<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HavaH</id>
	<title>MuhRO - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HavaH"/>
	<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/Special:Contributions/HavaH"/>
	<updated>2026-04-28T18:30:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.4</generator>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59408</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59408"/>
		<updated>2026-04-05T13:59:17Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}} with &lt;br /&gt;
{{#item:312094}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{#item:312092}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}. &amp;lt;br /&amp;gt;&lt;br /&gt;
Ungraded +12 is sufficient. You can just get few +10 and break your way to +12 (Don&#039;t use BSB).&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59407</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59407"/>
		<updated>2026-04-05T13:58:59Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}} with &lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
{{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}. &amp;lt;br /&amp;gt;&lt;br /&gt;
Ungraded +12 is sufficient. You can just get few +10 and break your way to +12 (Don&#039;t use BSB).&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59406</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59406"/>
		<updated>2026-04-05T13:58:23Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}. &amp;lt;br /&amp;gt;&lt;br /&gt;
Ungraded +12 is sufficient. You can just get few +10 and break your way to +12 (Don&#039;t use BSB).&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59405</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59405"/>
		<updated>2026-04-05T13:57:45Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}&lt;br /&gt;
Ungraded +12 is sufficient. You can just get few +10 and break your way to +12 (Don&#039;t use BSB).&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59404</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59404"/>
		<updated>2026-04-05T13:57:03Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
 15% Formless resist from {{#item:300379}}&lt;br /&gt;
 Ungraded +12 is sufficient. You can just get few +10 and break your way to +12&lt;br /&gt;
 Don’t use BSB.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59403</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59403"/>
		<updated>2026-04-05T13:56:39Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with &#039;&#039;All Stats Down&#039;&#039;, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# &#039;&#039;(Unverified)&#039;&#039; Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
  15% Formless resist from {{#item:300379}}&lt;br /&gt;
  Ungraded +12 is sufficient. You can just get few +10 and break your way to +12&lt;br /&gt;
  Don’t use BSB.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59402</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59402"/>
		<updated>2026-04-05T11:36:04Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# (Unverified) Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}&lt;br /&gt;
Ungraded +12 is sufficient. You can just get few +10 and break your way to +12&lt;br /&gt;
Don’t use BSB.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59401</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59401"/>
		<updated>2026-04-05T10:50:05Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# (Unverified) Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Any class - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59400</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59400"/>
		<updated>2026-04-05T10:47:36Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# (Unverified) Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
15% Formless resist from {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59399</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59399"/>
		<updated>2026-04-05T09:48:09Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
# The instance itself has no cooldown (repeatable), however the reward can be collected only once per day.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# (Unverified) Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59398</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59398"/>
		<updated>2026-04-05T09:47:17Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# &#039;&#039;&#039;The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&#039;&#039;&#039;&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
# (Unverified) Removing Battle Log &amp;amp; Party Member Battle Log (Damage numbers that show up in chat), seems to help with reducing lag when fighting big mobs&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59397</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59397"/>
		<updated>2026-04-05T09:37:59Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59396</id>
		<title>A low investment guide to surviving Poring Village Unreal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Poring_Village_Unreal&amp;diff=59396"/>
		<updated>2026-04-05T09:37:21Z</updated>

		<summary type="html">&lt;p&gt;HavaH: Created page with &amp;quot;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt; Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide  == Introduction == This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt; Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.  &amp;#039;&amp;#039;&amp;#039;What is Poring Village Unreal?&amp;#039;&amp;#039;&amp;#039; # Poring Village Unreal (PVU) is a custom endgame...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59395</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59395"/>
		<updated>2026-04-05T09:34:35Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.&lt;br /&gt;
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59394</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59394"/>
		<updated>2026-04-05T09:04:57Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| 15% Formless resist from {{#icon:15388}} &lt;br /&gt;
20% Small resist from {{#item:27110}} set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#item:312094}} and {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#item:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#item:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#item:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59393</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59393"/>
		<updated>2026-04-05T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59392</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59392"/>
		<updated>2026-04-05T08:52:09Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.&lt;br /&gt;
# The instance limits maximum resistance from a single source to a maximum of 90%.&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59391</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59391"/>
		<updated>2026-04-05T08:46:02Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)&lt;br /&gt;
# All porings have very high damage, movement speed, and attack speed, and are non-aggressive&lt;br /&gt;
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.&lt;br /&gt;
# Biolo is generally the best lurer for PVU because it can use Illusion Doping to gain aggro from monsters in a large AOE, but this gear build can be used by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal-over-time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don&#039;t have a Devo IG or Cardi in the party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduces incoming damage&lt;br /&gt;
* {{#item:14534}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:14535}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:12832}} - Use if you don&#039;t have a Devo IG or Cardi in the party&lt;br /&gt;
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As a lurer, here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.&lt;br /&gt;
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:&lt;br /&gt;
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)&lt;br /&gt;
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.&lt;br /&gt;
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS&lt;br /&gt;
* Porings move very fast and are looters.&lt;br /&gt;
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.&lt;br /&gt;
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.&lt;br /&gt;
* All porings are Small and Formless. DPS can optimize for this to maximize damage.&lt;br /&gt;
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59388</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59388"/>
		<updated>2026-04-05T04:04:29Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal (PVU). &amp;lt;br /&amp;gt;&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:12832}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Other) ====&lt;br /&gt;
* {{#item:970}} - for {{#skill:5003}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As lurer here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
* As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
* The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
** Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
** IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
* All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum  etc.&lt;br /&gt;
** Which also means that the DPS must wait for the monsters to aggro the lurer before starting to DPS the monsters&lt;br /&gt;
* The poring move very fast and are looters.&lt;br /&gt;
** If there are other porings nearby which are un-aggro when the DPS are attacking the lured mobs, there is a chance the un-aggro poring could randomly come into DPS AOE range and get aggro on the DPS. The easiest way to avoid this is to move back and away from other un-aggro monster before starting to DPS.&lt;br /&gt;
** All party members must have @autoloot 100. If not, when a poring dies and drops is loot nearby un-aggro porings will come into DPS AOE to loot the dropped items, and get aggro on the DPS.&lt;br /&gt;
* All the porings are Small, Formless. The DPS can optimise for this to maximise their Damage.&lt;br /&gt;
* The small porings are Fire, Water and Wind. So poison element will provide increase damage against all small porings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
# Added guide&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59387</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59387"/>
		<updated>2026-04-05T03:54:12Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal.&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| {{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:12832}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
# The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
## Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
## IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
## IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59386</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59386"/>
		<updated>2026-04-05T03:52:06Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal.&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
| Pet&lt;br /&gt;
| [[File:Pet hunter fly.png|center|frameless]]{{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:12832}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
# The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
## Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
## IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
## IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59385</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59385"/>
		<updated>2026-04-05T03:51:29Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal.&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
| Low Headgear&lt;br /&gt;
| Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| None&lt;br /&gt;
| Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
| Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| {{#item:1223}} &lt;br /&gt;
| None&lt;br /&gt;
| 20 PD&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| +12 {{#item:460040}}&lt;br /&gt;
| {{#item:300379}}&lt;br /&gt;
| 30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
| {{#item:27017}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|Pet&lt;br /&gt;
| [[File:Pet hunter fly.png|center|frameless]]{{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|-&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:12832}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
# The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
## Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
## IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
## IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59384</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59384"/>
		<updated>2026-04-05T03:50:07Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal.&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
|Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:1223}} &lt;br /&gt;
|None&lt;br /&gt;
|20 PD&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|+12 {{#item:460040}}&lt;br /&gt;
|{{#item:300379}}&lt;br /&gt;
|30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:27017}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|Pet&lt;br /&gt;
| [[File:Pet hunter fly.png|center|frameless]]{{#linkitem:9008|Hunter Fly}}&lt;br /&gt;
| None&lt;br /&gt;
| 2 PD&lt;br /&gt;
|-&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:12832}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
# The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
## Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
## IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
## IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59383</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=59383"/>
		<updated>2026-04-05T03:38:48Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 5 April, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a low investment solution to luring / tanking in Poring Village Unreal.&lt;br /&gt;
Once you are able to lure / tank the porings in PVU, the instance itself boils down to getting enough DPS to clear the poring mobs quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is Poring Village Unreal?&#039;&#039;&#039;&lt;br /&gt;
# Poring Village Unreal (PVU), is a custom endgame version of the Poring Village instance. Completing the Unreal version of the instance rewards 2x {{#item:50209}}&lt;br /&gt;
# The mechanics of the instance itself is pretty much the same as the normal version of the instance, except that the Porings themselves are heavily buffed in terms of HP, Damage Reduction and Attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
# All the porings in PVU do normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack etc.)&lt;br /&gt;
# All the porings have very high damage, movement speed, attack speed, and are non-aggressive&lt;br /&gt;
# All the porings usually do not change target from the lurer (very sticky), unless their aggro is reset by things such as Stun, Blind, Extreme Vacuum etc.&lt;br /&gt;
# The goal here is to reach 100 perfect dodge (PD), so that all the normal physical attacks can be evaded. &lt;br /&gt;
# Damage from physical skills cannot be evaded by perfect dodge, so we will use a combination of Formless resist, Small resist, Def and Res to reducing damage from those.&lt;br /&gt;
# Biolo is general is the best lurer for PVU because they can use illusion doping to get aggro of monsters from a large AOE, however this gear build can be use by any class&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Biolo - 100 PD, 80%+ Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
10 PD from the Illusion Morrigane Set&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|Any Luk enchant-able gear like {{#item:19241}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4925}}&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|Any Young Leaf of World Tree like {{#item:420017}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase Luk&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
| {{#item:27110}}&lt;br /&gt;
|Formless resist from {{#icon:15388}} &lt;br /&gt;
Small resist from {{#icon:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:1223}} &lt;br /&gt;
|None&lt;br /&gt;
|20 PD&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|+12 {{#item:460040}}&lt;br /&gt;
|{{#item:300379}}&lt;br /&gt;
|30% Small resist from {{#icon:460040}} and {{#icon:300379}}&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:27017}}&lt;br /&gt;
|14 PD from 2x {{#icon:4998}}&lt;br /&gt;
15% Formless resist from {{#icon:27017}}&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
with 2x {{#item:4998}}&lt;br /&gt;
|{{#item:4642}}&lt;br /&gt;
| 14 PD from 2x {{#icon:4998}}&lt;br /&gt;
7 PD from {{#icon:4642}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:490069}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:4051}}&lt;br /&gt;
|5 PD from {{#icon:4051}}&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:490070}} &lt;br /&gt;
with Luk enchants&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Small resists from Set with {{#item:27110}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Buffs) ====&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables needed, especially if you don&#039;t have a Devo IG or Cardi in party.&lt;br /&gt;
* {{#item:12883}} - +10 Luk to reach 100 PD&lt;br /&gt;
* {{#item: 23204}} - Reduce incoming damage&lt;br /&gt;
* {{#item:14534}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14535}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:14536}} - if you don&#039;t have a Devo IG or Cardi in party&lt;br /&gt;
* {{#item:50122}} - needs cooking; Only if you have no other way to reach 100 PD (ideally this is not needed)&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters.&lt;br /&gt;
# The size of mob you can pull depends on your party composition. Here is a quick rule of thumb&lt;br /&gt;
## Solo (with no IG Devo or Cardi) - 10 to 11 porings at a time&lt;br /&gt;
## IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time&lt;br /&gt;
## IG Devo + Cardi - ~25-30+ porings at a time (you are pretty much immortal at this point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58733</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58733"/>
		<updated>2026-03-13T17:44:16Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch Update&#039;&#039;&#039;&lt;br /&gt;
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&amp;amp;2 might be primarily suited for soloing &lt;br /&gt;
and Zerocell floors 3&amp;amp;4 better suit lurers due to party loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#item:608}}&lt;br /&gt;
* {{#item:12196}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available&lt;br /&gt;
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown&lt;br /&gt;
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]&lt;br /&gt;
# Added more consumables and skills to IG gameplay&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
# Thanks Vorpal for your feedback on consumables and IG skills&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58722</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58722"/>
		<updated>2026-03-13T13:25:57Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch Update&#039;&#039;&#039;&lt;br /&gt;
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&amp;amp;2 might be primarily suited for soloing &lt;br /&gt;
and Zerocell floors 3&amp;amp;4 better suit lurers due to party loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#item:608}}&lt;br /&gt;
* {{#item:12196}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available&lt;br /&gt;
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown&lt;br /&gt;
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:256}} can be case on allies to increase then resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]&lt;br /&gt;
# Added more consumables and skills to IG gameplay&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
# Thanks Vorpal for your feedback on consumables and IG skills&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58721</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58721"/>
		<updated>2026-03-13T13:23:02Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#item:608}}&lt;br /&gt;
* {{#item:12196}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available&lt;br /&gt;
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown&lt;br /&gt;
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:256}} can be case on allies to increase then resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]&lt;br /&gt;
# Added more consumables and skills to IG gameplay&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
# Thanks Vorpal for your feedback on consumables and IG skills&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58720</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58720"/>
		<updated>2026-03-13T13:21:46Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#item:608}}&lt;br /&gt;
* {{#item:12196}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available&lt;br /&gt;
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown&lt;br /&gt;
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:256}} can be case on allies to increase then resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]&lt;br /&gt;
# Added more consumables and skills to IG gameplay&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58719</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58719"/>
		<updated>2026-03-13T13:19:55Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#item:608}}&lt;br /&gt;
* {{#item:12196}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available&lt;br /&gt;
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown&lt;br /&gt;
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:256}} can be case on allies to increase then resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)&lt;br /&gt;
# &lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58568</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58568"/>
		<updated>2026-03-11T16:43:31Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed (Dispell removes Devo). So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58567</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58567"/>
		<updated>2026-03-11T16:38:35Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58566</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58566"/>
		<updated>2026-03-11T16:35:16Z</updated>

		<summary type="html">&lt;p&gt;HavaH: Replaced content with &amp;quot;A low investment guide to surviving Zero Cell - MuhRO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A low investment guide to surviving Zero Cell|A low investment guide to surviving Zero Cell - MuhRO]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58565</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=58565"/>
		<updated>2026-03-11T16:34:35Z</updated>

		<summary type="html">&lt;p&gt;HavaH: Created page with &amp;quot;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt; Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide  == Introduction == This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions  &amp;#039;&amp;#039;&amp;#039;What is not possible&amp;#039;&amp;#039;&amp;#039;  This guide &amp;#039;&amp;#039;&amp;#039;will not enable&amp;#039;&amp;#039;&amp;#039; you to solo-farm Zerocell  &amp;#039;&amp;#039;&amp;#039;What is possible&amp;#039;&amp;#039;&amp;#039;  This guide will enable you play as lurer, survive and contribute to Happy Hour part...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58564</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58564"/>
		<updated>2026-03-11T16:34:30Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58563</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58563"/>
		<updated>2026-03-11T16:34:18Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58562</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58562"/>
		<updated>2026-03-11T16:33:12Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58561</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58561"/>
		<updated>2026-03-11T16:27:07Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58560</id>
		<title>A low investment guide to surviving Zerocel</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zerocel&amp;diff=58560"/>
		<updated>2026-03-11T16:25:44Z</updated>

		<summary type="html">&lt;p&gt;HavaH: Created page with &amp;quot;Category:General Guides  Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt; Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide  == Introduction == This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions  &amp;#039;&amp;#039;&amp;#039;What is not possible&amp;#039;&amp;#039;&amp;#039;  This guide &amp;#039;&amp;#039;&amp;#039;will not enable&amp;#039;&amp;#039;&amp;#039; you to solo-farm Zerocell  &amp;#039;&amp;#039;&amp;#039;What is possible&amp;#039;&amp;#039;&amp;#039;  This guide will enable you play as lurer, survive and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:General Guides]]&lt;br /&gt;
&lt;br /&gt;
Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58559</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58559"/>
		<updated>2026-03-11T15:51:50Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
Last Updated - 11 March, 2026&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58558</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58558"/>
		<updated>2026-03-11T15:45:32Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58557</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58557"/>
		<updated>2026-03-11T15:44:49Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). &lt;br /&gt;
 Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58556</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58556"/>
		<updated>2026-03-11T15:44:12Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). &lt;br /&gt;
  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58555</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58555"/>
		<updated>2026-03-11T15:43:55Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). &lt;br /&gt;
Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58554</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58554"/>
		<updated>2026-03-11T15:43:30Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58553</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58553"/>
		<updated>2026-03-11T15:43:08Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed) Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58552</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58552"/>
		<updated>2026-03-11T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58551</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58551"/>
		<updated>2026-03-11T15:34:39Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer and survive in Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; plus class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58550</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58550"/>
		<updated>2026-03-11T12:13:23Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer and survive in Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420210}} &lt;br /&gt;
or {{#item:420021}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}}&lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor&lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}}&lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant&lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended)&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}}&lt;br /&gt;
with 2x {{#item:29010}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:1100005}}&lt;br /&gt;
* {{#item:607}}&lt;br /&gt;
* {{#skill:479}}&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS &lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn&#039;t have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo &lt;br /&gt;
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed)&lt;br /&gt;
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; plus class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58549</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58549"/>
		<updated>2026-03-11T11:42:39Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer and survive in Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420210}} &lt;br /&gt;
or {{#item:420021}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}}&lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor&lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}}&lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant&lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended)&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}}&lt;br /&gt;
with 2x {{#item:29010}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58548</id>
		<title>User:HavaH</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:HavaH&amp;diff=58548"/>
		<updated>2026-03-11T11:41:13Z</updated>

		<summary type="html">&lt;p&gt;HavaH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A low investment guide to surviving Zerocell ==&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer and survive in Happy Hour parties&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10{{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420210}} &lt;br /&gt;
or {{#item:420021}}&lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11{{#item:15388}}&lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor&lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}}&lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant&lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9{{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B]{{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended)&lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}}&lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11{{#item:19366}}&lt;br /&gt;
with 2x {{#item:29010}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9{{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>HavaH</name></author>
	</entry>
</feed>