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	<updated>2026-05-13T03:41:11Z</updated>
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		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56658</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56658"/>
		<updated>2026-01-06T20:08:42Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Fixed minor mistakes on images and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
* +12 [A] {{#item:470303}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:313092}}&lt;br /&gt;
* {{#item:313094}}&lt;br /&gt;
* {{#item:313098}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You may want {{#item:313097}}instead of &amp;quot;Lucky Strike&amp;quot; depending on the balance of your ranged / critical damage.&lt;br /&gt;
* Check [https://wiki.muhro.eu/21_Age_of_Heroes#Equipment Episode 21 Equipment info section] for more detailed information about Yorscalp Boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24679}}&lt;br /&gt;
* +7/+10 {{#item:1270009}}&lt;br /&gt;
* +7/+10 {{#item:24954}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
* +10 {{#item:24792}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
* +10 {{#item:24793}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24680}}&lt;br /&gt;
* +10 {{#item:1270010}}&lt;br /&gt;
* +10 {{#item:24955}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24661}}&lt;br /&gt;
* +7/+10  {{#item:1270011}}&lt;br /&gt;
* +7/+10 {{#item:24952}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24662}}&lt;br /&gt;
* +10 {{#item:1270012}}&lt;br /&gt;
* +10 {{#item:24953}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Notes on Master Shadow Gear sets: You can mix them however you want, and the +7 refine option is just in case you want to use {{#item:4399}}, so you don&#039;t get the defense penetration of the SG.&lt;br /&gt;
&lt;br /&gt;
All combinations are acceptable, be it focusing on one skill or both, just take note that maybe full master may be less optimal than some blue gears in some situations.&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 set is a pretty good boost against boss monsters.&lt;br /&gt;
File:Ashy Forest Rune Set.png|3 set effect for CRIT bonus is enough as it helps a lot&lt;br /&gt;
File:Irritation Rune Set.png|When using 3 set effect and it&#039;s upgraded enough, is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Videos:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(old) [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
* &#039;&#039;(new): [https://www.youtube.com/watch?v=WCb2mKUxT7s][https://www.youtube.com/watch?v=BxGMPuT17tw MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2:&lt;br /&gt;
&lt;br /&gt;
Footage of full run on Depth 2 (new): &#039;&#039;[https://www.youtube.com/watch?v=WCb2mKUxT7s MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- On 27/12/2025 remains to test Yorscalp Boots + Yorscalp Crown + Dim Glacier weapon (knuckle or mace). Given that Chapter 1 update may be near, this setup may never be tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DATA BELOW THIS POINT IS OUTDATED&#039;&#039;&#039;&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run] (build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26])&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56165</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56165"/>
		<updated>2025-12-27T23:04:45Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Fix link depth 2 video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
* +12 [A] {{#item:470303}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:313092}}&lt;br /&gt;
* {{#item:313094}}&lt;br /&gt;
* {{#item:313098}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You may want {{#item:313097}}instead of &amp;quot;Lucky Strike&amp;quot; depending on the balance of your ranged / critical damage.&lt;br /&gt;
* Check [https://wiki.muhro.eu/21_Age_of_Heroes#Equipment Episode 21 Equipment info section] for more detailed information about Yorscalp Boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24679}}&lt;br /&gt;
* +7/+10{{#item:1270009}}&lt;br /&gt;
* +7/+10{{#item:24954}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
* +10{{#item:24792}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
* +10{{#item:24793}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24680}}&lt;br /&gt;
* +10{{#item:1270010}}&lt;br /&gt;
* +10{{#item:24955}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24661}}&lt;br /&gt;
* +7/+10 {{#item:1270011}}&lt;br /&gt;
* +7/+10{{#item:24952}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24662}}&lt;br /&gt;
* +10 {{#item:1270012}}&lt;br /&gt;
* +10{{#item:24953}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Notes on Master Shadow Gear sets: You can mix them however you want, and the +7 refine option is just in case you want to use {{#item:4399}}, so you don&#039;t get the defense penetration of the SG.&lt;br /&gt;
&lt;br /&gt;
All combinations are acceptable, be it focusing on one skill or both, just take note that maybe full master may be less optimal than some blue gears in some situations.&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Videos:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;(old) [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
* &#039;&#039;(new): [https://www.youtube.com/watch?v=WCb2mKUxT7s][https://www.youtube.com/watch?v=BxGMPuT17tw MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2:&lt;br /&gt;
&lt;br /&gt;
Footage of full run on Depth 2 (new): &#039;&#039;[https://www.youtube.com/watch?v=WCb2mKUxT7s MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- On 27/12/2025 remains to test Yorscalp Boots + Yorscalp Crown + Dim Glacier weapon (knuckle or mace). Given that Chapter 1 update may be near, this setup may never be tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DATA BELOW THIS POINT IS OUTDATED&#039;&#039;&#039;&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run] (build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26])&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56164</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56164"/>
		<updated>2025-12-27T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Minor reference fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
* +12 [A] {{#item:470303}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:313092}}&lt;br /&gt;
* {{#item:313094}}&lt;br /&gt;
* {{#item:313098}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You may want {{#item:313097}}instead of &amp;quot;Lucky Strike&amp;quot; depending on the balance of your ranged / critical damage.&lt;br /&gt;
* Check [https://wiki.muhro.eu/21_Age_of_Heroes#Equipment Episode 21 Equipment info section] for more detailed information about Yorscalp Boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24679}}&lt;br /&gt;
* +7/+10{{#item:1270009}}&lt;br /&gt;
* +7/+10{{#item:24954}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
* +10{{#item:24792}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
* +10{{#item:24793}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24680}}&lt;br /&gt;
* +10{{#item:1270010}}&lt;br /&gt;
* +10{{#item:24955}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24661}}&lt;br /&gt;
* +7/+10 {{#item:1270011}}&lt;br /&gt;
* +7/+10{{#item:24952}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24662}}&lt;br /&gt;
* +10 {{#item:1270012}}&lt;br /&gt;
* +10{{#item:24953}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Notes on Master Shadow Gear sets: You can mix them however you want, and the +7 refine option is just in case you want to use {{#item:4399}}, so you don&#039;t get the defense penetration of the SG.&lt;br /&gt;
&lt;br /&gt;
All combinations are acceptable, be it focusing on one skill or both, just take note that maybe full master may be less optimal than some blue gears in some situations.&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Videos:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2:&lt;br /&gt;
&lt;br /&gt;
Footage of full run on Depth 2 (new): &#039;&#039;[https://www.youtube.com/watch?v=WCb2mKUxT7s MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- On 27/12/2025 remains to test Yorscalp Boots + Yorscalp Crown + Dim Glacier weapon (knuckle or mace). Given that Chapter 1 update may be near, this setup may never be tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DATA BELOW THIS POINT IS OUTDATED&#039;&#039;&#039;&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run] (build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26])&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56163</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56163"/>
		<updated>2025-12-27T22:46:58Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Shadow gears section updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
* +12 [A] {{#item:470303}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:313092}}&lt;br /&gt;
* {{#item:313094}}&lt;br /&gt;
* {{#item:313098}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You may want {{#item:313098}}instead of &amp;quot;Lucky Strike&amp;quot; depending on the balance of your ranged / critical damage.&lt;br /&gt;
* Check [https://wiki.muhro.eu/21_Age_of_Heroes#Equipment Episode 21 Equipment info section] for more detailed information about Yorscalp Boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24679}}&lt;br /&gt;
* +7/+10{{#item:1270009}}&lt;br /&gt;
* +7/+10{{#item:24954}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
* +10{{#item:24792}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
* +10{{#item:24793}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24680}}&lt;br /&gt;
* +10{{#item:1270010}}&lt;br /&gt;
* +10{{#item:24955}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24661}}&lt;br /&gt;
* +7/+10 {{#item:1270011}}&lt;br /&gt;
* +7/+10{{#item:24952}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24662}}&lt;br /&gt;
* +10 {{#item:1270012}}&lt;br /&gt;
* +10{{#item:24953}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Notes on Master Shadow Gear sets: You can mix them however you want, and the +7 refine option is just in case you want to use {{#item:4399}}, so you don&#039;t get the defense penetration of the SG.&lt;br /&gt;
&lt;br /&gt;
All combinations are acceptable, be it focusing on one skill or both, just take note that maybe full master may be less optimal than some blue gears in some situations.&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Videos:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2:&lt;br /&gt;
&lt;br /&gt;
Footage of full run on Depth 2 (new): &#039;&#039;[https://www.youtube.com/watch?v=WCb2mKUxT7s MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- On 27/12/2025 remains to test Yorscalp Boots + Yorscalp Crown + Dim Glacier weapon (knuckle or mace). Given that Chapter 1 update may be near, this setup may never be tested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DATA BELOW THIS POINT IS OUTDATED&#039;&#039;&#039;&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run] (build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26])&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56161</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=56161"/>
		<updated>2025-12-27T21:25:58Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Mention yorscalp boots. Update depth 2 videos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
* +12 [A] {{#item:470303}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:313092}}&lt;br /&gt;
* {{#item:313094}}&lt;br /&gt;
* {{#item:313098}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* You may want {{#item:313098}}instead of &amp;quot;Lucky Strike&amp;quot; depending on the balance of your ranged / critical damage.&lt;br /&gt;
* Check [https://wiki.muhro.eu/21_Age_of_Heroes#Equipment Episode 21 Equipment info section] for more detailed information about Yorscalp Boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Videos:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
* &#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2 (old): [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run] (build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26])&lt;br /&gt;
&lt;br /&gt;
Footage of full run on Depth 2 (new): &#039;&#039;[https://www.youtube.com/watch?v=WCb2mKUxT7s MuhRO - Inquisitor Critic Build - Depth 2 run]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;- On 27/12/2025 remains to test Yorscalp Boots + Yorscalp Crown + Dim Glacier weapon (knuckle or mace). Given that Chapter 1 update may be near, this setup may never be tested.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=51350</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=51350"/>
		<updated>2025-09-04T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
&lt;br /&gt;
After the &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; CD nerf only 60% ACD is needed to spam it, though if you aim for &#039;&#039;&#039;high DPS&#039;&#039;&#039;, &#039;&#039;&#039;80% is&#039;&#039;&#039; &#039;&#039;&#039;needed&#039;&#039;&#039; to alternate the use of BFB and EB optimally.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&lt;br /&gt;
&lt;br /&gt;
Build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26]&lt;br /&gt;
&lt;br /&gt;
As i mention in the video description, not all consumibles i use are required (Force Booster, mainly), but i like to have them all up just in case i get dispelled, so i don&#039;t lose much momentum.&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=51349</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=51349"/>
		<updated>2025-09-04T17:07:36Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Mini updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}{{#item:300524}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:300524}} or {{#item:4392}} combos are way better.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}{{#item:300517}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:300517}}combo at +12 gives 53% ranged % damage, extra P.Atk, Atk% and 15% physical damage against all elements (but it reduces your CRIT).&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* The two most important card to min-max in the endgame are {{#item:300473}} and {{#item:300533}} .  {{#item:300473}} really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).  {{#item:300533}} is just a beast of a card. Best in slot (BiS) for a reason.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&lt;br /&gt;
&lt;br /&gt;
Build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26]&lt;br /&gt;
&lt;br /&gt;
As i mention in the video description, not all consumibles i use are required (Force Booster, mainly), but i like to have them all up just in case i get dispelled, so i don&#039;t lose much momentum.&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=47817</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=47817"/>
		<updated>2025-06-14T10:03:11Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Venom bio farm video and GRF link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Video:  [https://youtu.be/7ZZ9dFhIz4o MuhRo Eneru (Judhe) - Venom farm]&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Video: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&lt;br /&gt;
&lt;br /&gt;
Build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26]&lt;br /&gt;
&lt;br /&gt;
As i mention in the video description, not all consumibles i use are required (Force Booster, mainly), but i like to have them all up just in case i get dispelled, so i don&#039;t lose much momentum.&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;GRF file&amp;lt;/big&amp;gt; ===&lt;br /&gt;
I&#039;ve been asked about the GRF i use (gray map on dungeons but no gray map on cities and some &amp;quot;non-mob&amp;quot; maps such Varmundt&#039;s Mansion interior) so here is the link:&lt;br /&gt;
&lt;br /&gt;
[https://files.catbox.moe/yt1htv.grf &amp;lt;big&amp;gt;Download here&amp;lt;/big&amp;gt;]&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=47628</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=47628"/>
		<updated>2025-06-05T18:35:05Z</updated>

		<summary type="html">&lt;p&gt;Eneru: DPS description updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&lt;br /&gt;
&lt;br /&gt;
Build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26]&lt;br /&gt;
&lt;br /&gt;
As i mention in the video description, not all consumibles i use are required (Force Booster, mainly), but i like to have them all up just in case i get dispelled, so i don&#039;t lose much momentum.&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t know the reason, but can&#039;t upload the newer max DPS screenshots. Max DPS by itself without consumibles sits at 19.7B and with party + consumibles, at 438B.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|&#039;&#039;*As of 05 June 2025, Max is 19.7B.&#039;&#039; DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|&#039;&#039;*Current maximum DPS with full party sits at 438B as of 05 June 2025.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43248</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43248"/>
		<updated>2025-04-26T23:34:07Z</updated>

		<summary type="html">&lt;p&gt;Eneru: DPS tests updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
Footage of a short run on Depth 2: [https://www.youtube.com/watch?v=BxGMPuT17tw Critical Inquisitor - Depth 2 short run]&lt;br /&gt;
&lt;br /&gt;
Build used: [https://youtu.be/seJLOWJRkR0 Build 2025-04-26]&lt;br /&gt;
&lt;br /&gt;
As i mention in the video description, not all consumibles i use are required (Force Booster, mainly), but i like to have them all up just in case i get dispelled, so i don&#039;t lose much momentum.&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|Max current DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|This is the former max DPS in party. Current is 175B, but can&#039;t upload it for some reason.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43217</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43217"/>
		<updated>2025-04-26T21:57:48Z</updated>

		<summary type="html">&lt;p&gt;Eneru: DPS tests updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
[[File:Judhe-Nazita.png|thumb|Using Explosion Blaster - &#039;&#039;Comission by Nazita&#039;&#039;]]&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&lt;br /&gt;
* First test on Depth 1:&lt;br /&gt;
&lt;br /&gt;
Here is the video: [https://youtu.be/jOnWSPpIVYg Crit Inquisitor - Damage testing on Depth 1]&lt;br /&gt;
&lt;br /&gt;
Build had some things to polish, but it was the first time i got to one-shot on Depth 1.&lt;br /&gt;
&lt;br /&gt;
Following DPS images are also with this build, so way before {{#item:560072}} was implemented.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Final&amp;quot; test on Depth 1 (to be updated)&lt;br /&gt;
&lt;br /&gt;
// need footage, but now i can actually one shot on Depth 1, using incubus pet and without external buffs (only consumables listed here)&lt;br /&gt;
&lt;br /&gt;
* Test on Depth 2&lt;br /&gt;
&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
* Dummy slayer&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:17.8B DPS at 26-04-2025.png|Max current DPS with no enchant vs dummy (neutral/formless) but using all cards possible vs it.&lt;br /&gt;
File:Party-BFB-2025-04-26.png|This is the former max DPS in party. Current is 175B, but can&#039;t upload it for some reason.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:17.8B_DPS_at_26-04-2025.png&amp;diff=43216</id>
		<title>File:17.8B DPS at 26-04-2025.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:17.8B_DPS_at_26-04-2025.png&amp;diff=43216"/>
		<updated>2025-04-26T21:52:30Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Max DPS without consumibles with current build. Test made 26-04-2025&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Party-BFB-2025-04-26.png&amp;diff=43215</id>
		<title>File:Party-BFB-2025-04-26.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Party-BFB-2025-04-26.png&amp;diff=43215"/>
		<updated>2025-04-26T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Max DPS vs dummies with party, although not full party buffs.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Judhe-Nazita.png&amp;diff=43214</id>
		<title>File:Judhe-Nazita.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Judhe-Nazita.png&amp;diff=43214"/>
		<updated>2025-04-26T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Judhe comission by Nazita&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43213</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=43213"/>
		<updated>2025-04-26T21:04:41Z</updated>

		<summary type="html">&lt;p&gt;Eneru: ACD chapter added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== After Cast Delay ===&lt;br /&gt;
A very important stat for our character is After Cast Delay (ACD) which allows us to spam skills way faster. Here i&#039;ll detail some formulas for each focus.&lt;br /&gt;
&lt;br /&gt;
Regardless of the main damage skill, &#039;&#039;&#039;80% is recommended to use {{#skill:264}}&#039;&#039;&#039; with close to no delay after the usage of any other skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Gears&lt;br /&gt;
!ACD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560061}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 30%&lt;br /&gt;
&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* No specific gear&lt;br /&gt;
&lt;br /&gt;
* {{#item:400538}} + {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* 50%&lt;br /&gt;
&lt;br /&gt;
* 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefore i can go for something else in weapon).&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== DPS Tests ====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=42323</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=42323"/>
		<updated>2025-04-19T12:28:09Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Small update with time gap weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
* {{#item:490302}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
----Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for details on how to craft, reform and enchant Soul Rings.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
* {{#item:490305}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Any race combo&lt;br /&gt;
* {{#item:311953}}&lt;br /&gt;
* {{#item:311978}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
* +12 [A] {{#item:560072}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Specific maps|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] and [[Time Gap Weapons|Time Gap Weapons page]] for more detailed information on how to craft and enchant these weapons.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific maps ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----Running +12 [A] {{#item:560072}} with {{#item:311928}}and {{#item:311874}}, while having {{#item:311866}}on boots (lucky me) i can &#039;&#039;&#039;almost&#039;&#039;&#039; one shot all mobs in the map with &#039;&#039;&#039;all own buffs and consumibles&#039;&#039;&#039; mentioned before using {{#skill:6519}} , &#039;&#039;&#039;without&#039;&#039;&#039; {{#skill:5241}}.&lt;br /&gt;
&lt;br /&gt;
All mobs in this map are mid and large size, so using &#039;&#039;&#039;x2 {{#item:27361}}&#039;&#039;&#039; seems more efficient.&lt;br /&gt;
&lt;br /&gt;
Matching enchants for all races and elements is hard, just test what you need more according to what you get (in my case i got really lucky with boots enchant, therefor i can go for something else in weapon).&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor has combo with the garment itself.&lt;br /&gt;
* +15  {{#item:560061}} or +15 {{#item:560072}}, depending on which skill you want to focus.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41837</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41837"/>
		<updated>2025-04-08T22:11:44Z</updated>

		<summary type="html">&lt;p&gt;Eneru: DPS tests added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb|600x600px]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Max-DPS-Oleum-EB-MFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; MFB -&amp;gt; EB&#039;&#039;&#039;&lt;br /&gt;
File:Max-currentDPS-EB-BFB.png|Oleum Sanctum -&amp;gt; &#039;&#039;&#039;EB -&amp;gt; BFB&#039;&#039;&#039; (with MFB buff)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Max-currentDPS-EB-BFB.png&amp;diff=41834</id>
		<title>File:Max-currentDPS-EB-BFB.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Max-currentDPS-EB-BFB.png&amp;diff=41834"/>
		<updated>2025-04-08T22:05:08Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Max DPS when combo Oleum -&amp;gt; EB -&amp;gt; BFB&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Max-DPS-Oleum-EB-MFB.png&amp;diff=41833</id>
		<title>File:Max-DPS-Oleum-EB-MFB.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Max-DPS-Oleum-EB-MFB.png&amp;diff=41833"/>
		<updated>2025-04-08T21:50:54Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oleum Sanctum -&amp;gt; EB -&amp;gt; MFB -&amp;gt; EB combo max DPS&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41832</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41832"/>
		<updated>2025-04-08T21:31:19Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Judhe drawing test visualization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|My inquisitor, Judhe, based off my fiancée - &#039;&#039;Commission by Stella&#039;&#039;|alt=Judhe(s) - Commission by Stella|thumb]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41831</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41831"/>
		<updated>2025-04-08T21:27:44Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Judhe drawing test visualization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Judhe(s) by Stella.png|Judhe(s) - Commission by Stella|right]]&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41830</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41830"/>
		<updated>2025-04-08T21:27:13Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Judhe drawing test visualization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
[[File:Judhe(s) by Stella.png|left|375x375px|Judhe(s) - Commission by Stella]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Judhe(s)_by_Stella.png&amp;diff=41829</id>
		<title>File:Judhe(s) by Stella.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Judhe(s)_by_Stella.png&amp;diff=41829"/>
		<updated>2025-04-08T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comission done by Stella&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41827</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41827"/>
		<updated>2025-04-08T21:20:13Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to remove size penalty or ignore the mob. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41825</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41825"/>
		<updated>2025-04-08T21:18:44Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Fix headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]] ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to ignore size penalty or ignore it. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere|Biosphere B - Venom]] ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]] ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Varmundt&#039;s Biosphere Depth 2]] ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forgotten Time]] ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41824</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41824"/>
		<updated>2025-04-08T21:16:12Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Specific maps update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to ignore size penalty or ignore it. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl temple.png|Biosphere B - Temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere|Biosphere B - Venom]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. &lt;br /&gt;
&lt;br /&gt;
Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl venom.png|Biosphere B - Venom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All mobs are boss&#039;&#039;&#039;, so Abyssmal Knight pet is algo better over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield!!&#039;&#039;&#039;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth1.png|Biosphere Depth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth 2]]&#039;&#039;&#039; ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements.&lt;br /&gt;
&lt;br /&gt;
In this map they also have all different sizes which makes it really hard to optimize. I&#039;ll still add this map to this section since i want to focus on it in the future.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Bl depth2.png|Biosphere Depth 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Forgotten Time]]&#039;&#039;&#039; ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;150&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:For dun01.png|Zone 1&lt;br /&gt;
File:For dun02.png|Zone 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41821</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41821"/>
		<updated>2025-04-08T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Specific map gears update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to ignore size penalty or ignore it. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere|Biosphere B - Venom]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]]&#039;&#039;&#039; ====&lt;br /&gt;
----{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}, and Abyssmal Knight over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield !!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth 2]]&#039;&#039;&#039; ====&lt;br /&gt;
----I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements, but in this map they also have all different sizes which makes it really hard to optimize.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll still add this map to this section since i want to focus on it in the future.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Forgotten Time]]&#039;&#039;&#039; ====&lt;br /&gt;
----All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41820</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41820"/>
		<updated>2025-04-08T20:36:15Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Specific map gears update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for {{#linkmob:21925}} and {{#linkmob:21926}}.&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to ignore size penalty or ignore it. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Varmundt&#039;s Biosphere|Biosphere B - Venom]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#item:4583}} if your best friend here.&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}} combined with {{#item:300455}} covers for all mobs (minus MVP) of the map, since all are mid and small sized. Because of that, {{#item:24425}} is also best option for this map for it&#039;s extra raw damage.&lt;br /&gt;
&lt;br /&gt;
{{#item:312800}}enchant also helps, but you don&#039;t benefit from the neutral part of it (on this map).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware the {{#linkmob:21932}}&#039;&#039;&#039; &#039;&#039;&#039;!! It&#039;s fast and it full strips you!!&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#item:300241}}and {{#item:300241}}. &#039;&#039;&#039;ALL&#039;&#039;&#039; mobs are &#039;&#039;&#039;MEDIUM&#039;&#039;&#039; size.&lt;br /&gt;
&lt;br /&gt;
{{#item:24425}}is also a better option than  {{#item:24386}}, and Abyssmal Knight over Mistress Pet.&lt;br /&gt;
&lt;br /&gt;
There is a lot of variety in element and race, though, so enchants can be of many combinations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#linkmob:22143}}can easily strip your shield !!&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t tested much in this map, so i can&#039;t add a lot of information as of now. As in Depth 1, monsters have a lot of different races and elements, but in this map they also have all different sizes which makes it really hard to optimize.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll still add this map to this section since i want to focus on it in the future.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Forgotten Time]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41817</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41817"/>
		<updated>2025-04-08T20:12:13Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Specific map gears update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check this guide [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Enchantments|enchantments chapter]] for more details.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&#039;&#039;&#039;[[Varmundt&#039;s Biosphere#Biosphere Temple|Biosphere B - Temple]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}on weapon helps you againts 5 out of 7 mobs (6 out of 8 if you count the MVP).&lt;br /&gt;
&lt;br /&gt;
{{#item:311869}}further increases the damage on 4 out of those 5 mobs.&lt;br /&gt;
&lt;br /&gt;
Sadly the monsters that are not holy nor angel are of too many combinations to have balance, though i&#039;d recommend {{#item:311872}}on boots for [https://flux.muhro.eu/?module=monster&amp;amp;action=view&amp;amp;id=21925 Temple Anopheles (21925]) and [https://flux.muhro.eu/?module=monster&amp;amp;action=view&amp;amp;id=21926 Temple Gryphon (21926)].&lt;br /&gt;
&lt;br /&gt;
Gryphon is the only large sized mob (aside from MVP) so you can use {{#item:24386}}or Mistress Pet to ignore size penalty. &lt;br /&gt;
&lt;br /&gt;
{{#item:300455}} and {{#item:300240}} gives you the more variety of size damage for the map.&lt;br /&gt;
----&#039;&#039;&#039;[[Varmundt&#039;s Biosphere|Biosphere B - Venom]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
----&#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth|Varmundt&#039;s Biosphere Depth 1]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
----&#039;&#039;&#039;[[Varmundt&#039;s Biosphere Depth 2]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
----&#039;&#039;&#039;[[Forgotten Time]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All monsters there are Formless. Swap your {{#item:300278}}for a {{#item:300249}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:300465}} provides elemental damage vs all monsters minus contaminated ones, which are neutral element.&lt;br /&gt;
&lt;br /&gt;
Since the harder mobs to kill by far are large sized, we can use {{#item:300240}} and {{#item:27361}}for extra damage on large and a bit more on medium. &lt;br /&gt;
&lt;br /&gt;
Medium and small sized mobs have almost the same HP pool, so you can also just use double {{#item:300240}}.&lt;br /&gt;
&lt;br /&gt;
{{#item:311934}}enchant on weapon can help you a lot with it&#039;s 30% extra damage.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&#039;&#039;&#039;{{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&#039;&#039;&#039;{{#icon:490135}} Creative Signet of Star enchants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Take into consideration that {{#item:313033}}with 105 CRT also gives +14 CRIT, which is pretty useful.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41769</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41769"/>
		<updated>2025-04-07T22:44:37Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Temple ====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Venom ====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 1 ====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 2 ====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Time ====&lt;br /&gt;
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants =====&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:490135}} Creative Signet of Star enchants =====&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;br /&gt;
&lt;br /&gt;
[[Category:Inquisitor]]&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41768</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41768"/>
		<updated>2025-04-07T22:27:15Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Enchantments update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Temple ====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Venom ====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 1 ====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 2 ====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Time ====&lt;br /&gt;
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants =====&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-EB-CRT.png|CRT build test&lt;br /&gt;
File:Eneru-EB-CON.png|CON build test&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:490135}} Creative Signet of Star enchants =====&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:Eneru-Signet-luk.png|Signet with LUK lv5, Master Archer lv5, Sharp lv5 - 75 CON 107 CRT&lt;br /&gt;
File:Eneru-Signet-str.png|Signet with STR lv5, double Master Archer lv5 - 75 CON 107 CRT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Eneru-Signet-str.png&amp;diff=41767</id>
		<title>File:Eneru-Signet-str.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Eneru-Signet-str.png&amp;diff=41767"/>
		<updated>2025-04-07T22:22:53Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Eneru-Signet-luk.png&amp;diff=41766</id>
		<title>File:Eneru-Signet-luk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Eneru-Signet-luk.png&amp;diff=41766"/>
		<updated>2025-04-07T22:22:38Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Eneru-EB-CON.png&amp;diff=41765</id>
		<title>File:Eneru-EB-CON.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Eneru-EB-CON.png&amp;diff=41765"/>
		<updated>2025-04-07T22:22:20Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Eneru-EB-CRT.png&amp;diff=41764</id>
		<title>File:Eneru-EB-CRT.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Eneru-EB-CRT.png&amp;diff=41764"/>
		<updated>2025-04-07T22:20:36Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:EB-CRT_dps_test.jpg&amp;diff=41763</id>
		<title>File:EB-CRT dps test.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:EB-CRT_dps_test.jpg&amp;diff=41763"/>
		<updated>2025-04-07T22:10:16Z</updated>

		<summary type="html">&lt;p&gt;Eneru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EB-CRT dps test&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41762</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41762"/>
		<updated>2025-04-07T21:59:35Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Enchantment update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|&#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-&#039;&#039;&#039;105&#039;&#039;&#039;*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|&#039;&#039;&#039;77&#039;&#039;&#039;-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310682}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313028}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312991}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Temple ====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Venom ====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 1 ====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 2 ====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Time ====&lt;br /&gt;
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:450172}} Nebula Suit of Creative and {{#icon:490486}} Signet of Circulation Winter enchants =====&lt;br /&gt;
After investing time and materials i finally got my hands on two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with {{#item:310682}} .&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}({{#item:310682}} / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== {{#icon:490135}} Creative Signet of Star enchants =====&lt;br /&gt;
I tested two different {{#item:490135}}. &lt;br /&gt;
&lt;br /&gt;
One with&lt;br /&gt;
&lt;br /&gt;
* {{#item:313033}}/ {{#item:310706}} / {{#item:310701}}.&lt;br /&gt;
&lt;br /&gt;
And another with &lt;br /&gt;
&lt;br /&gt;
* {{#item:313028}} /  {{#item:310701}} / {{#item:310701}}&lt;br /&gt;
&lt;br /&gt;
Results are that, even with &#039;&#039;&#039;only 75 CON&#039;&#039;&#039;, the second one, (STR, MA, MA) outperforms the first one even &#039;&#039;&#039;when running 105/110 CRT&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41761</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41761"/>
		<updated>2025-04-07T21:47:13Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Extras information update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Temple ====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
==== Biosphere B - Venom ====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 1 ====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
&lt;br /&gt;
==== Varmundt&#039;s Biosphere Depth 2 ====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Time ====&lt;br /&gt;
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
&lt;br /&gt;
==== Enchantments ====&lt;br /&gt;
&lt;br /&gt;
===== {{#item:450172}}and {{#item:490486}} enchants =====&lt;br /&gt;
After investing time and materials i finally got my hands on (crafted) two {{#item:490486}}. One with {{#item:313006}} and the other with {{#item:312991}} , along with two  {{#item:450172}} with matching enchants, one with {{#item:310685}} and other with &#039;&#039;{{#item:310682}} .&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not by much, but CON wins over CRT. With my current gears:&lt;br /&gt;
&lt;br /&gt;
* +15 [A] {{#item:450172}}({{#item:310685}}/ {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1841M / EB&#039;&#039;&#039;.&lt;br /&gt;
* +12 [A] {{#item:450172}}(&#039;&#039;{{#item:310682}}&#039;&#039; / {{#item:310732}}/{{#item:4704}}) - &#039;&#039;&#039;1789M / EB&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Those +3 refine are equal to +17% critical damage, +13 atk and  +3% all element damage (and +3 CRIT). We can get closer numbers by removing the {{#item:300278}}which gives +15% critical damage.&lt;br /&gt;
&lt;br /&gt;
Results with no {{#item:300278}}when using +15 {{#item:450172}}are &#039;&#039;&#039;1796M/EB&#039;&#039;&#039;, which is way closer to the &#039;&#039;&#039;1789/EB&#039;&#039;&#039; of the CON combo (7M difference).&lt;br /&gt;
&lt;br /&gt;
In the end we can deduce that +2% critical damage, +13 atk and +3% all element will compensate those 7M by far.&lt;br /&gt;
&lt;br /&gt;
Concluding: &#039;&#039;&#039;It is worth to go for CON combo when min-maxing but it seems like such small difference is not mandatory.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Refines ====&lt;br /&gt;
&lt;br /&gt;
* Aim for +15 [A] {{#item:480352}} and +15 [A]{{#item:450172}}first. Garment comboes with {{#item:490486}} and Armor comboes with the garment itself.&lt;br /&gt;
* +15 [A] {{#item:400538}}for the small bonus of {{#item:312712}}and more so if you use {{#item:4480}}.&lt;br /&gt;
* +14 [A]  {{#item:460020}}. It only provides bonus every 2 refines, so +14 is perfectly fine.&lt;br /&gt;
* &#039;&#039;&#039;DO NOT OVERREFINE {{#item:560061}}&#039;&#039;&#039;. It&#039;s our main weapon, but that does not mean it&#039;s worth. Wait for {{#item:560072}}([https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 divine.pride link]).&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
&lt;br /&gt;
* Most important card to min-max in the endgame is {{#item:300473}}. It really hurts your CRIT, but is a great boost of 55% Ranged Damage (and +10% physical damage vs boss). When compounded on a +15  {{#item:480352}}you still get +1 CRIT (using 89 LUK).&lt;br /&gt;
&lt;br /&gt;
* After that, since it breaks {{#item:300270}}and {{#item:4392}}, you can use {{#item:300381}} on armor, which gives +20% Ranged Physical Damage when armor is +15. And +10% atk when used together with {{#item:300363}}.&lt;br /&gt;
&lt;br /&gt;
* Upgrade your ACD cards. Aim for a {{#item:4480}} or {{#item:4403}}.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41548</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41548"/>
		<updated>2025-04-06T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Small edits of guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
(needs extensive work)&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
===== Biosphere B - Temple =====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
===== Biosphere B - Venom =====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card. Brutal Murderer + Copo Card.&lt;br /&gt;
&lt;br /&gt;
===== Varmundt&#039;s Biosphere Depth 1 =====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs (Brutal Murderer Card)&lt;br /&gt;
&lt;br /&gt;
===== Varmundt&#039;s Biosphere Depth 2 =====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
===== Forgotten Time =====&lt;br /&gt;
Giant Caput card. Main focus on large (Gan Ceann Card), since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
Snow Angel Card tradeoff CRIT&lt;br /&gt;
&lt;br /&gt;
+15 Garment and Nebula first. +14 Bunny is enough. +15 Crown. DO NOT +15 current dimensional weapon (wait for time gap)&lt;br /&gt;
&lt;br /&gt;
Videos/GIFs of tests&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41510</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=41510"/>
		<updated>2025-04-06T10:31:05Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Final extra chapter base guidelines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack), also our main skills damage scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Specific map gears ===&lt;br /&gt;
&lt;br /&gt;
===== Biosphere B - Temple =====&lt;br /&gt;
Enchants (water, holy, brute, formless, wind - all mid/small minus gryphon and MVP)&lt;br /&gt;
&lt;br /&gt;
===== Biosphere B - Venom =====&lt;br /&gt;
Enchants (poison brute), kukre is fish/water - all mid/small minus MVP. Engkanto card.&lt;br /&gt;
&lt;br /&gt;
===== Varmundt&#039;s Biosphere Depth 1 =====&lt;br /&gt;
Balanced elements and races. All are mid sized mobs.&lt;br /&gt;
&lt;br /&gt;
===== Varmundt&#039;s Biosphere Depth 2 =====&lt;br /&gt;
Balanced elements, races and sizes. Hard to be good on all. Min-max enchants on boots (ice or flame lv3-5). Rethink weapon and armor cards, mistress pet ?&lt;br /&gt;
&lt;br /&gt;
===== Forgotten Time =====&lt;br /&gt;
Giant Caput card. Main focus on large, since elite rgan guardian card (shield) does not boost damage vs poison (contaminated mobs).&lt;br /&gt;
&lt;br /&gt;
=== Min-Maxing DPS ===&lt;br /&gt;
Snow Angel Card tradeoff CRIT&lt;br /&gt;
&lt;br /&gt;
+15 Garment and Nebula first. +14 Bunny is enough. +15 Crown. DO NOT +15 current dimensional weapon (wait for time gap)&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=40969</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=40969"/>
		<updated>2025-04-04T20:06:12Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Update endgame shadow weapon alternative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gare.(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24425}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24425}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;{{#item:24734}}could also be a good alternative in this case. Not tested yet.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38831</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38831"/>
		<updated>2025-03-30T16:39:05Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gare.(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit {{#skill:5241}} or for the bonuses {{#item:4392}}+ {{#item:300270}} combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using {{#item:300468}} to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
* After Cast Delay&lt;br /&gt;
* Long Range Physical %&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* ACD enchant is preferred over ranged % but a combination of both is still good.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
----&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
* STR +5&lt;br /&gt;
* Long Range Physical +7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300466}}&lt;br /&gt;
* {{#item:4608}}&lt;br /&gt;
* {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
(more cards and explanations [[Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide#Alternatives and variables|here]])&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300466}}provides a good amount of raw ranged damage % when using {{#item:300459}}.&lt;br /&gt;
* {{#item:4608}} when using {{#item:4609}} on shield.&lt;br /&gt;
* {{#item:27361}}when using a different card on shield.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300465}}&lt;br /&gt;
* {{#item:4609}} &lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* {{#item:300465}}is a good offensive card on shield since it provides overall good damage and stats at cost of 25 luk.&lt;br /&gt;
* {{#item:4609}} when facing medium and large sized monsters and comboing with {{#item:4608}}.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24734}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24734}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38830</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38830"/>
		<updated>2025-03-30T16:13:45Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gare.(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300363}}&lt;br /&gt;
* {{#item:300456}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Time Dimensions Rune Crowns|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to craft and enchant this headgear.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300363}} when going for full damage. Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300459}}&lt;br /&gt;
* {{#item:27396}}&lt;br /&gt;
* {{#item:4480}}&lt;br /&gt;
* {{#item:4403}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
* {{#item:300459}}when using {{#item:300466}}on weapon.&lt;br /&gt;
* Other 3 cards are in ACD bonus order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft and enchant this headgear.&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310685}}&lt;br /&gt;
* {{#item:310732}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;Needs testing with  {{#item:310682}} with {{#item:312991}} combo.&#039;&#039;&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this armor.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300381}}can also be considered but usually {{#item:4392}} combo is better when running 120 dex.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
* Any element combo&lt;br /&gt;
* Any race combo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere Depth 2#Dimensions Weapons Enchants|Varmundt&#039;s Biosphere Depth 2 page]] for more detailed information on how to enchant this weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310869}}can also be considered when leaning towards max damage, but ACD is hard enough to come by.&lt;br /&gt;
* Check [[Alice Twisted Madness#NPC&#039;s|Alice Twisted Madness page]] for more information on how to craft, reform and enchant this shield.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this garment.&lt;br /&gt;
&lt;br /&gt;
----{{#item:300270}} combo with 120 dex gives 55% ranged % damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;It&#039;s hard to best it even with overrefined gears and {{#item:300426}} and {{#item:300381}}on overrefined armor.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|{{#item:300380}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310932}}is close to {{#item:310922}}, but not as good.&lt;br /&gt;
* Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
&lt;br /&gt;
----Beware {{#item:300380}} &#039;&#039;&#039;must only be used&#039;&#039;&#039; when boots are &#039;&#039;&#039;at +12&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|{{#item:300468}}&lt;br /&gt;
|&lt;br /&gt;
* Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
* Check [[Constellation Tower|Constellation Tower page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039;&lt;br /&gt;
&#039;&#039;Testing with {{#item:313028}} is also needed.&#039;&#039;&lt;br /&gt;
----When using {{#item:300468}} remember you &#039;&#039;&#039;should not have more than 89 base luk&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|{{#item:300278}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Garden of Time|Garden of Time page]] for more detailed information on how to craft and enchant this accessory.&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24734}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24734}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38829</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38829"/>
		<updated>2025-03-30T15:22:09Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;.(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
&lt;br /&gt;
* Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in the preferred order.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Gear|Shadow Gears page]] to find more about how to craft, merge and refine these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:400538}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:312753}}&lt;br /&gt;
* {{#item:312712}}&lt;br /&gt;
* Any stat&lt;br /&gt;
|&lt;br /&gt;
|Getting {{#item:312700}}as third slot enchant is not bad either, though i&#039;m striving for min-maxing damage, so {{#item:312712}}is preferred over it.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410233}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420220}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:450172}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560061}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:460020}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310853}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:480352}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313023}}&lt;br /&gt;
* {{#item:312538}}&lt;br /&gt;
* {{#item:312513}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:470175}}&lt;br /&gt;
|&lt;br /&gt;
* Any element enchant.&lt;br /&gt;
* {{#item:310922}}&lt;br /&gt;
* {{#item:4704}}&lt;br /&gt;
|&lt;br /&gt;
|Check [[Varmundt&#039;s Biosphere|Varmundt&#039;s Biosphere page]] for more detailed information on how to craft and enchant these boots.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490135}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313033}}&lt;br /&gt;
* {{#item:310706}}&lt;br /&gt;
* {{#item:310701}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of {{#item:310706}}and {{#item:310701}} will do.&lt;br /&gt;
&#039;&#039;I&#039;m currently trying to test out if going full Master Archer is better when having excessive CRIT.&#039;&#039; &lt;br /&gt;
----&#039;&#039;Testing with {{#item:313028}} also needed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490486}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:313006}}&lt;br /&gt;
* {{#item:312981}}&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Need to test with {{#item:312991}} and  {{#item:310682}}on armor.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Check [[Shadow Enchanting|Shadow Enchanting page]] and  [[Costume Enchants (Fashion Points)|Costume Enchants page]] for more detailed information on how to enchant these gears.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000968}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000969}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|{{#item:1000970}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +10 {{#item:24679}}&lt;br /&gt;
|&lt;br /&gt;
* C. Rate / POW / CRT&lt;br /&gt;
* Ranged Damage % / CRIT&lt;br /&gt;
|Preferred first options C.Rate &amp;gt; POW &amp;gt; CRT.&lt;br /&gt;
Preferred second options Ranged Damage % &amp;gt; CRIT&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;I don&#039;t like going for critical damage on these enchants.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
* +10  {{#item:24386}}&lt;br /&gt;
* +10 {{#item:24734}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24734}} is a good alternative when facing &#039;&#039;&#039;small or medium sized&#039;&#039;&#039; monsters.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:24746}}&lt;br /&gt;
* +10 {{#item:24767}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{#item:24767}}really helps pushing CRIT and critical damage bonuses.&lt;br /&gt;
Only use it if you have a comfortable amount of ACD.&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1001738}}&lt;br /&gt;
* {{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +10 {{#item:24661}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +10  {{#item:24662}}&lt;br /&gt;
|&amp;lt;small&amp;gt;&#039;&#039;Same.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38828</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38828"/>
		<updated>2025-03-30T14:29:45Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content. Be warned, these start to be somewhat grindy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +10 {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:29085}}(or higher)&lt;br /&gt;
* Any stat.&lt;br /&gt;
* Any stat.&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Bio 5 Headgears|Bio 5 Headgears page]] for more detailed info about crafting and enchantments.&lt;br /&gt;
&lt;br /&gt;
* {{#item:19481}} can be considered when correctly enchanted, but it&#039;s harder and does not provide that many base bonuses the way {{#item:18979}} does. &lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
----&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm, at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|{{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After getting your hands on some of the equipment from midgame tier, you can start thinking about upgrading your shadow gears.&lt;br /&gt;
&lt;br /&gt;
These should be your first priority, &#039;&#039;&#039;focusing first on Full Penetration Set&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|&lt;br /&gt;
|It requires to be +10 to remove size penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
| +9 {{#item:24661}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
| +9 {{#item:24662}}&lt;br /&gt;
|&lt;br /&gt;
|Only swap to these from Eden Advanced Shadow if you have both earring and pendant at least at +9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38827</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38827"/>
		<updated>2025-03-30T14:01:09Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip  {{#item:560032}} at 210 base level.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}. Check [[Issgard Equipment#Glacier Weapons|Issgard Equipment page]] for more detailed information about it&#039;s enchants.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:18979}}&lt;br /&gt;
* {{#item:19481}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300150}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:450177}}&lt;br /&gt;
* +9 [C] {{#item:450264}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310533}}&lt;br /&gt;
* {{#item:310508}}&lt;br /&gt;
* {{#item:310505}}&lt;br /&gt;
&lt;br /&gt;
* {{#item:312065}}&lt;br /&gt;
* {{#item:312062}}&lt;br /&gt;
* {{#item:312068}}&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
* Glacier armor can be harder to come by, or farm at this stage, but it gives a good boost to both damage and ACD. Check [[20 The Immortal#Glacier Armors|20 The Immortal]] for more details about it&#039;s enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311453}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
* {{#item:311306}}&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
|Check [[Issgard Equipment#Dim Glacier Weapons 2|Issgard Equipment page]] for more detailed information about Dim Glacier weapons.&lt;br /&gt;
{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it.&lt;br /&gt;
You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
|{{#item:4609}} and {{#item:4608}} combo is one easy to get your hands on and pretty useful even when doing end game content.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 [C] {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|Grade [C] at +9 is more than enough for this stage. If you can get it to +11/12, better but not necessary.&lt;br /&gt;
Check [[Equipment Crafting#Pirate Mayne - Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat|how to craft Pirate Captain&#039;s Coat]].&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Easy +30 CRIT on one single piece of gear. 4th slot can be random.&lt;br /&gt;
Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310632}}&lt;br /&gt;
* {{#item:310490}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants on it.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38826</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38826"/>
		<updated>2025-03-30T12:53:46Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
Do not focus too much on cards, but &#039;&#039;&#039;{{#item:300270}} and {{#item:4392}}&#039;&#039;&#039;is cheap and really good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:311352}}&lt;br /&gt;
* {{#item:311350}}&lt;br /&gt;
* {{#item:311348}}&lt;br /&gt;
* {{#item:311342}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560025}} is good enough to carry you until you get to equip Glacier at 210.&lt;br /&gt;
* 2nd slot enchant can also be {{#item:311306}}.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11{{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
* Empathize Card combo requires 120 dex for maximum benefit.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eden advanced shadow gears already give &#039;&#039;&#039;50% defense penetration&#039;&#039;&#039; which is really good and you can forget changing it for quite long time.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|{{#item:24694}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|{{#item:24707}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|{{#item:24693}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|{{#item:24695}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|{{#item:24696}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|{{#item:24697}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:18979}}&lt;br /&gt;
* {{#item:19481}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:27396}}&lt;br /&gt;
|&lt;br /&gt;
* Slotted version of {{#item:410093}}with {{#item:27396}}can help you now that you should have more damage from other equipment.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450177}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:4392}}&lt;br /&gt;
|&lt;br /&gt;
* Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* +12 [A] {{#item:560037}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{#item:560037}}can be considered as an &#039;&#039;&#039;end game weapon&#039;&#039;&#039;, don&#039;t rush it. You can keep on using {{#item:560032}}for a long while.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* +11{{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* +9 {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300270}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* +11 {{#item:470066}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490106}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300449}}&lt;br /&gt;
|Check [[Gray Wolf Equipment|Gray Wolf Equipment page]] for more details about the crafting and enchantments.&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490107}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:300278}}&lt;br /&gt;
* {{#item:300447}}&lt;br /&gt;
|You can also keep on using {{#item:490025}} if you got good enchants.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38825</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38825"/>
		<updated>2025-03-30T12:09:06Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Early game equipment updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions.&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage. Focused for Sura or early Inquisitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:19344}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410094}}&lt;br /&gt;
* {{#item:18813}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* {{#item:410093}} works too. Cards are not too crucial at this stage.&lt;br /&gt;
* Check [[Equipment Crafting#New Wave Sunglasses|how to craft New Wave Sunglasses]].&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:420076}}&lt;br /&gt;
* {{#item:18754}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Equipment Crafting#Floating Book - Rideword Hat, Blood Sucker, Officer&#039;s Hat|how to craft Blood Sucker]].&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
* {{#item:450096}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
* {{#item:560032}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|{{#item:560025}} is good enough to carry you until you get to equip Glacier at 210.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
* {{#item:460018}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:4995}}/&lt;br /&gt;
* {{#item:29004}}/&lt;br /&gt;
* {{#item:29007}}&lt;br /&gt;
|&lt;br /&gt;
|Any combination of those enchants is ok to carry you through this stage but they are listed in preference order.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
* {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Check [[Grace Set|Grace Set page]] for a complete list of enchantments. Don&#039;t bother too much if you don&#039;t get anything useful.&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
* {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:490025}}&lt;br /&gt;
|&lt;br /&gt;
* {{#item:310120}}&lt;br /&gt;
* {{#item:310094}}&lt;br /&gt;
* {{#item:310095}}&lt;br /&gt;
|&lt;br /&gt;
|Check [[Automatic Equipment (17.2)#Automatic Enchants|Automatic Equipment page]] for more detailed information.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
* {{#item:18979}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; &lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Alternatives and variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38518</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38518"/>
		<updated>2025-03-23T11:12:03Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Rune tablets fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;200&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions. Check [[#Variables]].&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
These are the main rune tablets we can get a benefit from. If you have the time, Irritation Set may be the most useful on most scenarios.&lt;br /&gt;
&lt;br /&gt;
Demigod Set shines most when farming in Varmundt Depths or Forgotten Time dungeons.&amp;lt;gallery widths=&amp;quot;300&amp;quot; heights=&amp;quot;300&amp;quot; perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:Demigod rune set.png|2 sets is good enough.&lt;br /&gt;
File:Ashy Forest Rune Set.png|Use only 3 set effect for CRIT bonus.&lt;br /&gt;
File:Irritation Rune Set.png|Use only 3 set effect. When upgraded is more useful than Ashy Forest.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38517</id>
		<title>Nobody expects Eneru&#039;s Inquisition - An Inquisitor Crit Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Nobody_expects_Eneru%27s_Inquisition_-_An_Inquisitor_Crit_Guide&amp;diff=38517"/>
		<updated>2025-03-23T11:04:45Z</updated>

		<summary type="html">&lt;p&gt;Eneru: Updated job skill trees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Work in progress)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Introduction&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Me as a player&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hello! I&#039;m Eneru, nice to meet you and thanks for clicking on this guide!&lt;br /&gt;
&lt;br /&gt;
I started playing MuhRO a few months ago, and it&#039;s my first renewal server!  Wanted to try some new job and inquisitor caught my eye. After loving it&#039;s critical build i knew i had to try and push it&#039;s potential to the limit, so here i am, sharing my experiences, tests and results! Hope you enjoy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Inquisitor as a job&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inquisitor is the most mobile class in the game thanks to it&#039;s second job skill, &#039;&#039;&#039;Snap (&#039;&#039;body relocation&#039;&#039;)&#039;&#039;&#039;. This on itself is enough for many to enjoy the job, zooming around.&lt;br /&gt;
&lt;br /&gt;
This job has &#039;&#039;&#039;two different paths&#039;&#039;&#039;, the tanky and high burst damage &#039;&#039;&#039;maxHP scaling melee build&#039;&#039;&#039; for Third Flame Bomb (TFB), and the critical more glass-cannon &#039;&#039;&#039;ranged critical build&#039;&#039;&#039; for Explosion Blaster (EB) .&lt;br /&gt;
&lt;br /&gt;
Both main skills are Area of Effect (AoE), but TFB is single target cast with an area of 7x7 around the target and Explosion Blaster is an area of 9x9 around the user.&lt;br /&gt;
&lt;br /&gt;
On this guide we will focus only on the ranged critical build. For an overall view and TFB details, please check [[Flame of Annihilation - An Inquisitor Guide by Cruro|&#039;&#039;&#039;Cruro&#039;s guide&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Stats, Traits and Skills&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Basic view on what each Stat and Trait provides to our character. For more information check this wiki article about [[Stats|Stats and Traits]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Stats&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STAT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|Main source of damage. Increases our attack and weight capacity.&lt;br /&gt;
|120+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AGI&#039;&#039;&#039;&lt;br /&gt;
|Increases flee and attack speed (ASPD). ASPD also helps reducing our character animations delay, making our gameplay more fluid.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;VIT&#039;&#039;&#039;&lt;br /&gt;
|Mainly increases our maximum health points (HP) but also provides soft defense and helps resist to some status such as Stun.&lt;br /&gt;
|80+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|As physical attackers we use int as a way to increase our spell points (SP) but also reduces variable cast time (VCT) and helps resist some status such as Silence.&lt;br /&gt;
|70-80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit, reduces VCT greatly and gives a small bonus to our attack.&lt;br /&gt;
|100-120*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LUK&#039;&#039;&#039;&lt;br /&gt;
|Increases our critical attack chance (CRIT), small bonus to our attack and helps resist some status such as Curse.&lt;br /&gt;
|1-89+**&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Since our main offensive skills are crit based, we don&#039;t need much DEX. It&#039;s mainly to hit Oleum Sanctum or for the bonuses Observation + Emphatize card combo provides.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;With gears focused on CRIT bonuses, we can get enough that no LUK is required. 89 base LUK is the limit when using Snow Rabbit Iceslug to not get it&#039;s penalty. Otherwise, we can use 89+ to meet any needs we have.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Traits&amp;lt;/big&amp;gt; ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!TRAIT&lt;br /&gt;
!Basic Information&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;POW&#039;&#039;&#039;&lt;br /&gt;
|Greatly increases our damage. It gives us P.Attack (increasing attack) but also our main skills damage also scale based off this trait.&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STA&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming physical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|Helps reduce incoming magical damage.&lt;br /&gt;
|0+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SPL&#039;&#039;&#039;&lt;br /&gt;
|Increases our magical attack. &#039;&#039;&#039;We won&#039;t be using any SPL&#039;&#039;&#039;.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|Increases our hit and flee rates. Similar to DEX, it also gives a small boost to our damage in the form of P.Attack.&lt;br /&gt;
|75-105*&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CRT&#039;&#039;&#039;&lt;br /&gt;
|Increases H.Plus (our healing output with healing skills) and C.Rate (different from CRIT) that greatly boosts our final critical damage.&lt;br /&gt;
|75-105-110*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Depends if we have to match values for {{#icon:310685}}Star Cluster of CRT or {{#icon:310682}}Star Cluster of CON. Even so, CRT gives more value by itself.&lt;br /&gt;
=== &amp;lt;big&amp;gt;Skills&amp;lt;/big&amp;gt; ===&lt;br /&gt;
Main used skills of each job.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Acolyte&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:26}}:&#039;&#039;&#039; Level 1 is basically a fly wing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:29}}:&#039;&#039;&#039; Increase movement speed and AGI stat. Removes Decrease-Agi debuff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:34}}:&#039;&#039;&#039; Increases STR/INT/DEX stats. Removes Curse debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:28}}:&#039;&#039;&#039; Easily sustain yourself without relaying on potions. Very situational but still useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:24}}:&#039;&#039;&#039; Detect hidden enemies. Not many mobs use hiding but it is useful in Varmundt Depth 2.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Champion&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:264}}:&#039;&#039;&#039; Target skill. Instantly teleports the character to the selected tile (fails if target is not on the character view). &#039;&#039;&amp;lt;small&amp;gt;Once you get used to it, you&#039;ll forget that you used to right click to move. Or was it left click?&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:401}}:&#039;&#039;&#039; Summons all possible spirit spheres (5-15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:270}}:&#039;&#039;&#039; Fury state gives free +20 CRIT for 180 seconds. Can&#039;t use &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039; without being in this state.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Sura&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2338}}:&#039;&#039;&#039; Increases the number of spirit spheres  one can summon up to 15 at level 10, summons those, and puts you in Fury state for 300 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2340}}:&#039;&#039;&#039; Consumes all your current spirit spheres and recovers 1% of your max SP for each one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:2347}}:&#039;&#039;&#039; Consumes 1 spirit sphere to increase ATK and ATK %.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Inquisitor&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5238}}:&#039;&#039;&#039;  Greatly increases ATK and P.ATK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5241}}:&#039;&#039;&#039; Skill with an area of effect of 9x9 around the user. If it hits, targets receive 15% more damage from ranged physical attacks and &#039;&#039;&#039;{{#skill:5244}}&#039;&#039;&#039; deals extra damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5244}}:&#039;&#039;&#039; Our main offensive skill. Has an AoE of 9x9 around the user and can critically strike, ignoring target&#039;s flee and dealing more damage. It also recovers 4 AP per use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5243}}:&#039;&#039;&#039; Secondary offensive skill. Has an AoE of 9x9 and deals a good amount of damage when using Time Dimensions Combo (Crown + Weapon). It can critically strike. Consumes 12 AP per use. It has a &#039;&#039;really long Cool Down&#039;&#039; (base of 5 seconds, reduced to 3 seconds when using mentioned combo). It gives a buff for 150 seconds mainly used for &#039;&#039;&#039;{{#skill:6519}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6519}}:&#039;&#039;&#039; Secondary offensive skill. Single target with a range of 8 tiles. It can critically strike and can only be used in Fury state. It also deals increased damage when under &#039;&#039;&#039;{{#skill:5243}}&#039;&#039;&#039; buff. Recovers 2 AP per use. It will become our main damage skill for single targets in the &#039;&#039;future&#039;&#039;.&amp;lt;gallery widths=&amp;quot;250&amp;quot; heights=&amp;quot;250&amp;quot; perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Acolyte skill tree.png|Acolyte skill tree&lt;br /&gt;
File:Champion skill tree.png|Champion skill tree&lt;br /&gt;
File:Sura skill tree.png|Sura skill tree&lt;br /&gt;
File:Eneru-Inquisitor skill tree.png|Inquisitor skill tree&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
This section will feature 3 packages of general gears that are susceptible to change according to your own conditions. Check [[#Variables]].&lt;br /&gt;
&lt;br /&gt;
=== First steps ===&lt;br /&gt;
Gears you should try to get your hands on after Eden stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Midgame ===&lt;br /&gt;
These gears will get you through the midgame content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Endgame ===&lt;br /&gt;
Top-tier gears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gears&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Card&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Head (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Head (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Right)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Accessory (Left)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gears &amp;amp; Costumes&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Position&lt;br /&gt;
!Gear&lt;br /&gt;
!Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Top)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Mid)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Low)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Weapon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Costume (Garment)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Shoes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Earring&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Pendant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
These are the pets that bring more utility to our build. You can check all the other pets [[Pet System|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Relevant Effect (Loyal)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1374}}&lt;br /&gt;
|MaxSP +5%&lt;br /&gt;
Low chance of gaining 1% of the damage inflicted to an enemy as SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;Usually my go to pet as EB consumes SP really fast.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|MaxHP +1%&lt;br /&gt;
Low chance of gaining 5% of the damage inflicted to an enemy as HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:3145}}&lt;br /&gt;
|Atk + 5%, P.Atk + 2.&lt;br /&gt;
Increases physical damage against boss monsters by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing only boss monsters and not burning through your SP this extra damage can help.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1059}}&lt;br /&gt;
|Increases Physical Damage against Normal class by 7%.&lt;br /&gt;
Nullifies reduction in damage against monsters resulting from monster&#039;s size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;When facing Large mobs it opens the Shadow Weapon slot for other options other than Infinity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|Cri + 8, C.Rate + 3.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20420}}&lt;br /&gt;
|AGI +4. CRI +3. Increases Critical Damage by 7%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1214}}&lt;br /&gt;
|CRI +9. Increases Ranged Physical Damage by 3%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rune tablets ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Demigod Set&lt;br /&gt;
!Ashy Forest Set&lt;br /&gt;
!Irritation Set&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demigod rune set.png|none|thumb]]&lt;br /&gt;
|[[File:Ashy Forest Rune Set.png|none|thumb|280x280px]]&lt;br /&gt;
|[[File:Irritation Rune Set.png|none|thumb|250x250px]]&lt;br /&gt;
|-&lt;br /&gt;
|2 pieces already give a +10% &lt;br /&gt;
damage against boss monsters.&lt;br /&gt;
|Use it for bonus CRI.&lt;br /&gt;
That little Critical Damage % is not worth it.&lt;br /&gt;
|C.Rate +1.&lt;br /&gt;
It also gives more CRIT bonus than Ashy Forest&lt;br /&gt;
&lt;br /&gt;
when upgraded along with critical damage %.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Consumables ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; All consumables marked with (*) are components of {{#item:50035}}, which includes those and some more, and costs 25 {{#item:25223}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22753}} &amp;amp;&lt;br /&gt;
{{#item:22752}}&lt;br /&gt;
| +30% ranged attack damage. &#039;&#039;&amp;lt;small&amp;gt;Effect is lost when dying.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|3 {{#item:25223}} &lt;br /&gt;
for {{#item:22758}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14601}}*&lt;br /&gt;
| +20 ATK. +30 Flee.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12796}}*&lt;br /&gt;
| +30 ATK. +5% ASPD .&lt;br /&gt;
-10% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23475}}*&lt;br /&gt;
| +5% Critical damage. +5% Ranged physical damage.&lt;br /&gt;
+5% MaxHP and MaxSP.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14766}}*&lt;br /&gt;
| +30 ATK. +1% ATK. +30 Flee. +1 ASPD.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12883}}*&lt;br /&gt;
| +10 All Stats. +30 ATK.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:100232}}&lt;br /&gt;
| +15% Ranged physical damage.&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:102803}}&lt;br /&gt;
| +5 All Traits. +10 P.Atk.&lt;br /&gt;
|250 Cash Points for {{#item:200366}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sustain&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant Effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23203}}*&lt;br /&gt;
|Restores 5% of MaxSP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14534}}*&lt;br /&gt;
|Restores 5% of MaxHP every 5 seconds.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:23204}}*&lt;br /&gt;
|DEF +500 and MDEF +200.&lt;br /&gt;
|3 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14535}}&lt;br /&gt;
|Restores 7% of MaxHP every 4 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12832}}&lt;br /&gt;
|Restores 4% of MaxHP every 3 seconds.&lt;br /&gt;
|4 {{#item:25223}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12424}}&lt;br /&gt;
|Incrases MaxHP. &amp;lt;small&amp;gt;&#039;&#039;(not sure of what %).&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Zeny / Biolo Craftable&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Usable&lt;br /&gt;
!Relevant effect&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:14536}}&lt;br /&gt;
|CRIT +30.&lt;br /&gt;
|50 Cash Points&lt;br /&gt;
|}&lt;br /&gt;
== Variables ==&lt;br /&gt;
Compare enchants and cards and stats combinations.&lt;/div&gt;</summary>
		<author><name>Eneru</name></author>
	</entry>
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