, and reset details.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment Available]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Entwined_Enchants&amp;diff=61670</id>
		<title>Entwined Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Entwined_Enchants&amp;diff=61670"/>
		<updated>2026-08-09T00:35:41Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Clarify Entwined enchant terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Entwined_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Entwined Enchants are selectable options for the armor, garments, and shoes listed on [[Entwined Equipment]]. Every listed application is guaranteed; the player chooses one valid option for the current equipment type and slot.&lt;br /&gt;
&lt;br /&gt;
== Requirements and NPC ==&lt;br /&gt;
Bring an eligible Entwined base item and the materials shown below. The equipment and acquisition NPC route are documented at [[Entwined Equipment#NPCs_and_Location|Entwined Equipment — NPCs and Location]]. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.&lt;br /&gt;
&lt;br /&gt;
== How Enchanting Works ==&lt;br /&gt;
* Enchants are applied in the fixed order &#039;&#039;&#039;4th slot → 3rd slot → 2nd slot&#039;&#039;&#039;.&lt;br /&gt;
* Each application is selectable and guaranteed.&lt;br /&gt;
* Options depend on whether the item is armor, a garment, or shoes.&lt;br /&gt;
* Entwined enchants cannot be reset. Review all three choices before confirming the first application.&lt;br /&gt;
&lt;br /&gt;
== Slot Order and Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !! Slot !! {{#item:1001972}} !! {{#item:1001996}} !! {{#item:1001998}} !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4th || 50 || 75 || — || 4,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3rd || 100 || 125 || 5 || 6,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2nd || 150 || 175 || 15 || 8,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total Enchant Cost ==&lt;br /&gt;
Because the three applications are guaranteed, the material total is deterministic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scope !! {{#item:1001972}} !! {{#item:1001996}} !! {{#item:1001998}} !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Fully enchant one owned Entwined item || 300 || 375 || 20 || 18,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Buy and fully enchant one Entwined item || 450 || 375 || 20 || 21,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Armor enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; | {{#item:450440}}&amp;lt;br&amp;gt;{{#item:450441}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 4th&lt;br /&gt;
| {{#item:313822}}&lt;br /&gt;
| {{#itemDesc:313822}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313823}}&lt;br /&gt;
| {{#itemDesc:313823}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313824}}&lt;br /&gt;
| {{#itemDesc:313824}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313825}}&lt;br /&gt;
| {{#itemDesc:313825}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313826}}&lt;br /&gt;
| {{#itemDesc:313826}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313827}}&lt;br /&gt;
| {{#itemDesc:313827}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313828}}&lt;br /&gt;
| {{#itemDesc:313828}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313829}}&lt;br /&gt;
| {{#itemDesc:313829}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313830}}&lt;br /&gt;
| {{#itemDesc:313830}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313831}}&lt;br /&gt;
| {{#itemDesc:313831}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313832}}&lt;br /&gt;
| {{#itemDesc:313832}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313833}}&lt;br /&gt;
| {{#itemDesc:313833}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313834}}&lt;br /&gt;
| {{#itemDesc:313834}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Garment Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Garment enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | {{#item:480545}}&amp;lt;br&amp;gt;{{#item:480546}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4th&lt;br /&gt;
| {{#item:313835}}&lt;br /&gt;
| {{#itemDesc:313835}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313836}}&lt;br /&gt;
| {{#itemDesc:313836}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313837}}&lt;br /&gt;
| {{#itemDesc:313837}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313838}}&lt;br /&gt;
| {{#itemDesc:313838}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313839}}&lt;br /&gt;
| {{#itemDesc:313839}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313840}}&lt;br /&gt;
| {{#itemDesc:313840}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313841}}&lt;br /&gt;
| {{#itemDesc:313841}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313842}}&lt;br /&gt;
| {{#itemDesc:313842}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313843}}&lt;br /&gt;
| {{#itemDesc:313843}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shoes Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Shoes enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | {{#item:470333}}&amp;lt;br&amp;gt;{{#item:470334}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4th&lt;br /&gt;
| {{#item:313844}}&lt;br /&gt;
| {{#itemDesc:313844}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313845}}&lt;br /&gt;
| {{#itemDesc:313845}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313846}}&lt;br /&gt;
| {{#itemDesc:313846}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313847}}&lt;br /&gt;
| {{#itemDesc:313847}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313848}}&lt;br /&gt;
| {{#itemDesc:313848}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313849}}&lt;br /&gt;
| {{#itemDesc:313849}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313850}}&lt;br /&gt;
| {{#itemDesc:313850}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313851}}&lt;br /&gt;
| {{#itemDesc:313851}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313852}}&lt;br /&gt;
| {{#itemDesc:313852}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset and Replacement ==&lt;br /&gt;
Entwined enchant reset is not available. Treat each confirmed choice as permanent for that item.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Entwined_Equipment&amp;diff=61669</id>
		<title>Entwined Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Entwined_Equipment&amp;diff=61669"/>
		<updated>2026-08-09T00:35:21Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Clarify Entwined terminology and distinguish instance and Rune Tablet rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Entwined&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Entwined Equipment is the first Chapter 1 equipment tier built from post-story currencies. It consists of six base pieces for the armor, garment, and shoes slots, each compatible with selectable [[Entwined Enchants]].&lt;br /&gt;
&lt;br /&gt;
== Requirements and Unlock ==&lt;br /&gt;
* Base requirement: level 200 to begin [[Chapter 1]].&lt;br /&gt;
* Complete the [[Chapter 1 - Main Quest|Chapter 1 main story]] to enter the post-story equipment progression.&lt;br /&gt;
* Shop categories may become available as Chapter 1 progression is completed. Check the options currently offered by the NPC before exchanging materials.&lt;br /&gt;
&lt;br /&gt;
== NPCs and Location ==&lt;br /&gt;
[[File:RootCEx.png|thumb|right|Root Gold Exchanger in Yggdrasil Fruit Garden.]]&lt;br /&gt;
[[File:Hotbeer.png|thumb|right|Hotbeer Mor, the Entwined Equipment supplier.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Root Gold Exchanger:&#039;&#039;&#039; {{#navi:ygg_fruit|165|126}}. Handles Chapter 1 exchanges involving {{#item:1001972}}.&lt;br /&gt;
* &#039;&#039;&#039;Hotbeer Mor:&#039;&#039;&#039; {{#navi:ygg_fruit|168|124}}. Sells the Entwined Equipment base pieces.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Entwined Equipment ==&lt;br /&gt;
Each base piece costs 150 {{#item:1001972}} and 3,000,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! ID !! Equipment type !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450440}} || 450440 || Armor || rowspan=&amp;quot;6&amp;quot; | 150x {{#item:1001972}}&amp;lt;br&amp;gt;3,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450441}} || 450441 || Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480545}} || 480545 || Garment&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480546}} || 480546 || Garment&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470333}} || 470333 || Shoes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470334}} || 470334 || Shoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currencies and Materials ==&lt;br /&gt;
Purchasing Entwined Equipment requires {{#item:1001972}}. Enchanting also consumes {{#item:1001996}} and {{#item:1001998}}.&lt;br /&gt;
&lt;br /&gt;
=== Recreated Dark Whisper rewards ===&lt;br /&gt;
[[Recreated Dark Whisper]] awards one guaranteed reward box according to the cleared difficulty. These are instance rewards. Only the Root Gold Coin and Mana Ring contents relevant to Entwined progression are shown below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Reward item and ID !! Flux item group !! {{#item:1001972}} !! {{#item:1001996}} !! Database&lt;br /&gt;
|-&lt;br /&gt;
| Levels 1–2 || {{#item:104006}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104006&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;CH1_MD_REWARD_1&amp;lt;/code&amp;gt; || 20 || 10 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104006 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || {{#item:104007}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104007&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;CH1_MD_REWARD_2&amp;lt;/code&amp;gt; || 40 || 20 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104007 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 || {{#item:104008}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104008&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;CH1_MD_REWARD_3&amp;lt;/code&amp;gt; || 60 || 30 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104008 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| Level 5 || {{#item:104009}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104009&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;CH1_MD_REWARD_4&amp;lt;/code&amp;gt; || 100 || 50 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104009 Flux]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rune Tablet rewards ===&lt;br /&gt;
[[Rune Tablet System]] grants the following rewards when the listed Chapter 1 tablet is activated. These are Rune Tablet rewards, not Recreated Dark Whisper instance rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rune Tablet !! Milestone !! Reward item and ID !! Flux item group !! {{#item:1001972}} !! {{#item:1001996}} !! Database&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Magic Gear || Activation || {{#item:104741}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104741&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;RT_CH01_ARMOR_A&amp;lt;/code&amp;gt; || 100 || 100 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104741 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| Chaos || Activation || {{#item:104746}}&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;104746&amp;lt;/code&amp;gt; || &amp;lt;code&amp;gt;RT_CH01_EXTRA_A&amp;lt;/code&amp;gt; || 300 || 300 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104746 Flux]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Progression ==&lt;br /&gt;
# Complete Chapter 1 and collect Root Gold Coins.&lt;br /&gt;
# Purchase one Entwined base piece from Hotbeer Mor.&lt;br /&gt;
# Apply its three selectable enchants in the order 4th slot, 3rd slot, then 2nd slot.&lt;br /&gt;
# Continue through Chapter 1&#039;s post-story content to gather the materials for [[Dimension Equipment|Dimension Shoes]].&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Entwined enchants are selected by the player and applied with a guaranteed result. They cannot be reset, so confirm every choice before applying it. See [[Entwined Enchants]] for the slot order, full option lists, and deterministic total cost.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment Available]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61668</id>
		<title>Dimension Shoes Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61668"/>
		<updated>2026-08-08T23:57:04Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Clarify Dimension Shoes reset behavior and enchant progression terminology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dimension Shoes use selectable enchants that are upgraded in levels. Each slot starts with a selected Lv1 enchant and can be upgraded through Lv5 to its corresponding Special enchant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Eligible items !! Enchant order&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470335}}&amp;lt;br&amp;gt;{{#item:470336}}&amp;lt;br&amp;gt;{{#item:470337}}&amp;lt;br&amp;gt;{{#item:470338}}&amp;lt;br&amp;gt;{{#item:470339}} || 4th slot → 3rd slot → 2nd slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements and NPC ==&lt;br /&gt;
Bring an eligible pair of Dimension Shoes and the materials shown for the next operation. Acquisition NPCs and confirmed coordinates are listed at [[Dimension Equipment#NPCs_and_Location|Dimension Equipment — NPCs and Location]]. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.&lt;br /&gt;
&lt;br /&gt;
== Enchant Mechanics ==&lt;br /&gt;
* Select one available Lv1 enchant when opening a slot.&lt;br /&gt;
* Upgrade the selected enchant through Lv2, Lv3, Lv4, and Lv5, then complete it with the corresponding Special enchant.&lt;br /&gt;
* From Lv1 through Lv4, every operation advances: 90% reaches the next level and 10% skips one level.&lt;br /&gt;
* Lv5 → Special is guaranteed.&lt;br /&gt;
* There is no no-progress failure result in these upgrade tables.&lt;br /&gt;
&lt;br /&gt;
== Slot Order ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !! Slot !! Initial materials !! Initial zeny&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4th || 30x {{#item:1001972}}&amp;lt;br&amp;gt;20x {{#item:1001996}}&amp;lt;br&amp;gt;25x {{#item:1001998}} || 2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3rd || 50x {{#item:1001972}}&amp;lt;br&amp;gt;30x {{#item:1001996}}&amp;lt;br&amp;gt;35x {{#item:1001998}} || 3,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2nd || 70x {{#item:1001972}}&amp;lt;br&amp;gt;40x {{#item:1001996}}&amp;lt;br&amp;gt;45x {{#item:1001998}} || 5,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset ==&lt;br /&gt;
Resetting removes all three enchants from the selected Dimension Shoes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reset result !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Remove all three enchants || 25x {{#item:1001972}}&amp;lt;br&amp;gt;5,000,000 zeny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4th Slot Perfect Enchant ==&lt;br /&gt;
The initial 4th-slot selection costs 30 {{#item:1001972}}, 20 {{#item:1001996}}, 25 {{#item:1001998}}, and 2,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant progressions&lt;br /&gt;
|-&lt;br /&gt;
! Lv1 option !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313853}}&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313854}}&lt;br /&gt;
| {{#itemDesc:313854}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313855}}&lt;br /&gt;
| {{#itemDesc:313855}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313856}}&lt;br /&gt;
| {{#itemDesc:313856}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313857}}&lt;br /&gt;
| {{#itemDesc:313857}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313939}}&lt;br /&gt;
| {{#itemDesc:313939}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313858}}&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313859}}&lt;br /&gt;
| {{#itemDesc:313859}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313860}}&lt;br /&gt;
| {{#itemDesc:313860}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313861}}&lt;br /&gt;
| {{#itemDesc:313861}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313862}}&lt;br /&gt;
| {{#itemDesc:313862}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313940}}&lt;br /&gt;
| {{#itemDesc:313940}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313863}}&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313864}}&lt;br /&gt;
| {{#itemDesc:313864}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313865}}&lt;br /&gt;
| {{#itemDesc:313865}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313866}}&lt;br /&gt;
| {{#itemDesc:313866}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313867}}&lt;br /&gt;
| {{#itemDesc:313867}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313941}}&lt;br /&gt;
| {{#itemDesc:313941}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313868}}&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313869}}&lt;br /&gt;
| {{#itemDesc:313869}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313870}}&lt;br /&gt;
| {{#itemDesc:313870}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313871}}&lt;br /&gt;
| {{#itemDesc:313871}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313872}}&lt;br /&gt;
| {{#itemDesc:313872}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313942}}&lt;br /&gt;
| {{#itemDesc:313942}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313873}}&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313874}}&lt;br /&gt;
| {{#itemDesc:313874}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313875}}&lt;br /&gt;
| {{#itemDesc:313875}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313876}}&lt;br /&gt;
| {{#itemDesc:313876}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313877}}&lt;br /&gt;
| {{#itemDesc:313877}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313943}}&lt;br /&gt;
| {{#itemDesc:313943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Slot Perfect Enchant ==&lt;br /&gt;
The initial 3rd-slot selection costs 50 {{#item:1001972}}, 30 {{#item:1001996}}, 35 {{#item:1001998}}, and 3,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant progressions&lt;br /&gt;
|-&lt;br /&gt;
! Lv1 option !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313878}}&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313879}}&lt;br /&gt;
| {{#itemDesc:313879}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313880}}&lt;br /&gt;
| {{#itemDesc:313880}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313881}}&lt;br /&gt;
| {{#itemDesc:313881}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313882}}&lt;br /&gt;
| {{#itemDesc:313882}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313944}}&lt;br /&gt;
| {{#itemDesc:313944}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313883}}&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313884}}&lt;br /&gt;
| {{#itemDesc:313884}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313885}}&lt;br /&gt;
| {{#itemDesc:313885}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313886}}&lt;br /&gt;
| {{#itemDesc:313886}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313887}}&lt;br /&gt;
| {{#itemDesc:313887}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313945}}&lt;br /&gt;
| {{#itemDesc:313945}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313888}}&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313889}}&lt;br /&gt;
| {{#itemDesc:313889}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313890}}&lt;br /&gt;
| {{#itemDesc:313890}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313891}}&lt;br /&gt;
| {{#itemDesc:313891}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313892}}&lt;br /&gt;
| {{#itemDesc:313892}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313946}}&lt;br /&gt;
| {{#itemDesc:313946}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313893}}&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313894}}&lt;br /&gt;
| {{#itemDesc:313894}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313895}}&lt;br /&gt;
| {{#itemDesc:313895}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313896}}&lt;br /&gt;
| {{#itemDesc:313896}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313897}}&lt;br /&gt;
| {{#itemDesc:313897}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313947}}&lt;br /&gt;
| {{#itemDesc:313947}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313898}}&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313899}}&lt;br /&gt;
| {{#itemDesc:313899}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313900}}&lt;br /&gt;
| {{#itemDesc:313900}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313901}}&lt;br /&gt;
| {{#itemDesc:313901}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313902}}&lt;br /&gt;
| {{#itemDesc:313902}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313948}}&lt;br /&gt;
| {{#itemDesc:313948}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2nd Slot Perfect Enchant ==&lt;br /&gt;
The initial 2nd-slot selection costs 70 {{#item:1001972}}, 40 {{#item:1001996}}, 45 {{#item:1001998}}, and 5,000,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;10x {{#item:1002009}}&amp;lt;br&amp;gt;8x {{#item:1002010}}&amp;lt;br&amp;gt;15x {{#item:1002013}}&amp;lt;br&amp;gt;6x {{#item:1002016}}&lt;br /&gt;
| 7,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;12x {{#item:1002009}}&amp;lt;br&amp;gt;10x {{#item:1002010}}&amp;lt;br&amp;gt;10x {{#item:1002013}}&amp;lt;br&amp;gt;9x {{#item:1002016}}&lt;br /&gt;
| 12,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;14x {{#item:1002009}}&amp;lt;br&amp;gt;12x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002013}}&amp;lt;br&amp;gt;12x {{#item:1002016}}&lt;br /&gt;
| 20,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 20x {{#item:1002007}}&amp;lt;br&amp;gt;18x {{#item:1002008}}&amp;lt;br&amp;gt;16x {{#item:1002009}}&amp;lt;br&amp;gt;14x {{#item:1002010}}&amp;lt;br&amp;gt;30x {{#item:1002013}}&amp;lt;br&amp;gt;15x {{#item:1002016}}&lt;br /&gt;
| 30,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 250x {{#item:1002007}}&amp;lt;br&amp;gt;250x {{#item:1002008}}&amp;lt;br&amp;gt;200x {{#item:1002009}}&amp;lt;br&amp;gt;200x {{#item:1002010}}&amp;lt;br&amp;gt;75x {{#item:1002038}}&amp;lt;br&amp;gt;75x {{#item:1002039}}&amp;lt;br&amp;gt;75x {{#item:1002040}}&amp;lt;br&amp;gt;75x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant progressions&lt;br /&gt;
|-&lt;br /&gt;
! Lv1 option !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313903}}&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313904}}&lt;br /&gt;
| {{#itemDesc:313904}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313905}}&lt;br /&gt;
| {{#itemDesc:313905}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313906}}&lt;br /&gt;
| {{#itemDesc:313906}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313907}}&lt;br /&gt;
| {{#itemDesc:313907}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313908}}&lt;br /&gt;
| {{#itemDesc:313908}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313909}}&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313910}}&lt;br /&gt;
| {{#itemDesc:313910}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313911}}&lt;br /&gt;
| {{#itemDesc:313911}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313912}}&lt;br /&gt;
| {{#itemDesc:313912}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313913}}&lt;br /&gt;
| {{#itemDesc:313913}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313914}}&lt;br /&gt;
| {{#itemDesc:313914}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313915}}&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313916}}&lt;br /&gt;
| {{#itemDesc:313916}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313917}}&lt;br /&gt;
| {{#itemDesc:313917}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313918}}&lt;br /&gt;
| {{#itemDesc:313918}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313919}}&lt;br /&gt;
| {{#itemDesc:313919}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313920}}&lt;br /&gt;
| {{#itemDesc:313920}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313921}}&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313922}}&lt;br /&gt;
| {{#itemDesc:313922}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313923}}&lt;br /&gt;
| {{#itemDesc:313923}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313924}}&lt;br /&gt;
| {{#itemDesc:313924}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313925}}&lt;br /&gt;
| {{#itemDesc:313925}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313926}}&lt;br /&gt;
| {{#itemDesc:313926}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313927}}&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313928}}&lt;br /&gt;
| {{#itemDesc:313928}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313929}}&lt;br /&gt;
| {{#itemDesc:313929}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313930}}&lt;br /&gt;
| {{#itemDesc:313930}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313931}}&lt;br /&gt;
| {{#itemDesc:313931}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313932}}&lt;br /&gt;
| {{#itemDesc:313932}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313933}}&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313934}}&lt;br /&gt;
| {{#itemDesc:313934}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313935}}&lt;br /&gt;
| {{#itemDesc:313935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313936}}&lt;br /&gt;
| {{#itemDesc:313936}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313937}}&lt;br /&gt;
| {{#itemDesc:313937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313938}}&lt;br /&gt;
| {{#itemDesc:313938}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Risks_and_Attribute_Preservation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Upgrade Results ==&lt;br /&gt;
Every listed upgrade advances the enchant, so there is no downgrade or no-progress result. Resetting is a separate action and removes all three enchants.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61667</id>
		<title>Dimension Shoes Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61667"/>
		<updated>2026-08-08T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Expected Cost to Complete All Enchants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dimension Shoes enchants are a selectable growth system for the five items on [[Dimension Equipment]]. Each slot starts with a chosen Lv1 family and is developed to its Special result.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Eligible items !! Enchant order&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470335}}&amp;lt;br&amp;gt;{{#item:470336}}&amp;lt;br&amp;gt;{{#item:470337}}&amp;lt;br&amp;gt;{{#item:470338}}&amp;lt;br&amp;gt;{{#item:470339}} || 4th slot → 3rd slot → 2nd slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements and NPC ==&lt;br /&gt;
Bring an eligible pair of Dimension Shoes and the materials shown for the next operation. Acquisition NPCs and confirmed coordinates are listed at [[Dimension Equipment#NPCs_and_Location|Dimension Equipment — NPCs and Location]]. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.&lt;br /&gt;
&lt;br /&gt;
== Enchant Mechanics ==&lt;br /&gt;
* Select one available Lv1 enchant when opening a slot.&lt;br /&gt;
* Upgrade the chosen family through Lv5 and then its Special result.&lt;br /&gt;
* From Lv1 through Lv4, every operation advances: 90% reaches the next level and 10% skips one level.&lt;br /&gt;
* Lv5 → Special is guaranteed.&lt;br /&gt;
* There is no no-progress failure result in these upgrade tables.&lt;br /&gt;
&lt;br /&gt;
== Slot Order ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !! Slot !! Initial materials !! Initial zeny&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4th || 30x {{#item:1001972}}&amp;lt;br&amp;gt;20x {{#item:1001996}}&amp;lt;br&amp;gt;25x {{#item:1001998}} || 2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3rd || 50x {{#item:1001972}}&amp;lt;br&amp;gt;30x {{#item:1001996}}&amp;lt;br&amp;gt;35x {{#item:1001998}} || 3,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2nd || 70x {{#item:1001972}}&amp;lt;br&amp;gt;40x {{#item:1001996}}&amp;lt;br&amp;gt;45x {{#item:1001998}} || 5,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset ==&lt;br /&gt;
A reset option is part of the Dimension Shoes system. Review the current in-game confirmation prompt before using it; this guide does not promise which slots, refine, grade, cards, or other item attributes are preserved.&lt;br /&gt;
&lt;br /&gt;
== 4th Slot Perfect Enchant ==&lt;br /&gt;
The initial 4th-slot selection costs 30 {{#item:1001972}}, 20 {{#item:1001996}}, 25 {{#item:1001998}}, and 2,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313853}} family&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313854}}&lt;br /&gt;
| {{#itemDesc:313854}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313855}}&lt;br /&gt;
| {{#itemDesc:313855}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313856}}&lt;br /&gt;
| {{#itemDesc:313856}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313857}}&lt;br /&gt;
| {{#itemDesc:313857}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313939}}&lt;br /&gt;
| {{#itemDesc:313939}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313858}} family&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313859}}&lt;br /&gt;
| {{#itemDesc:313859}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313860}}&lt;br /&gt;
| {{#itemDesc:313860}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313861}}&lt;br /&gt;
| {{#itemDesc:313861}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313862}}&lt;br /&gt;
| {{#itemDesc:313862}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313940}}&lt;br /&gt;
| {{#itemDesc:313940}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313863}} family&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313864}}&lt;br /&gt;
| {{#itemDesc:313864}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313865}}&lt;br /&gt;
| {{#itemDesc:313865}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313866}}&lt;br /&gt;
| {{#itemDesc:313866}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313867}}&lt;br /&gt;
| {{#itemDesc:313867}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313941}}&lt;br /&gt;
| {{#itemDesc:313941}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313868}} family&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313869}}&lt;br /&gt;
| {{#itemDesc:313869}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313870}}&lt;br /&gt;
| {{#itemDesc:313870}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313871}}&lt;br /&gt;
| {{#itemDesc:313871}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313872}}&lt;br /&gt;
| {{#itemDesc:313872}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313942}}&lt;br /&gt;
| {{#itemDesc:313942}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313873}} family&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313874}}&lt;br /&gt;
| {{#itemDesc:313874}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313875}}&lt;br /&gt;
| {{#itemDesc:313875}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313876}}&lt;br /&gt;
| {{#itemDesc:313876}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313877}}&lt;br /&gt;
| {{#itemDesc:313877}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313943}}&lt;br /&gt;
| {{#itemDesc:313943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Slot Perfect Enchant ==&lt;br /&gt;
The initial 3rd-slot selection costs 50 {{#item:1001972}}, 30 {{#item:1001996}}, 35 {{#item:1001998}}, and 3,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313878}} family&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313879}}&lt;br /&gt;
| {{#itemDesc:313879}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313880}}&lt;br /&gt;
| {{#itemDesc:313880}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313881}}&lt;br /&gt;
| {{#itemDesc:313881}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313882}}&lt;br /&gt;
| {{#itemDesc:313882}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313944}}&lt;br /&gt;
| {{#itemDesc:313944}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313883}} family&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313884}}&lt;br /&gt;
| {{#itemDesc:313884}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313885}}&lt;br /&gt;
| {{#itemDesc:313885}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313886}}&lt;br /&gt;
| {{#itemDesc:313886}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313887}}&lt;br /&gt;
| {{#itemDesc:313887}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313945}}&lt;br /&gt;
| {{#itemDesc:313945}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313888}} family&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313889}}&lt;br /&gt;
| {{#itemDesc:313889}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313890}}&lt;br /&gt;
| {{#itemDesc:313890}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313891}}&lt;br /&gt;
| {{#itemDesc:313891}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313892}}&lt;br /&gt;
| {{#itemDesc:313892}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313946}}&lt;br /&gt;
| {{#itemDesc:313946}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313893}} family&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313894}}&lt;br /&gt;
| {{#itemDesc:313894}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313895}}&lt;br /&gt;
| {{#itemDesc:313895}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313896}}&lt;br /&gt;
| {{#itemDesc:313896}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313897}}&lt;br /&gt;
| {{#itemDesc:313897}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313947}}&lt;br /&gt;
| {{#itemDesc:313947}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313898}} family&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313899}}&lt;br /&gt;
| {{#itemDesc:313899}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313900}}&lt;br /&gt;
| {{#itemDesc:313900}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313901}}&lt;br /&gt;
| {{#itemDesc:313901}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313902}}&lt;br /&gt;
| {{#itemDesc:313902}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313948}}&lt;br /&gt;
| {{#itemDesc:313948}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2nd Slot Perfect Enchant ==&lt;br /&gt;
The initial 2nd-slot selection costs 70 {{#item:1001972}}, 40 {{#item:1001996}}, 45 {{#item:1001998}}, and 5,000,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;10x {{#item:1002009}}&amp;lt;br&amp;gt;8x {{#item:1002010}}&amp;lt;br&amp;gt;15x {{#item:1002013}}&amp;lt;br&amp;gt;6x {{#item:1002016}}&lt;br /&gt;
| 7,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;12x {{#item:1002009}}&amp;lt;br&amp;gt;10x {{#item:1002010}}&amp;lt;br&amp;gt;10x {{#item:1002013}}&amp;lt;br&amp;gt;9x {{#item:1002016}}&lt;br /&gt;
| 12,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;14x {{#item:1002009}}&amp;lt;br&amp;gt;12x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002013}}&amp;lt;br&amp;gt;12x {{#item:1002016}}&lt;br /&gt;
| 20,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 20x {{#item:1002007}}&amp;lt;br&amp;gt;18x {{#item:1002008}}&amp;lt;br&amp;gt;16x {{#item:1002009}}&amp;lt;br&amp;gt;14x {{#item:1002010}}&amp;lt;br&amp;gt;30x {{#item:1002013}}&amp;lt;br&amp;gt;15x {{#item:1002016}}&lt;br /&gt;
| 30,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 250x {{#item:1002007}}&amp;lt;br&amp;gt;250x {{#item:1002008}}&amp;lt;br&amp;gt;200x {{#item:1002009}}&amp;lt;br&amp;gt;200x {{#item:1002010}}&amp;lt;br&amp;gt;75x {{#item:1002038}}&amp;lt;br&amp;gt;75x {{#item:1002039}}&amp;lt;br&amp;gt;75x {{#item:1002040}}&amp;lt;br&amp;gt;75x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313903}} family&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313904}}&lt;br /&gt;
| {{#itemDesc:313904}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313905}}&lt;br /&gt;
| {{#itemDesc:313905}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313906}}&lt;br /&gt;
| {{#itemDesc:313906}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313907}}&lt;br /&gt;
| {{#itemDesc:313907}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313908}}&lt;br /&gt;
| {{#itemDesc:313908}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313909}} family&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313910}}&lt;br /&gt;
| {{#itemDesc:313910}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313911}}&lt;br /&gt;
| {{#itemDesc:313911}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313912}}&lt;br /&gt;
| {{#itemDesc:313912}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313913}}&lt;br /&gt;
| {{#itemDesc:313913}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313914}}&lt;br /&gt;
| {{#itemDesc:313914}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313915}} family&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313916}}&lt;br /&gt;
| {{#itemDesc:313916}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313917}}&lt;br /&gt;
| {{#itemDesc:313917}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313918}}&lt;br /&gt;
| {{#itemDesc:313918}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313919}}&lt;br /&gt;
| {{#itemDesc:313919}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313920}}&lt;br /&gt;
| {{#itemDesc:313920}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313921}} family&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313922}}&lt;br /&gt;
| {{#itemDesc:313922}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313923}}&lt;br /&gt;
| {{#itemDesc:313923}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313924}}&lt;br /&gt;
| {{#itemDesc:313924}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313925}}&lt;br /&gt;
| {{#itemDesc:313925}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313926}}&lt;br /&gt;
| {{#itemDesc:313926}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313927}} family&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313928}}&lt;br /&gt;
| {{#itemDesc:313928}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313929}}&lt;br /&gt;
| {{#itemDesc:313929}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313930}}&lt;br /&gt;
| {{#itemDesc:313930}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313931}}&lt;br /&gt;
| {{#itemDesc:313931}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313932}}&lt;br /&gt;
| {{#itemDesc:313932}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313933}} family&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313934}}&lt;br /&gt;
| {{#itemDesc:313934}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313935}}&lt;br /&gt;
| {{#itemDesc:313935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313936}}&lt;br /&gt;
| {{#itemDesc:313936}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313937}}&lt;br /&gt;
| {{#itemDesc:313937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313938}}&lt;br /&gt;
| {{#itemDesc:313938}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Risks and Attribute Preservation ==&lt;br /&gt;
The listed upgrade operations always advance, so there is no downgrade or no-progress failure result to budget for. Reset behavior is separate from upgrading. Because the current MuhRO reset target and attribute-preservation behavior have not been verified in-game for this revision, read the full NPC confirmation before accepting a reset.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Equipment&amp;diff=61666</id>
		<title>Dimension Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Equipment&amp;diff=61666"/>
		<updated>2026-08-08T23:15:40Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Rebuild Dimension equipment acquisition and progression guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dimension Equipment is the family of five Dimension Shoes obtained at the end of Chapter 1&#039;s post-story equipment progression. The base shoes are crafted from materials earned across [[Recreated Dark Whisper]], Destroyed Valkyrie Realm, and Encroached Geffenia, then developed through [[Dimension Shoes Enchants]].&lt;br /&gt;
&lt;br /&gt;
== Requirements and Unlock ==&lt;br /&gt;
* Base requirement: level 200 to begin [[Chapter 1]].&lt;br /&gt;
* Complete the [[Chapter 1 - Main Quest|Chapter 1 main story]] and continue through its post-story content.&lt;br /&gt;
* Obtain the common material set for the selected pair of shoes.&lt;br /&gt;
&lt;br /&gt;
== NPCs and Location ==&lt;br /&gt;
* &#039;&#039;&#039;Hotbeer Mor:&#039;&#039;&#039; {{#navi:ygg_fruit|168|124}}. Supplies the Dimension Shoes base items.&lt;br /&gt;
* &#039;&#039;&#039;Root Gold Exchanger:&#039;&#039;&#039; {{#navi:ygg_fruit|165|126}}. Handles Chapter 1 exchanges involving {{#item:1001972}}.&lt;br /&gt;
== Obtaining Dimension Equipment ==&lt;br /&gt;
Every pair has the same acquisition cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! ID !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470335}} || 470335 || rowspan=&amp;quot;5&amp;quot; | 250x {{#item:1001996}}&amp;lt;br&amp;gt;20x {{#item:1002007}}&amp;lt;br&amp;gt;15x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;10,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470336}} || 470336&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470337}} || 470337&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470338}} || 470338&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470339}} || 470339&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Required Materials ==&lt;br /&gt;
The base purchase directly consumes {{#item:1001996}}, {{#item:1002007}}, {{#item:1002008}}, and {{#item:1002012}}. Enchant selection and upgrades also use the following Chapter 1 material chains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Related Chapter 1 material chains&lt;br /&gt;
|-&lt;br /&gt;
! Chain !! Items&lt;br /&gt;
|-&lt;br /&gt;
| Frontier magic || {{#item:1001997}}&amp;lt;br&amp;gt;{{#item:1001998}}&lt;br /&gt;
|-&lt;br /&gt;
| Illusion fragments || {{#item:1001999}}&amp;lt;br&amp;gt;{{#item:1002000}}&amp;lt;br&amp;gt;{{#item:1002001}}&amp;lt;br&amp;gt;{{#item:1002002}}&lt;br /&gt;
|-&lt;br /&gt;
| Illusion stones || {{#item:1002003}}&amp;lt;br&amp;gt;{{#item:1002004}}&amp;lt;br&amp;gt;{{#item:1002005}}&amp;lt;br&amp;gt;{{#item:1002006}}&lt;br /&gt;
|-&lt;br /&gt;
| Frontier stones || {{#item:1002007}}&amp;lt;br&amp;gt;{{#item:1002008}}&amp;lt;br&amp;gt;{{#item:1002009}}&amp;lt;br&amp;gt;{{#item:1002010}}&lt;br /&gt;
|-&lt;br /&gt;
| Chaotic materials || {{#item:1002011}}&amp;lt;br&amp;gt;{{#item:1002012}}&amp;lt;br&amp;gt;{{#item:1002013}}&lt;br /&gt;
|-&lt;br /&gt;
| Otherworldly materials || {{#item:1002014}}&amp;lt;br&amp;gt;{{#item:1002015}}&amp;lt;br&amp;gt;{{#item:1002016}}&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Energy || {{#item:1002034}}&amp;lt;br&amp;gt;{{#item:1002035}}&amp;lt;br&amp;gt;{{#item:1002036}}&amp;lt;br&amp;gt;{{#item:1002037}}&lt;br /&gt;
|-&lt;br /&gt;
| Dimensional Essence || {{#item:1002038}}&amp;lt;br&amp;gt;{{#item:1002039}}&amp;lt;br&amp;gt;{{#item:1002040}}&amp;lt;br&amp;gt;{{#item:1002041}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Progression Order ==&lt;br /&gt;
# Complete Chapter 1 and its post-story access.&lt;br /&gt;
# Clear the post-story content that supplies the required materials.&lt;br /&gt;
# Purchase the appropriate Dimension Shoes base item.&lt;br /&gt;
# Select a Lv1 enchant for the 4th slot, then upgrade it to its Special result.&lt;br /&gt;
# Repeat the process for the 3rd slot and then the 2nd slot.&lt;br /&gt;
&lt;br /&gt;
== Enchanting Dimension Shoes ==&lt;br /&gt;
Dimension Shoes use a separate growth system. Each slot begins with a selected Lv1 enchant and is upgraded through its family. Lv1 through Lv4 always advance: there is a 90% result for the next level and a 10% result that skips one level. Lv5 upgrades to the Special result at 100%.&lt;br /&gt;
&lt;br /&gt;
See [[Dimension Shoes Enchants]] for every family, cost, probability, reset note, and the average total material cost.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment Available]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61665</id>
		<title>Dimension Shoes Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Shoes_Enchants&amp;diff=61665"/>
		<updated>2026-08-08T23:15:27Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Rebuild Dimension Shoes enchant progression and expected costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Dimension Shoes enchants are a selectable growth system for the five items on [[Dimension Equipment]]. Each slot starts with a chosen Lv1 family and is developed to its Special result.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Eligible items !! Enchant order&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470335}}&amp;lt;br&amp;gt;{{#item:470336}}&amp;lt;br&amp;gt;{{#item:470337}}&amp;lt;br&amp;gt;{{#item:470338}}&amp;lt;br&amp;gt;{{#item:470339}} || 4th slot → 3rd slot → 2nd slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements and NPC ==&lt;br /&gt;
Bring an eligible pair of Dimension Shoes and the materials shown for the next operation. Acquisition NPCs and confirmed coordinates are listed at [[Dimension Equipment#NPCs_and_Location|Dimension Equipment — NPCs and Location]]. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.&lt;br /&gt;
&lt;br /&gt;
== Enchant Mechanics ==&lt;br /&gt;
* Select one available Lv1 enchant when opening a slot.&lt;br /&gt;
* Upgrade the chosen family through Lv5 and then its Special result.&lt;br /&gt;
* From Lv1 through Lv4, every operation advances: 90% reaches the next level and 10% skips one level.&lt;br /&gt;
* Lv5 → Special is guaranteed.&lt;br /&gt;
* There is no no-progress failure result in these upgrade tables.&lt;br /&gt;
&lt;br /&gt;
== Slot Order ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !! Slot !! Initial materials !! Initial zeny&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4th || 30x {{#item:1001972}}&amp;lt;br&amp;gt;20x {{#item:1001996}}&amp;lt;br&amp;gt;25x {{#item:1001998}} || 2,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3rd || 50x {{#item:1001972}}&amp;lt;br&amp;gt;30x {{#item:1001996}}&amp;lt;br&amp;gt;35x {{#item:1001998}} || 3,500,000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2nd || 70x {{#item:1001972}}&amp;lt;br&amp;gt;40x {{#item:1001996}}&amp;lt;br&amp;gt;45x {{#item:1001998}} || 5,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset ==&lt;br /&gt;
A reset option is part of the Dimension Shoes system. Review the current in-game confirmation prompt before using it; this guide does not promise which slots, refine, grade, cards, or other item attributes are preserved.&lt;br /&gt;
&lt;br /&gt;
== Expected Cost to Complete All Enchants ==&lt;br /&gt;
The averages below assume a fresh Lv1 selection for each slot and continue until all three families reach Special. For every Lv1–Lv4 operation, the expected-value recurrence is:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;E(level) = current cost + 0.90 × E(next level) + 0.10 × E(skip level)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The resulting expected visit weights for Lv1 through Lv5 are 1, 0.9, 0.91, 0.909, and 0.9091. Fractions are statistical averages across many completed items; each real operation consumes whole materials. Market prices and reset costs are excluded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scope !! Expected zeny&lt;br /&gt;
|-&lt;br /&gt;
| Upgrade one 4th-slot or 3rd-slot family from Lv1 to Special || 145,832,500&lt;br /&gt;
|-&lt;br /&gt;
| Upgrade one 2nd-slot family from Lv1 to Special || 155,585,000&lt;br /&gt;
|-&lt;br /&gt;
| Upgrade all three selected Lv1 families to Special || 447,250,000&lt;br /&gt;
|-&lt;br /&gt;
| Fresh owned Dimension Shoes to three Specials, including the initial selections || 458,250,000&lt;br /&gt;
|-&lt;br /&gt;
| From zero, including one base pair of Dimension Shoes || 468,250,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Expected upgrade materials by route&lt;br /&gt;
|-&lt;br /&gt;
! Material !! One 4th/3rd route !! One 2nd route !! All three routes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002007}} || 191.887 || 290.235 || 674.009&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002008}} || 184.449 || 282.797 || 651.695&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002009}} || 90.910 || 229.904 || 411.724&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002010}} || 90.910 || 222.466 || 404.286&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002012}} || 84.000 || — || 168.000&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002013}} || 16.800 || 74.020 || 107.620&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}} || 54.560 || — || 109.120&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002016}} || 13.640 || 38.655 || 65.935&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002038}} || 22.728 || 68.183 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002039}} || 22.728 || 68.183 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002040}} || 22.728 || 68.183 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002041}} || 22.728 || 68.183 || 113.638&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Expected totals including initial selection and base equipment&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Fresh owned shoes to three Specials !! From zero, including the base shoes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001972}} || 150.000 || 150.000&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001996}} || 90.000 || 340.000&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1001998}} || 105.000 || 105.000&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002007}} || 674.009 || 694.009&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002008}} || 651.695 || 666.695&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002009}} || 411.724 || 411.724&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002010}} || 404.286 || 404.286&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002012}} || 168.000 || 198.000&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002013}} || 107.620 || 107.620&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002015}} || 109.120 || 109.120&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002016}} || 65.935 || 65.935&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002038}} || 113.638 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002039}} || 113.638 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002040}} || 113.638 || 113.638&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1002041}} || 113.638 || 113.638&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 4th Slot Perfect Enchant ==&lt;br /&gt;
The initial 4th-slot selection costs 30 {{#item:1001972}}, 20 {{#item:1001996}}, 25 {{#item:1001998}}, and 2,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313853}} family&lt;br /&gt;
| {{#item:313853}}&lt;br /&gt;
| {{#itemDesc:313853}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313854}}&lt;br /&gt;
| {{#itemDesc:313854}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313855}}&lt;br /&gt;
| {{#itemDesc:313855}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313856}}&lt;br /&gt;
| {{#itemDesc:313856}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313857}}&lt;br /&gt;
| {{#itemDesc:313857}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313939}}&lt;br /&gt;
| {{#itemDesc:313939}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313858}} family&lt;br /&gt;
| {{#item:313858}}&lt;br /&gt;
| {{#itemDesc:313858}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313859}}&lt;br /&gt;
| {{#itemDesc:313859}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313860}}&lt;br /&gt;
| {{#itemDesc:313860}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313861}}&lt;br /&gt;
| {{#itemDesc:313861}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313862}}&lt;br /&gt;
| {{#itemDesc:313862}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313940}}&lt;br /&gt;
| {{#itemDesc:313940}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313863}} family&lt;br /&gt;
| {{#item:313863}}&lt;br /&gt;
| {{#itemDesc:313863}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313864}}&lt;br /&gt;
| {{#itemDesc:313864}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313865}}&lt;br /&gt;
| {{#itemDesc:313865}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313866}}&lt;br /&gt;
| {{#itemDesc:313866}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313867}}&lt;br /&gt;
| {{#itemDesc:313867}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313941}}&lt;br /&gt;
| {{#itemDesc:313941}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313868}} family&lt;br /&gt;
| {{#item:313868}}&lt;br /&gt;
| {{#itemDesc:313868}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313869}}&lt;br /&gt;
| {{#itemDesc:313869}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313870}}&lt;br /&gt;
| {{#itemDesc:313870}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313871}}&lt;br /&gt;
| {{#itemDesc:313871}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313872}}&lt;br /&gt;
| {{#itemDesc:313872}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313942}}&lt;br /&gt;
| {{#itemDesc:313942}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313873}} family&lt;br /&gt;
| {{#item:313873}}&lt;br /&gt;
| {{#itemDesc:313873}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313874}}&lt;br /&gt;
| {{#itemDesc:313874}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313875}}&lt;br /&gt;
| {{#itemDesc:313875}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313876}}&lt;br /&gt;
| {{#itemDesc:313876}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313877}}&lt;br /&gt;
| {{#itemDesc:313877}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313943}}&lt;br /&gt;
| {{#itemDesc:313943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Slot Perfect Enchant ==&lt;br /&gt;
The initial 3rd-slot selection costs 50 {{#item:1001972}}, 30 {{#item:1001996}}, 35 {{#item:1001998}}, and 3,500,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 12x {{#item:1002007}}&amp;lt;br&amp;gt;10x {{#item:1002008}}&amp;lt;br&amp;gt;30x {{#item:1002012}}&amp;lt;br&amp;gt;6x {{#item:1002013}}&lt;br /&gt;
| 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;60x {{#item:1002012}}&amp;lt;br&amp;gt;12x {{#item:1002013}}&lt;br /&gt;
| 10,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;20x {{#item:1002015}}&amp;lt;br&amp;gt;5x {{#item:1002016}}&lt;br /&gt;
| 17,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;40x {{#item:1002015}}&amp;lt;br&amp;gt;10x {{#item:1002016}}&lt;br /&gt;
| 27,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 150x {{#item:1002007}}&amp;lt;br&amp;gt;150x {{#item:1002008}}&amp;lt;br&amp;gt;100x {{#item:1002009}}&amp;lt;br&amp;gt;100x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002038}}&amp;lt;br&amp;gt;25x {{#item:1002039}}&amp;lt;br&amp;gt;25x {{#item:1002040}}&amp;lt;br&amp;gt;25x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313878}} family&lt;br /&gt;
| {{#item:313878}}&lt;br /&gt;
| {{#itemDesc:313878}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313879}}&lt;br /&gt;
| {{#itemDesc:313879}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313880}}&lt;br /&gt;
| {{#itemDesc:313880}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313881}}&lt;br /&gt;
| {{#itemDesc:313881}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313882}}&lt;br /&gt;
| {{#itemDesc:313882}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313944}}&lt;br /&gt;
| {{#itemDesc:313944}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313883}} family&lt;br /&gt;
| {{#item:313883}}&lt;br /&gt;
| {{#itemDesc:313883}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313884}}&lt;br /&gt;
| {{#itemDesc:313884}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313885}}&lt;br /&gt;
| {{#itemDesc:313885}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313886}}&lt;br /&gt;
| {{#itemDesc:313886}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313887}}&lt;br /&gt;
| {{#itemDesc:313887}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313945}}&lt;br /&gt;
| {{#itemDesc:313945}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313888}} family&lt;br /&gt;
| {{#item:313888}}&lt;br /&gt;
| {{#itemDesc:313888}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313889}}&lt;br /&gt;
| {{#itemDesc:313889}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313890}}&lt;br /&gt;
| {{#itemDesc:313890}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313891}}&lt;br /&gt;
| {{#itemDesc:313891}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313892}}&lt;br /&gt;
| {{#itemDesc:313892}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313946}}&lt;br /&gt;
| {{#itemDesc:313946}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313893}} family&lt;br /&gt;
| {{#item:313893}}&lt;br /&gt;
| {{#itemDesc:313893}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313894}}&lt;br /&gt;
| {{#itemDesc:313894}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313895}}&lt;br /&gt;
| {{#itemDesc:313895}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313896}}&lt;br /&gt;
| {{#itemDesc:313896}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313897}}&lt;br /&gt;
| {{#itemDesc:313897}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313947}}&lt;br /&gt;
| {{#itemDesc:313947}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313898}} family&lt;br /&gt;
| {{#item:313898}}&lt;br /&gt;
| {{#itemDesc:313898}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313899}}&lt;br /&gt;
| {{#itemDesc:313899}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313900}}&lt;br /&gt;
| {{#itemDesc:313900}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313901}}&lt;br /&gt;
| {{#itemDesc:313901}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313902}}&lt;br /&gt;
| {{#itemDesc:313902}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313948}}&lt;br /&gt;
| {{#itemDesc:313948}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2nd Slot Perfect Enchant ==&lt;br /&gt;
The initial 2nd-slot selection costs 70 {{#item:1001972}}, 40 {{#item:1001996}}, 45 {{#item:1001998}}, and 5,000,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Selectable Lv1 enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enchant Upgrade Slot 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Upgrade costs and outcomes&lt;br /&gt;
|-&lt;br /&gt;
! Current level !! Result !! Materials !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Lv1&lt;br /&gt;
| Lv2 (90%)&amp;lt;br&amp;gt;Lv3 (10%)&lt;br /&gt;
| 14x {{#item:1002007}}&amp;lt;br&amp;gt;12x {{#item:1002008}}&amp;lt;br&amp;gt;10x {{#item:1002009}}&amp;lt;br&amp;gt;8x {{#item:1002010}}&amp;lt;br&amp;gt;15x {{#item:1002013}}&amp;lt;br&amp;gt;6x {{#item:1002016}}&lt;br /&gt;
| 7,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv2&lt;br /&gt;
| Lv3 (90%)&amp;lt;br&amp;gt;Lv4 (10%)&lt;br /&gt;
| 16x {{#item:1002007}}&amp;lt;br&amp;gt;14x {{#item:1002008}}&amp;lt;br&amp;gt;12x {{#item:1002009}}&amp;lt;br&amp;gt;10x {{#item:1002010}}&amp;lt;br&amp;gt;10x {{#item:1002013}}&amp;lt;br&amp;gt;9x {{#item:1002016}}&lt;br /&gt;
| 12,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv3&lt;br /&gt;
| Lv4 (90%)&amp;lt;br&amp;gt;Lv5 (10%)&lt;br /&gt;
| 18x {{#item:1002007}}&amp;lt;br&amp;gt;16x {{#item:1002008}}&amp;lt;br&amp;gt;14x {{#item:1002009}}&amp;lt;br&amp;gt;12x {{#item:1002010}}&amp;lt;br&amp;gt;25x {{#item:1002013}}&amp;lt;br&amp;gt;12x {{#item:1002016}}&lt;br /&gt;
| 20,500,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv4&lt;br /&gt;
| Lv5 (90%)&amp;lt;br&amp;gt;Special (10%)&lt;br /&gt;
| 20x {{#item:1002007}}&amp;lt;br&amp;gt;18x {{#item:1002008}}&amp;lt;br&amp;gt;16x {{#item:1002009}}&amp;lt;br&amp;gt;14x {{#item:1002010}}&amp;lt;br&amp;gt;30x {{#item:1002013}}&amp;lt;br&amp;gt;15x {{#item:1002016}}&lt;br /&gt;
| 30,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Lv5&lt;br /&gt;
| Special (100%)&lt;br /&gt;
| 250x {{#item:1002007}}&amp;lt;br&amp;gt;250x {{#item:1002008}}&amp;lt;br&amp;gt;200x {{#item:1002009}}&amp;lt;br&amp;gt;200x {{#item:1002010}}&amp;lt;br&amp;gt;75x {{#item:1002038}}&amp;lt;br&amp;gt;75x {{#item:1002039}}&amp;lt;br&amp;gt;75x {{#item:1002040}}&amp;lt;br&amp;gt;75x {{#item:1002041}}&lt;br /&gt;
| 100,000,000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Complete enchant families&lt;br /&gt;
|-&lt;br /&gt;
! Family !! Enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313903}} family&lt;br /&gt;
| {{#item:313903}}&lt;br /&gt;
| {{#itemDesc:313903}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313904}}&lt;br /&gt;
| {{#itemDesc:313904}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313905}}&lt;br /&gt;
| {{#itemDesc:313905}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313906}}&lt;br /&gt;
| {{#itemDesc:313906}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313907}}&lt;br /&gt;
| {{#itemDesc:313907}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313908}}&lt;br /&gt;
| {{#itemDesc:313908}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313909}} family&lt;br /&gt;
| {{#item:313909}}&lt;br /&gt;
| {{#itemDesc:313909}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313910}}&lt;br /&gt;
| {{#itemDesc:313910}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313911}}&lt;br /&gt;
| {{#itemDesc:313911}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313912}}&lt;br /&gt;
| {{#itemDesc:313912}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313913}}&lt;br /&gt;
| {{#itemDesc:313913}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313914}}&lt;br /&gt;
| {{#itemDesc:313914}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313915}} family&lt;br /&gt;
| {{#item:313915}}&lt;br /&gt;
| {{#itemDesc:313915}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313916}}&lt;br /&gt;
| {{#itemDesc:313916}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313917}}&lt;br /&gt;
| {{#itemDesc:313917}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313918}}&lt;br /&gt;
| {{#itemDesc:313918}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313919}}&lt;br /&gt;
| {{#itemDesc:313919}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313920}}&lt;br /&gt;
| {{#itemDesc:313920}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313921}} family&lt;br /&gt;
| {{#item:313921}}&lt;br /&gt;
| {{#itemDesc:313921}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313922}}&lt;br /&gt;
| {{#itemDesc:313922}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313923}}&lt;br /&gt;
| {{#itemDesc:313923}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313924}}&lt;br /&gt;
| {{#itemDesc:313924}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313925}}&lt;br /&gt;
| {{#itemDesc:313925}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313926}}&lt;br /&gt;
| {{#itemDesc:313926}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313927}} family&lt;br /&gt;
| {{#item:313927}}&lt;br /&gt;
| {{#itemDesc:313927}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313928}}&lt;br /&gt;
| {{#itemDesc:313928}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313929}}&lt;br /&gt;
| {{#itemDesc:313929}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313930}}&lt;br /&gt;
| {{#itemDesc:313930}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313931}}&lt;br /&gt;
| {{#itemDesc:313931}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313932}}&lt;br /&gt;
| {{#itemDesc:313932}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | {{#item:313933}} family&lt;br /&gt;
| {{#item:313933}}&lt;br /&gt;
| {{#itemDesc:313933}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313934}}&lt;br /&gt;
| {{#itemDesc:313934}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313935}}&lt;br /&gt;
| {{#itemDesc:313935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313936}}&lt;br /&gt;
| {{#itemDesc:313936}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313937}}&lt;br /&gt;
| {{#itemDesc:313937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313938}}&lt;br /&gt;
| {{#itemDesc:313938}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Risks and Attribute Preservation ==&lt;br /&gt;
The listed upgrade operations always advance, so there is no downgrade or no-progress failure result to budget for. Reset behavior is separate from upgrading. Because the current MuhRO reset target and attribute-preservation behavior have not been verified in-game for this revision, read the full NPC confirmation before accepting a reset.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Entwined_Equipment&amp;diff=61664</id>
		<title>Entwined Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Entwined_Equipment&amp;diff=61664"/>
		<updated>2026-08-08T23:15:02Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Rebuild Entwined equipment acquisition and progression guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Entwined&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Entwined Equipment is the first Chapter 1 equipment family built from post-story currencies. The six base pieces cover armor, garments, and shoes and can receive selectable [[Entwined Enchants]].&lt;br /&gt;
&lt;br /&gt;
== Requirements and Unlock ==&lt;br /&gt;
* Base requirement: level 200 to begin [[Chapter 1]].&lt;br /&gt;
* Complete the [[Chapter 1 - Main Quest|Chapter 1 main story]] to enter the post-story equipment progression.&lt;br /&gt;
* Shop categories may become available as Chapter 1 progression is completed. Check the options currently offered by the NPC before exchanging materials.&lt;br /&gt;
&lt;br /&gt;
== NPCs and Location ==&lt;br /&gt;
[[File:RootCEx.png|thumb|right|Root Gold Exchanger in Yggdrasil Fruit Garden.]]&lt;br /&gt;
[[File:Hotbeer.png|thumb|right|Hotbeer Mor, the Entwined Equipment supplier.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Root Gold Exchanger:&#039;&#039;&#039; {{#navi:ygg_fruit|165|126}}. Handles Chapter 1 exchanges involving {{#item:1001972}}.&lt;br /&gt;
* &#039;&#039;&#039;Hotbeer Mor:&#039;&#039;&#039; {{#navi:ygg_fruit|168|124}}. Sells the Entwined Equipment base pieces.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Entwined Equipment ==&lt;br /&gt;
Each base piece costs 150 {{#item:1001972}} and 3,000,000 zeny.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! ID !! Equipment type !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450440}} || 450440 || Armor || rowspan=&amp;quot;6&amp;quot; | 150x {{#item:1001972}}&amp;lt;br&amp;gt;3,000,000 zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450441}} || 450441 || Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480545}} || 480545 || Garment&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480546}} || 480546 || Garment&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470333}} || 470333 || Shoes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470334}} || 470334 || Shoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currencies and Materials ==&lt;br /&gt;
The base purchase uses {{#item:1001972}}. Enchanting additionally uses {{#item:1001996}} and {{#item:1001998}}.&lt;br /&gt;
&lt;br /&gt;
The following Chapter 1 reward boxes and item groups provide the currencies used by this progression. Only the relevant Root Gold Coin and Mana Ring quantities are shown here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward item !! ID !! Flux item group !! {{#item:1001972}} !! {{#item:1001996}} !! Database&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104006}} || 104006 || &amp;lt;code&amp;gt;CH1_MD_REWARD_1&amp;lt;/code&amp;gt; || 20 || 10 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104006 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104007}} || 104007 || &amp;lt;code&amp;gt;CH1_MD_REWARD_2&amp;lt;/code&amp;gt; || 40 || 20 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104007 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104008}} || 104008 || &amp;lt;code&amp;gt;CH1_MD_REWARD_3&amp;lt;/code&amp;gt; || 60 || 30 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104008 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104009}} || 104009 || &amp;lt;code&amp;gt;CH1_MD_REWARD_4&amp;lt;/code&amp;gt; || 100 || 50 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104009 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104741}} || 104741 || &amp;lt;code&amp;gt;RT_CH01_ARMOR_A&amp;lt;/code&amp;gt; || 100 || 100 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104741 Flux]&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:104746}} || 104746 || &amp;lt;code&amp;gt;RT_CH01_EXTRA_A&amp;lt;/code&amp;gt; || 300 || 300 || [https://flux.muhro.eu/?module=item&amp;amp;action=view&amp;amp;id=104746 Flux]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Progression ==&lt;br /&gt;
# Complete Chapter 1 and collect Root Gold Coins.&lt;br /&gt;
# Purchase one Entwined base piece from Hotbeer Mor.&lt;br /&gt;
# Apply its three selectable enchants in the order 4th slot, 3rd slot, then 2nd slot.&lt;br /&gt;
# Continue through Chapter 1&#039;s post-story content to gather the materials for [[Dimension Equipment|Dimension Shoes]].&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Entwined enchants are selected by the player and applied with a guaranteed result. They cannot be reset, so confirm every choice before applying it. See [[Entwined Enchants]] for the slot order, full option lists, and deterministic total cost.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Entwined Enchants]]&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment Available]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Entwined_Enchants&amp;diff=61663</id>
		<title>Entwined Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Entwined_Enchants&amp;diff=61663"/>
		<updated>2026-08-08T23:14:50Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Restructure Entwined enchant mechanics, options, and costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Entwined_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Entwined Enchants are the selectable enchant set for the armor, garments, and shoes listed on [[Entwined Equipment]]. Every listed application is guaranteed; the player chooses one valid option for the current equipment type and slot.&lt;br /&gt;
&lt;br /&gt;
== Requirements and NPC ==&lt;br /&gt;
Bring an eligible Entwined base item and the materials shown below. The equipment and acquisition NPC route are documented at [[Entwined Equipment#NPCs_and_Location|Entwined Equipment — NPCs and Location]]. The enchant interface itself is not assigned an unverified NPC name or destination marker in this guide.&lt;br /&gt;
&lt;br /&gt;
== How Enchanting Works ==&lt;br /&gt;
* Enchants are applied in the fixed order &#039;&#039;&#039;4th slot → 3rd slot → 2nd slot&#039;&#039;&#039;.&lt;br /&gt;
* Each application is selectable and guaranteed.&lt;br /&gt;
* Options depend on whether the item is armor, a garment, or shoes.&lt;br /&gt;
* Entwined enchants cannot be reset. Review all three choices before confirming the first application.&lt;br /&gt;
&lt;br /&gt;
== Slot Order and Costs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Order !! Slot !! {{#item:1001972}} !! {{#item:1001996}} !! {{#item:1001998}} !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4th || 50 || 75 || — || 4,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3rd || 100 || 125 || 5 || 6,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2nd || 150 || 175 || 15 || 8,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Total Enchant Cost ==&lt;br /&gt;
Because the three applications are guaranteed, the material total is deterministic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Scope !! {{#item:1001972}} !! {{#item:1001996}} !! {{#item:1001998}} !! Zeny&lt;br /&gt;
|-&lt;br /&gt;
| Fully enchant one owned Entwined item || 300 || 375 || 20 || 18,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Buy and fully enchant one Entwined item || 450 || 375 || 20 || 21,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Armor enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; | {{#item:450440}}&amp;lt;br&amp;gt;{{#item:450441}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 4th&lt;br /&gt;
| {{#item:313822}}&lt;br /&gt;
| {{#itemDesc:313822}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313823}}&lt;br /&gt;
| {{#itemDesc:313823}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313824}}&lt;br /&gt;
| {{#itemDesc:313824}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313825}}&lt;br /&gt;
| {{#itemDesc:313825}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313826}}&lt;br /&gt;
| {{#itemDesc:313826}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313827}}&lt;br /&gt;
| {{#itemDesc:313827}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313828}}&lt;br /&gt;
| {{#itemDesc:313828}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313829}}&lt;br /&gt;
| {{#itemDesc:313829}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313830}}&lt;br /&gt;
| {{#itemDesc:313830}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313831}}&lt;br /&gt;
| {{#itemDesc:313831}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313832}}&lt;br /&gt;
| {{#itemDesc:313832}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313833}}&lt;br /&gt;
| {{#itemDesc:313833}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313834}}&lt;br /&gt;
| {{#itemDesc:313834}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Garment Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Garment enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | {{#item:480545}}&amp;lt;br&amp;gt;{{#item:480546}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4th&lt;br /&gt;
| {{#item:313835}}&lt;br /&gt;
| {{#itemDesc:313835}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313836}}&lt;br /&gt;
| {{#itemDesc:313836}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313837}}&lt;br /&gt;
| {{#itemDesc:313837}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313838}}&lt;br /&gt;
| {{#itemDesc:313838}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313839}}&lt;br /&gt;
| {{#itemDesc:313839}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313840}}&lt;br /&gt;
| {{#itemDesc:313840}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313841}}&lt;br /&gt;
| {{#itemDesc:313841}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313842}}&lt;br /&gt;
| {{#itemDesc:313842}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313843}}&lt;br /&gt;
| {{#itemDesc:313843}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shoes Enchants ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ Shoes enchant options&lt;br /&gt;
|-&lt;br /&gt;
! Eligible equipment !! Slot !! Selectable enchant !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | {{#item:470333}}&amp;lt;br&amp;gt;{{#item:470334}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4th&lt;br /&gt;
| {{#item:313844}}&lt;br /&gt;
| {{#itemDesc:313844}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313845}}&lt;br /&gt;
| {{#itemDesc:313845}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3rd&lt;br /&gt;
| {{#item:313846}}&lt;br /&gt;
| {{#itemDesc:313846}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313847}}&lt;br /&gt;
| {{#itemDesc:313847}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 2nd&lt;br /&gt;
| {{#item:313848}}&lt;br /&gt;
| {{#itemDesc:313848}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313849}}&lt;br /&gt;
| {{#itemDesc:313849}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313850}}&lt;br /&gt;
| {{#itemDesc:313850}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313851}}&lt;br /&gt;
| {{#itemDesc:313851}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:313852}}&lt;br /&gt;
| {{#itemDesc:313852}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reset and Replacement ==&lt;br /&gt;
Entwined enchant reset is not available. Treat each confirmed choice as permanent for that item.&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Entwined Equipment]]&lt;br /&gt;
* [[Dimension Equipment]]&lt;br /&gt;
* [[Dimension Shoes Enchants]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Zero_Cell_Sector&amp;diff=61662</id>
		<title>Zero Cell Sector</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Zero_Cell_Sector&amp;diff=61662"/>
		<updated>2026-08-08T22:26:16Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Restructure Zero Cell Sector as a compact access, daily quest, maps, and equipment progression hub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zero_Cell_Sector&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
Zero Cell Sector is a post-story Chapter 1 farming hub for characters at Base Level 260 or higher. Its four sectors are divided into two progression tiers: Lux and Nox are the Level 260 entry areas, while Vita and Ark are the Level 270 advanced areas.&lt;br /&gt;
&lt;br /&gt;
After the prerequisites are complete, Robin opens a one-time investigation that unlocks Zero Cell. Newt then provides the temporary authorization required to enter and re-enter the sectors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Prerequisite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* Reach &#039;&#039;&#039;Base Level 260&#039;&#039;&#039;.&lt;br /&gt;
* Complete [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]], the final phase of the Chapter 1 main story.&lt;br /&gt;
* Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Hazy Gate&#039;&#039; is a prerequisite for Robin&#039;s Zero Cell investigation. The Rubiel and Minuel services described in that side quest grant access to other post-story regions; they do not replace Newt&#039;s Zero Cell authorization.&lt;br /&gt;
&lt;br /&gt;
== Access Quest ==&lt;br /&gt;
Complete this investigation once to unlock Newt&#039;s Zero Cell entry service.&lt;br /&gt;
&lt;br /&gt;
# Speak to &#039;&#039;&#039;Robin&#039;&#039;&#039; in Ash Tree Village at {{#navi:ygg_edge|173|185}}.&lt;br /&gt;
# Use the portal at {{#navi:ygg_edge|32|117}} to reach the next area.&lt;br /&gt;
# Enter the portal to Erosion Zone 1 at {{#navi:ygg_roots|151|345}}.&lt;br /&gt;
# Find &#039;&#039;&#039;Newt&#039;&#039;&#039; at {{#navi:ch1fild1|168|38}}.&lt;br /&gt;
# Speak to &#039;&#039;&#039;Robin&#039;&#039;&#039; at {{#navi:ch1fild1|101|84}}.&lt;br /&gt;
# Investigate the trace at {{#navi:ch1fild1|25|132}}.&lt;br /&gt;
# Return to &#039;&#039;&#039;Robin&#039;&#039;&#039; at {{#navi:ch1fild1|101|84}}.&lt;br /&gt;
# Speak to &#039;&#039;&#039;Newt&#039;&#039;&#039; at {{#navi:ch1fild1|106|84}} to finish the investigation and unlock the entry service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:RobinATV.png|Robin in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the next area&lt;br /&gt;
File:ErosionZone1Portal.png|Portal to Erosion Zone 1&lt;br /&gt;
File:Newt1.png|Newt at the first investigation point&lt;br /&gt;
File:Robin1.png|Robin in Erosion Zone 1&lt;br /&gt;
File:Robin2.png|The trace investigation point&lt;br /&gt;
File:Robin3.png|Return to Robin&lt;br /&gt;
File:Newt2.png|Newt&#039;s entry service&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Access Buff and Costs ==&lt;br /&gt;
After completing the access quest, speak to &#039;&#039;&#039;Newt&#039;&#039;&#039; at {{#navi:ch1fild1|106|84}}. He grants a one-hour authorization for either the Lux/Nox pair or the Vita/Ark pair. Entry and re-entry remain available while that authorization is active; after it expires, return to Newt and pay for a new one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Internal map&lt;br /&gt;
! Role&lt;br /&gt;
! Requirement&lt;br /&gt;
! Cost&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff4cc;&amp;quot; | &#039;&#039;&#039;Lux&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1zero1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 260 entry-tier farming area&lt;br /&gt;
| Base Level 260&lt;br /&gt;
| 50 × {{#item:1001996}}&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; | &#039;&#039;&#039;Nox&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1zero2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 260 entry-tier farming area&lt;br /&gt;
| Base Level 260&lt;br /&gt;
| 50 × {{#item:1001996}}&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7f5e8;&amp;quot; | &#039;&#039;&#039;Vita&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1zero3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 270 advanced farming area&lt;br /&gt;
| Base Level 270&lt;br /&gt;
| 70 × {{#item:1001996}}&lt;br /&gt;
| 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7f0fa;&amp;quot; | &#039;&#039;&#039;Ark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1zero4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 270 advanced farming area&lt;br /&gt;
| Base Level 270&lt;br /&gt;
| 70 × {{#item:1001996}}&lt;br /&gt;
| 1 hour&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Daily Quests ==&lt;br /&gt;
The four Zero Cell quests are accepted and turned in through &#039;&#039;&#039;Robin&#039;&#039;&#039; at {{#navi:ch1fild1|101|84}}. An active authorization from Newt is required to enter the corresponding sectors. See [[Chapter 1 - Daily Quests#Related_Repeatable_Content|Related Repeatable Content]] for the wider Chapter 1 daily quest index.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! Area&lt;br /&gt;
! Objective&lt;br /&gt;
! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Up Zero Cell Lux&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#fff4cc;&amp;quot; | &#039;&#039;&#039;Lux&#039;&#039;&#039;&lt;br /&gt;
| Defeat 300 monsters&lt;br /&gt;
| 1 × {{#item:105161}}&amp;lt;br&amp;gt;15 × {{#item:1001996}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Up Zero Cell Nox&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#eeeeee;&amp;quot; | &#039;&#039;&#039;Nox&#039;&#039;&#039;&lt;br /&gt;
| Defeat 300 monsters&lt;br /&gt;
| 1 × {{#item:105161}}&amp;lt;br&amp;gt;15 × {{#item:1001996}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Up Zero Cell Vita&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#e7f5e8;&amp;quot; | &#039;&#039;&#039;Vita&#039;&#039;&#039;&lt;br /&gt;
| Defeat 100 monsters&lt;br /&gt;
| 1 × {{#item:105162}}&amp;lt;br&amp;gt;20 × {{#item:1001996}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Clean Up Zero Cell Ark&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#e7f0fa;&amp;quot; | &#039;&#039;&#039;Ark&#039;&#039;&#039;&lt;br /&gt;
| Defeat 100 monsters&lt;br /&gt;
| 1 × {{#item:105162}}&amp;lt;br&amp;gt;20 × {{#item:1001996}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[[Chapter 1 - Maps and Monsters#Post-story_Maps|Post-story Maps]] places Zero Cell within the wider Chapter 1 progression. &amp;lt;code&amp;gt;ch1fild1&amp;lt;/code&amp;gt; is the access-route field and investigation boundary; it is not one of the four Zero Cell sectors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Area and map&lt;br /&gt;
! Progression and access&lt;br /&gt;
! Representative monster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span id=&amp;quot;Twisted_Land_of_Darkness_-_Erosion_Zone_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Twisted Land of Darkness — Erosion Zone 1&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ch1fild1.png|150px|Erosion Zone 1]]&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1fild1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access quest route and boundary field&lt;br /&gt;
| {{#mob:22669}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fffaf0;&amp;quot; | &amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Zero Cell Sector — Lux&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ch1zero1.png|150px|Zero Cell Sector — Lux]]&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1zero1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 260 entry tier; shares authorization with Nox&lt;br /&gt;
| {{#mob:22507}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f7f7f7;&amp;quot; | &amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Zero Cell Sector — Nox&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ch1zero2.png|150px|Zero Cell Sector — Nox]]&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1zero2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 260 entry tier; shares authorization with Lux&lt;br /&gt;
| {{#mob:22516}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2faf3;&amp;quot; | &amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Zero Cell Sector — Vita&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ch1zero3.png|150px|Zero Cell Sector — Vita]]&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1zero3&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 270 advanced tier; shares authorization with Ark&lt;br /&gt;
| {{#mob:22525}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f7fc;&amp;quot; | &amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Zero Cell Sector — Ark&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Ch1zero4.png|150px|Zero Cell Sector — Ark]]&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1zero4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Level 270 advanced tier; shares authorization with Vita&lt;br /&gt;
| {{#mob:22542}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monster attributes.&#039;&#039;&#039; The tables below use the current MuhRO configuration. Compare size, race, and element when choosing racial, size, and elemental modifiers for a build. The tables are collapsed by default to keep the map overview compact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#f0f8ff;&amp;quot; | &#039;&#039;&#039;Twisted Land of Darkness — Erosion Zone 1&#039;&#039;&#039; (&amp;lt;code&amp;gt;ch1fild1&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Size / Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22669|M.RK-ERROR}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Fire 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22670|M.GC-ERROR}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22671|M.GC.D-ERROR}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#fff4cc;&amp;quot; | &#039;&#039;&#039;Lux&#039;&#039;&#039; — Zero Cell Sector (&amp;lt;code&amp;gt;ch1zero1&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Size / Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22507|M.RK-4480}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Fire 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22508|M.MC.M-5407}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Water 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22509|M.SC-3941}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22510|M.RA-4152}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22511|M.SO-4206}}&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22512|M.AB-4084}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Holy 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22513|M.MI.D-5794}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Earth 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22514|M.GC.D-4402}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#eeeeee;&amp;quot; | &#039;&#039;&#039;Nox&#039;&#039;&#039; — Zero Cell Sector (&amp;lt;code&amp;gt;ch1zero2&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Size / Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22516|M.RG-5520}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Holy 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22517|M.MC-4593}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Dark 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22518|M.GN-6059}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Fire 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22519|M.GC-5848}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22520|M.MI-4419}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22521|M.SR-5916}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Water 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22522|M.WL-5581}}&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22523|M.WA-5598}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#e7f5e8;&amp;quot; | &#039;&#039;&#039;Vita&#039;&#039;&#039; — Zero Cell Sector (&amp;lt;code&amp;gt;ch1zero3&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Size / Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22525|M.RK-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Fire 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22526|M.MC.M-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Water 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22527|M.SC-0001}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22528|M.RA-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22529|M.SO-0001}}&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22530|M.AB-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Holy 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22531|M.MI.D-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Earth 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22532|M.GC.D-0001}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#e7f0fa;&amp;quot; | &#039;&#039;&#039;Ark&#039;&#039;&#039; — Zero Cell Sector (&amp;lt;code&amp;gt;ch1zero4&amp;lt;/code&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Size / Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22542|M.RG-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Holy 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22543|M.MC-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Dark 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22544|M.GN-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Fire 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22545|M.GC-0001}}&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Poison 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22546|M.MI-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22547|M.SR-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Water 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22548|M.WL-0001}}&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost 4&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22549|M.WA-0001}}&lt;br /&gt;
| Medium / Demi-Human&lt;br /&gt;
| Wind 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Equipment Progression ==&lt;br /&gt;
Zero Cell equipment is documented in dedicated guides. Eligible Encroached Weapons can progress through Frontier or Another Dimension branches; exchanges, random options, tuning, formulas, enchants, and reform details remain in those guides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#B2C6D7;&amp;quot;&lt;br /&gt;
! Step&lt;br /&gt;
! System&lt;br /&gt;
! Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Encroached Weapon]]&lt;br /&gt;
| Base weapon family used for Zero Cell weapon progression&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[Chapter 1 - Zero Cell: Another Dimension Weapons]]&lt;br /&gt;
| Advanced transformation branch for eligible Encroached Weapons&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[Frontier Rune Crown]]&lt;br /&gt;
| Companion headgear progression&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[Frontier Rune Crown Enchants]]&lt;br /&gt;
| Dedicated crown optimization guide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1]]&lt;br /&gt;
* [[Chapter 1 - Main Quest#After_the_Main_Quest|After the Main Quest]]&lt;br /&gt;
* [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]]&lt;br /&gt;
* [[Chapter 1 - Daily Quests#Related_Repeatable_Content|Related Repeatable Content]]&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters#Post-story_Maps|Post-story Maps]]&lt;br /&gt;
* [[Chapter 1 - Instances]]&lt;br /&gt;
* [[Recreated Dark Whisper]]&lt;br /&gt;
* [[Encroached Weapon]]&lt;br /&gt;
* [[Chapter 1 - Zero Cell: Another Dimension Weapons]]&lt;br /&gt;
* [[Frontier Rune Crown]]&lt;br /&gt;
* [[Frontier Rune Crown Enchants]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61661</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61661"/>
		<updated>2026-08-08T21:46:37Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Link the new maps, monsters, and instances modules from the Chapter 1 hub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and follow the narrative Dark Whisper encounters.&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with [[Chapter 1 - Instances|repeatable instances]], equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Side_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
Chapter 1&#039;s optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Clover&#039;s_Worry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]] — Ruined Geffen and Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Schrödinger&#039;s_Dark_Land&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] — Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] — Muspelheim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and &amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] — Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] — Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] — Muspelheim.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
&#039;&#039;&#039;[[Chapter 1 - Maps and Monsters]]&#039;&#039;&#039; is the compact reference for story locations, fields, dungeons, access services, and representative monsters. It connects every area to the corresponding Main Quest phase or optional quest without repeating walkthroughs.&lt;br /&gt;
&lt;br /&gt;
The hub keeps no map images, monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
Start with &#039;&#039;&#039;[[Chapter 1 - Instances]]&#039;&#039;&#039; for the overview that separates the Dark Whisper narrative encounter, Ominous Dark Whisper story instance, and post-story repeatable content.&lt;br /&gt;
&lt;br /&gt;
Then use &#039;&#039;&#039;[[Recreated Dark Whisper]]&#039;&#039;&#039; for the complete daily party instance walkthrough, difficulty requirements, mechanics, rewards, and strategy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]] — locations, access, and representative monsters by progression.&lt;br /&gt;
* [[Chapter 1 - Instances]] — story and repeatable content overview.&lt;br /&gt;
* [[Recreated Dark Whisper]] — repeatable instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 module and equipment guide. Detailed maps, monsters, instances, quests, and equipment remain on their dedicated pages.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61660</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61660"/>
		<updated>2026-08-08T21:46:36Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Add the Stage 06 maps and instances modules to Chapter 1 navigation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]] · [[Chapter 1 - Maps and Monsters|Maps and Monsters]] · [[Chapter 1 - Instances|Instances]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Frontier Rune Crown Enchants]] · [[Encroached Weapon]] · [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Recreated_Dark_Whisper&amp;diff=61659</id>
		<title>Recreated Dark Whisper</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Recreated_Dark_Whisper&amp;diff=61659"/>
		<updated>2026-08-08T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Align Recreated Dark Whisper access and mechanics with current MuhRO data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
&#039;&#039;&#039;Recreated Dark Whisper&#039;&#039;&#039; is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing two linked crystals. It uses &amp;lt;code&amp;gt;1@ch1b&amp;lt;/code&amp;gt; and is separate from the narrative Dark Whisper encounter (&amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;) and the Ominous Dark Whisper story instance (&amp;lt;code&amp;gt;1@ch1a&amp;lt;/code&amp;gt;). Correct crystal timing is essential: the red Himmelmez&#039;s Vessel can restore the boss&#039;s HP, while the Blue Crystal opens the party&#039;s damage window.&lt;br /&gt;
&lt;br /&gt;
[[File:HemMage.png|right|frame|Wizard Professor]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Information&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| Entry NPC&lt;br /&gt;
| Wizard Professor at {{#navi:hem_dun01|201|248}}&lt;br /&gt;
|-&lt;br /&gt;
| Prerequisite&lt;br /&gt;
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| Instance map&lt;br /&gt;
| &amp;lt;code&amp;gt;1@ch1b&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Main objective&lt;br /&gt;
| Defeat {{#linkmob:22497}}&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown&lt;br /&gt;
| Daily reset&lt;br /&gt;
|-&lt;br /&gt;
| Party format&lt;br /&gt;
| The party leader creates the instance and selects its difficulty&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.&lt;br /&gt;
# Create a party and speak to the &#039;&#039;&#039;Wizard Professor&#039;&#039;&#039; at {{#navi:hem_dun01|201|248}}.&lt;br /&gt;
# The party leader selects the available difficulty and creates the instance.&lt;br /&gt;
# Enter together and keep every party member inside, online and alive.&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
The selected level determines the strength of the encounter. For Levels 2–5, the party leader must meet the following minimum Base Level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Minimum Base Level of Party Leader&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| Base difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| 270&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| 275&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On Difficulty 3 and above, {{#linkmob:22498}} appears in the upper-floor staircase sequence and can trigger the boss stun. The designated runner must handle this target as part of the same vulnerability cycle used to expose Himmelmez&#039;s Vessel.&lt;br /&gt;
&lt;br /&gt;
== Party and failure rules ==&lt;br /&gt;
* All party members must remain alive and inside the instance.&lt;br /&gt;
* A &#039;&#039;&#039;10-second failure countdown&#039;&#039;&#039; begins when a member dies, leaves the instance or is no longer present.&lt;br /&gt;
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.&lt;br /&gt;
* Only &#039;&#039;&#039;one player&#039;&#039;&#039; may enter the upper-floor staircase at a time. A second player entering it resets the attempt.&lt;br /&gt;
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
# Before starting, choose one player as the &#039;&#039;&#039;crystal runner&#039;&#039;&#039;. Everyone else remains in the main arena.&lt;br /&gt;
# Engage {{#linkmob:22497}} and watch for the red Himmelmez&#039;s Vessel and the route to the upper floor.&lt;br /&gt;
# When the upper-floor trigger becomes available, only the designated runner enters the staircase.&lt;br /&gt;
# The runner destroys the Blue Crystal or, on Difficulty 3 and above, handles {{#linkmob:22498}} when it appears. This triggers the boss stun and temporarily makes the red Himmelmez&#039;s Vessel vulnerable.&lt;br /&gt;
# During this short window, the main group focuses the red Himmelmez&#039;s Vessel and uses saved burst damage.&lt;br /&gt;
# If the Himmelmez&#039;s Vessel is not destroyed in time, it can restore the boss&#039;s HP.&lt;br /&gt;
# The Himmelmez&#039;s Vessel can respawn later at full HP. Repeat the blue-crystal and red-vessel sequence whenever it returns.&lt;br /&gt;
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.&lt;br /&gt;
# Complete the reward dialogue before leaving the instance.&lt;br /&gt;
&lt;br /&gt;
== Crystal mechanics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target&lt;br /&gt;
! Location&lt;br /&gt;
! Function&lt;br /&gt;
! Priority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Himmelmez&#039;s Vessel&#039;&#039;&#039; (red)&amp;lt;br&amp;gt;{{#mob:22499}}&lt;br /&gt;
| Main arena&lt;br /&gt;
| It is extremely resistant outside the stun window and is responsible for restoring the boss&#039;s HP. After being destroyed, it may respawn at full HP later in the fight.&lt;br /&gt;
| Destroy it during the vulnerability window.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blue Crystal&#039;&#039;&#039; (blue)&amp;lt;br&amp;gt;{{#mob:1914}}&lt;br /&gt;
| Upper floor&lt;br /&gt;
| Destroying it stuns the boss and opens the brief window in which the Himmelmez&#039;s Vessel can be damaged efficiently.&lt;br /&gt;
| Only the designated runner should enter and destroy it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The red and blue crystals are linked. Attacking the Himmelmez&#039;s Vessel before the Blue Crystal is destroyed wastes most of the party&#039;s damage. Save burst skills for the stun window and change targets immediately when it begins.&lt;br /&gt;
&lt;br /&gt;
== Immortal Monarch ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{#mob:22497}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version.&lt;br /&gt;
&lt;br /&gt;
=== Attacks and hazards ===&lt;br /&gt;
* &#039;&#039;&#039;Lockon Laser:&#039;&#039;&#039; deals 30,000 damage. Move away from its line or targeted area as soon as the telegraph appears.&lt;br /&gt;
* &#039;&#039;&#039;Jupitel Thunder&#039;&#039;&#039; and &#039;&#039;&#039;Ignition Break:&#039;&#039;&#039; expect both ranged magic pressure and close-range burst damage.&lt;br /&gt;
* Higher difficulties add wide-area Earth Strain and falling-meteor patterns.&lt;br /&gt;
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez&#039;s Vessel.&lt;br /&gt;
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Each difficulty awards its own reward box. Every item listed below has a &#039;&#039;&#039;100% rate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Reward Box&lt;br /&gt;
! Guaranteed Contents&lt;br /&gt;
|-&lt;br /&gt;
| Levels 1–2&lt;br /&gt;
| {{#item:104006}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×10&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×20&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| {{#item:104007}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×20&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×40&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| {{#item:104008}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104004|Turquoise Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×30&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×60&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| {{#item:104009}}&lt;br /&gt;
| {{#item:104002|Blue Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104003|Sunset Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104004|Turquoise Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:104005|Jet Black Fragment Box}} ×1&amp;lt;br&amp;gt;{{#item:1001996|Mana Ring}} ×50&amp;lt;br&amp;gt;{{#item:1001972|Root Gold Coin}} ×100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To remain eligible for the reward:&lt;br /&gt;
* Stay alive and inside the instance until completion.&lt;br /&gt;
* If you were the crystal runner, return to the main arena before the boss dies.&lt;br /&gt;
* Finish the completion dialogue before leaving.&lt;br /&gt;
&lt;br /&gt;
== Strategy tips ==&lt;br /&gt;
* Assign the runner before the fight. High mobility, survivability and quick single-target damage make this role safer.&lt;br /&gt;
* Keep every other party member in the main arena; never follow the runner upstairs.&lt;br /&gt;
* Save burst damage and short-duration buffs for the Himmelmez&#039;s Vessel&#039;s vulnerability window.&lt;br /&gt;
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.&lt;br /&gt;
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.&lt;br /&gt;
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.&lt;br /&gt;
* If the boss appears to heal while the Himmelmez&#039;s Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.&lt;br /&gt;
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.&lt;br /&gt;
* [[Chapter 1]] — Chapter 1 progression hub.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Instances&amp;diff=61658</id>
		<title>Chapter 1 - Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Instances&amp;diff=61658"/>
		<updated>2026-08-08T21:46:06Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Create a Chapter 1 overview separating story and repeatable instances.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Chapter 1 - Instances&#039;&#039;&#039; separates the chapter&#039;s narrative encounters from its post-story repeatable content. The similarly named Dark Whisper maps are different pieces of content and must not be treated as interchangeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3366cc; font-weight:bold;&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt; identifies one-time narrative progression. &amp;lt;span style=&amp;quot;color:#14866d; font-weight:bold;&amp;quot;&amp;gt;Repeatable&amp;lt;/span&amp;gt; identifies content entered again after the story. The labels remain explicit so the distinction does not depend on color alone.&lt;br /&gt;
&lt;br /&gt;
== Story Content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Content and type&lt;br /&gt;
! Internal map&lt;br /&gt;
! Access&lt;br /&gt;
! Progression and unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:4px solid #3366cc;&amp;quot; | &amp;lt;span style=&amp;quot;color:#3366cc; font-weight:bold;&amp;quot;&amp;gt;Story encounter&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Dark Whisper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reached as part of the main story; it is not created as Recreated Dark Whisper.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Air_Fortress:_Dark_Whisper|Air Fortress: Dark Whisper]] advances the Dark Whisper investigation.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:4px solid #3366cc;&amp;quot; | &amp;lt;span style=&amp;quot;color:#3366cc; font-weight:bold;&amp;quot;&amp;gt;Story instance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Ominous Dark Whisper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;1@ch1a&amp;lt;/code&amp;gt;&lt;br /&gt;
| Speak to Est at {{#navi:hem_dun01|206|245}} during the final main-story operation.&lt;br /&gt;
| Created during [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] and used to complete the Main Quest.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Neither story entry above is the daily party instance. No cooldown or repeatability is stated for Ominous Dark Whisper because a separate rule has not been confirmed for MuhRO.&lt;br /&gt;
&lt;br /&gt;
== Repeatable Content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Content and type&lt;br /&gt;
! Internal map&lt;br /&gt;
! Confirmed requirement and access&lt;br /&gt;
! Content unlocked&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-left:4px solid #14866d;&amp;quot; | &amp;lt;span style=&amp;quot;color:#14866d; font-weight:bold;&amp;quot;&amp;gt;Repeatable daily party instance&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Recreated Dark Whisper]]&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;1@ch1b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], create a party, and speak to the Wizard Professor at {{#navi:hem_dun01|201|248}}. The party leader selects the difficulty; Levels 2–5 require Base Levels 260, 265, 270, and 275 respectively.&lt;br /&gt;
| Daily access to the difficulty ladder, Immortal Monarch encounter, and its reward boxes. See the full guide for mechanics, strategy, and rewards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Access Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Content&lt;br /&gt;
! Classification&lt;br /&gt;
! Access point&lt;br /&gt;
! Correct progression link&lt;br /&gt;
|-&lt;br /&gt;
| Dark Whisper&lt;br /&gt;
| Narrative encounter&lt;br /&gt;
| Story transition to &amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;&lt;br /&gt;
| [[Chapter 1 - Main Quest#Air_Fortress:_Dark_Whisper|Air Fortress: Dark Whisper]]&lt;br /&gt;
|-&lt;br /&gt;
| Ominous Dark Whisper&lt;br /&gt;
| Story instance&lt;br /&gt;
| Est at {{#navi:hem_dun01|206|245}}&lt;br /&gt;
| [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Recreated Dark Whisper]]&lt;br /&gt;
| Post-story repeatable instance&lt;br /&gt;
| Wizard Professor at {{#navi:hem_dun01|201|248}}&lt;br /&gt;
| Full Main Quest completion, followed by the standalone instance guide&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1]] — chapter progression hub.&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — exact story sequence and objectives.&lt;br /&gt;
* [[Chapter 1 - Maps and Monsters]] — fields, dungeons, internal maps, and monster highlights.&lt;br /&gt;
* [[Recreated Dark Whisper]] — complete repeatable instance walkthrough, mechanics, rewards, and strategy.&lt;br /&gt;
* [[Zero Cell Sector]] — separate post-story progression.&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Maps_and_Monsters&amp;diff=61657</id>
		<title>Chapter 1 - Maps and Monsters</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Maps_and_Monsters&amp;diff=61657"/>
		<updated>2026-08-08T21:46:05Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Create a compact Chapter 1 map and monster reference by progression.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Chapter 1 - Maps and Monsters&#039;&#039;&#039; connects each Chapter 1 location to the quest phase that unlocks or uses it. Chapter 1 starts at Base Level 200, but later farming dungeons have their own confirmed entry levels and access services.&lt;br /&gt;
&lt;br /&gt;
Use the [[Chapter 1 - Main Quest|Main Quest]], [[Chapter 1 - Side Quests|Side Quests]], and [[Chapter 1 - Daily Quests|Daily Quests]] guides for objectives and walkthroughs. This page keeps only compact location, access, and monster references.&lt;br /&gt;
&lt;br /&gt;
== Story Locations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Current name&lt;br /&gt;
! Internal map&lt;br /&gt;
! Function and access&lt;br /&gt;
! Progression point&lt;br /&gt;
|-&lt;br /&gt;
| Prontera Field 05&lt;br /&gt;
| &amp;lt;code&amp;gt;prt_fild05&amp;lt;/code&amp;gt;&lt;br /&gt;
| External starting point. At Base Level 200, bring 5x {{#linkitem:1036|Dragon Scale}} and touch the Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
| [[Chapter 1 - Main Quest#World_Tree&#039;s_Call|World Tree&#039;s Call]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Tree Village / interior&lt;br /&gt;
| &amp;lt;code&amp;gt;ygg_edge&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ygg_fruit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Main story hub and exchange interior reached after starting Chapter 1.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] and later phases&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Geffen / interiors&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_geffen&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_gef_in&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_que01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_sf01&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;ch1_sf03&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ruined city, underground route, and narrative interiors reached through the Ruined Geffen story.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] and [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]]&lt;br /&gt;
|-&lt;br /&gt;
| Dark Whisper&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_dw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Narrative encounter used by &#039;&#039;&#039;Air Fortress: Dark Whisper&#039;&#039;&#039;. This map is not Recreated Dark Whisper.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Air_Fortress:_Dark_Whisper|Air Fortress: Dark Whisper]]&lt;br /&gt;
|-&lt;br /&gt;
| Recreated Geffen / interior&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_vrgef2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_vrgef1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Narrative maps used while exploring the illusion tome.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Illusion_Tome_Exploration|Illusion Tome Exploration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fields ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Area and map&lt;br /&gt;
! Access and progression&lt;br /&gt;
! Related content&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Twisted Land of Darkness&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ygg_roots&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Twisted Dark Land (ygg_roots).png|180px|Twisted Land of Darkness]]&lt;br /&gt;
| Reached from Ash Tree Village during [[Chapter 1 - Main Quest#Twisted_Land_of_Darkness|Twisted Land of Darkness]]. The confirmed route uses the village portal at {{#navi:ygg_edge|36|117}} and the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
| [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] and [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruined Geffen Field&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;hem_fild&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Ruined Geffen Field (hem fild).png|180px|Ruined Geffen Field]]&lt;br /&gt;
| Unlocked during [[Chapter 1 - Main Quest#To_Ruined_Geffen|To Ruined Geffen]]. It connects the ruined city, Ruined Verus, and the advanced dungeon services.&lt;br /&gt;
| [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]], [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]], and [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Volund Valley Outskirts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;mu_fild01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Outside the Bolund Valley (mu fild01).png|180px|Volund Valley Outskirts]]&lt;br /&gt;
| Muspelheim field reached during [[Chapter 1 - Main Quest#The_Land_of_Heat|The Land of Heat]].&lt;br /&gt;
| [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] and [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Dungeon and map&lt;br /&gt;
! Access and progression&lt;br /&gt;
! Relevant content&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruined Verus&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Ruined Verus (hem dun01).png|180px|Ruined Verus]]&lt;br /&gt;
| Main Chapter 1 dungeon reached from Ruined Geffen Field during the Ruined Geffen and Dark Whisper phases.&lt;br /&gt;
| [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]], [[Chapter 1 - Daily Quests#Save_Them_First|Ruined Verus dailies]], and the entrances covered by [[Chapter 1 - Instances]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Twisted Brimir 1F&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;uknw_ruin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Twisted Brimir 1F (uknw ruin).png|180px|Twisted Brimir 1F]]&lt;br /&gt;
| Unlocked during [[Chapter 1 - Main Quest#To_Brimir|To Brimir]].&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Twisted Brimir 2F&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;uknw_ruin2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Twisted Brimir 2F (uknw ruin2).png|180px|Twisted Brimir 2F]]&lt;br /&gt;
| Continuation of Brimir 1F. No separate entry requirement is stated here because one has not been confirmed.&lt;br /&gt;
| Higher-level Brimir monsters, including Levels 242–245 and {{#linkmob:22495}} at Level 265&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster Highlights ==&lt;br /&gt;
Each row uses one representative sprite for recognition. The remaining configured variants stay as database links, and the fifteen daily quest profiles remain in the existing [[Chapter 1 - Daily Quests#Quest_Target_Reference|Quest Target Reference]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Representative monster&lt;br /&gt;
! Configured map&lt;br /&gt;
! Level&lt;br /&gt;
! Size / race&lt;br /&gt;
! Element&lt;br /&gt;
! Other configured monsters and quest reference&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22443}}&lt;br /&gt;
| &amp;lt;code&amp;gt;ygg_roots&amp;lt;/code&amp;gt;&lt;br /&gt;
| 205&lt;br /&gt;
| Medium / Plant&lt;br /&gt;
| Water 1&lt;br /&gt;
| {{#linkmob:22444}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22494}}&lt;br /&gt;
| &amp;lt;code&amp;gt;mu_fild01&amp;lt;/code&amp;gt;&lt;br /&gt;
| 250&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Neutral 4&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Quest_Target_Reference|Daily target profiles]]&amp;lt;br&amp;gt;{{#linkmob:22445}}, {{#linkmob:22446}}, {{#linkmob:22447}}, {{#linkmob:22448}}, {{#linkmob:22449}}, {{#linkmob:22450}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22451}}&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_fild&amp;lt;/code&amp;gt;&lt;br /&gt;
| 213&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Poison 3&lt;br /&gt;
| {{#linkmob:22452}}, {{#linkmob:22453}}, {{#linkmob:22460}}, {{#linkmob:22461}}, {{#linkmob:22462}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22454}}&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;&lt;br /&gt;
| 215&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Dark 2&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Quest_Target_Reference|Daily target profiles]]&amp;lt;br&amp;gt;{{#linkmob:22455}}, Dimiks {{#linkmob:22456}}, {{#linkmob:22457}}, {{#linkmob:22458}}, {{#linkmob:22459}}, and Immortal Officers {{#linkmob:22460}}, {{#linkmob:22461}}, {{#linkmob:22462}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22464}}&lt;br /&gt;
| &amp;lt;code&amp;gt;uknw_ruin&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;uknw_ruin2&amp;lt;/code&amp;gt;&lt;br /&gt;
| 224&lt;br /&gt;
| Medium / Formless&lt;br /&gt;
| Ghost 3&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Quest_Target_Reference|Daily target profiles]]&amp;lt;br&amp;gt;{{#linkmob:22463}}, {{#linkmob:22465}}, {{#linkmob:22466}}, {{#linkmob:22467}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22495}}&lt;br /&gt;
| &amp;lt;code&amp;gt;uknw_ruin2&amp;lt;/code&amp;gt;&lt;br /&gt;
| 265&lt;br /&gt;
| Medium / Brute&lt;br /&gt;
| Dark 2&lt;br /&gt;
| {{#linkmob:22468}}, {{#linkmob:22469}}, {{#linkmob:22470}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22471}}&lt;br /&gt;
| &amp;lt;code&amp;gt;hem_dun02&amp;lt;/code&amp;gt;&lt;br /&gt;
| 245&lt;br /&gt;
| Medium / Demon&lt;br /&gt;
| Dark 3&lt;br /&gt;
| {{#linkmob:22472}}, {{#linkmob:22473}}, {{#linkmob:22474}}, {{#linkmob:22475}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22488}}&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1_gfn01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_gfn03&amp;lt;/code&amp;gt;&lt;br /&gt;
| 278&lt;br /&gt;
| Large / Demi-Human&lt;br /&gt;
| Dark 4&lt;br /&gt;
| {{#linkmob:22476}}, {{#linkmob:22478}}, {{#linkmob:22480}}, {{#linkmob:22482}}, {{#linkmob:22484}}, {{#linkmob:22486}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Post-story Maps ==&lt;br /&gt;
The advanced farming maps below are separate from the story instances. Complete [[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] before using their access services. The quest route includes the Recon Point at {{#navi:hem_fild|180|263}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Area and map&lt;br /&gt;
! Confirmed requirement and access&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ruined Valkyrie Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;hem_dun02&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:Ruined Valkyrie Realm (hem dun02).png|180px|Ruined Valkyrie Realm]]&lt;br /&gt;
| Base Level 230. Speak to Minuel at {{#navi:hem_fild|329|191}} and pay 20x {{#item:1001996}}.&lt;br /&gt;
| One hour of resistance and entry to Ruined Valkyrie Realm&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;East / West Encroached Geffenia&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1_gfn01&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;ch1_gfn03&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;[[File:East of Eroded Geffenia (ch1 gfn01).png|180px|East Encroached Geffenia]]&amp;lt;br&amp;gt;[[File:West of Eroded Geffenia (ch1 gfn03).png|180px|West Encroached Geffenia]]&lt;br /&gt;
| Base Level 260. Speak to Rubiel at {{#navi:ygg_edge|180|182}} and pay 45x {{#item:1001996}}.&lt;br /&gt;
| One hour of resistance and entry to East or West Encroached Geffenia&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zero Cell boundary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;code&amp;gt;ch1fild1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;ch1zero1&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;ch1zero4&amp;lt;/code&amp;gt;&lt;br /&gt;
| Continue to [[Zero Cell Sector]]. Its access, maps, monsters, dailies, and equipment remain on that dedicated sub-hub for Stage 07.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Related Guides ==&lt;br /&gt;
* [[Chapter 1]] — progression hub.&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — complete story walkthrough and unlock sequence.&lt;br /&gt;
* [[Chapter 1 - Side Quests]] — optional access quests.&lt;br /&gt;
* [[Chapter 1 - Daily Quests]] — repeatable quests and the detailed target reference.&lt;br /&gt;
* [[Chapter 1 - Instances]] — story and repeatable instance classification.&lt;br /&gt;
* [[Recreated Dark Whisper]] — complete repeatable instance guide.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story sub-hub.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61656</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61656"/>
		<updated>2026-08-08T21:24:58Z</updated>

		<summary type="html">&lt;p&gt;Hoax: /* Requirements and Starting Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#item:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and explore [[Recreated Dark Whisper]].&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Side_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
Chapter 1&#039;s optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Clover&#039;s_Worry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]] — Ruined Geffen and Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Schrödinger&#039;s_Dark_Land&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] — Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] — Muspelheim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and &amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] — Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] — Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] — Muspelheim.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village and the Twisted Land of Darkness&#039;&#039;&#039; — starting area, early investigations, and the first optional quests.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen and its surrounding fields&#039;&#039;&#039; — clinic storyline, regional monsters, and access to Dark Whisper.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Valkyrie Realm and the air fortress&#039;&#039;&#039; — plague investigation and the route to [[Recreated Dark Whisper]].&lt;br /&gt;
* &#039;&#039;&#039;Brimir and Muspelheim&#039;&#039;&#039; — later story regions used to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;[[Zero Cell Sector]]&#039;&#039;&#039; — post-story maps, repeatable content, and advanced equipment progression.&lt;br /&gt;
&lt;br /&gt;
The hub does not reproduce monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.&lt;br /&gt;
&lt;br /&gt;
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.&lt;br /&gt;
&lt;br /&gt;
Until then, the compact summaries on this hub remain the progression reference.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Daily_Quests&amp;diff=61655</id>
		<title>Chapter 1 - Daily Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Daily_Quests&amp;diff=61655"/>
		<updated>2026-08-08T21:05:53Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Integrate item icons and representative monster sprites throughout reference tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 daily quests become available as the main story and its optional quest lines progress. They award {{#linkitem:1001972|Root Gold Coin}} and take place in Ruined Verus, the Twisted Land of Darkness, Muspelheim, and Brimir.&lt;br /&gt;
&lt;br /&gt;
Daily quests reset at &#039;&#039;&#039;00:00 server time&#039;&#039;&#039;. Complete and turn in an accepted request before the reset when possible.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Region&lt;br /&gt;
! Quest and starting NPC&lt;br /&gt;
! Unlock requirement&lt;br /&gt;
! Objective&lt;br /&gt;
! Reward&lt;br /&gt;
! Reset&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Verus&lt;br /&gt;
| [[#Save_Them_First|Save Them First]]&amp;lt;br&amp;gt;Clover at {{#navi:ch1_geffen|120|114}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
| Defeat 300 monsters in Ruined Verus.&lt;br /&gt;
| 10x {{#item:1001972}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Verus&lt;br /&gt;
| [[#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]]&amp;lt;br&amp;gt;Taoist Jeon at {{#navi:ch1_geffen|171|167}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
| Purify 5 affected believers with {{#item:1001973}}.&lt;br /&gt;
| 5x {{#item:1001972}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Land of Darkness&lt;br /&gt;
| [[#Help_Us,_Doctor!|Help Us, Doctor!]]&amp;lt;br&amp;gt;Yvain at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]].&lt;br /&gt;
| Find the injured Investigator.&lt;br /&gt;
| 5x {{#item:1001972}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Muspelheim&lt;br /&gt;
| [[#Many_Things_to_Do|Many Things to Do]]&amp;lt;br&amp;gt;Yupilus at {{#navi:mu_fild01|196|184}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]].&lt;br /&gt;
| Complete any or all four Muspelheim requests.&amp;lt;br&amp;gt;Material reference: {{#item:1001977}}&lt;br /&gt;
| 5x {{#item:1001972}} per request&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Brimir&lt;br /&gt;
| [[#Brimir_Quests|Brimir Quests]]&amp;lt;br&amp;gt;NPCs Four, Three, and Two in {{#navi:uknw_ruin|93|174}}&lt;br /&gt;
| Reach Brimir during the [[Chapter 1 - Main Quest#Brimir|main story]].&lt;br /&gt;
| Complete any or all three Brimir requests.&amp;lt;br&amp;gt;Material reference: {{#item:1001975}}&lt;br /&gt;
| 5x {{#item:1001972}} per request&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest Target Reference==&lt;br /&gt;
Only monsters directly involved in these daily objectives are listed here. Open a monster name for its full MuhRO database entry, drops, and configured spawn locations.&lt;br /&gt;
&lt;br /&gt;
===Ruined Verus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22454}}&lt;br /&gt;
| 215 || Medium || Formless || Dark 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22455|Encroached Re-Rover}}&lt;br /&gt;
| 214 || Medium || Formless || Neutral 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22456}}&amp;lt;br&amp;gt;{{#linkmob:22457|Encroached Dimik (Water)}}&amp;lt;br&amp;gt;{{#linkmob:22458|Encroached Dimik (Earth)}}&amp;lt;br&amp;gt;{{#linkmob:22459|Encroached Dimik (Fire)}}&lt;br /&gt;
| 213 || Medium || Formless || Wind 2&amp;lt;br&amp;gt;Water 2&amp;lt;br&amp;gt;Earth 2&amp;lt;br&amp;gt;Fire 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22460}}&amp;lt;br&amp;gt;{{#linkmob:22461|Immortal Officer}} (22461)&amp;lt;br&amp;gt;{{#linkmob:22462|Immortal Officer}} (22462)&lt;br /&gt;
| 214 || Medium || Demon || Undead 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muspelheim===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22447}}&lt;br /&gt;
| 211 || Large || Insect || Fire 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22448}}&lt;br /&gt;
| 210 || Medium || Plant || Poison 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22449}}&lt;br /&gt;
| 209 || Medium || Fish || Poison 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#linkitem:1001977|Hal}} is a map-wide drop in Muspelheim. The historical quest wording calls Fireloop a “Fire Ring” and Volimpet a “Volcano Clam”; the table uses their current MuhRO names.&lt;br /&gt;
&lt;br /&gt;
===Brimir===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22464}}&lt;br /&gt;
| 224 || Medium || Formless || Ghost 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22465}}&lt;br /&gt;
| 223 || Medium || Plant || Dark 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:22466}}&lt;br /&gt;
| 221 || Medium || Plant || Fire 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#linkitem:1001975|Grey Petal}} is obtained from Tulip and Calendula and is required by A Formal Grave.&lt;br /&gt;
&lt;br /&gt;
==Ruined Verus==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Save Them First===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Clover at {{#navi:ch1_geffen|120|114}}.&lt;br /&gt;
# Enter Ruined Verus through the nearby portal and defeat 300 monsters on &amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Return to Clover at {{#navi:ch1_geffen|120|114}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Save Them First images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:ClovBPortal.png|Clover and the Ruined Verus portal&lt;br /&gt;
File:hidVerus.png|Ruined Verus safe area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===This Is a Sacred Remedy===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Taoist Jeon at {{#navi:ch1_geffen|171|167}} and receive 5x {{#linkitem:1001973|Purification Amulet}}.&lt;br /&gt;
# Enter Ruined Verus and use the amulets to purify 5 affected believers.&lt;br /&gt;
# Return to Taoist Jeon at {{#navi:ch1_geffen|171|167}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This Is a Sacred Remedy images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:TaoistDaily.png|Taoist Jeon and the purification request&lt;br /&gt;
File:hidVerus.png|Ruined Verus safe area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Twisted Land of Darkness==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Help Us, Doctor!===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Yvain at {{#navi:ygg_edge|180|182}}.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to the Investigators in the area until you find the injured one.&lt;br /&gt;
# Return to Yvain at {{#navi:ygg_edge|180|182}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Us, Doctor! images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Yvain_Ash.png|Yvain in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:Inve1.png|Investigator&lt;br /&gt;
File:Inve2.png|Investigator&lt;br /&gt;
File:Reserch1.png|Injured Researcher&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muspelheim==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Many Things to Do===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]].&lt;br /&gt;
&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Use the eastern portal at {{#navi:ygg_roots|342|248}} to enter the Land of Heat.&lt;br /&gt;
# Speak to Yupilus at {{#navi:mu_fild01|196|184}}. All four requests may be accepted together.&lt;br /&gt;
# Complete the desired requests:&lt;br /&gt;
#* &#039;&#039;&#039;Grandfather:&#039;&#039;&#039; Collect 10x {{#linkitem:1001977|Hal}}.&lt;br /&gt;
#* &#039;&#039;&#039;Can We Grill It?:&#039;&#039;&#039; Defeat 20 {{#linkmob:22449|Volimpet}}.&lt;br /&gt;
#* &#039;&#039;&#039;Someone Seemed to Want This?:&#039;&#039;&#039; Defeat 20 {{#linkmob:22448|Firafflesia}}.&lt;br /&gt;
#* &#039;&#039;&#039;We&#039;ve Been Tricked!!!:&#039;&#039;&#039; Defeat 20 {{#linkmob:22447|Fireloop}}.&lt;br /&gt;
# Return each completed request to Yupilus at {{#navi:mu_fild01|196|184}}. Each request rewards 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Many Things to Do images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:HeatLandPortal.png|Portal to the Land of Heat&lt;br /&gt;
File:Mus_Yup.png|Yupilus in Muspelheim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brimir==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Brimir Quests===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Brimir during the main story.&lt;br /&gt;
&lt;br /&gt;
Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}, then continue to Brimir. The three requests may be completed independently.&lt;br /&gt;
&lt;br /&gt;
====In Fact, They Too====&lt;br /&gt;
# Speak to Four at {{#navi:uknw_ruin|93|174}}.&lt;br /&gt;
# Defeat 10 {{#linkmob:22464|Shadow Jailer}}.&lt;br /&gt;
# Return to Four at {{#navi:uknw_ruin|93|174}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
====Cats Are Still Cats====&lt;br /&gt;
# Speak to Three at {{#navi:uknw_ruin|252|59}}.&lt;br /&gt;
# Use the Broken Branch to enter the quest room.&lt;br /&gt;
# Defeat 10 {{#linkmob:22464|Shadow Jailer}}.&lt;br /&gt;
# Return to Three at {{#navi:uknw_ruin|252|59}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
====A Formal Grave====&lt;br /&gt;
# Speak to Two at {{#navi:uknw_ruin|149|150}}.&lt;br /&gt;
# Use the Broken Branch to enter the quest room.&lt;br /&gt;
# Defeat 50 {{#linkmob:22465|Tulip}} and 50 {{#linkmob:22466|Calendula}}, and collect 20x {{#linkitem:1001975|Grey Petal}}.&lt;br /&gt;
# Return to Two at {{#navi:uknw_ruin|149|150}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brimir quest images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:FourDaily.png|Four&lt;br /&gt;
File:ThreeDaily.png|Three&lt;br /&gt;
File:TwoDaily.png|Two&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Repeatable Content==&lt;br /&gt;
The post-story daily quests for Lux, Nox, Vita, and Ark remain documented at [[Zero Cell Sector#Daily_Quest|Zero Cell Sector — Daily Quest]]. They are not repeated on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1]] — chapter overview and progression hub&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — main-story prerequisites&lt;br /&gt;
* [[Chapter 1 - Side Quests]] — optional quest lines that unlock these dailies&lt;br /&gt;
* [[Zero Cell Sector#Daily_Quest|Zero Cell Sector daily quests]] — separate post-story repeatable content&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Side_Quests&amp;diff=61654</id>
		<title>Chapter 1 - Side Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Side_Quests&amp;diff=61654"/>
		<updated>2026-08-08T21:05:50Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Integrate item icons throughout the side quest reference table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 includes four optional quest lines that expand the story around Ruined Geffen, the Twisted Land of Darkness, the high-level parallel-world fields, and Muspelheim. Complete the relevant part of the [[Chapter 1 - Main Quest|main story]] before looking for each request.&lt;br /&gt;
&lt;br /&gt;
These quests are completed once per character. Their follow-up daily quests are documented in [[Chapter 1 - Daily Quests]].&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Region&lt;br /&gt;
! Quest and starting NPC&lt;br /&gt;
! Prerequisite&lt;br /&gt;
! Reward&lt;br /&gt;
! Content unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Geffen / Ruined Verus&lt;br /&gt;
| [[#Clover&#039;s_Worry|Clover&#039;s Worry]]&amp;lt;br&amp;gt;Clover at {{#navi:ch1_geffen|120|114}}&lt;br /&gt;
| Reach Ruined Geffen and gain access to Ruined Verus during the [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] story.&lt;br /&gt;
| 10x {{#item:1001972}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and [[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Tree Village / Twisted Land of Darkness&lt;br /&gt;
| [[#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]]&amp;lt;br&amp;gt;Yvain at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Gain access to Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
| 10x {{#item:1001972}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]]&lt;br /&gt;
|-&lt;br /&gt;
| Parallel Ruined Geffen fields&lt;br /&gt;
| [[#A_Hazy_Gate|A Hazy Gate]]&amp;lt;br&amp;gt;Rubiel at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Progress through Chapter 1 until the parallel Ruined Geffen fields are accessible.&lt;br /&gt;
| Access services paid with {{#item:1001996}}&lt;br /&gt;
| Ruined Valkyrie Realm and Encroached Geffenia access; prerequisite for [[Zero Cell Sector]]&lt;br /&gt;
|-&lt;br /&gt;
| Muspelheim&lt;br /&gt;
| [[#Give_Me_Something_to_Do|Give Me Something to Do]]&amp;lt;br&amp;gt;Yupilus at {{#navi:mu_fild01|196|184}}&lt;br /&gt;
| Reach Muspelheim during [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]].&lt;br /&gt;
| 10x {{#item:1001972}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Geffen and Ruined Verus==&lt;br /&gt;
===Clover&#039;s Worry===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Ruined Geffen and gain access to Ruined Verus.&lt;br /&gt;
&lt;br /&gt;
# Speak to Clover at {{#navi:ch1_geffen|120|114}}.&lt;br /&gt;
# Enter the portal beside Clover and speak to Sua and the other survivors in the safe area of Ruined Verus at {{#navi:hem_dun01|78|142}}.&lt;br /&gt;
# After learning about the maddened people outside the safe area, return to Ruined Geffen and speak to Taoist Jeon at {{#navi:ch1_geffen|171|167}}.&lt;br /&gt;
# Return to the Ruined Verus safe-area entrance at {{#navi:hem_dun01|78|142}} and speak to Sua again.&lt;br /&gt;
# Return to Clover at {{#navi:ch1_geffen|120|114}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and [[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clover&#039;s Worry images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:ClovBPortal.png|Clover and the portal in Ruined Geffen&lt;br /&gt;
File:hidVerus.png|The safe area in Ruined Verus&lt;br /&gt;
File:hidSua.png|Sua and the survivors&lt;br /&gt;
File:Taoist_gef_S.png|Taoist Jeon in Ruined Geffen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ash Tree Village and the Twisted Land of Darkness==&lt;br /&gt;
===Schrödinger&#039;s Dark Land===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Gain access to Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
&lt;br /&gt;
# Speak to Yvain at {{#navi:ygg_edge|180|182}}. He is worried about the researchers in the Twisted Land of Darkness.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to the first Investigator at {{#navi:ygg_roots|280|99}}.&lt;br /&gt;
# Speak to the second Investigator at {{#navi:ygg_roots|208|95}}.&lt;br /&gt;
# Find the injured Researcher at {{#navi:ygg_roots|120|170}}.&lt;br /&gt;
# Return to Yvain at {{#navi:ygg_edge|180|182}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Schrödinger&#039;s Dark Land images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Yvain_Ash.png|Yvain in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:Inve1.png|First Investigator&lt;br /&gt;
File:Inve2.png|Second Investigator&lt;br /&gt;
File:Reserch1.png|Injured Researcher&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Parallel Ruined Geffen Fields==&lt;br /&gt;
===A Hazy Gate===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Progress through Chapter 1 until the parallel Ruined Geffen fields are accessible.&lt;br /&gt;
&lt;br /&gt;
# Speak to Rubiel at {{#navi:ygg_edge|180|182}}.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Enter the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
# Use the Recon Point at {{#navi:hem_fild|180|263}} to enter Rubiel&#039;s safe area.&lt;br /&gt;
# Speak to Rubiel inside. Characters at Base Level 260 or higher can pay 45x {{#linkitem:1001996|Mana Ring}} for a one-hour resistance effect used to enter West or East Encroached Geffenia.&lt;br /&gt;
# Leave through the Recon Point and speak to Minuel at {{#navi:hem_fild|329|191}}. Characters at Base Level 230 or higher can pay 20x {{#linkitem:1001996|Mana Ring}} for a one-hour resistance effect used to enter Ruined Valkyrie Realm.&lt;br /&gt;
&lt;br /&gt;
The resistance effects permit access while active. For equipment and later progression connected to these areas, see [[Dimension Equipment]] and [[Zero Cell Sector]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Hazy Gate images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Rubiel_Ash.png|Rubiel in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:CrossroadPortalNew.png|Red portal at the crossroads&lt;br /&gt;
File:Recon Point.png|Recon Point&lt;br /&gt;
File:Rubiel_in.png|Rubiel&#039;s access service&lt;br /&gt;
File:Minuel Hem.png|Minuel near Ruined Valkyrie Realm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muspelheim==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Give Me Something to Do===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Muspelheim during the main story.&lt;br /&gt;
&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Use the eastern portal at {{#navi:ygg_roots|342|248}} to enter the Land of Heat.&lt;br /&gt;
# Speak to Yupilus at {{#navi:mu_fild01|196|184}}. She sends you to a safe area.&lt;br /&gt;
# Inside the safe area, speak to Yupilus and Harban, then speak to Yupilus once more.&lt;br /&gt;
# Receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Give Me Something to Do images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:HeatLandPortal.png|Portal to the Land of Heat&lt;br /&gt;
File:Mus_Yup.png|Yupilus in Muspelheim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1]] — chapter overview and progression hub&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — complete main-story walkthrough&lt;br /&gt;
* [[Chapter 1 - Daily Quests]] — repeatable quests unlocked by these side quests&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression for which A Hazy Gate is a prerequisite&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61653</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61653"/>
		<updated>2026-08-08T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Replace side and daily walkthroughs with concise module summaries while preserving legacy anchors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and explore [[Recreated Dark Whisper]].&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Side_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
Chapter 1&#039;s optional quest lines expand the story in Ruined Geffen, the Twisted Land of Darkness, the parallel high-level fields, and Muspelheim. Their repeatable follow-ups award Root Gold Coins and become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guides:&#039;&#039;&#039; [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Clover&#039;s_Worry&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]] — Ruined Geffen and Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Schrödinger&#039;s_Dark_Land&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]] — Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#A_Hazy_Gate|A Hazy Gate]] — access to Ruined Valkyrie Realm and Encroached Geffenia; also required for Zero Cell progression.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]] — Muspelheim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Daily_Quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Daily quests:&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and &amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]] — Ruined Verus.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]] — Twisted Land of Darkness.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]] — Muspelheim.&lt;br /&gt;
* &amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[Chapter 1 - Daily Quests#Brimir_Quests|Brimir Quests]] — Brimir.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guides for prerequisites, NPC navigation, objectives, rewards, monster attributes, and the daily reset.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village and the Twisted Land of Darkness&#039;&#039;&#039; — starting area, early investigations, and the first optional quests.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen and its surrounding fields&#039;&#039;&#039; — clinic storyline, regional monsters, and access to Dark Whisper.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Valkyrie Realm and the air fortress&#039;&#039;&#039; — plague investigation and the route to [[Recreated Dark Whisper]].&lt;br /&gt;
* &#039;&#039;&#039;Brimir and Muspelheim&#039;&#039;&#039; — later story regions used to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;[[Zero Cell Sector]]&#039;&#039;&#039; — post-story maps, repeatable content, and advanced equipment progression.&lt;br /&gt;
&lt;br /&gt;
The hub does not reproduce monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.&lt;br /&gt;
&lt;br /&gt;
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.&lt;br /&gt;
&lt;br /&gt;
Until then, the compact summaries on this hub remain the progression reference.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61652</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61652"/>
		<updated>2026-08-08T20:58:01Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Add Side Quests and Daily Quests links to Chapter 1 navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Chapter 1 - Side Quests|Side Quests]] · [[Chapter 1 - Daily Quests|Daily Quests]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Frontier Rune Crown Enchants]] · [[Encroached Weapon]] · [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Daily_Quests&amp;diff=61651</id>
		<title>Chapter 1 - Daily Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Daily_Quests&amp;diff=61651"/>
		<updated>2026-08-08T20:57:45Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Create a standalone Chapter 1 daily quest guide with reset details and verified monster references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 daily quests become available as the main story and its optional quest lines progress. They award {{#linkitem:1001972|Root Gold Coin}} and take place in Ruined Verus, the Twisted Land of Darkness, Muspelheim, and Brimir.&lt;br /&gt;
&lt;br /&gt;
Daily quests reset at &#039;&#039;&#039;00:00 server time&#039;&#039;&#039;. Complete and turn in an accepted request before the reset when possible.&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Region&lt;br /&gt;
! Quest and starting NPC&lt;br /&gt;
! Unlock requirement&lt;br /&gt;
! Objective&lt;br /&gt;
! Reward&lt;br /&gt;
! Reset&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Verus&lt;br /&gt;
| [[#Save_Them_First|Save Them First]]&amp;lt;br&amp;gt;Clover at {{#navi:ch1_geffen|120|114}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
| Defeat 300 monsters in Ruined Verus.&lt;br /&gt;
| 10x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Verus&lt;br /&gt;
| [[#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]]&amp;lt;br&amp;gt;Taoist Jeon at {{#navi:ch1_geffen|171|167}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
| Purify 5 affected believers with {{#linkitem:1001973|Purification Amulet}}.&lt;br /&gt;
| 5x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Twisted Land of Darkness&lt;br /&gt;
| [[#Help_Us,_Doctor!|Help Us, Doctor!]]&amp;lt;br&amp;gt;Yvain at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]].&lt;br /&gt;
| Find the injured Investigator.&lt;br /&gt;
| 5x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Muspelheim&lt;br /&gt;
| [[#Many_Things_to_Do|Many Things to Do]]&amp;lt;br&amp;gt;Yupilus at {{#navi:mu_fild01|196|184}}&lt;br /&gt;
| Complete [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]].&lt;br /&gt;
| Complete any or all four Muspelheim requests.&lt;br /&gt;
| 5x {{#linkitem:1001972|Root Gold Coin}} per request&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|-&lt;br /&gt;
| Brimir&lt;br /&gt;
| [[#Brimir_Quests|Brimir Quests]]&amp;lt;br&amp;gt;NPCs Four, Three, and Two in {{#navi:uknw_ruin|93|174}}&lt;br /&gt;
| Reach Brimir during the [[Chapter 1 - Main Quest#Brimir|main story]].&lt;br /&gt;
| Complete any or all three Brimir requests.&lt;br /&gt;
| 5x {{#linkitem:1001972|Root Gold Coin}} per request&lt;br /&gt;
| Daily, 00:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest Target Reference==&lt;br /&gt;
Only monsters directly involved in these daily objectives are listed here. Open a monster name for its full MuhRO database entry, drops, and configured spawn locations.&lt;br /&gt;
&lt;br /&gt;
===Ruined Verus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22454|Encroached Ex-Rover}}&lt;br /&gt;
| 215 || Medium || Formless || Dark 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22455|Encroached Re-Rover}}&lt;br /&gt;
| 214 || Medium || Formless || Neutral 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22456|Encroached Dimik (Wind)}}&amp;lt;br&amp;gt;{{#linkmob:22457|Encroached Dimik (Water)}}&amp;lt;br&amp;gt;{{#linkmob:22458|Encroached Dimik (Earth)}}&amp;lt;br&amp;gt;{{#linkmob:22459|Encroached Dimik (Fire)}}&lt;br /&gt;
| 213 || Medium || Formless || Wind 2&amp;lt;br&amp;gt;Water 2&amp;lt;br&amp;gt;Earth 2&amp;lt;br&amp;gt;Fire 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22460|Immortal Officer}} (22460)&amp;lt;br&amp;gt;{{#linkmob:22461|Immortal Officer}} (22461)&amp;lt;br&amp;gt;{{#linkmob:22462|Immortal Officer}} (22462)&lt;br /&gt;
| 214 || Medium || Demon || Undead 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muspelheim===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22447|Fireloop}}&lt;br /&gt;
| 211 || Large || Insect || Fire 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22448|Firafflesia}}&lt;br /&gt;
| 210 || Medium || Plant || Poison 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22449|Volimpet}}&lt;br /&gt;
| 209 || Medium || Fish || Poison 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#linkitem:1001977|Hal}} is a map-wide drop in Muspelheim. The historical quest wording calls Fireloop a “Fire Ring” and Volimpet a “Volcano Clam”; the table uses their current MuhRO names.&lt;br /&gt;
&lt;br /&gt;
===Brimir===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster&lt;br /&gt;
! Level&lt;br /&gt;
! Size&lt;br /&gt;
! Race&lt;br /&gt;
! Element&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22464|Shadow Jailer}}&lt;br /&gt;
| 224 || Medium || Formless || Ghost 3&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22465|Tulip}}&lt;br /&gt;
| 223 || Medium || Plant || Dark 2&lt;br /&gt;
|-&lt;br /&gt;
| {{#linkmob:22466|Calendula}}&lt;br /&gt;
| 221 || Medium || Plant || Fire 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#linkitem:1001975|Grey Petal}} is obtained from Tulip and Calendula and is required by A Formal Grave.&lt;br /&gt;
&lt;br /&gt;
==Ruined Verus==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Save_them_first&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Save Them First===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Clover at {{#navi:ch1_geffen|120|114}}.&lt;br /&gt;
# Enter Ruined Verus through the nearby portal and defeat 300 monsters on &amp;lt;code&amp;gt;hem_dun01&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Return to Clover at {{#navi:ch1_geffen|120|114}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Save Them First images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:ClovBPortal.png|Clover and the Ruined Verus portal&lt;br /&gt;
File:hidVerus.png|Ruined Verus safe area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;This_is_a_sacred_remedy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===This Is a Sacred Remedy===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Clover&#039;s_Worry|Clover&#039;s Worry]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Taoist Jeon at {{#navi:ch1_geffen|171|167}} and receive 5x {{#linkitem:1001973|Purification Amulet}}.&lt;br /&gt;
# Enter Ruined Verus and use the amulets to purify 5 affected believers.&lt;br /&gt;
# Return to Taoist Jeon at {{#navi:ch1_geffen|171|167}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This Is a Sacred Remedy images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:TaoistDaily.png|Taoist Jeon and the purification request&lt;br /&gt;
File:hidVerus.png|Ruined Verus safe area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Twisted Land of Darkness==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Help_us,_doctor!&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Help Us, Doctor!===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]].&lt;br /&gt;
&lt;br /&gt;
# Accept the quest from Yvain at {{#navi:ygg_edge|180|182}}.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to the Investigators in the area until you find the injured one.&lt;br /&gt;
# Return to Yvain at {{#navi:ygg_edge|180|182}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Help Us, Doctor! images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Yvain_Ash.png|Yvain in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:Inve1.png|Investigator&lt;br /&gt;
File:Inve2.png|Investigator&lt;br /&gt;
File:Reserch1.png|Injured Researcher&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muspelheim==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Many_Things_to_do&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Many Things to Do===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Complete [[Chapter 1 - Side Quests#Give_Me_Something_to_Do|Give Me Something to Do]].&lt;br /&gt;
&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Use the eastern portal at {{#navi:ygg_roots|342|248}} to enter the Land of Heat.&lt;br /&gt;
# Speak to Yupilus at {{#navi:mu_fild01|196|184}}. All four requests may be accepted together.&lt;br /&gt;
# Complete the desired requests:&lt;br /&gt;
#* &#039;&#039;&#039;Grandfather:&#039;&#039;&#039; Collect 10x {{#linkitem:1001977|Hal}}.&lt;br /&gt;
#* &#039;&#039;&#039;Can We Grill It?:&#039;&#039;&#039; Defeat 20 {{#linkmob:22449|Volimpet}}.&lt;br /&gt;
#* &#039;&#039;&#039;Someone Seemed to Want This?:&#039;&#039;&#039; Defeat 20 {{#linkmob:22448|Firafflesia}}.&lt;br /&gt;
#* &#039;&#039;&#039;We&#039;ve Been Tricked!!!:&#039;&#039;&#039; Defeat 20 {{#linkmob:22447|Fireloop}}.&lt;br /&gt;
# Return each completed request to Yupilus at {{#navi:mu_fild01|196|184}}. Each request rewards 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Many Things to Do images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:HeatLandPortal.png|Portal to the Land of Heat&lt;br /&gt;
File:Mus_Yup.png|Yupilus in Muspelheim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brimir==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Brimir_quests&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Brimir Quests===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Brimir during the main story.&lt;br /&gt;
&lt;br /&gt;
Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}, then continue to Brimir. The three requests may be completed independently.&lt;br /&gt;
&lt;br /&gt;
====In Fact, They Too====&lt;br /&gt;
# Speak to Four at {{#navi:uknw_ruin|93|174}}.&lt;br /&gt;
# Defeat 10 {{#linkmob:22464|Shadow Jailer}}.&lt;br /&gt;
# Return to Four at {{#navi:uknw_ruin|93|174}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
====Cats Are Still Cats====&lt;br /&gt;
# Speak to Three at {{#navi:uknw_ruin|252|59}}.&lt;br /&gt;
# Use the Broken Branch to enter the quest room.&lt;br /&gt;
# Defeat 10 {{#linkmob:22464|Shadow Jailer}}.&lt;br /&gt;
# Return to Three at {{#navi:uknw_ruin|252|59}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
====A Formal Grave====&lt;br /&gt;
# Speak to Two at {{#navi:uknw_ruin|149|150}}.&lt;br /&gt;
# Use the Broken Branch to enter the quest room.&lt;br /&gt;
# Defeat 50 {{#linkmob:22465|Tulip}} and 50 {{#linkmob:22466|Calendula}}, and collect 20x {{#linkitem:1001975|Grey Petal}}.&lt;br /&gt;
# Return to Two at {{#navi:uknw_ruin|149|150}} to receive 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brimir quest images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:FourDaily.png|Four&lt;br /&gt;
File:ThreeDaily.png|Three&lt;br /&gt;
File:TwoDaily.png|Two&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Repeatable Content==&lt;br /&gt;
The post-story daily quests for Lux, Nox, Vita, and Ark remain documented at [[Zero Cell Sector#Daily_Quest|Zero Cell Sector — Daily Quest]]. They are not repeated on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1]] — chapter overview and progression hub&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — main-story prerequisites&lt;br /&gt;
* [[Chapter 1 - Side Quests]] — optional quest lines that unlock these dailies&lt;br /&gt;
* [[Zero Cell Sector#Daily_Quest|Zero Cell Sector daily quests]] — separate post-story repeatable content&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Side_Quests&amp;diff=61650</id>
		<title>Chapter 1 - Side Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Side_Quests&amp;diff=61650"/>
		<updated>2026-08-08T20:57:42Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Create a standalone Chapter 1 side quest guide with verified navigation, rewards, unlocks, and historical images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 includes four optional quest lines that expand the story around Ruined Geffen, the Twisted Land of Darkness, the high-level parallel-world fields, and Muspelheim. Complete the relevant part of the [[Chapter 1 - Main Quest|main story]] before looking for each request.&lt;br /&gt;
&lt;br /&gt;
These quests are completed once per character. Their follow-up daily quests are documented in [[Chapter 1 - Daily Quests]].&lt;br /&gt;
&lt;br /&gt;
==Quick Reference==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Region&lt;br /&gt;
! Quest and starting NPC&lt;br /&gt;
! Prerequisite&lt;br /&gt;
! Reward&lt;br /&gt;
! Content unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Geffen / Ruined Verus&lt;br /&gt;
| [[#Clover&#039;s_Worry|Clover&#039;s Worry]]&amp;lt;br&amp;gt;Clover at {{#navi:ch1_geffen|120|114}}&lt;br /&gt;
| Reach Ruined Geffen and gain access to Ruined Verus during the [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] story.&lt;br /&gt;
| 10x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and [[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]]&lt;br /&gt;
|-&lt;br /&gt;
| Ash Tree Village / Twisted Land of Darkness&lt;br /&gt;
| [[#Schrödinger&#039;s_Dark_Land|Schrödinger&#039;s Dark Land]]&amp;lt;br&amp;gt;Yvain at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Gain access to Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
| 10x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]]&lt;br /&gt;
|-&lt;br /&gt;
| Parallel Ruined Geffen fields&lt;br /&gt;
| [[#A_Hazy_Gate|A Hazy Gate]]&amp;lt;br&amp;gt;Rubiel at {{#navi:ygg_edge|180|182}}&lt;br /&gt;
| Progress through Chapter 1 until the parallel Ruined Geffen fields are accessible.&lt;br /&gt;
| Access services paid with {{#linkitem:1001996|Mana Ring}}&lt;br /&gt;
| Ruined Valkyrie Realm and Encroached Geffenia access; prerequisite for [[Zero Cell Sector]]&lt;br /&gt;
|-&lt;br /&gt;
| Muspelheim&lt;br /&gt;
| [[#Give_Me_Something_to_Do|Give Me Something to Do]]&amp;lt;br&amp;gt;Yupilus at {{#navi:mu_fild01|196|184}}&lt;br /&gt;
| Reach Muspelheim during [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]].&lt;br /&gt;
| 10x {{#linkitem:1001972|Root Gold Coin}}&lt;br /&gt;
| [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ruined Geffen and Ruined Verus==&lt;br /&gt;
===Clover&#039;s Worry===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Ruined Geffen and gain access to Ruined Verus.&lt;br /&gt;
&lt;br /&gt;
# Speak to Clover at {{#navi:ch1_geffen|120|114}}.&lt;br /&gt;
# Enter the portal beside Clover and speak to Sua and the other survivors in the safe area of Ruined Verus at {{#navi:hem_dun01|78|142}}.&lt;br /&gt;
# After learning about the maddened people outside the safe area, return to Ruined Geffen and speak to Taoist Jeon at {{#navi:ch1_geffen|171|167}}.&lt;br /&gt;
# Return to the Ruined Verus safe-area entrance at {{#navi:hem_dun01|78|142}} and speak to Sua again.&lt;br /&gt;
# Return to Clover at {{#navi:ch1_geffen|120|114}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Save_Them_First|Save Them First]] and [[Chapter 1 - Daily Quests#This_Is_a_Sacred_Remedy|This Is a Sacred Remedy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clover&#039;s Worry images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:ClovBPortal.png|Clover and the portal in Ruined Geffen&lt;br /&gt;
File:hidVerus.png|The safe area in Ruined Verus&lt;br /&gt;
File:hidSua.png|Sua and the survivors&lt;br /&gt;
File:Taoist_gef_S.png|Taoist Jeon in Ruined Geffen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ash Tree Village and the Twisted Land of Darkness==&lt;br /&gt;
===Schrödinger&#039;s Dark Land===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Gain access to Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
&lt;br /&gt;
# Speak to Yvain at {{#navi:ygg_edge|180|182}}. He is worried about the researchers in the Twisted Land of Darkness.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to the first Investigator at {{#navi:ygg_roots|280|99}}.&lt;br /&gt;
# Speak to the second Investigator at {{#navi:ygg_roots|208|95}}.&lt;br /&gt;
# Find the injured Researcher at {{#navi:ygg_roots|120|170}}.&lt;br /&gt;
# Return to Yvain at {{#navi:ygg_edge|180|182}} to receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Help_Us,_Doctor!|Help Us, Doctor!]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Schrödinger&#039;s Dark Land images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Yvain_Ash.png|Yvain in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:Inve1.png|First Investigator&lt;br /&gt;
File:Inve2.png|Second Investigator&lt;br /&gt;
File:Reserch1.png|Injured Researcher&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Parallel Ruined Geffen Fields==&lt;br /&gt;
===A Hazy Gate===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Progress through Chapter 1 until the parallel Ruined Geffen fields are accessible.&lt;br /&gt;
&lt;br /&gt;
# Speak to Rubiel at {{#navi:ygg_edge|180|182}}.&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Enter the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
# Use the Recon Point at {{#navi:hem_fild|180|263}} to enter Rubiel&#039;s safe area.&lt;br /&gt;
# Speak to Rubiel inside. Characters at Base Level 260 or higher can pay 45x {{#linkitem:1001996|Mana Ring}} for a one-hour resistance effect used to enter West or East Encroached Geffenia.&lt;br /&gt;
# Leave through the Recon Point and speak to Minuel at {{#navi:hem_fild|329|191}}. Characters at Base Level 230 or higher can pay 20x {{#linkitem:1001996|Mana Ring}} for a one-hour resistance effect used to enter Ruined Valkyrie Realm.&lt;br /&gt;
&lt;br /&gt;
The resistance effects permit access while active. For equipment and later progression connected to these areas, see [[Dimension Equipment]] and [[Zero Cell Sector]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Hazy Gate images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:Rubiel_Ash.png|Rubiel in Ash Tree Village&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:CrossroadPortalNew.png|Red portal at the crossroads&lt;br /&gt;
File:Recon Point.png|Recon Point&lt;br /&gt;
File:Rubiel_in.png|Rubiel&#039;s access service&lt;br /&gt;
File:Minuel Hem.png|Minuel near Ruined Valkyrie Realm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muspelheim==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Give_me_something_todo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Give Me Something to Do===&lt;br /&gt;
&#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Reach Muspelheim during the main story.&lt;br /&gt;
&lt;br /&gt;
# Enter the Twisted Land of Darkness through the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Use the eastern portal at {{#navi:ygg_roots|342|248}} to enter the Land of Heat.&lt;br /&gt;
# Speak to Yupilus at {{#navi:mu_fild01|196|184}}. She sends you to a safe area.&lt;br /&gt;
# Inside the safe area, speak to Yupilus and Harban, then speak to Yupilus once more.&lt;br /&gt;
# Receive 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
&lt;br /&gt;
Completing this quest unlocks [[Chapter 1 - Daily Quests#Many_Things_to_Do|Many Things to Do]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Give Me Something to Do images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png|Portal to the Twisted Land of Darkness&lt;br /&gt;
File:HeatLandPortal.png|Portal to the Land of Heat&lt;br /&gt;
File:Mus_Yup.png|Yupilus in Muspelheim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Chapter 1]] — chapter overview and progression hub&lt;br /&gt;
* [[Chapter 1 - Main Quest]] — complete main-story walkthrough&lt;br /&gt;
* [[Chapter 1 - Daily Quests]] — repeatable quests unlocked by these side quests&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression for which A Hazy Gate is a prerequisite&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61649</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61649"/>
		<updated>2026-08-08T20:26:04Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Add direct links to the six Main Quest phases from the Chapter 1 hub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and explore [[Recreated Dark Whisper]].&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story phases:&#039;&#039;&#039; [[Chapter 1 - Main Quest#Ash_Tree_Village|Ash Tree Village]] · [[Chapter 1 - Main Quest#Ruined_Geffen|Ruined Geffen]] · [[Chapter 1 - Main Quest#Dark_Whisper_Investigation|Dark Whisper Investigation]] · [[Chapter 1 - Main Quest#Brimir|Brimir]] · [[Chapter 1 - Main Quest#Muspelheim_and_the_Cure|Muspelheim and the Cure]] · [[Chapter 1 - Main Quest#Final_Confrontation|Final Confrontation]]&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
&#039;&#039;&#039;Side quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clover&#039;s Worry&#039;&#039;&#039; — help Clover investigate the problems connected to Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Schrödinger&#039;s Dark Land&#039;&#039;&#039; — return to the distorted land for an optional investigation.&lt;br /&gt;
* &#039;&#039;&#039;A Hazy Gate&#039;&#039;&#039; — examine the unstable gate that later connects to Zero Cell progression.&lt;br /&gt;
* &#039;&#039;&#039;Give Me Something to Do&#039;&#039;&#039; — complete the optional request available during the chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Save Them First&#039;&#039;&#039; — assist the people affected by the disturbances around Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;This Is a Sacred Remedy&#039;&#039;&#039; — gather the requested materials for the daily remedy.&lt;br /&gt;
* &#039;&#039;&#039;Help Us, Doctor!&#039;&#039;&#039; — support Yvain and the investigators with their daily work.&lt;br /&gt;
* &#039;&#039;&#039;Many Things to Do&#039;&#039;&#039; — complete the repeatable requests offered in Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Brimir Quests&#039;&#039;&#039; — complete the repeatable objectives unlocked in the Brimir part of the story.&lt;br /&gt;
&lt;br /&gt;
Daily availability depends on story progress. Use the quest log to confirm which requests are currently unlocked for the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village and the Twisted Land of Darkness&#039;&#039;&#039; — starting area, early investigations, and the first optional quests.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen and its surrounding fields&#039;&#039;&#039; — clinic storyline, regional monsters, and access to Dark Whisper.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Valkyrie Realm and the air fortress&#039;&#039;&#039; — plague investigation and the route to [[Recreated Dark Whisper]].&lt;br /&gt;
* &#039;&#039;&#039;Brimir and Muspelheim&#039;&#039;&#039; — later story regions used to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;[[Zero Cell Sector]]&#039;&#039;&#039; — post-story maps, repeatable content, and advanced equipment progression.&lt;br /&gt;
&lt;br /&gt;
The hub does not reproduce monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.&lt;br /&gt;
&lt;br /&gt;
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.&lt;br /&gt;
&lt;br /&gt;
Until then, the compact summaries on this hub remain the progression reference.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61648</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61648"/>
		<updated>2026-08-08T20:19:48Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Replace the main-story checklist with a concise link to the standalone Chapter 1 Main Quest walkthrough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and explore [[Recreated Dark Whisper]].&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Main Story==&lt;br /&gt;
The complete story walkthrough is available at &#039;&#039;&#039;[[Chapter 1 - Main Quest]]&#039;&#039;&#039;. It covers every main quest from the World Tree&#039;s call through Ruined Geffen, Dark Whisper, Brimir, Muspelheim, and the final confrontation.&lt;br /&gt;
&lt;br /&gt;
Use the standalone guide for NPC navigation, objectives, rewards, and the content unlocked at each step.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
&#039;&#039;&#039;Side quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clover&#039;s Worry&#039;&#039;&#039; — help Clover investigate the problems connected to Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Schrödinger&#039;s Dark Land&#039;&#039;&#039; — return to the distorted land for an optional investigation.&lt;br /&gt;
* &#039;&#039;&#039;A Hazy Gate&#039;&#039;&#039; — examine the unstable gate that later connects to Zero Cell progression.&lt;br /&gt;
* &#039;&#039;&#039;Give Me Something to Do&#039;&#039;&#039; — complete the optional request available during the chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Save Them First&#039;&#039;&#039; — assist the people affected by the disturbances around Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;This Is a Sacred Remedy&#039;&#039;&#039; — gather the requested materials for the daily remedy.&lt;br /&gt;
* &#039;&#039;&#039;Help Us, Doctor!&#039;&#039;&#039; — support Yvain and the investigators with their daily work.&lt;br /&gt;
* &#039;&#039;&#039;Many Things to Do&#039;&#039;&#039; — complete the repeatable requests offered in Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Brimir Quests&#039;&#039;&#039; — complete the repeatable objectives unlocked in the Brimir part of the story.&lt;br /&gt;
&lt;br /&gt;
Daily availability depends on story progress. Use the quest log to confirm which requests are currently unlocked for the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village and the Twisted Land of Darkness&#039;&#039;&#039; — starting area, early investigations, and the first optional quests.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen and its surrounding fields&#039;&#039;&#039; — clinic storyline, regional monsters, and access to Dark Whisper.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Valkyrie Realm and the air fortress&#039;&#039;&#039; — plague investigation and the route to [[Recreated Dark Whisper]].&lt;br /&gt;
* &#039;&#039;&#039;Brimir and Muspelheim&#039;&#039;&#039; — later story regions used to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;[[Zero Cell Sector]]&#039;&#039;&#039; — post-story maps, repeatable content, and advanced equipment progression.&lt;br /&gt;
&lt;br /&gt;
The hub does not reproduce monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
&lt;br /&gt;
Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
&lt;br /&gt;
Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
&lt;br /&gt;
==Related Guides==&lt;br /&gt;
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
&lt;br /&gt;
The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.&lt;br /&gt;
&lt;br /&gt;
Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.&lt;br /&gt;
&lt;br /&gt;
Until then, the compact summaries on this hub remain the progression reference.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61647</id>
		<title>Template:Chapter 1 Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Template:Chapter_1_Navigation&amp;diff=61647"/>
		<updated>2026-08-08T20:19:33Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Add the Chapter 1 Main Quest guide to the shared chapter navigation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;chapter-1-navigation&amp;quot; role=&amp;quot;navigation&amp;quot; aria-label=&amp;quot;Chapter 1 navigation&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; background: #f8f9fa; padding: 0.6em 0.8em; margin: 0 0 1em; line-height: 1.8;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039; [[Chapter 1|Overview]] · [[Chapter 1 - Main Quest|Main Quest]] · [[Zero Cell Sector]] · [[Recreated Dark Whisper]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entwined Equipment]] · [[Entwined Enchants]] · [[Dimension Equipment]] · [[Dimension Shoes Enchants]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Zero Cell equipment:&#039;&#039;&#039; [[Frontier Rune Crown]] · [[Frontier Rune Crown Enchants]] · [[Encroached Weapon]] · [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Compact link-only navigation for the Chapter 1 page family. Use with {{Chapter 1 Navigation}}. --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1_-_Main_Quest&amp;diff=61646</id>
		<title>Chapter 1 - Main Quest</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1_-_Main_Quest&amp;diff=61646"/>
		<updated>2026-08-08T20:17:40Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Create a standalone Chapter 1 main quest walkthrough with preserved story progression, NPC navigation, verified MuhRO IDs, rewards, unlocks, and historical reference images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1: World Tree Song begins when the World Tree summons adventurers to investigate disturbances spreading across parallel worlds. The main story travels through Ash Tree Village, the Twisted Land of Darkness, Ruined Geffen, Brimir, and Muspelheim before returning to the Dark Whisper air fortress for the final confrontation.&lt;br /&gt;
&lt;br /&gt;
This page contains the complete main-story walkthrough. Optional and repeatable quests are documented separately from this route.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* No previous episode quest is required.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin.&lt;br /&gt;
&lt;br /&gt;
==Quest Sequence==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village:&#039;&#039;&#039; [[#World Tree&#039;s Call|World Tree&#039;s Call]] → [[#Twisted Land of Darkness|Twisted Land of Darkness]] → [[#Regeneration|Regeneration]] → [[#Back to Ash Tree Village|Back to Ash Tree Village]]&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen:&#039;&#039;&#039; [[#To Ruined Geffen|To Ruined Geffen]] → [[#Geffen of a Parallel World|Geffen of a Parallel World]] → [[#Geffen Clinic|Geffen Clinic]] → [[#A Lead for Research|A Lead for Research]]&lt;br /&gt;
* &#039;&#039;&#039;Dark Whisper investigation:&#039;&#039;&#039; [[#Between Civilization and Savagery|Between Civilization and Savagery]] → [[#Air Fortress: Dark Whisper|Air Fortress: Dark Whisper]] → [[#Identity of the Plague|Identity of the Plague]] → [[#Illusion Tome Exploration|Illusion Tome Exploration]] → [[#The Doctor&#039;s Truth|The Doctor&#039;s Truth]]&lt;br /&gt;
* &#039;&#039;&#039;Brimir:&#039;&#039;&#039; [[#To Brimir|To Brimir]]&lt;br /&gt;
* &#039;&#039;&#039;Muspelheim and the cure:&#039;&#039;&#039; [[#The Land of Heat|The Land of Heat]] → [[#Cure Created Successfully|Cure Created Successfully]]&lt;br /&gt;
* &#039;&#039;&#039;Final confrontation:&#039;&#039;&#039; [[#Bring Down the Air Fortress|Bring Down the Air Fortress]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Main_Quest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Ash Tree Village==&lt;br /&gt;
&lt;br /&gt;
===World Tree&#039;s Call===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Answer the World Tree&#039;s call and meet the expedition in Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Prontera Field 05 and Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Ash Tree Village and the investigation of the Twisted Land of Darkness.&lt;br /&gt;
&lt;br /&gt;
# Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}}.&lt;br /&gt;
# Speak to the Laphine Messenger at {{#navi:ygg_edge|254|243}}.&lt;br /&gt;
# Meet Laphine Shasha at {{#navi:ygg_edge|168|139}}. Est and the other investigators will arrive during the conversation.&lt;br /&gt;
# Speak to Maysel beside Shasha at {{#navi:ygg_edge|168|139}} to receive the reward and the next assignment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:Small_Ash.png&lt;br /&gt;
File:LaphineMess.png&lt;br /&gt;
File:LaphineSasha.png&lt;br /&gt;
File:Maysel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Twisted Land of Darkness===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Maysel at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the distorted region and inspect three survey points.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village and the Twisted Land of Darkness.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; No separate item reward is shown for this step.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Regeneration|Regeneration]].&lt;br /&gt;
&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Approach each investigation point to trigger it:&lt;br /&gt;
#* {{#navi:ygg_roots|334|138}}&lt;br /&gt;
#* {{#navi:ygg_roots|299|59}}&lt;br /&gt;
#* {{#navi:ygg_roots|186|117}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:InvPoint1.png&lt;br /&gt;
File:InvPoint2.png&lt;br /&gt;
File:InvPoint3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Regeneration===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Chez at {{#navi:ygg_roots|164|131}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Rescue the investigators, examine the crossroads, and find the missing expedition members.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness, Crossroads, and Twisted Brimir.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Back to Ash Tree Village|Back to Ash Tree Village]].&lt;br /&gt;
&lt;br /&gt;
# Investigate the source of the scream at {{#navi:ygg_roots|164|131}} and help Chez free Yvain.&lt;br /&gt;
# Speak to Yvain at the same location.&lt;br /&gt;
# Find Maggi at {{#navi:ygg_roots|151|198}}, then meet her again at {{#navi:ygg_roots|163|236}}.&lt;br /&gt;
# Enter the red crossroads portal at {{#navi:ygg_roots|157|242}}.&lt;br /&gt;
# Speak to the Investigator at {{#navi:hem_fild|204|22}}.&lt;br /&gt;
# Return to Maggi at {{#navi:ygg_roots|163|236}}.&lt;br /&gt;
# Question the Investigator at {{#navi:ygg_roots|119|246}}.&lt;br /&gt;
# Find Mark at {{#navi:ygg_roots|39|268}}.&lt;br /&gt;
# Meet Tamarin at {{#navi:ygg_roots|95|157}}, then speak to Tamarin again before entering the crossroads at {{#navi:ygg_roots|42|126}}.&lt;br /&gt;
# Inside the crossroads, follow Alf and use the blue portal at {{#navi:uknw_ruin|266|241}}.&lt;br /&gt;
# Return through the crossroads and speak to Tamarin again at {{#navi:ygg_roots|42|126}}.&lt;br /&gt;
# Ask the Investigators at {{#navi:ygg_roots|204|178}} and {{#navi:ygg_roots|290|199}} about Dew.&lt;br /&gt;
# Find Mark, Chez, and Dew at {{#navi:ygg_roots|338|243}} to complete the investigation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:SourceSound.png&lt;br /&gt;
File:Yvain.png&lt;br /&gt;
File:MaggiCh1.png&lt;br /&gt;
File:Maggi2Ch1.png&lt;br /&gt;
File:CrossroadPortal.png&lt;br /&gt;
File:Investigator.png&lt;br /&gt;
File:Investigator_Comp.png&lt;br /&gt;
File:MarkCh1.png&lt;br /&gt;
File:TamarinCH1.png&lt;br /&gt;
File:TamarinCross.png&lt;br /&gt;
File:TamaPortal.png&lt;br /&gt;
File:AlphCH1.png&lt;br /&gt;
File:Portaluknw.png&lt;br /&gt;
File:Investigator3.png&lt;br /&gt;
File:Investigator4.png&lt;br /&gt;
File:MarkCh2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Back to Ash Tree Village===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Laphine Shasha at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Report the distorted-space investigation and deliver Dragon Scales to Devries.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#To Ruined Geffen|To Ruined Geffen]].&lt;br /&gt;
&lt;br /&gt;
# Return to Ash Tree Village and speak to Laphine Shasha at {{#navi:ygg_edge|168|139}}.&lt;br /&gt;
# Deliver 5x {{#linkitem:1036|Dragon Scale}} to Devries at {{#navi:ygg_edge|150|127}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:LaphineSasha.png&lt;br /&gt;
File:Devries.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Ruined Geffen==&lt;br /&gt;
&lt;br /&gt;
===To Ruined Geffen===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Taoist Jeon at {{#navi:ygg_roots|164|231}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate the crossroads leading to the parallel world&#039;s Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness, Ruined Geffen Field, and the expedition&#039;s hidden spot.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 3x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Ruined Geffen and [[#Geffen of a Parallel World|Geffen of a Parallel World]].&lt;br /&gt;
&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
# Speak to Taoist Jeon at {{#navi:ygg_roots|164|231}}.&lt;br /&gt;
# Enter the red portal at {{#navi:ygg_roots|161|241}}.&lt;br /&gt;
# Enter the hidden spot at {{#navi:hem_fild|98|153}}.&lt;br /&gt;
# Speak to Reno inside and agree to help Ruined Geffen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:Jeoncheosa.png&lt;br /&gt;
File:CrossroadPortalNew.png&lt;br /&gt;
File:HiddenSP.png&lt;br /&gt;
File:Reno.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Geffen of a Parallel World===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Geffen Resident in Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Question the survivors and investigate the sealed Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 7x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Geffen Clinic|Geffen Clinic]].&lt;br /&gt;
&lt;br /&gt;
# Leave Ruined Geffen Field through the west portal at {{#navi:hem_fild|35|194}}.&lt;br /&gt;
# Speak twice to the Geffen Resident near the arrival point.&lt;br /&gt;
# Question another Geffen Resident at {{#navi:ch1_geffen|154|59}}.&lt;br /&gt;
# Meet Charles at Geffen Tower, {{#navi:ch1_geffen|121|111}}.&lt;br /&gt;
# Speak to Charles, Mage Clover, and Taoist Jeon until they finish discussing the sealed basement.&lt;br /&gt;
# Continue to the clinic at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:hem_fild.png&lt;br /&gt;
File:GeffenResi.png&lt;br /&gt;
File:geffenResi2.png&lt;br /&gt;
File:CharlesGef.png&lt;br /&gt;
File:MageClover.png&lt;br /&gt;
File:Taoist_jeon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Geffen Clinic===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Doctor Neumann inside the clinic entered at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Help five patients and collect information about the illness.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen and Ruined Geffen Clinic.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; No separate item reward is shown for this step.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#A Lead for Research|A Lead for Research]].&lt;br /&gt;
&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and speak to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}.&lt;br /&gt;
# At {{#navi:ch1_gef_in|110|30}}, speak to the Bath Craved Patient and the Coughing Patient.&lt;br /&gt;
# Ask the Clinic Volunteer nearby for a towel, then return it to the Bath Craved Patient.&lt;br /&gt;
# Speak to the Skinny Patient at {{#navi:ch1_gef_in|69|112}}.&lt;br /&gt;
# Obtain a meal from the Clinic Volunteer at {{#navi:ch1_gef_in|107|109}} and deliver it to the Skinny Patient.&lt;br /&gt;
# Return to the Clinic Volunteer, help the Young Patient obtain sweets, and then speak to the Elderly Patient.&lt;br /&gt;
# Report to Doctor Neumann at {{#navi:ch1_gef_in|78|74}}.&lt;br /&gt;
# Leave the clinic and meet Gregor in the building at {{#navi:ch1_geffen|101|138}}.&lt;br /&gt;
# Enter the next building at {{#navi:ch1_geffen|76|191}} and speak to Einhar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:DocNeumann.png&lt;br /&gt;
File:BathCraved.png&lt;br /&gt;
File:CoughingPatient.png&lt;br /&gt;
File:Clinic_Vol.png&lt;br /&gt;
File:Skinny_P.png&lt;br /&gt;
File:Clinic_Vol2.png&lt;br /&gt;
File:Young_P.png&lt;br /&gt;
File:ELder_P.png&lt;br /&gt;
File:Neumann2.png&lt;br /&gt;
File:EinharCH.png&lt;br /&gt;
File:Build1CH.png&lt;br /&gt;
File:GregorCh.png&lt;br /&gt;
File:Build2CH.png&lt;br /&gt;
File:EinharCh2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lead for Research===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Gregor at the Ruined Geffen Town Hall, {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect blood samples, investigate Doctor Neumann, and open the path below Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen, Doctor Neumann&#039;s house, and Geffen Tower.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5x, 5x, and 3x {{#linkitem:1001972|Root Gold Coin}} during the quest.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The Geffen Tower basement and [[#Between Civilization and Savagery|Between Civilization and Savagery]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Gregor at {{#navi:ch1_geffen|102|194}} and choose the option to help.&lt;br /&gt;
# Collect the three requested samples:&lt;br /&gt;
#* Healthy Person&#039;s Blood at {{#navi:ch1_geffen|181|149}}.&lt;br /&gt;
#* Survivor&#039;s Blood at {{#navi:ch1_geffen|46|88}}.&lt;br /&gt;
#* Patient Blood through the clinic at {{#navi:ch1_geffen|170|171}}; obtain Doctor Neumann&#039;s permission first.&lt;br /&gt;
# Return to Gregor at {{#navi:ch1_geffen|102|194}} and speak to Gregor and Einhar until they leave.&lt;br /&gt;
# Meet them outside Doctor Neumann&#039;s house at {{#navi:ch1_geffen|175|67}}, enter the house, and investigate both floors.&lt;br /&gt;
# Return to the clinic entrance and report the discovery to Taoist Jeon at {{#navi:ch1_geffen|165|168}}.&lt;br /&gt;
# Go to Geffen Tower at {{#navi:ch1_geffen|121|111}} and speak to Clover to remove the barrier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:GregorTown.png&lt;br /&gt;
File:Aire_Gef.png&lt;br /&gt;
File:Dapan_gef.png&lt;br /&gt;
File:curseP.png&lt;br /&gt;
File:GreEinhar.png&lt;br /&gt;
File:Einhar3Ch.png&lt;br /&gt;
File:GregorHouse.png&lt;br /&gt;
File:EinharHouse.png&lt;br /&gt;
File:Taoist_Clinic.png&lt;br /&gt;
File:Clover_tower.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Dark Whisper Investigation==&lt;br /&gt;
&lt;br /&gt;
===Between Civilization and Savagery===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Charles at {{#navi:hem_dun01|26|109}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Ruined Verus and follow the Immortal Legion.&lt;br /&gt;
* &#039;&#039;&#039;Map:&#039;&#039;&#039; Ruined Verus.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The story encounter [[#Air Fortress: Dark Whisper|Air Fortress: Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Meet Charles at {{#navi:hem_dun01|26|109}}.&lt;br /&gt;
# Enter the hidden spot at {{#navi:hem_dun01|77|140}} and speak to Clover, Sua, and Parsifal.&lt;br /&gt;
# Follow Parsifal to the hidden spot at {{#navi:hem_dun01|174|198}}.&lt;br /&gt;
# Speak to Charles, Clover, Parsifal, and Taoist Jeon and examine the fallen victim.&lt;br /&gt;
# Leave the hidden spot and meet Charles at {{#navi:hem_dun01|218|208}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:CharlesHem.png&lt;br /&gt;
File:CloverIns.png&lt;br /&gt;
File:SuaIns.png&lt;br /&gt;
File:ParsifalIns.png&lt;br /&gt;
File:HideSpot2.png&lt;br /&gt;
File:CharlesH2.png&lt;br /&gt;
File:CloverH2.png&lt;br /&gt;
File:ParsifalH2.png&lt;br /&gt;
File:TaoistH2.png&lt;br /&gt;
File:CharlesFollow.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Air Fortress: Dark Whisper===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Taoist Jeon in the Dark Whisper story area.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Follow the Immortal Legion and collect two samples from the fortress.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Dark Whisper story area, Ruined Verus, and Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 12x and 5x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Identity of the Plague|Identity of the Plague]].&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; This story encounter is separate from the post-story daily instance [[Recreated Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Taoist Jeon, follow the Immortal Legion, and meet Clover in the room at the top of the stairs.&lt;br /&gt;
# Search both side rooms and obtain 2x {{#linkitem:1001974|Collected Sample}}:&lt;br /&gt;
#* Activate the three tubes in the right room and defeat the released monsters.&lt;br /&gt;
#* Activate the four mechanical devices in the left room.&lt;br /&gt;
# Return to Taoist Jeon in the central room.&lt;br /&gt;
# Meet Clover at the Ruined Verus hiding spot, {{#navi:hem_dun01|184|195}}.&lt;br /&gt;
# Return to Ruined Geffen and meet Clover at the destroyed Geffen Tower, {{#navi:ch1_geffen|122|118}}.&lt;br /&gt;
# Continue to the Town Hall at {{#navi:ch1_geffen|102|194}} and speak to Einhar and Taoist Jeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TaoistAir.png&lt;br /&gt;
File:CloverRoom.png&lt;br /&gt;
File:ImmoCubes.png&lt;br /&gt;
File:MechaDevice.png&lt;br /&gt;
File:TaoistSample.png&lt;br /&gt;
File:HideSpot5.png&lt;br /&gt;
File:ClovRG.png&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:EinharTH.png&lt;br /&gt;
File:TaoistTH.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Identity of the Plague===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Doctor Neumann&#039;s clinic at {{#navi:ch1_geffen|169|172}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Follow the hidden route beneath the clinic and locate Einhar.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen Clinic, Ash Tree Village, and Ruined Geffen Underground.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Illusion Tome Exploration|Illusion Tome Exploration]].&lt;br /&gt;
&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and speak to the Wandering Patient.&lt;br /&gt;
# Enter the door at 9 o&#039;clock, follow the dialogue triggers, and continue through the southern portal.&lt;br /&gt;
# Use the dark portal created by Einhar.&lt;br /&gt;
# Report to Taoist Jeon at {{#navi:ygg_fruit|40|72}}.&lt;br /&gt;
# Return to the clinic at {{#navi:ch1_geffen|169|172}} and follow the western route into the underground.&lt;br /&gt;
# Speak to Gregor, then inspect Einhar&#039;s trail at {{#navi:ch1_que01|125|57}} and {{#navi:ch1_que01|51|46}}.&lt;br /&gt;
# Find Einhar at {{#navi:ch1_que01|67|128}}.&lt;br /&gt;
# Return to the clinic basement and meet Maxim at {{#navi:ch1_gef_in|68|33}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:WandPat.png&lt;br /&gt;
File:PortLeftRoom.png&lt;br /&gt;
File:Doorway.png&lt;br /&gt;
File:southP.png&lt;br /&gt;
File:darkwarp.png&lt;br /&gt;
File:TaoEntr.png&lt;br /&gt;
File:GregorUnde.png&lt;br /&gt;
File:TaoistUnde2.png&lt;br /&gt;
File:EinharUnde.png&lt;br /&gt;
File:MaximBase.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Illusion Tome Exploration===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Professor Telcos at {{#navi:ygg_edge|212|206}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the illusion tome and investigate Doctor Neumann&#039;s past.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village and the recreated Geffen inside the tome.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#The Doctor&#039;s Truth|The Doctor&#039;s Truth]].&lt;br /&gt;
&lt;br /&gt;
# Speak to Professor Telcos at {{#navi:ygg_edge|212|206}} and enter the tome.&lt;br /&gt;
# Meet Ziegler at {{#navi:ch1_vrgef2|139|195}}, then follow him to {{#navi:ch1_vrgef2|190|137}} and {{#navi:ch1_vrgef2|50|93}}.&lt;br /&gt;
# Enter the house at {{#navi:ch1_vrgef1|66|137}}.&lt;br /&gt;
# Inspect every interactive object in the room before speaking to Ziegler again.&lt;br /&gt;
# Leave the building and speak to Ziegler outside.&lt;br /&gt;
# Enter Neumann&#039;s house at {{#navi:ch1_vrgef2|173|64}} and trigger every dialogue while moving upstairs.&lt;br /&gt;
# Leave the house and speak to Ziegler. If he does not appear, return to the previous house and inspect any missed object.&lt;br /&gt;
# Return to Professor Telcos at {{#navi:ygg_edge|212|206}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:ProfTelco.png&lt;br /&gt;
File:IlluBook.png&lt;br /&gt;
File:Ziegler1.png&lt;br /&gt;
File:Ziegler2.png&lt;br /&gt;
File:Ziegler3.png&lt;br /&gt;
File:Ziegler4.1.png&lt;br /&gt;
File:ziegel_in.png&lt;br /&gt;
File:Ziegler4.png&lt;br /&gt;
File:Ziegler5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===The Doctor&#039;s Truth===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Neumann&#039;s identity and obtain the medical information needed for the cure.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen and Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The expedition to Brimir.&lt;br /&gt;
&lt;br /&gt;
# Speak to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Question the three residents at {{#navi:ch1_geffen|179|161}}, {{#navi:ch1_geffen|56|90}}, and {{#navi:ch1_geffen|119|195}}.&lt;br /&gt;
# Return to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Visit Margot at {{#navi:ch1_geffen|178|63}} and speak to her until she asks for water.&lt;br /&gt;
# Collect water near the entrance, return to Margot, and then find Neumann&#039;s record beneath the bed. Choose &amp;quot;Lift the mattress.&amp;quot;&lt;br /&gt;
# Return the record to Margot.&lt;br /&gt;
# Meet Assistant Baily at {{#navi:ygg_edge|73|151}} and enter the nearby portal.&lt;br /&gt;
# Return to Margot at {{#navi:ch1_geffen|178|63}} and speak to Baily.&lt;br /&gt;
# Return to Baily&#039;s Shelf at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:MaximTH.png&lt;br /&gt;
File:DocP1.png&lt;br /&gt;
File:DocP2.png&lt;br /&gt;
File:DocP3.png&lt;br /&gt;
File:MagoW.png&lt;br /&gt;
File:WaterK.png&lt;br /&gt;
File:Crecord.png&lt;br /&gt;
File:PortalBaily.png&lt;br /&gt;
File:Baily.png&lt;br /&gt;
File:BailyBl.png&lt;br /&gt;
File:BailyShelf.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Brimir==&lt;br /&gt;
&lt;br /&gt;
===To Brimir===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Expedition portal at {{#navi:ygg_edge|36|117}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Investigate Brimir, help its residents, and find a way to release the Valkyrie prisoners.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Twisted Land of Darkness and Twisted Brimir 1F.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The repeatable quests &amp;quot;A Formal Grave&amp;quot;, &amp;quot;Cats are still Cats&amp;quot;, and &amp;quot;In Fact. They too.&amp;quot;, followed by the Muspelheim expedition.&lt;br /&gt;
&lt;br /&gt;
# Use the portal at {{#navi:ygg_edge|36|117}}, then enter the red portal at {{#navi:ygg_roots|37|123}}.&lt;br /&gt;
# Meet the expedition at {{#navi:uknw_ruin|256|238}} and enter its safe place.&lt;br /&gt;
# Speak to the expedition members, One, and Zero.&lt;br /&gt;
# Question the three Brimir Residents:&lt;br /&gt;
#* {{#navi:uknw_ruin|253|63}}&lt;br /&gt;
#* {{#navi:uknw_ruin|91|173}}&lt;br /&gt;
#* {{#navi:uknw_ruin|153|150}}&lt;br /&gt;
# Meet One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
# Defeat 10x {{#linkmob:22464|Shadow Jailer}} in Twisted Brimir and obtain 5x {{#linkitem:1001976|Broken Petal}} for the quest.&lt;br /&gt;
# Return to One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
# Speak to Dry Branch outside the safe place, then enter and speak to Dry Branch and Two.&lt;br /&gt;
# Find Broken Branch at {{#navi:uknw_ruin|255|59}}, speak to Three, and enter the nearby portal.&lt;br /&gt;
# Find Rotten Branch at {{#navi:uknw_ruin|93|173}} and speak to Four in the safe place.&lt;br /&gt;
# Return to One at {{#navi:uknw_ruin|158|158}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:brimir_portal.png&lt;br /&gt;
File:Elisha_Isha.png&lt;br /&gt;
File:Elisha_safe.png&lt;br /&gt;
File:One_safe.png&lt;br /&gt;
File:Zero_safe.png&lt;br /&gt;
File:Brimir1.png&lt;br /&gt;
File:Brimir2.png&lt;br /&gt;
File:Brimir3.png&lt;br /&gt;
File:One_3.png&lt;br /&gt;
File:DryBranch.png&lt;br /&gt;
File:Two_insid.png&lt;br /&gt;
File:Brokenbranch.png&lt;br /&gt;
File:Three.png&lt;br /&gt;
File:BRportal.png&lt;br /&gt;
File:RottenBranch.png&lt;br /&gt;
File:Four_safe.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Muspelheim and the Cure==&lt;br /&gt;
&lt;br /&gt;
===The Land of Heat===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Laphine Shasha at {{#navi:ygg_fruit|80|122}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Reach Volund Valley and obtain the Hal required to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village, Twisted Land of Darkness, and Volund Valley Outskirts.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Two rewards of 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Cure Created Successfully|Cure Created Successfully]].&lt;br /&gt;
&lt;br /&gt;
# Speak twice to Laphine Shasha at {{#navi:ygg_fruit|80|122}}.&lt;br /&gt;
# Visit Devries at {{#navi:ygg_fruit|71|78}}.&lt;br /&gt;
# Enter the portal at {{#navi:ygg_edge|36|117}}, then enter the Land of Heat at {{#navi:ygg_roots|342|248}}.&lt;br /&gt;
# Approach the Survey Point to enter the safe place and speak to Chez and the expedition.&lt;br /&gt;
# Find Harban at {{#navi:mu_fild01|158|217}}.&lt;br /&gt;
# Speak to Tamarin at {{#navi:mu_fild01|224|245}}.&lt;br /&gt;
# Meet Yupilus at {{#navi:mu_fild01|196|184}} and accept the request for {{#linkitem:1001977|Hal}}.&lt;br /&gt;
# Visit all eight Workers:&lt;br /&gt;
#* {{#navi:mu_fild01|236|293}}&lt;br /&gt;
#* {{#navi:mu_fild01|218|308}}&lt;br /&gt;
#* {{#navi:mu_fild01|166|369}}&lt;br /&gt;
#* {{#navi:mu_fild01|134|308}}&lt;br /&gt;
#* {{#navi:mu_fild01|125|303}}&lt;br /&gt;
#* {{#navi:mu_fild01|35|192}}&lt;br /&gt;
#* {{#navi:mu_fild01|90|195}}&lt;br /&gt;
#* {{#navi:mu_fild01|120|235}}&lt;br /&gt;
# After collecting the required Hal, return to Yupilus at {{#navi:mu_fild01|199|185}}.&lt;br /&gt;
# Speak to Harban and Yupilus inside the safe place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:LaphSha.png&lt;br /&gt;
File:DevMus.png&lt;br /&gt;
File:PortalDarkness.png&lt;br /&gt;
File:HeatLandPortal.png&lt;br /&gt;
File:SurveyPoint.png&lt;br /&gt;
File:Chez_Safe1.png&lt;br /&gt;
File:Harban_Land.png&lt;br /&gt;
File:Mus_Tama.png&lt;br /&gt;
File:Mus_Yup.png&lt;br /&gt;
File:Mu_Worker.png&lt;br /&gt;
File:Mu_Worker1.png&lt;br /&gt;
File:Mu_Worker7.png&lt;br /&gt;
File:Mu_Worker2.png&lt;br /&gt;
File:Mu_Worker3.png&lt;br /&gt;
File:Mu_Worker4.png&lt;br /&gt;
File:Mu_Worker5.png&lt;br /&gt;
File:Mu_Worker6.png&lt;br /&gt;
File:mu_f_Yup.png&lt;br /&gt;
File:ins_harban.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cure Created Successfully===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Assistant Baily at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete the cure, test it on Margot, and treat the clinic patients.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ash Tree Village, Ruined Geffen, and Ruined Geffen Clinic.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; [[#Bring Down the Air Fortress|Bring Down the Air Fortress]].&lt;br /&gt;
&lt;br /&gt;
# Deliver the special Hal to Assistant Baily at {{#navi:ygg_edge|73|151}}.&lt;br /&gt;
# Bring the completed cure to Maxim at {{#navi:ch1_geffen|102|194}}.&lt;br /&gt;
# Administer the cure to Margot at {{#navi:ch1_geffen|178|63}} and speak to Maxim.&lt;br /&gt;
# Collect the Small Journal at the Town Hall, {{#navi:ch1_geffen|102|193}}.&lt;br /&gt;
# Return to Maxim and Margot at {{#navi:ch1_geffen|178|63}}.&lt;br /&gt;
# Enter the clinic at {{#navi:ch1_geffen|169|172}} and treat the three patients, including those at {{#navi:ch1_gef_in|112|31}} and {{#navi:ch1_gef_in|112|108}}.&lt;br /&gt;
# Return to Maxim at {{#navi:ch1_geffen|102|194}} and speak to him twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:PortalBaily.png&lt;br /&gt;
File:TownHall.png&lt;br /&gt;
File:MaximTH.png&lt;br /&gt;
File:MagoW.png&lt;br /&gt;
File:MaximNurse.png&lt;br /&gt;
File:JournalTH.png&lt;br /&gt;
File:WayClinic.png&lt;br /&gt;
File:CureWeak.png&lt;br /&gt;
File:CureSkinny.png&lt;br /&gt;
File:CureDrowsy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Final Confrontation==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bring_down_the_Air_Fortress&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
===Bring Down the Air Fortress===&lt;br /&gt;
* &#039;&#039;&#039;Start:&#039;&#039;&#039; Est at {{#navi:hem_dun01|206|245}}.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Complete the Ominous Dark Whisper story instance and defeat the Immortal Monarch.&lt;br /&gt;
* &#039;&#039;&#039;Maps:&#039;&#039;&#039; Ruined Geffen, Ruined Verus, and the Ominous Dark Whisper story instance.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 20x and 10x {{#linkitem:1001972|Root Gold Coin}}.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; The daily party instance [[Recreated Dark Whisper]].&lt;br /&gt;
&lt;br /&gt;
# Enter the destroyed Geffen Tower at {{#navi:ch1_geffen|120|118}}.&lt;br /&gt;
# Create a party and speak to Est at {{#navi:hem_dun01|206|245}} to create the Ominous Dark Whisper story instance.&lt;br /&gt;
# Inside, speak to Est and choose &amp;quot;Let&#039;s move out.&amp;quot;&lt;br /&gt;
# Follow Est, then defeat every monster encountered after the party is displaced.&lt;br /&gt;
# Continue up the stairs and defeat all monsters to open the chamber.&lt;br /&gt;
# Defeat the Immortal Monarch. Destroy the crystal at the edge of the room to deal damage to the boss, then speak to Est.&lt;br /&gt;
# Return to Ash Tree Village and report to Shasha through the portal at {{#navi:ygg_edge|167|137}}.&lt;br /&gt;
# Return to the destroyed Geffen Tower at {{#navi:ch1_geffen|120|118}}.&lt;br /&gt;
# Speak to the Wizard Professor at {{#navi:hem_dun01|201|248}}. The Chapter 1 Main Quest is now complete and [[Recreated Dark Whisper]] is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reference images&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
File:BasementP.png&lt;br /&gt;
File:Est_hem.png&lt;br /&gt;
File:Est_in1.png&lt;br /&gt;
File:Estubus.png&lt;br /&gt;
File:ImmMonarch.png&lt;br /&gt;
File:EstMon.png&lt;br /&gt;
File:PortSha.png&lt;br /&gt;
File:ShaIns.png&lt;br /&gt;
File:hemMage.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==After the Main Quest==&lt;br /&gt;
* Open [[Recreated Dark Whisper]] for the daily instance&#039;s entry rules, mechanics, difficulty levels, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] is later Chapter 1 progression. It requires completion of this main story and the optional quest &#039;&#039;&#039;A Hazy Gate&#039;&#039;&#039;.&lt;br /&gt;
* Return to the [[Chapter 1]] hub for the chapter&#039;s other published guides.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61645</id>
		<title>Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Chapter_1&amp;diff=61645"/>
		<updated>2026-08-08T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Hoax: Reorganized Chapter 1 into a compact progression hub with shared navigation, published guide links, and legacy anchor compatibility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter 1 Navigation}}&lt;br /&gt;
&amp;lt;span id=&amp;quot;Call_the_World_Tree&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Chapter 1 begins with the World Tree&#039;s call and follows the investigation of the disturbances spreading through its roots, Ruined Geffen, Brimir, and Muspelheim. The story ultimately leads to the confrontation with Dark Whisper and opens the way to the Zero Cell Sector.&lt;br /&gt;
&lt;br /&gt;
Use this page as a progression hub. It shows the order of the story, the optional content unlocked along the way, and the published guides for instances and equipment without reproducing their full walkthroughs or catalogs.&lt;br /&gt;
&lt;br /&gt;
==Requirements and Starting Point==&lt;br /&gt;
* Base Level 200 or higher.&lt;br /&gt;
* Bring 5x {{#linkitem:1036|Dragon Scale}}.&lt;br /&gt;
* Touch the Small Ash Tree at {{#navi:prt_fild05|353|252}} to begin. This grants access to Ash Tree Village.&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
The chapter is divided into six practical phases. Complete them in order; optional quests and equipment systems become available as the story advances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; table-layout:fixed;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Phase&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1. World Tree&#039;s Call&lt;br /&gt;
| Enter Ash Tree Village and investigate the Twisted Land of Darkness.&lt;br /&gt;
|-&lt;br /&gt;
| 2. Ruined Geffen&lt;br /&gt;
| Follow the crossroads through the clinic and the ruined city.&lt;br /&gt;
|-&lt;br /&gt;
| 3. Dark Whisper investigation&lt;br /&gt;
| Discover the source of the plague and explore [[Recreated Dark Whisper]].&lt;br /&gt;
|-&lt;br /&gt;
| 4. Brimir and Muspelheim&lt;br /&gt;
| Search the later regions for the materials required to complete the cure.&lt;br /&gt;
|-&lt;br /&gt;
| 5. Final confrontation&lt;br /&gt;
| Return to Ruined Geffen and bring down Dark Whisper.&lt;br /&gt;
|-&lt;br /&gt;
| 6. Post-story progression&lt;br /&gt;
| Continue with repeatable content, equipment upgrades, and the [[Zero Cell Sector]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Main Story==&lt;br /&gt;
The main story follows this order. Quest names are kept here as a compact checklist; detailed step-by-step modules will be added only in their own roadmap stages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;World Tree&#039;s Call&#039;&#039;&#039; — answer the call at the Small Ash Tree and meet the people gathering in Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;Twisted Land of Darkness&#039;&#039;&#039; — enter the distorted area and investigate its first anomalies.&lt;br /&gt;
* &#039;&#039;&#039;Regeneration&#039;&#039;&#039; — help the stranded investigators and trace the unstable crossroads.&lt;br /&gt;
* &#039;&#039;&#039;Back to Ash Tree Village&#039;&#039;&#039; — report the findings and prepare to investigate another world.&lt;br /&gt;
* &#039;&#039;&#039;To Ruined Geffen&#039;&#039;&#039; — use the crossroads to reach the parallel world&#039;s ruined city.&lt;br /&gt;
* &#039;&#039;&#039;Geffen of a Parallel World&#039;&#039;&#039; — meet the survivors and learn about the illness affecting the area.&lt;br /&gt;
* &#039;&#039;&#039;Geffen Clinic&#039;&#039;&#039; — investigate the clinic and Doctor Neumann&#039;s treatment.&lt;br /&gt;
* &#039;&#039;&#039;A Lead for Research&#039;&#039;&#039; — gather information about the plague and the missing research.&lt;br /&gt;
* &#039;&#039;&#039;Between Civilization and Savagery&#039;&#039;&#039; — follow the trail through the underground connection to the ruined world.&lt;br /&gt;
* &#039;&#039;&#039;Air Fortress: Dark Whisper&#039;&#039;&#039; — enter the fortress and investigate the Immortal Legion.&lt;br /&gt;
* &#039;&#039;&#039;Identity of the Plague&#039;&#039;&#039; — return with the evidence and identify the nature of the outbreak.&lt;br /&gt;
* &#039;&#039;&#039;Illusion Tome Exploration&#039;&#039;&#039; — examine the tome for another clue to the cure.&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;s Truth&#039;&#039;&#039; — expose the false doctor and complete the follow-up investigations.&lt;br /&gt;
* &#039;&#039;&#039;To Brimir&#039;&#039;&#039; — join the expedition searching for the next cure component.&lt;br /&gt;
* &#039;&#039;&#039;The Land of Heat&#039;&#039;&#039; — continue the search in Muspelheim.&lt;br /&gt;
* &#039;&#039;&#039;Cure Created Successfully&#039;&#039;&#039; — deliver the final material and complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;Bring Down the Air Fortress&#039;&#039;&#039; — return to Ruined Geffen for the final confrontation with Dark Whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;A_Hazy_Gate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Side and Daily Quests==&lt;br /&gt;
&#039;&#039;&#039;Side quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clover&#039;s Worry&#039;&#039;&#039; — help Clover investigate the problems connected to Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Schrödinger&#039;s Dark Land&#039;&#039;&#039; — return to the distorted land for an optional investigation.&lt;br /&gt;
* &#039;&#039;&#039;A Hazy Gate&#039;&#039;&#039; — examine the unstable gate that later connects to Zero Cell progression.&lt;br /&gt;
* &#039;&#039;&#039;Give Me Something to Do&#039;&#039;&#039; — complete the optional request available during the chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daily quests&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Save Them First&#039;&#039;&#039; — assist the people affected by the disturbances around Ash Tree Village.&lt;br /&gt;
* &#039;&#039;&#039;This Is a Sacred Remedy&#039;&#039;&#039; — gather the requested materials for the daily remedy.&lt;br /&gt;
* &#039;&#039;&#039;Help Us, Doctor!&#039;&#039;&#039; — support Yvain and the investigators with their daily work.&lt;br /&gt;
* &#039;&#039;&#039;Many Things to Do&#039;&#039;&#039; — complete the repeatable requests offered in Ruined Geffen.&lt;br /&gt;
* &#039;&#039;&#039;Brimir Quests&#039;&#039;&#039; — complete the repeatable objectives unlocked in the Brimir part of the story.&lt;br /&gt;
&lt;br /&gt;
Daily availability depends on story progress. Use the quest log to confirm which requests are currently unlocked for the character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Fields/Monsters&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Maps and Monsters==&lt;br /&gt;
* &#039;&#039;&#039;Ash Tree Village and the Twisted Land of Darkness&#039;&#039;&#039; — starting area, early investigations, and the first optional quests.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Geffen and its surrounding fields&#039;&#039;&#039; — clinic storyline, regional monsters, and access to Dark Whisper.&lt;br /&gt;
* &#039;&#039;&#039;Ruined Valkyrie Realm and the air fortress&#039;&#039;&#039; — plague investigation and the route to [[Recreated Dark Whisper]].&lt;br /&gt;
* &#039;&#039;&#039;Brimir and Muspelheim&#039;&#039;&#039; — later story regions used to complete the cure.&lt;br /&gt;
* &#039;&#039;&#039;[[Zero Cell Sector]]&#039;&#039;&#039; — post-story maps, repeatable content, and advanced equipment progression.&lt;br /&gt;
&lt;br /&gt;
The hub does not reproduce monster sprites, drop catalogs, or card tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Instance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Instances==&lt;br /&gt;
[[Recreated Dark Whisper]] is the principal published instance guide connected to Chapter 1. Open that page for entry requirements, mechanics, rewards, and the complete encounter walkthrough.&lt;br /&gt;
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&amp;lt;span id=&amp;quot;Gear&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Cards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Encroached_Weapon_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Possible_enchants_on_Encroached_Ranged_2H_weapons:&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Equipment and Enchants==&lt;br /&gt;
* &#039;&#039;&#039;Entwined progression:&#039;&#039;&#039; [[Entwined Equipment]] covers the equipment set, while [[Entwined Enchants]] contains its enchant options.&lt;br /&gt;
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&amp;lt;span id=&amp;quot;Dimension_Shoes_&amp;amp;amp;_Enchants&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Dimension progression:&#039;&#039;&#039; use [[Dimension Equipment]] for the equipment overview and [[Dimension Shoes Enchants]] for the published shoe enchant guide.&lt;br /&gt;
* &#039;&#039;&#039;Zero Cell progression:&#039;&#039;&#039; continue with [[Frontier Rune Crown]], [[Frontier Rune Crown Enchants]], [[Encroached Weapon]], and [[Chapter 1 - Zero Cell: Another Dimension Weapons|Another Dimension Weapons]].&lt;br /&gt;
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Detailed enchant, card, and weapon catalogs remain on their dedicated pages.&lt;br /&gt;
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&amp;lt;span id=&amp;quot;Another_Dimension_Weapon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Materials&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Lux&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Nox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Vita&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Zero_Cell_Sector_-_Ark&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
==Zero Cell Sector==&lt;br /&gt;
[[Zero Cell Sector]] is the post-story sub-hub for access requirements, daily quests, regional maps, and the equipment route that follows Chapter 1.&lt;br /&gt;
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Use the published sub-hub instead of looking for Zero Cell walkthroughs or regional catalogs on this page.&lt;br /&gt;
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==Related Guides==&lt;br /&gt;
* [[Recreated Dark Whisper]] — instance access, mechanics, and rewards.&lt;br /&gt;
* [[Zero Cell Sector]] — post-story progression and advanced equipment.&lt;br /&gt;
* [[Chapter 2]] — the next chapter hub after completing this content.&lt;br /&gt;
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The navigation block at the top provides one-click access to every published Chapter 1 equipment guide.&lt;br /&gt;
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Dedicated quest, map, and equipment module links will be added only after those pages are published in their own roadmap stages.&lt;br /&gt;
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Until then, the compact summaries on this hub remain the progression reference.&lt;/div&gt;</summary>
		<author><name>Hoax</name></author>
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