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	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54404</id>
		<title>Dragon Meat&#039;s ToT Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54404"/>
		<updated>2025-11-16T17:15:37Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Job */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on how you lay/replace it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune/tanky as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
====Job====&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;s best for magic dps to sit this one out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54403</id>
		<title>Dragon Meat&#039;s ToT Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54403"/>
		<updated>2025-11-16T17:15:13Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune/tanky as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
====Job====&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;s best for magic dps to sit this one out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54402</id>
		<title>Dragon Meat&#039;s ToT Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dragon_Meat%27s_ToT_Guide&amp;diff=54402"/>
		<updated>2025-11-16T17:05:28Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: Created page with &amp;quot;  =Introduktion=  * In this guide I will give some Insight and recommendations based on my personal experience. * And some general Info about the monsters and how to counter them.  =Class Setup=  * 1st let&amp;#039;s talk about classes * The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard. * Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support! * Any DPS wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
====Job====&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;s best for magic dps to sit this one out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54401</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54401"/>
		<updated>2025-11-16T17:02:54Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Beelzebub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
====Job====&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;s best for magic dps to sit this one out.&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54400</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54400"/>
		<updated>2025-11-16T17:01:51Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
====Job====&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;ss best for magic dps to sit this one out.&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54399</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54399"/>
		<updated>2025-11-16T17:00:57Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;ss best for magic dps to sit this one out.&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54398</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54398"/>
		<updated>2025-11-16T17:00:31Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
* In this guide I will give some Insight and recommendations based on my personal experience on how to reach floor 40-50+.&lt;br /&gt;
* And some general Info about the monsters and how to counter them.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times.&lt;br /&gt;
* I will add some notes for them here and other support classes.&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.&lt;br /&gt;
* can quickly res everyone with full hp.&lt;br /&gt;
* lex spam for more dps.&lt;br /&gt;
* Mediale to keep the Devo alive.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE.&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs.&lt;br /&gt;
* Secondly be as tanky as possible you dont&#039; want to die all the times and loose your ap.&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam .&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death.&lt;br /&gt;
* Guardian shield will protect you from physical dmg.&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have).&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^).&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum.&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD.&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself).&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb).&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party.&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP.&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower).&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .&lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup.&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost.&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs.&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps.&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS.&lt;br /&gt;
=Do&#039;s and don&#039;ts=&lt;br /&gt;
* + Do always walk with lp and have a vacuum upfront.&lt;br /&gt;
* + Do let the mobber bring in monsters if you have one.&lt;br /&gt;
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!&lt;br /&gt;
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!&lt;br /&gt;
* - Don&#039;t pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!&lt;br /&gt;
* - Don&#039;t Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!&lt;br /&gt;
* - Don&#039;t Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding).&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors.&lt;br /&gt;
===Isilla===&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine.&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous).&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum.&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding).&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;br /&gt;
===Nightmare===&lt;br /&gt;
* Can put you to sleep.&lt;br /&gt;
===High Orc===&lt;br /&gt;
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.&lt;br /&gt;
===Aintz&#039;s Cookie===&lt;br /&gt;
* Can place notes on the ground which will make you unable to walk.&lt;br /&gt;
* Has verly long casttime full heal which can be interupted with spellbreaker.&lt;br /&gt;
* Has taroth cards be wary of coma (got me once with it).&lt;br /&gt;
===Beelzebub===&lt;br /&gt;
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it&#039;ss best for magic dps to sit this one out.&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54397</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54397"/>
		<updated>2025-11-16T16:42:18Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
In this guide I will give some Insight and recommendations based on my personal experience on how to reach floor 40-50+.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors)&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times&lt;br /&gt;
* I will add some notes for them here and other support classes&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs&lt;br /&gt;
* can quickly res everyone with full hp&lt;br /&gt;
* lex spam for more dps&lt;br /&gt;
* Mediale to keep the Devo alive&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs&lt;br /&gt;
* Secondly be as tanky as possible&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam &lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death&lt;br /&gt;
* Guardian shield will protect you from physical dmg&lt;br /&gt;
* On floors that have the Erend Monster Piety every relevant Party member for that floor!&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have)&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there) &lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^)&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself)&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb)&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank)&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower)&lt;br /&gt;
&lt;br /&gt;
==DPS Classes &amp;amp; Synergy==&lt;br /&gt;
* I will primarily point out Synergy on specific classes. (If I didn&#039;t mention them earlier).&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters &lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup&lt;br /&gt;
&lt;br /&gt;
===Troubadour &amp;amp; Trouvere===&lt;br /&gt;
* March of prontera etc is a nice to have dps/def boost&lt;br /&gt;
* Has plenty of other songs &amp;amp; Buffs&lt;br /&gt;
&lt;br /&gt;
===Shadow Cross===&lt;br /&gt;
* Darc claw /fatal shadow crow will boost melee dps&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* Oelum Sanctum boosts range DPS&lt;br /&gt;
&lt;br /&gt;
=Dangerous Floors and Monsters=&lt;br /&gt;
==Floors==&lt;br /&gt;
===Death===&lt;br /&gt;
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary&lt;br /&gt;
===Armageddon===&lt;br /&gt;
* Be wary if you have effects off you don&#039;t see the Meteors!&lt;br /&gt;
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* all dangerous monsters and some useful info:&lt;br /&gt;
===Celia Alde===&lt;br /&gt;
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.&lt;br /&gt;
===Erend===&lt;br /&gt;
* Can 1shot basically anyone without holy armor Piety is your best friend~&lt;br /&gt;
===Anubis===&lt;br /&gt;
* Has Coma so be wary while Tanking it.&lt;br /&gt;
===Grand Peco|Zombie===&lt;br /&gt;
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won&#039;t survive --&amp;gt; Devo is your friend.&lt;br /&gt;
===Bady Garm===&lt;br /&gt;
* Can also snap into the party and has sightthrasher which will pushh you around if you don&#039;t have knockback immunity.&lt;br /&gt;
* has close confine (you can get out of it if you use hiding)&lt;br /&gt;
===Ancient Mimic===&lt;br /&gt;
* Can pull everyone in sight to itself but only does so if you target it with any skill!&lt;br /&gt;
* Can bypass vacuum (which is more helpful than harmful)&lt;br /&gt;
===Mandragora===&lt;br /&gt;
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!&lt;br /&gt;
* Also has an AoE Pull so be wary on Armageddon floors&lt;br /&gt;
===Isilla==&lt;br /&gt;
* Has Diamond dust. Stay on LP and you&#039;re fine&lt;br /&gt;
===Poring===&lt;br /&gt;
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!&lt;br /&gt;
===Andre===&lt;br /&gt;
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe&lt;br /&gt;
===SideWinder===&lt;br /&gt;
* Has poison clouds which are dangerous for dps (for tanks it isn&#039;t that dangerous)&lt;br /&gt;
===Joker===&lt;br /&gt;
* Has deadly curse and can bypass vacuum&lt;br /&gt;
===Speed Lunatics===&lt;br /&gt;
* Has close confine (you can get out of it if you use hiding)&lt;br /&gt;
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters)&lt;br /&gt;
* Can bypass LP&lt;br /&gt;
===Leaf Cat===&lt;br /&gt;
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp&lt;br /&gt;
* Can fully drain your SP don t pull too many or you will be drained all the time!&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54394</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54394"/>
		<updated>2025-11-16T13:50:31Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
In this guide I will give some Insight and recommendations based on my personal experience on how to reach floor 40-50+.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
* 1st let&#039;s talk about classes&lt;br /&gt;
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard&lt;br /&gt;
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!&lt;br /&gt;
&lt;br /&gt;
==DPS Classes==&lt;br /&gt;
&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors)&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times&lt;br /&gt;
* I will add some notes for them here and other support classes&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
====Job====&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs&lt;br /&gt;
* can quickly res everyone with full hp&lt;br /&gt;
* lex spam for more dps&lt;br /&gt;
* Mediale to keep the Devo alive&lt;br /&gt;
====Gear====&lt;br /&gt;
* Most importantly you need to be AS IMMUNE AS POSSIBLE&lt;br /&gt;
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can&#039;t clear the others of those debuffs&lt;br /&gt;
* Secondly be as tanky as possible&lt;br /&gt;
* thirdly if you manage to squeeze it in you can also do lex spam &lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
====Job====&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise&lt;br /&gt;
* Ultimate sacrifice is enabled that basically resserects you once upon death&lt;br /&gt;
* Guardian shield will protect you from physical dmg&lt;br /&gt;
====Gear====&lt;br /&gt;
* As much hp as possible (Alice is nice to have)&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
====Job====&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there) &lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.&lt;br /&gt;
* Warmer can remove Crystalize (important if your priest is frozen^^)&lt;br /&gt;
* Can easily generate ap for the others.&lt;br /&gt;
* Striking is a major DPS boost for all Physical classes.&lt;br /&gt;
* Spell enchancing and the 4 Endows are nice boosts for magic.&lt;br /&gt;
* insignias give major DPS boost with the 4 Elements and works well with vacuum&lt;br /&gt;
====Gear====&lt;br /&gt;
* Same as Priest you want to be as immune as possible but you don&#039;t need much ACD&lt;br /&gt;
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment&lt;br /&gt;
* On Melee floors Shadow protection is also very helpful (or on yourself)&lt;br /&gt;
* crazyweed can remove Pneuma and other ground effects (like spiderweb)&lt;br /&gt;
====Gear====&lt;br /&gt;
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank)&lt;br /&gt;
&lt;br /&gt;
==Other noteworthy Supports==&lt;br /&gt;
===Spirit Handler===&lt;br /&gt;
* Cat Shield is very strong and can help survivability of the whole party&lt;br /&gt;
* can take some buffs off of AB and can sínstandly recover the AB&#039;s AP&lt;br /&gt;
&lt;br /&gt;
===Soul Ascetic===&lt;br /&gt;
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
* can be a very strong Tank with steelbody (no movement penality inside the tower)&lt;br /&gt;
&lt;br /&gt;
==DPS Classes==&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters &lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54393</id>
		<title>User:Cannon Meat</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User:Cannon_Meat&amp;diff=54393"/>
		<updated>2025-11-16T13:16:44Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Introduktion=&lt;br /&gt;
&lt;br /&gt;
In this guide I will give some Insight and recommendations based on my personal experience on how to reach floor 40-50+.&lt;br /&gt;
&lt;br /&gt;
=Class Setup=&lt;br /&gt;
&lt;br /&gt;
1st let&#039;s talk about classes.&lt;br /&gt;
&lt;br /&gt;
==The Big 4==&lt;br /&gt;
*The most Important classes are:&lt;br /&gt;
&lt;br /&gt;
===Arch Bishop===&lt;br /&gt;
&lt;br /&gt;
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs&lt;br /&gt;
* can quickly res everyone with full hp&lt;br /&gt;
* lex spam for more dps&lt;br /&gt;
* Mediale to keep the Devo alive&lt;br /&gt;
&lt;br /&gt;
===Imperial Guard===&lt;br /&gt;
&lt;br /&gt;
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise&lt;br /&gt;
* ultimate sacrifice is enabled that basically resserects you once upon death&lt;br /&gt;
* guardian shield will protect you from physical dmg&lt;br /&gt;
&lt;br /&gt;
===Elemental Master===&lt;br /&gt;
&lt;br /&gt;
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party&lt;br /&gt;
* Extreeme Vacuum is the most important tool to keep monsters away from the party&lt;br /&gt;
* Can easily generate ap for the others&lt;br /&gt;
&lt;br /&gt;
===Biolo===&lt;br /&gt;
&lt;br /&gt;
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment&lt;br /&gt;
&lt;br /&gt;
==DPS Classes==&lt;br /&gt;
&lt;br /&gt;
* Any DPS will do however proper synergy will make your party a lot faster later on.&lt;br /&gt;
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors)&lt;br /&gt;
&lt;br /&gt;
==Support Classes==&lt;br /&gt;
* As mentioned above you do want to have the Big 4 in your party at all times&lt;br /&gt;
* I will add some notes for them here and other support classes&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
==DPS Classes==&lt;br /&gt;
===Arch Mage===&lt;br /&gt;
&lt;br /&gt;
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters &lt;br /&gt;
* situational all bloom with climax 4 is useful when you use a fire setup&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52568</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52568"/>
		<updated>2025-10-04T11:53:56Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Equipment Available]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Ausruestung]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enchantment]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can aquire the shield by defeating the Strange Knights in the forgotten land.&lt;br /&gt;
===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28942}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28942}}Cursed Knight&#039;s Shield can be enchanted by using 1x {{#item:23545}} as enchant material. &amp;lt;br&amp;gt; {{#item:23545}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}. &lt;br /&gt;
|&#039;&#039;&#039;1st enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|&#039;&#039;&#039;2nd enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces delay after attack — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28945}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28945}}Bloody Knight&#039;s Shield can be enchanted by using 1x {{#item:23546}} as enchant material. &amp;lt;br&amp;gt; {{#item:23546}} can be bought at NPC [[Muzaszir]] with 500k zeny or 1x {{#item:6909}}. &lt;br /&gt;
|&#039;&#039;&#039;1st enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10 &lt;br /&gt;
|&#039;&#039;&#039;2nd enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces delay after attack — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28946}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28946}}Purified Knight&#039;s Shield can be enchanted by using 1x {{#item:23547}} as enchant material. &amp;lt;br&amp;gt; {{#item:23547}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}. &lt;br /&gt;
|1st and 2nd enchant list — Min ~ Max&lt;br /&gt;
&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|&lt;br /&gt;
* 3rd enchant list — Min ~ Max&lt;br /&gt;
** %increases physical damage to demihuman race monster (except player) — 5~10&lt;br /&gt;
** %increases physical damage to brute race monster — 5~10&lt;br /&gt;
** %increases physical damage to demon race monster — 5~10&lt;br /&gt;
** %increases physical damage to undead race monster — 5~10&lt;br /&gt;
** %increases physical damage to formless race monster — 5~10&lt;br /&gt;
** %increases physical damage to insect race monster — 5~10&lt;br /&gt;
** %increases physical damage to angel race monster — 5~10&lt;br /&gt;
** %increases physical damage to plant race monster — 5~10&lt;br /&gt;
** %increases physical damage to fish race monster — 5~10&lt;br /&gt;
** %increases physical damage to dragon race monster — 5~10&lt;br /&gt;
** %increases magical damage to demihuman race monster (except player) — 5~10&lt;br /&gt;
** %increases magical damage to brute race monster — 5~10&lt;br /&gt;
** %increases magical damage to demon race monster — 5~10&lt;br /&gt;
** %increases magical damage to undead race monster — 5~10&lt;br /&gt;
** %increases magical damage to formless race monster — 5~10&lt;br /&gt;
** %increases magical damage to insect race monster — 5~10&lt;br /&gt;
** %increases magical damage to angel race monster — 5~10&lt;br /&gt;
** %increases magical damage to plant race monster — 5~10&lt;br /&gt;
** %increases magical damage to fish race monster — 5~10&lt;br /&gt;
** %increases magical damage to dragon race monster — 5~10&lt;br /&gt;
** %ignores Def of demihuman race monster (except player) — 30~60&lt;br /&gt;
** %ignores Def of brute race monster — 30~60&lt;br /&gt;
** %ignores Def of demon race monster — 30~60&lt;br /&gt;
** %ignores Def of undead race monster — 30~60&lt;br /&gt;
** %ignores Def of formless race monster — 30~60&lt;br /&gt;
** %ignores Def of insect race monster — 30~60&lt;br /&gt;
** %ignores Def of angel race monster — 30~60&lt;br /&gt;
** %ignores Def of plant race monster — 30~60&lt;br /&gt;
** %ignores Def of fish race monster — 30~60&lt;br /&gt;
** %ignores Def of dragon race monster — 30~60&lt;br /&gt;
** %ignores Mdef of demihuman race monster (except player) — 30~60&lt;br /&gt;
** %ignores Mdef of brute race monster — 30~60&lt;br /&gt;
** %ignores Mdef of demon race monster — 30~60&lt;br /&gt;
** %ignores Mdef of undead race monster — 30~60&lt;br /&gt;
** %ignores Mdef of formless race monster — 30~60&lt;br /&gt;
** %ignores Mdef of insect race monster — 30~60&lt;br /&gt;
** %ignores Mdef of angel race monster — 30~60&lt;br /&gt;
** %ignores Mdef of plant race monster — 30~60&lt;br /&gt;
** %ignores Mdef of fish race monster — 30~60&lt;br /&gt;
** %ignores Mdef of dragon race monster — 30~60&lt;br /&gt;
** Negates size penalty&lt;br /&gt;
** %ignores Def of normal enemies — 30~60&lt;br /&gt;
** %ignores Def of boss monsters — 30~60&lt;br /&gt;
** %ignores Mdef of normal enemies — 30~60&lt;br /&gt;
** %ignores Mdef of boss monsters — 30~60&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52567</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52567"/>
		<updated>2025-10-04T11:50:48Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Cursed Knight&amp;#039;s Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Equipment Available]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Ausruestung]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Enchantment]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28942}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28942}}Cursed Knight&#039;s Shield can be enchanted by using 1x {{#item:23545}} as enchant material. &amp;lt;br&amp;gt; {{#item:23545}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}. &lt;br /&gt;
|&#039;&#039;&#039;1st enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|&#039;&#039;&#039;2nd enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces delay after attack — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28945}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28945}}Bloody Knight&#039;s Shield can be enchanted by using 1x {{#item:23546}} as enchant material. &amp;lt;br&amp;gt; {{#item:23546}} can be bought at NPC [[Muzaszir]] with 500k zeny or 1x {{#item:6909}}. &lt;br /&gt;
|&#039;&#039;&#039;1st enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10 &lt;br /&gt;
|&#039;&#039;&#039;2nd enchant list — Min ~ Max&#039;&#039;&#039;&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces delay after attack — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:28946}}&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
|Effect&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Enchants&lt;br /&gt;
|-&lt;br /&gt;
|{{#itemDesc:28946}}Purified Knight&#039;s Shield can be enchanted by using 1x {{#item:23547}} as enchant material. &amp;lt;br&amp;gt; {{#item:23547}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}. &lt;br /&gt;
|1st and 2nd enchant list — Min ~ Max&lt;br /&gt;
&lt;br /&gt;
* %reduces damage taken from demihuman race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from brute race monster (except player) — 2~7&lt;br /&gt;
* %reduces damage taken from demon race monster — 2~7&lt;br /&gt;
* %reduces damage taken from undead race monster — 2~7&lt;br /&gt;
* %reduces damage taken from formless race monster — 2~7&lt;br /&gt;
* %reduces damage taken from insect race monster — 2~7&lt;br /&gt;
* %reduces damage taken from angel race monster — 2~7&lt;br /&gt;
* %reduces damage taken from plant race monster — 2~7&lt;br /&gt;
* %reduces damage taken from fish race monster — 2~7&lt;br /&gt;
* %reduces damage taken from dragon race monster — 2~7&lt;br /&gt;
* %increases physical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases physical damage to brute race monster — 1~5&lt;br /&gt;
* %increases physical damage to demon race monster — 1~5&lt;br /&gt;
* %increases physical damage to undead race monster — 1~5&lt;br /&gt;
* %increases physical damage to formless race monster — 1~5&lt;br /&gt;
* %increases physical damage to insect race monster — 1~5&lt;br /&gt;
* %increases physical damage to angel race monster — 1~5&lt;br /&gt;
* %increases physical damage to plant race monster — 1~5&lt;br /&gt;
* %increases physical damage to fish race monster — 1~5&lt;br /&gt;
* %increases physical damage to dragon race monster — 1~5&lt;br /&gt;
* %increases magical damage to demihuman race monster (except player) — 1~5&lt;br /&gt;
* %increases magical damage to brute race monster — 1~5&lt;br /&gt;
* %increases magical damage to demon race monster — 1~5&lt;br /&gt;
* %increases magical damage to undead race monster — 1~5&lt;br /&gt;
* %increases magical damage to formless race monster — 1~5&lt;br /&gt;
* %increases magical damage to insect race monster — 1~5&lt;br /&gt;
* %increases magical damage to angel race monster — 1~5&lt;br /&gt;
* %increases magical damage to plant race monster — 1~5&lt;br /&gt;
* %increases magical damage to fish race monster — 1~5&lt;br /&gt;
* %increases magical damage to dragon race monster — 1~5&lt;br /&gt;
* %reduces variable casting time — 1~5&lt;br /&gt;
* MaxHP — 100~1000&lt;br /&gt;
* MaxSP — 20~200&lt;br /&gt;
* Def — 3~10&lt;br /&gt;
* Mdef — 3~10&lt;br /&gt;
* %heal effectiveness — 5~10&lt;br /&gt;
|&lt;br /&gt;
* 3rd enchant list — Min ~ Max&lt;br /&gt;
** %increases physical damage to demihuman race monster (except player) — 5~10&lt;br /&gt;
** %increases physical damage to brute race monster — 5~10&lt;br /&gt;
** %increases physical damage to demon race monster — 5~10&lt;br /&gt;
** %increases physical damage to undead race monster — 5~10&lt;br /&gt;
** %increases physical damage to formless race monster — 5~10&lt;br /&gt;
** %increases physical damage to insect race monster — 5~10&lt;br /&gt;
** %increases physical damage to angel race monster — 5~10&lt;br /&gt;
** %increases physical damage to plant race monster — 5~10&lt;br /&gt;
** %increases physical damage to fish race monster — 5~10&lt;br /&gt;
** %increases physical damage to dragon race monster — 5~10&lt;br /&gt;
** %increases magical damage to demihuman race monster (except player) — 5~10&lt;br /&gt;
** %increases magical damage to brute race monster — 5~10&lt;br /&gt;
** %increases magical damage to demon race monster — 5~10&lt;br /&gt;
** %increases magical damage to undead race monster — 5~10&lt;br /&gt;
** %increases magical damage to formless race monster — 5~10&lt;br /&gt;
** %increases magical damage to insect race monster — 5~10&lt;br /&gt;
** %increases magical damage to angel race monster — 5~10&lt;br /&gt;
** %increases magical damage to plant race monster — 5~10&lt;br /&gt;
** %increases magical damage to fish race monster — 5~10&lt;br /&gt;
** %increases magical damage to dragon race monster — 5~10&lt;br /&gt;
** %ignores Def of demihuman race monster (except player) — 30~60&lt;br /&gt;
** %ignores Def of brute race monster — 30~60&lt;br /&gt;
** %ignores Def of demon race monster — 30~60&lt;br /&gt;
** %ignores Def of undead race monster — 30~60&lt;br /&gt;
** %ignores Def of formless race monster — 30~60&lt;br /&gt;
** %ignores Def of insect race monster — 30~60&lt;br /&gt;
** %ignores Def of angel race monster — 30~60&lt;br /&gt;
** %ignores Def of plant race monster — 30~60&lt;br /&gt;
** %ignores Def of fish race monster — 30~60&lt;br /&gt;
** %ignores Def of dragon race monster — 30~60&lt;br /&gt;
** %ignores Mdef of demihuman race monster (except player) — 30~60&lt;br /&gt;
** %ignores Mdef of brute race monster — 30~60&lt;br /&gt;
** %ignores Mdef of demon race monster — 30~60&lt;br /&gt;
** %ignores Mdef of undead race monster — 30~60&lt;br /&gt;
** %ignores Mdef of formless race monster — 30~60&lt;br /&gt;
** %ignores Mdef of insect race monster — 30~60&lt;br /&gt;
** %ignores Mdef of angel race monster — 30~60&lt;br /&gt;
** %ignores Mdef of plant race monster — 30~60&lt;br /&gt;
** %ignores Mdef of fish race monster — 30~60&lt;br /&gt;
** %ignores Mdef of dragon race monster — 30~60&lt;br /&gt;
** Negates size penalty&lt;br /&gt;
** %ignores Def of normal enemies — 30~60&lt;br /&gt;
** %ignores Def of boss monsters — 30~60&lt;br /&gt;
** %ignores Mdef of normal enemies — 30~60&lt;br /&gt;
** %ignores Mdef of boss monsters — 30~60&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52536</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52536"/>
		<updated>2025-10-04T09:44:35Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Ausruestung]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Enchantment]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 5%&amp;quot;|Image&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;|Name&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|Effect&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot;|Enchants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursed.png|frameless]]&lt;br /&gt;
|Cursed Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
&lt;br /&gt;
[[File:Silveridol.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cursedenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody.png|frameless]]&lt;br /&gt;
|Bloody Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Bloody Knight&#039;s Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.&lt;br /&gt;
[[File:Cursedbloody.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloddyenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purified.png|frameless]]&lt;br /&gt;
|Purified Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 5%, Matk + 5%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 10%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 20, Matk + 20.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 2.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 5%.&lt;br /&gt;
|Purified Knight&#039;s Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
[[File:Goldangelpurifi.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goldangelenchatn purified.png|frameless]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Equipment&amp;diff=52535</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Equipment&amp;diff=52535"/>
		<updated>2025-10-04T09:43:20Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: Removed redirect to Equipment ~ to be implemented&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* no pending new Equipment&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52534</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52534"/>
		<updated>2025-10-04T09:41:49Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: Cannon Meat moved page Equipment ~ to be implemented to Cursed Knight Shield without leaving a redirect: implemented^^&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Ausruestung]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 5%&amp;quot;|Image&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;|Name&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|Effect&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot;|Enchants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursed.png|frameless]]&lt;br /&gt;
|Cursed Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
&lt;br /&gt;
[[File:Silveridol.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cursedenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody.png|frameless]]&lt;br /&gt;
|Bloody Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Bloody Knight&#039;s Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.&lt;br /&gt;
[[File:Cursedbloody.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloddyenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purified.png|frameless]]&lt;br /&gt;
|Purified Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 5%, Matk + 5%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 10%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 20, Matk + 20.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 2.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 5%.&lt;br /&gt;
|Purified Knight&#039;s Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
[[File:Goldangelpurifi.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goldangelenchatn purified.png|frameless]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52532</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52532"/>
		<updated>2025-10-04T09:38:38Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Ausruestung]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 5%&amp;quot;|Image&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;|Name&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|Effect&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot;|Enchants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursed.png|frameless]]&lt;br /&gt;
|Cursed Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
&lt;br /&gt;
[[File:Silveridol.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cursedenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody.png|frameless]]&lt;br /&gt;
|Bloody Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Bloody Knight&#039;s Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.&lt;br /&gt;
[[File:Cursedbloody.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloddyenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purified.png|frameless]]&lt;br /&gt;
|Purified Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 5%, Matk + 5%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 10%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 20, Matk + 20.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 2.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 5%.&lt;br /&gt;
|Purified Knight&#039;s Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
[[File:Goldangelpurifi.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goldangelenchatn purified.png|frameless]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52530</id>
		<title>Cursed Knight Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cursed_Knight_Shield&amp;diff=52530"/>
		<updated>2025-10-04T09:34:42Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Cursed Knight&#039;s Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DC143C;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 5%&amp;quot;|Image&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot;|Name&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot;|Effect&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot;|Enchants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursed.png|frameless]]&lt;br /&gt;
|Cursed Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
&lt;br /&gt;
[[File:Silveridol.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cursedenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight&#039;s Shield into Bloody Knight&#039;s Shield and 0.1% chance of transforming Cursed Knight&#039;s Shield into Purified Knight&#039;s Shield.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody.png|frameless]]&lt;br /&gt;
|Bloody Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 3%, Matk + 3%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 7%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 10, Matk + 10.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 1.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 3%.&lt;br /&gt;
|Bloody Knight&#039;s Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.&lt;br /&gt;
[[File:Cursedbloody.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bloddyenchant.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purified.png|frameless]]&lt;br /&gt;
|Purified Knight&#039;s Shield [1]&lt;br /&gt;
|Increases attack speed (reduces delay after attack by 10%).&lt;br /&gt;
Atk + 5%, Matk + 5%.&lt;br /&gt;
&lt;br /&gt;
Reduces damage taken from all properties by 10%.&lt;br /&gt;
&lt;br /&gt;
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 7 or higher, Atk + 20, Matk + 20.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 9 or higher, ASPD + 2.&lt;br /&gt;
&lt;br /&gt;
If refine rate is 12 or higher, reduces delay after skill by 5%.&lt;br /&gt;
|Purified Knight&#039;s Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.&lt;br /&gt;
[[File:Goldangelpurifi.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goldangelenchatn purified.png|frameless]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50880</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50880"/>
		<updated>2025-08-22T12:10:21Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown: None&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintenance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* From floor 10 onwards you will get {{#item:50209}}. The amount of coins you get increases the higher you go (See Table below).&lt;br /&gt;
* From 25 onwards for every 10 floors you will get 1 additional box. (See Table below)&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 23  || 3    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 25  || 4    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 27  || 5    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 29  || 6    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 7    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 32  || 8    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 34  || 9    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35  || 10   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 36  || 11   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37  || 12   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 38  || 13   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 39  || 14   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 40  || 15   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41  || 16   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 42  || 17   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43  || 18   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 44  || 19   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 45  || 20   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 46  || 21   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 47  || 23   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 48  || 24   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 49  || 26   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 50  || 27   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 51  || 29   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 52  || 30   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 53  || 32   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 54  || 33   || 3&lt;br /&gt;
|-&lt;br /&gt;
| 55  || 35   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 56  || 37   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 57  || 39   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 58  || 41   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 59  || 43   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 60  || 45   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 61  || 47   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 62  || 49   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 63  || 51   || 4&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| 65  || 55   || 5&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 75  || 80   || 6&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 79  || 90   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 92   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 81  || 95   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 82  || 97   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 83  || 100  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 84  || 102  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 85  || 105  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 86  || 107  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 87  || 110  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 88  || 112  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 89  || 115  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 90  || 117  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 91  || 120  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 92  || 122  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 93  || 125  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 94  || 127  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 95  || 130  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 96  || 134  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 200  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* 15.08.25&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50879</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50879"/>
		<updated>2025-08-22T12:10:05Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown None&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintenance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* From floor 10 onwards you will get {{#item:50209}}. The amount of coins you get increases the higher you go (See Table below).&lt;br /&gt;
* From 25 onwards for every 10 floors you will get 1 additional box. (See Table below)&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 23  || 3    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 25  || 4    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 27  || 5    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 29  || 6    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 7    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 32  || 8    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 34  || 9    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35  || 10   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 36  || 11   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37  || 12   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 38  || 13   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 39  || 14   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 40  || 15   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41  || 16   || 2&lt;br /&gt;
|-&lt;br /&gt;
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| 44  || 19   || 2&lt;br /&gt;
|-&lt;br /&gt;
| 45  || 20   || 3&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 55  || 35   || 4&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 64  || 53   || 4&lt;br /&gt;
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| 65  || 55   || 5&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 75  || 80   || 6&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| 77  || 85   || 6&lt;br /&gt;
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| 78  || 87   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 79  || 90   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 92   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 81  || 95   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 82  || 97   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 83  || 100  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 84  || 102  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 85  || 105  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 86  || 107  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 87  || 110  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 88  || 112  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 89  || 115  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 90  || 117  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 91  || 120  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 92  || 122  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 93  || 125  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 94  || 127  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 95  || 130  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 96  || 134  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 200  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* 15.08.25&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50841</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50841"/>
		<updated>2025-08-17T09:36:33Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* From floor 10 onwards you will get {{#item:50209}}. The amount of coins you get increases the higher you go (See Tabel below).&lt;br /&gt;
* From 25 onwards for every 10 floors you will get 1 additional box. (See Tabel below)&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 23  || 3    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 25  || 4    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 27  || 5    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 29  || 6    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 30  || 7    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 32  || 8    || 1&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 200  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* 15.08.25&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50835</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50835"/>
		<updated>2025-08-15T10:11:35Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: updated changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go (See Tabel below).&lt;br /&gt;
* From 25 onwards for every 10 floors you will get 1 additional box. (See Tabel below)&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 23  || 3    || 0&lt;br /&gt;
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| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 200  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* 15.08.25&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50788</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50788"/>
		<updated>2025-08-13T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go (See Tabel below).&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box. (See Tabel below)&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 23  || 3    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 25  || 4    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 27  || 5    || 1&lt;br /&gt;
|-&lt;br /&gt;
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| 34  || 9    || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35  || 10   || 2&lt;br /&gt;
|-&lt;br /&gt;
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| 85  || 105  || 7&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| 95  || 130  || 8&lt;br /&gt;
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|-&lt;br /&gt;
| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 200  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50787</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50787"/>
		<updated>2025-08-13T21:09:13Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
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| 24  || 3    || 0&lt;br /&gt;
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| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 150  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (see table)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (see table)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50786</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50786"/>
		<updated>2025-08-13T21:08:21Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 24  || 3    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 25  || 4    || 1&lt;br /&gt;
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| 34  || 9    || 1&lt;br /&gt;
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| 35  || 10   || 2&lt;br /&gt;
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| 95  || 130  || 8&lt;br /&gt;
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| 97  || 138  || 8&lt;br /&gt;
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| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 150  || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50785</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50785"/>
		<updated>2025-08-13T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor || Coins || Boxes&lt;br /&gt;
|-&lt;br /&gt;
| 10  || 1    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 20  || 2    || 0&lt;br /&gt;
|-&lt;br /&gt;
| 24  || 3    || 0&lt;br /&gt;
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| 25  || 4    || 1&lt;br /&gt;
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| 35  || 10   || 2&lt;br /&gt;
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|-&lt;br /&gt;
| 61  || 42   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 62  || 44   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 63  || 46   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 64  || 48   || 4&lt;br /&gt;
|-&lt;br /&gt;
| 65  || 50   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 66  || 52   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 67  || 54   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 68  || 56   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 69  || 58   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 70  || 60   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 71  || 62   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 72  || 64   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 73  || 66   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 74  || 68   || 5&lt;br /&gt;
|-&lt;br /&gt;
| 75  || 80   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 76  || 82   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 77  || 84   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 78  || 86   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 79  || 88   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 80  || 90   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 81  || 92   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 82  || 94   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 83  || 96   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 84  || 98   || 6&lt;br /&gt;
|-&lt;br /&gt;
| 85  || 105  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 86  || 107  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 87  || 110  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 88  || 112  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 89  || 115  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 90  || 117  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 91  || 120  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 92  || 122  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 93  || 125  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 94  || 127  || 7&lt;br /&gt;
|-&lt;br /&gt;
| 95  || 130  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 96  || 134  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 97  || 138  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 98  || 142  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 99  || 146  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 150  || 8&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50784</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50784"/>
		<updated>2025-08-13T20:50:24Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor | Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50783</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50783"/>
		<updated>2025-08-13T20:49:39Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Floor | Coins&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50782</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50782"/>
		<updated>2025-08-13T15:10:20Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 3 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50739</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50739"/>
		<updated>2025-08-11T10:11:22Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
* (new)Monsters gain additional damage reduction with every floor (1: 0% | 25: 90% | 50: 99% | 75: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 2 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50738</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=50738"/>
		<updated>2025-08-11T10:07:37Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: added tot changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Instances]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
* lines with (new) will soon be implemented (things are subjegt to change last minute)!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| (new)Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can&#039;t see the red AoE.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* (new)Every floor past floor 10 you will get {{#item:50209}}. The amount of coins you get increases the higher you go.&lt;br /&gt;
* Every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (new)(floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* (new) From 25 onwards for every 10 floors you will get 1 additional box&lt;br /&gt;
* Every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
* (new) (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
* Coins can be spent at our NPC [[Board_Quests#Special_Instance_Shop| Doil]] in {{#navi:main_office|124|48}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* xx.xx (new)&lt;br /&gt;
** overhauled the damage reduction it is now a curve. (1 = 99% | 25 = 10% | 50 = 1% | 75 = 0.1%) The tower is therefore more difficult earlier.&lt;br /&gt;
** 2 new monsters (Garm Baby | Leaf Cat)&lt;br /&gt;
** New Trial has been added: Trial of Armageddon&lt;br /&gt;
** rankings were reset&lt;br /&gt;
** Rewards have been adjusted:(should be ~the same maybe slightly increased)&lt;br /&gt;
*** coins: (floor 10 = 1 | 25 = 4 | 35 = 10 | 45 = 20 | 65 = 55 etc)&lt;br /&gt;
*** boxes: From 25 onwards for every 10 floors you will get 1 additional box (floor 25 = 1 | 35 = 2 | 45 = 3 etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47842</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47842"/>
		<updated>2025-06-15T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
* Cooldown 1 Day&lt;br /&gt;
* Rewards can be claimed only once per week!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47785</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47785"/>
		<updated>2025-06-11T15:47:48Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(More Trials might be added in the future!)&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47784</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47784"/>
		<updated>2025-06-11T15:45:52Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account.&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47783</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47783"/>
		<updated>2025-06-11T15:45:33Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* You can claim the rewards once per week per master account (resets on friday with the maintanance). However the Instance itself has a 1 day cooldown, so you can enter it multiple times even if you claimed your rewards already!&lt;br /&gt;
* There is also no penalty for going in with a higher reward level and wiping. &lt;br /&gt;
* The reward level is shared across your master account&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47782</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47782"/>
		<updated>2025-06-11T15:37:09Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15. The amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47781</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47781"/>
		<updated>2025-06-11T15:35:59Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47761</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47761"/>
		<updated>2025-06-10T12:54:19Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unablee to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47760</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47760"/>
		<updated>2025-06-10T12:52:56Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
To unlock the next floor, all party members must be present. If a party member can&#039;t reach the next floor, because they are dead and can&#039;t be revived, or are outside of the instance, they must leave the party. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90% while climbing the Tower.&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unablee to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47759</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47759"/>
		<updated>2025-06-10T12:46:45Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
To unlock the next floor, all party members must be present. If a party member can&#039;t reach the next floor, because they are dead and can&#039;t be revived, or are outside of the instance, they must leave the party. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90%&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unablee to use skills until you reach the next floor. (or leave the instance)&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47758</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47758"/>
		<updated>2025-06-10T12:45:47Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
To unlock the next floor, all party members must be present. If a party member can&#039;t reach the next floor, because they are dead and can&#039;t be revived, or are outside of the instance, they must leave the party. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90%&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be warped out of the instance&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47757</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47757"/>
		<updated>2025-06-10T12:43:54Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
To unlock the next floor, all party members must be present. If a party member can&#039;t reach the next floor, because they are dead and can&#039;t be revived, or are outside of the instance, they must leave the party. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90%&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be warped out of the instance&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}. The amount of boxes you get also increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47745</id>
		<title>Tower of Trials</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Tower_of_Trials&amp;diff=47745"/>
		<updated>2025-06-10T12:22:52Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Overview == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* Entrance: {{#navi:e_tower|83|79}}&lt;br /&gt;
* Level requirement: 250+&lt;br /&gt;
* Time limit: 4 hours&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
[[File:TowerOfTrials.png]]&lt;br /&gt;
&lt;br /&gt;
== Instance == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. &amp;lt;br&amp;gt;&lt;br /&gt;
To unlock the next floor, all party members must be present. If a party member can&#039;t reach the next floor, because they are dead and can&#039;t be revived, or are outside of the instance, they must leave the party. &amp;lt;br&amp;gt;&lt;br /&gt;
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
All monsters, including the MVP, have to be defeated to open the portal to the next floor. &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters are different from their original version. They have increased stats, new skills, and don&#039;t drop any loot.&lt;br /&gt;
&lt;br /&gt;
== Mechanics == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
* Player&#039;s size, element and race resistance is capped at 90%&lt;br /&gt;
* Players have fixed increased movement speed&lt;br /&gt;
* Monster*s damage and defense increases each floor&lt;br /&gt;
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)&lt;br /&gt;
&lt;br /&gt;
=== Trials === &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
At the start of each floor a new trial is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E1C7C1; text-align: center;&amp;quot;&lt;br /&gt;
| Trial || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Normality || No additional effect&lt;br /&gt;
|-&lt;br /&gt;
| Life || Portal to the next floor is open. Monsters are stronger&lt;br /&gt;
|-&lt;br /&gt;
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be warped out of the instance&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || Monsters only take damage from &#039;&#039;&#039;melee&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Distant Onslaught || Monsters only take damage from &#039;&#039;&#039;ranged&#039;&#039;&#039; attacks&lt;br /&gt;
|-&lt;br /&gt;
| Spell Casting || Monsters only take damage from &#039;&#039;&#039;magic&#039;&#039;&#039; attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Restricted Skills &amp;amp; Items === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
The following skills and items are disabled:&lt;br /&gt;
* {{#skill:87}}&lt;br /&gt;
* {{#skill:462}}&lt;br /&gt;
* {{#item:6316}}&lt;br /&gt;
* {{#item:23177}}&lt;br /&gt;
&lt;br /&gt;
== Rewards == &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
* ~every 5 floors you  will get 1 {{#item:50209}} starting at floor 15 the amount of coins you get increases slightly the higher you go.&lt;br /&gt;
* (A few examples: floor 25 = 2 Coins | floor 50 = 7 Coins | floor 75 = 11 Coins | floor 100 = 18 Coins )&lt;br /&gt;
* every 25 floors you will also gain a {{#item:50208}}.The amount of boxes you get also increases the higher you go.&lt;br /&gt;
*  (Total amount: floor 25 = 1 | floor 50 = 3 | floor 75 = 6 | 100 = 10 )&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23661</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23661"/>
		<updated>2024-09-14T17:33:50Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is kill them ;)&lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and depending on the Monsters killed the 2nd Event will Initiate.&lt;br /&gt;
* (Note: Progress is saved so the 2nd Event will eventually trigger once enough Monsters have been killed)&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* THe Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don&#039;t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23660</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23660"/>
		<updated>2024-09-14T17:33:15Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is kill them ;)&lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and depending on the Monsters killed the 2nd Event will Initiate.&lt;br /&gt;
* (Note: Progress is saved so the 2nd Event will eventually trigger once enough Monsters have been killed)&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* THe Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23659</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23659"/>
		<updated>2024-09-14T17:33:03Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Wrath of the Moon Goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is kill them ;)&lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and depending on the Monsters killed the 2nd Event will Initiate.&lt;br /&gt;
* (Note: Progress is saved so the 2nd Event will eventually trigger once enough Monsters have been killed)&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
* After killing enough Monsters the Wrath of the Moon Goddess will fall upon us.&lt;br /&gt;
* Your end goal is to beat the Boss Monster that spawns in Neustadt at it&#039;s center. (@go 52)&lt;br /&gt;
* The Moon Goddess is not to be taken lightly, she has a lot of HP.&lt;br /&gt;
* There are 2 ways of beating her:&lt;br /&gt;
** You can either run around and look for ammo for the Turret that deals fixed dmg to her.&lt;br /&gt;
** Or you can dmg her directly, she doesn&#039;t have plant protocoll&lt;br /&gt;
* THe Boss has multiple phases as well where you need to find &amp;quot;Mirrors&amp;quot; that need to be set into place in the arena to continue.&lt;br /&gt;
* However the Moon Goddess won&#039;t make it that easy as she will spawn Minions that SHOULD be killed or everyone will suffer!&lt;br /&gt;
* (Note in order to get rewards you either need to hit the mvp a certain amount of times, load the turret x times or hit the minions x times)&lt;br /&gt;
* The Event will end after 15min or after the Moon Goddess has been defeated&lt;br /&gt;
* (Although it seems like she has way too much hp this fight requires teamwork so if you don t do much dmg load the turret and kill the Minions instead)&lt;br /&gt;
&lt;br /&gt;
=Costumes=&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23658</id>
		<title>Autumn Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Autumn_Event&amp;diff=23658"/>
		<updated>2024-09-14T17:23:05Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Leaf Collector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= It&#039;s time for a cuddly blanket and tea! =&lt;br /&gt;
... and meanwhile hit the monsters ;)&lt;br /&gt;
=Leaf Collector=&lt;br /&gt;
* Your Goal is to solve the Riddle that is hinting at the Town that the Monsters are gooing to be summoned.&lt;br /&gt;
* Once you figured it out head over to that Town (It can&#039;t be in a Town that requires questing such as Cor or Wolf Village)&lt;br /&gt;
* After a minute the Monster will spawn and all you need to do is kill them ;)&lt;br /&gt;
* The Amount of Monsters depend on how many Players are on that map. &lt;br /&gt;
* However if People come in late the Monster will multiply and become tougher so be careful there can spawn hunderets of them and become extremly hard to kill if you do so.&lt;br /&gt;
* After a set Amount of time or all Monsters are defeated the Event will end and depending on the Monsters killed the 2nd Event will Initiate.&lt;br /&gt;
* (Note: Progress is saved so the 2nd Event will eventually trigger once enough Monsters have been killed)&lt;br /&gt;
&lt;br /&gt;
=Wrath of the Moon Goddess=&lt;br /&gt;
=Costumes=&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Arm_Cannon_%26_Triple_Laser_Guide&amp;diff=22683</id>
		<title>Cannon Meat&#039;s Arm Cannon &amp; Triple Laser Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Arm_Cannon_%26_Triple_Laser_Guide&amp;diff=22683"/>
		<updated>2024-07-25T06:26:48Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Meister]]&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
The Main focus of this Guide will be about the different early to end-game Gear for Arm Cannon and Triple Laser.&lt;br /&gt;
&lt;br /&gt;
(This build is only updated to ep 19 with new skill patches Spark Blaster  is better than arm cannon so iwouldn t recommend using the arm cannon build anymore)&lt;br /&gt;
&lt;br /&gt;
(sadly i m not fond with the melee build hopefully someone writes a guide for it soon)&lt;br /&gt;
&lt;br /&gt;
If you need guidance for lvling you can check out &#039;&#039;&#039;[[Spike&#039;s Leveling &amp;amp; Cart Cannon Guide|Spike&#039;s Guide]]&#039;&#039;&#039; as Meister and Biolo are very similar to play,&lt;br /&gt;
exept you have mado gear support skills and don&#039;t have a homunculus.&lt;br /&gt;
&lt;br /&gt;
=Builds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  {{#skill:2261}} &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Early Game&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Early Game (Lvl 1-200) ==&lt;br /&gt;
&lt;br /&gt;
*For early game you&#039;ll simply start with the eden gear&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
| {{#item:400137}}&lt;br /&gt;
| rowspan=5 | [[File:Merchant-start.png|70px|center]]&lt;br /&gt;
| -Empty-&lt;br /&gt;
|-&lt;br /&gt;
| -Empty-&lt;br /&gt;
| {{#item:450183}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:590025}}&lt;br /&gt;
| -Empty-&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480103}}&lt;br /&gt;
| {{#item:470067}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:490123}}&lt;br /&gt;
| {{#item:490122}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
| -Empty-&lt;br /&gt;
| rowspan=5 | [[File:Merchant-start.png|70px|center]]&lt;br /&gt;
| -Empty-&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20307}}&lt;br /&gt;
| {{#item:24689}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:24687}}&lt;br /&gt;
| {{#item:24688}}&lt;br /&gt;
|-&lt;br /&gt;
| -Empty-&lt;br /&gt;
| {{#item:24690}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:24691}}&lt;br /&gt;
| {{#item:24692}}&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lvl 100+ Shadow Gear ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At this Point you can rent the advanced Paradise shadow gear in the Eden group for 20 {{#item:25223}}, expires in 3 Days.&lt;br /&gt;
* Eden Coins can be obtained from Lvl 100+ Eden Boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Grace Set Lvl 150+ ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once you ve reached lvl 150 you can start doing the &#039;&#039;&#039;[[17.1 Illusion|17.1 Questline]]&#039;&#039;&#039; in order to upgrade to your grace set.&lt;br /&gt;
* {{#item:450099}} {{#item:470020}} {{#item:490019}} each piece costs 20 {{#item:25669}}&lt;br /&gt;
* You can simply refine it to +9 with the {{#item:100130}} for 20 {{#item:25723}} and also you enchant it with {{#item:100137}} for 10 {{#item:25669}}&lt;br /&gt;
* For Cards you can use:&lt;br /&gt;
&lt;br /&gt;
* Garment: &lt;br /&gt;
** You can use a {{#item:4593}} or the stronger version {{#item:300270}} for more dmg.&lt;br /&gt;
** Or you can use a {{#item:4133}} or a {{#item:4174}} for more defense.&lt;br /&gt;
&lt;br /&gt;
*Armor:&lt;br /&gt;
** You either choose between a {{#item:4392}} if you use the {{#item:300270}} or a {{#item:27355}} that also has a combo with the {{#item:4133}} for more dmg&lt;br /&gt;
** Or you can use a {{#item:27012}} for more HP and range resist.&lt;br /&gt;
&lt;br /&gt;
*Accessory:&lt;br /&gt;
** There aren&#039;t any strong cards for Mechanic but you can choose betwee one of these:&lt;br /&gt;
** {{#item:4084}} {{#item:4910}} {{#item:4922}} {{#item:27183}} (if you have 120 STR) {{#item:4508}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
* Your Stats early game are not too important, but they will become relevant in mid-game!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 90+&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1+&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 120+&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 120+&lt;br /&gt;
|-&lt;br /&gt;
| LUK&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Mid Game/Late Game&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Mid/Late Game Lvl 200+ ==&lt;br /&gt;
&lt;br /&gt;
* Now that you&#039;ve reached lvl 200 a lot of Dungeons/Instances will become a lot easier due to an enormous increase in dmg.&lt;br /&gt;
* And you can start farming for some better Gear.&lt;br /&gt;
* Your 2 Main goals in mid to late game are to reach instand cast (dex*2 + Int = 530) and getting 65%-70% After Cast delay(ACD for short) to efficiently spam Arm Cannon.&lt;br /&gt;
* You can also opt for a budget {{#skill:6002}} build. Tt will initially do a bit more dmg than Arm Cannon but can&#039;t be spammed and you can&#039;t use your elemental advantage of Cannon Balls. &lt;br /&gt;
&lt;br /&gt;
=== Mid/Late Game Gear ===&lt;br /&gt;
&lt;br /&gt;
* Weapons:&lt;br /&gt;
** For Arm Cannon There are 3 Weapons that are better than the Eden Weapon atm.&lt;br /&gt;
*** The +9-+12 {{#item:16092}} which can be enchanted with Expert Archer and needs to be enchanted with {{#item:29595}} You can get this Weapon from the &#039;&#039;&#039;[[Bioresearch Laboratory|Biolab edda Instance]]&#039;&#039;&#039;&lt;br /&gt;
*** You can also opt for the +11(or higher){{#item:590034}} This weapon is a lot more challenging to built since you need to upgrade it twice ({{#item:590002}}--&amp;gt;{{#item:590011}}--&amp;gt;{{#item:590034}}) and it&#039;s a lvl 5 Weapon so it&#039;ll be more expensive too, as well as needing varmund Biosphere Materials (You might be able to buy them from other players though). So i don t recommend this Weapon anymore. You can also get this Weapon and some of it&#039;s components from the &#039;&#039;&#039;[[Bioresearch Laboratory|Biolab edda Instance]]&#039;&#039;&#039; and for more info on the LT Weapons you can have a look &#039;&#039;&#039;[[Ancient Hero / Patent / Hero-LT Weapons|here]]&#039;&#039;&#039;&lt;br /&gt;
*** The currently best weapon for Arm Cannon is the {{#item:590039}} enchanted with {{#item:311352}} {{#item:311205}} {{#item:311348}} {{#item:311342}} can be obtained from &#039;&#039;&#039;[[Equipment Issgard| Episode 19]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cards:&lt;br /&gt;
** {{#item:27361}} or {{#item:4608}}(if you use a {{#item:4609}}) and a {{#item:4699}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armor:&lt;br /&gt;
** You have 2 Options for the Armor Slot:&lt;br /&gt;
*** One is the {{#item:15397}} which can be enchanted with dex for better Cast reduktion and additionally with a {{#item:310076}}. Obtainable from &#039;&#039;&#039;[[Odin| Odin&#039;s Past]]&#039;&#039;&#039;. &lt;br /&gt;
*** The other is the {{#item:450127}} which should be enchanted with {{#item:1000122}} {{#item:1000122}} {{#item:1000133}} for better ACD. Obtainable from &#039;&#039;&#039;[[17.2 Sage Legacy|EP17.2]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** You again have 2 Options:&lt;br /&gt;
*** {{#item:4392}} if you use the {{#item:300270}} or {{#item:27012}} in combo with the {{#item:4699}} to negate Fuel Consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Head Gear:&lt;br /&gt;
** For Headgear there is nothing better than your Bio5 Headgear +4-+12 {{#item:18974}} with Dex/Int Enchants and {{#item:29061}} or {{#item:29091}}. Obtainable from &#039;&#039;&#039;[[Bio 5: The Bed of Honor (Nightmare Biolab)| Bio5]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300015}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mid Head Gear:&lt;br /&gt;
** 2 Options&lt;br /&gt;
*** {{#item:18813}} Optainable from &#039;&#039;&#039;[[Equipment Crafting|Equipment Crafting]]&#039;&#039;&#039;&lt;br /&gt;
*** {{#item:400002}} can be enchanted with ACD or Range Dmg with {{#item:310987}} which can be bought for 1m Zeny from Muzaszir {{#navi:muh_market|169|206}} in the ;arket Area. Obtainable from &#039;&#039;&#039;[[Amicitia|Amicitia]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4922}} {{#item:27088}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:18754}} for some additional hp leech. Obtainable from &#039;&#039;&#039;[[Equipment Crafting|Equipment Crafting]]&#039;&#039;&#039;&lt;br /&gt;
** {{#item:19147}} for additional +2 Dex, 5% drop Boost and {{#item:310987}} or {{#item:310983}}. Obtainable from &#039;&#039;&#039;[[Wave Mode|Wave Mode Forest/Sky]]&#039;&#039;&#039;&lt;br /&gt;
** {{#item:420030}} for some additional range dmg. Optainable from &#039;&#039;&#039;[[Amicitia|Amicitia]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shield:&lt;br /&gt;
** 2 Options:&lt;br /&gt;
*** +11 {{#item:460017}} for more ASPD&lt;br /&gt;
*** +11 {{#item:460018}} for more ACD&lt;br /&gt;
**** both can be enchanted with 2x {{#item:29004}} (or lvl 1) and are obtainable from &#039;&#039;&#039;[[Illusion of Twins|Illusion of Twins]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4609}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Garment: &lt;br /&gt;
** +4-+12 {{#item:20963}} enchanted with 10%+ ACD . Obtainable from &#039;&#039;&#039;[[Fall of Glastheim|Fall of Glast Heim Normal]]&#039;&#039;&#039;.&lt;br /&gt;
*** the Enchant Item can be bought for 1m Zeny from Muzaszir {{#navi:muh_market|169|206}} in the Market Area.&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300270}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shoes:&lt;br /&gt;
** +3-+12 {{#item:22008}} enchanted with {{#item:4835}} and {{#item:4875}} Obtainable from &#039;&#039;&#039;[[Old Glast Heim|Old Glast Heim Normal/Hard]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:27256}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Accessory Left:&lt;br /&gt;
** {{#item:32228}} can be enchanted with dex and {{#item:4836}} but should have at least {{#item:29588}}. Obtainable from &#039;&#039;&#039;[[Fall of Glastheim|Fall of Glast Heim Normal/Hard]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Accessory Right:&lt;br /&gt;
** {{#item:490024}} enchanted with {{#item:1000118}}, {{#item:1000143}}, {{#item:1000116}} Obtainable from &#039;&#039;&#039;[[17.2 Sage Legacy|EP17.2]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4084}} {{#item:4910}} {{#item:4922}} {{#item:27183}} (if you have 120 STR) {{#item:4508}} &lt;br /&gt;
&lt;br /&gt;
=== Stats Meister ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| POW&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| STA&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| WIS&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| CON&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| CRT&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shadow Gear options will be in End Game section, since your advanced paradise gear is still very strong.&lt;br /&gt;
&lt;br /&gt;
=== Costume Enchants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Obtainable via Fashion Points(Activity Reward) in the Main office {{#navi:main_office|68|284}}&lt;br /&gt;
* Garment:&lt;br /&gt;
** {{#item:1000015}}&lt;br /&gt;
** (dual stone) {{#item:1000525}} or {{#item:1000526}}&lt;br /&gt;
&lt;br /&gt;
* Top Headgear:&lt;br /&gt;
** {{#item:1000012}}&lt;br /&gt;
&lt;br /&gt;
* Mid Headgear:&lt;br /&gt;
** {{#item:1000972}}&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:1000973}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  End Game&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== End Game Lvl 245+ ==&lt;br /&gt;
&lt;br /&gt;
* At this Point you have 2 Options. You can choose between a &amp;quot;Quality&amp;quot; and a &amp;quot;Full DPS&amp;quot; Build.&lt;br /&gt;
* The Quality doesn&#039;t require additional buffs like {{#skill:2041}} or {{#skill:321}} at the cost of DPS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Quality Build&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Quality Build ==&lt;br /&gt;
&lt;br /&gt;
* Your Goal is to get (DEX*2 + INT = 530), an ACD of 65%-70% and 185-193 ASPD without any other Buffs, while doing enough DPS for most Content and efficient grinding/farming. &lt;br /&gt;
* To achieve this you&#039;ll need very specific Gear and you need to play around with your Int value a bit. (You can check your cast time with @bs)&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
! Trait Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 90+&lt;br /&gt;
| POW&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1+&lt;br /&gt;
| STA&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 90&lt;br /&gt;
| WIS&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1-130&lt;br /&gt;
| SPL&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 130&lt;br /&gt;
| Con&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| LUK &lt;br /&gt;
| 0&lt;br /&gt;
| CRT&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quality Gear ===&lt;br /&gt;
&lt;br /&gt;
*Weapon:&lt;br /&gt;
** +9-+12(doesn t need to be graded) {{#item:590039}} enchanted with {{#item:311352}} {{#item:311205}} {{#item:311348}} {{#item:311342}} can be obtained from &#039;&#039;&#039;[[Equipment Issgard| Episode 19]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cards&lt;br /&gt;
**  -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armor:&lt;br /&gt;
**+11-+12 {{#item:450177}} with {{#item:310522}}, {{#item:310515}} {{#item:310505}}&lt;br /&gt;
** {{#item:450206}} with {{#item:311144}} and {{#item:311105}} or {{#item:311100}}&lt;br /&gt;
** or you can try to get your hands on a +12 grade[A] {{#item:450171}} with {{#item:310682}} {{#item:310732}} and dex+4&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4392}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Head Gear:&lt;br /&gt;
** +12-+14 {{#item:18974}} with 6-10 Dex Enchants and {{#item:29061}} or {{#item:29091}} (you can try to get up to +7 enchants)&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300015}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mid Headgear:&lt;br /&gt;
*** {{#item:400002}} with +3%-+6% ACD or 3%+ range dmg if you have enough ACD&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300363}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:19147}} with {{#item:310987}}&lt;br /&gt;
** any {{#item:420017}} with {{#item:311077}} {{#item:310987}} {{#item:4722}} &lt;br /&gt;
&lt;br /&gt;
*Garment:&lt;br /&gt;
** Probably the most expensive piece of equipment.&lt;br /&gt;
*** +11 {{#item:480148}} Grade A with ** {{#item:310922}}(or lvl 2) and idealy with dex or int.&lt;br /&gt;
*** or the upgraded version {{#item:480232}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300270}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shoes:&lt;br /&gt;
** +11 {{#item:470094}} Grade 0 or Grade C with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5&lt;br /&gt;
** {{#item:470115}} with {{#item:311117}} {{#item:311122}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:27256}} or {{#item:300184}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Accessory Left:&lt;br /&gt;
** {{#item:490163}} with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5&lt;br /&gt;
&lt;br /&gt;
*Accessory Right:&lt;br /&gt;
** {{#item:490180}} (only when equipped with {{#item:590034}}) otherwise you can use the snow flower accessorys or a stellar seal&lt;br /&gt;
&lt;br /&gt;
Cards*&lt;br /&gt;
** {{#item:4084}} with either {{#item:4910}}, {{#item:4922}}, {{#item:27183}} (if you have 120 STR), {{#item:4508}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Gear===&lt;br /&gt;
&lt;br /&gt;
* Since you already have built in def pierce you don t need any shadow gear for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Option 1(A lot cheaper to make)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Weapon:&lt;br /&gt;
** +10 {{#item:24768}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shield:&lt;br /&gt;
** +10 {{#item:24746}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shoes and Armor:&lt;br /&gt;
** +10 {{#item:24679}} and +10 {{#item:24680}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
*Shadow Accessorys:&lt;br /&gt;
** +10 {{#item:24339}} and +10 {{#item:24340}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Option 2(stronger  against res monsters)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Master shadow Set +10 with Pow/Dex/meister soul Triplelaser&lt;br /&gt;
&lt;br /&gt;
=== Costume Enchants ===&lt;br /&gt;
&lt;br /&gt;
*same as in Mid/Late Game exept you might want to use the {{#item:1000675}} if you urgently need the 5% ACD&lt;br /&gt;
&lt;br /&gt;
* Garment:&lt;br /&gt;
** {{#item:1000015}}&lt;br /&gt;
** (dual stone) {{#item:1000525}} or {{#item:1000526}}&lt;br /&gt;
&lt;br /&gt;
* Top Headgear:&lt;br /&gt;
** {{#item:1000012}}&lt;br /&gt;
&lt;br /&gt;
* Mid Headgear:&lt;br /&gt;
** {{#item:1000972}}&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:1000973}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Full DPS build can do the Maximum DPS Possible but requires at least {{#skill:2041}} and {{#skill:321}} to funktion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  Full DPS Build&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Full DPS Build ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your goal here is the same as the Quality build getting (DEX*2 + INT = 530) and 65%-70% ACD and min. 190 -193 ASPD.&lt;br /&gt;
* The Key difference is that you get free 30% ACD from {{#skill:321}} and 17 DEX and INT from {{#skill:2041}} leaving you with much more freedom.&lt;br /&gt;
* You can check your stats with @bs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
! Trait Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 90+&lt;br /&gt;
| POW&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1+&lt;br /&gt;
| STA&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 90&lt;br /&gt;
| WIS&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1-130&lt;br /&gt;
| SPL&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 130&lt;br /&gt;
| Con&lt;br /&gt;
| 97&lt;br /&gt;
|-&lt;br /&gt;
| LUK &lt;br /&gt;
| 0&lt;br /&gt;
| CRT&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full DPS Gear ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Weapon:&lt;br /&gt;
** +9-+12(doesn t need to be graded) {{#item:590039}} enchanted with {{#item:311352}} {{#item:311205}} {{#item:311348}} {{#item:311342}} can be obtained from &#039;&#039;&#039;[[Equipment Issgard| Episode 19]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cards&lt;br /&gt;
**  -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armor:&lt;br /&gt;
**+11-+12 {{#item:450177}} with {{#item:310522}}, {{#item:310509}} {{#item:310505}}&lt;br /&gt;
** {{#item:450206}} with {{#item:311144}} and {{#item:311105}} or {{#item:311100}}&lt;br /&gt;
** or you can try to get your hands on a +12 grade[A] {{#item:450171}} with {{#item:310682}} {{#item:310732}} and dex+4&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4392}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Head Gear:&lt;br /&gt;
** +12-+14 {{#item:18974}} with 6-10 Dex Enchants and {{#item:29061}} or {{#item:29091}} (you can try to get up to +7 enchants)&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300015}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mid Headgear:&lt;br /&gt;
*** {{#item:400002}} with +3%-+6% ACD or 3%+ range dmg if you have enough ACD&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4922}} {{#item:27088}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:19147}} with {{#item:310987}}&lt;br /&gt;
**any {{#item:420017}} with {{#item:311077}} {{#item:310987}} {{#item:4722}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Garment:&lt;br /&gt;
** Probably the most expensive piece of equipment.&lt;br /&gt;
*** +11 {{#item:480148}} Grade A with ** {{#item:310922}}(or lvl 2) and idealy with dex or int.&lt;br /&gt;
*** or the upgraded version {{#item:480232}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300270}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shoes:&lt;br /&gt;
** +11 {{#item:470094}} Grade 0 or Grade C with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5&lt;br /&gt;
** {{#item:470115}} with {{#item:311117}} {{#item:311122}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:27256}} or {{#item:300184}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Accessory Left:&lt;br /&gt;
** {{#item:490163}} with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5&lt;br /&gt;
&lt;br /&gt;
*Accessory Right:&lt;br /&gt;
** {{#item:490180}} (only when equipped with {{#item:590034}}) otherwise you can use the snow flower accessorys or a stellar seal&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4084}} {{#item:27183}} (if you have 120 STR) or {{#item:4508}} .&lt;br /&gt;
** {{#item:27165}}, {{#item:27343}} if you need more ACD.&lt;br /&gt;
&lt;br /&gt;
===Shadow Gear===&lt;br /&gt;
&lt;br /&gt;
* Since you already have built in def pierce you don&#039;t need any shadow gear for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Weapon:&lt;br /&gt;
** +9 {{#item:24473}} with 3-5% range dmg enchanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shield:&lt;br /&gt;
** +10 {{#item:24746}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shoes and Armor:&lt;br /&gt;
** +10 {{#item:24679}} and +10 {{#item:24680}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.&lt;br /&gt;
&lt;br /&gt;
*Shadow Accessorys:&lt;br /&gt;
** +10 {{#item:24681}} and +10 {{#item:24682}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg&lt;br /&gt;
&lt;br /&gt;
=== Costume Enchants ===&lt;br /&gt;
&lt;br /&gt;
*same as in Mid/Late Gameexept you might want to use the {{#item:1000675}} if you urgently need the 5% ACD&lt;br /&gt;
&lt;br /&gt;
* Garment:&lt;br /&gt;
** {{#item:1000015}}&lt;br /&gt;
** (dual stone) {{#item:1000525}} or {{#item:1000526}}&lt;br /&gt;
&lt;br /&gt;
* Top Headgear:&lt;br /&gt;
** {{#item:1000012}}&lt;br /&gt;
&lt;br /&gt;
* Mid Headgear:&lt;br /&gt;
** {{#item:1000972}}&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:1000973}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 150%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
| {{#skill:6003}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== Triple Laser ==&lt;br /&gt;
* I strongly recommend building towards an Arm Cannon Build first so you can farm the Items required for this build.&lt;br /&gt;
* Because this build is not the best for farming large quantities and is more focused on mvp&#039;s/Instances.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
* For stats you ll need again Dex*2 + Int = 530.&lt;br /&gt;
* You will also need ~185+ ASPD for sufficient spamming.&lt;br /&gt;
* And you ll need ~140 crit to bypass crit shield.&lt;br /&gt;
* Stats should look somewhat like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:smaller;background:transparent;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:small;&amp;quot;&lt;br /&gt;
! Stat&lt;br /&gt;
! Value&lt;br /&gt;
! Trait Stat&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| STR&lt;br /&gt;
| 90+&lt;br /&gt;
| POW&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| AGI&lt;br /&gt;
| 1+&lt;br /&gt;
| STA&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| VIT&lt;br /&gt;
| 90&lt;br /&gt;
| WIS&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| INT&lt;br /&gt;
| 1-130&lt;br /&gt;
| SPL&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| DEX&lt;br /&gt;
| 130&lt;br /&gt;
| Con&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| LUK &lt;br /&gt;
| 1+&lt;br /&gt;
| CRT&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gear ===&lt;br /&gt;
&lt;br /&gt;
* Since i consider this build Endgame I&#039;ll only post endgame options here.&lt;br /&gt;
* For TL you don t need any ACD to spam it.&lt;br /&gt;
&lt;br /&gt;
*Weapon:&lt;br /&gt;
** +12-+15 Grade[A] {{#item:590048}} with {{#item:311453}} and 2x {{#item:311445}}&lt;br /&gt;
&lt;br /&gt;
*Cards&lt;br /&gt;
**  {{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armor:&lt;br /&gt;
** +12 Grade[A] {{#item:450172}} {{#item:310685}} {{#item:310732}} Dex/STR +4&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:4392}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Head Gear:&lt;br /&gt;
** +12-+14 {{#item:19476}} with {{#item:29085}}or higher {{#item:29689}} and dex/int/Str +4&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300363}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mid Headgear:&lt;br /&gt;
** {{#item:410094}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300363}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
**any {{#item:420017}} with {{#item:311077}} {{#item:310987}} {{#item:4722}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Garment:&lt;br /&gt;
** +11 {{#item:480232}} Grade A with {{#item:310922}}(or lvl 2) with dexint/str.&lt;br /&gt;
** or +12-+14 Grade[A] {{#item:480174}}&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300270}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shoes:&lt;br /&gt;
** +12 Grade[A] {{#item:470175}} with {{#item:310922}} and dex/int/str&lt;br /&gt;
&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300380}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Accessory Left:&lt;br /&gt;
** {{#item:490305}} with {{#item:311951}} {{#item:311976}} or higher&lt;br /&gt;
&lt;br /&gt;
*Accessory Right:&lt;br /&gt;
** {{#item:490135}} with 2x {{#item:310701}} or 2x {{#item:310706}}&lt;br /&gt;
** or {{#item:490302}} with {{#item:311951}} {{#item:311976}} or higher&lt;br /&gt;
*Cards:&lt;br /&gt;
** {{#item:300278}}&lt;br /&gt;
** {{#item:4084}} or you can use a 2nd {{#item:300278}} if you don t like using Magnum Break.&lt;br /&gt;
&lt;br /&gt;
===Shadow Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Option 1(A lot cheaper to make^^):&lt;br /&gt;
&lt;br /&gt;
*Shadow Weapon:&lt;br /&gt;
** +8-+10 {{#item:24738}} with range dmg enchants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shield:&lt;br /&gt;
** +10 {{#item:24767}} with c.rate+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shoes and Armor:&lt;br /&gt;
** +10 {{#item:24679}} {{#item:24680}}with c.rate+5&lt;br /&gt;
&lt;br /&gt;
*Shadow Accessorys:&lt;br /&gt;
** +9-10 {{#item:24662}} {{#item:24661}} with c.rate+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Option 2 (better against res monsters but a lot more expensive^^)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Weapon/Shield:&lt;br /&gt;
** +10 {{#item:24792}} {{#item:24793}} with dex+5 and {{#item:312189}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Shadow Shoes/Armor/Accessorys:&lt;br /&gt;
** +10 {{#item:24801}} {{#item:24800}} {{#item:24802}} {{#item:24803}} with {{#item:312227}} {{#item:312189}}&lt;br /&gt;
&lt;br /&gt;
=== Costume Enchants ===&lt;br /&gt;
&lt;br /&gt;
* if you re missing out on crit you can also use the crit costumes&lt;br /&gt;
&lt;br /&gt;
* Garment:&lt;br /&gt;
** {{#item:310188}}&lt;br /&gt;
** (dual stone) {{#item:311354}}&lt;br /&gt;
&lt;br /&gt;
* Top Headgear:&lt;br /&gt;
** {{#item:310191}}&lt;br /&gt;
&lt;br /&gt;
* Mid Headgear:&lt;br /&gt;
** {{#item:311431}}&lt;br /&gt;
&lt;br /&gt;
*Lower Headgear:&lt;br /&gt;
** {{#item:311435}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Useful Tips =&lt;br /&gt;
&lt;br /&gt;
* You can cancel out the Animation of {{#skill:7}} by casting {{#skill:2270}} before or after casting it (you will need more ACDR to do it more efficiently).&lt;br /&gt;
* {{#skill:2273}} can be made smaller if you stand next to a wall&lt;br /&gt;
* {{#skill:2268}} is very useful against strong fire/earth/wind/water attacks&lt;br /&gt;
* {{#skill:5296}} is your most important buff/debuff. Not only does it increase your ranged damage by a whopping 50% for 5 minutes long, but it also debuffs the target so it takes 50% more damage from both ranged and melee attacks, which is useful at MvP-ing and in party gameplay.&lt;br /&gt;
*  (similar to GX&#039;s {{#skill:5001}} and it even adds up with dark claw)&lt;br /&gt;
* {{#skill:2274}} sometimes might be useful to cancel {{#skill:2273}}&lt;br /&gt;
* /bingbing /bangbang on a hotkey (use Alt+M keyboard combination to change them) can be used to quickly turn while spamming {{#skill:2264}} / {{#skill:2265}} to move really fast (with high enough ACDR it is the fastest way to move in the game)&lt;br /&gt;
* {{#skill:2263}} can be used to ignore some ground effects like {{#skill:92}}&lt;br /&gt;
* {{#skill:112}} is reason why you will never worry about any size penalties, and it should be always active in battle&lt;br /&gt;
* {{#skill:5299}} is reason why you may want to choose MRES and WIS over RES and STA&lt;br /&gt;
* {{#skill:5304}} could be used to help to maintain your HP and SP pools&lt;br /&gt;
* Do not underestimate {{#skill:5300}} defense bonus&lt;br /&gt;
* {{#skill:2261}} absolutely CAN NOT be spammed without instant cast, do not even try it. If you need higher DPS while leveling as Mechanic, try to use {{#skill:2256}} instead&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
Q: Where to buy Cannon Balls and my MADO-gear stuff?&lt;br /&gt;
&lt;br /&gt;
A: You can find all you will need at Merchant Dealer at Main Office {{#navi:main_office|60|63}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: I want alternate MADO outfit to not look so boxy! Do I need to buy {{#item:50010}} ?&lt;br /&gt;
&lt;br /&gt;
A: No. All you need is {{#item:100158}}, it is usable item which could be bought from Merchant Dealer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: My {{#skill:5297}} do not work! Please help me!&lt;br /&gt;
&lt;br /&gt;
A: First of all you need {{#item:1000352}} in your inventory.&lt;br /&gt;
&lt;br /&gt;
Second, you will need all mentioned in guide items in sufficient numbers:&lt;br /&gt;
* {{#item:6146}}&lt;br /&gt;
* {{#item:612}} (could be bought at {{#navi:geffen_in|110|172}})&lt;br /&gt;
* {{#item:615}} (could be bought at {{#navi:geffen_in|110|172}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Game is broken! My cardinal gf can&#039;t heal me! Agi Up do not affect me!&lt;br /&gt;
&lt;br /&gt;
A: Riding MADO-gear is reason of this. Use {{#skill:2262}} skill to have second-after-genetic Movement speed in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Does {{#skill:2261}} ignore DEF and RES?&lt;br /&gt;
&lt;br /&gt;
A: Yes and no. Arm Cannon treats them as Soft DEF which is negated from final damage. With millions in damage numbers you won&#039;t even notice it. Also {{#skill:2261}} ignores any FLEE.&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22612</id>
		<title>Cannon Meat&#039;s Class Tierlist</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22612"/>
		<updated>2024-07-21T07:55:15Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
*Last Updated: &amp;quot;27.07.2023&amp;quot; by Cannon Meat&lt;br /&gt;
*Latest Episode: EP 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)&amp;lt;/span&amp;gt;&lt;br /&gt;
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
&lt;br /&gt;
*Tier: Current Meta (S-F) &lt;br /&gt;
*Solo Playability: How strong the class is during solo play&lt;br /&gt;
*Party Playability: How strong the class is during party play&lt;br /&gt;
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage&lt;br /&gt;
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage&lt;br /&gt;
*Physical DPS: How strong the physical damage per second is for the class&lt;br /&gt;
*Magical DPS: How strong the magical damage per second is for the class&lt;br /&gt;
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)&lt;br /&gt;
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)&lt;br /&gt;
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)&lt;br /&gt;
*Limits: The overall limits of the class (access to damage elements and stuff)&lt;br /&gt;
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)&lt;br /&gt;
*Difficulty: The difficulty level to play the class&lt;br /&gt;
*Synergy: How many skills does the class have that help others in terms of dmg/survivability.&lt;br /&gt;
&lt;br /&gt;
= Classes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mv-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: Center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD; text-align: center;&amp;quot;   &lt;br /&gt;
| [[File:Meister.png|frameless|294x294px|link=Meister]] &lt;br /&gt;
&#039;&#039;&#039;[[Meister|MEISTER]]&#039;&#039;&#039;   &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt; &amp;lt;span&amp;gt;                    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tier ||A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going &lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A || High Single target DPS but no longer in S tier&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||A || with a decent Spark  blaster build you can kill most content mobs you can farm mvp s/instances &lt;br /&gt;
|-&lt;br /&gt;
|Movement ||A || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||A || All Elements exept ghost melee and range dmg but no magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || A / B / F || Triple laser Spark Blaster / mighty smash &lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR&#039;s to help with hp/sp / Neutral barrier = mobile pneuma&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Biolo.png|frameless|294x294px|link=Biolo]]&lt;br /&gt;
&#039;&#039;&#039;[[Biolo|BIOLO]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;   &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Biolo ==&lt;br /&gt;
| Tier || A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || A&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || A&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || A&lt;br /&gt;
|-&lt;br /&gt;
|Movement || S&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || C&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]&lt;br /&gt;
&#039;&#039;&#039;[[Dragon Knight|DRAGON KNIGHT]]&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Dragon Knight ==&lt;br /&gt;
| Tier || S&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || S&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || S&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || S&lt;br /&gt;
|-&lt;br /&gt;
|Movement || C&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || S / A / D&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || S&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || F&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ShadowCross.png|frameless|294x294px|link=Shadow Cross]]&lt;br /&gt;
&#039;&#039;&#039;[[Shadow Cross|SHADOW CROSS]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shadow Cross ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Inquisitor.png|frameless|293x293px|link=Inquisitor]]&lt;br /&gt;
&#039;&#039;&#039;[[Inquisitor|INQUISITOR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Inquisitor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Spirit_Handler.png|frameless|243x243px|link=Spirit Handler]]&lt;br /&gt;
&#039;&#039;&#039;[[Spirit Handler|SPIRIT HANDLER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Spirit Handler ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ImperialGuard.png|frameless|293x293px|link=Imperial Guard]]&lt;br /&gt;
[[Imperial Guard|&#039;&#039;&#039;IMPERIAL GUARD&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Imperial Guard ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:WindHawk.png|frameless|293x293px|link=Wind Hawk]]&lt;br /&gt;
&#039;&#039;&#039;[[Wind Hawk|WIND HAWK]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Wind Hawk ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Sky_Emperor.png|frameless|293x293px|link=Sky Emperor]]&lt;br /&gt;
&#039;&#039;&#039;[[Sky Emperor|SKY EMPEROR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Sky Emperor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Nightwatch.png|frameless|294x294px|link=Night Watch]]&lt;br /&gt;
&#039;&#039;&#039;[[Night Watch|NIGHT WATCH]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Night Watch ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Troubadussen.png|frameless|293x293px|link=Troubadour]]&lt;br /&gt;
&#039;&#039;&#039;[[Troubadour|TROUBADOUR]] &amp;amp; [[Trouvere|TROUVERE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Troubadure &amp;amp; Trouvere ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ArchMage.png|frameless|294x294px|link=Arch Mage]]&lt;br /&gt;
[[Arch Mage|&#039;&#039;&#039;ARCH MAGE&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Arch Mage ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ElementalMaster.png|frameless|293x293px|link=Elemental Master]]&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Master|ELEMENTAL MASTER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Elemental Master ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Cardinal.png|frameless|295x295px|link=Cardinal]]&lt;br /&gt;
&#039;&#039;&#039;[[Cardinal|CARDINAL]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Cardinal ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
| [[File:Schinken.png|frameless|295x295px|link=SHIRANUI]]&lt;br /&gt;
&#039;&#039;&#039;[[Shinkiro|SHINKIRO &amp;amp; SHIRANUI]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shinkiro &amp;amp; Shiranui ==&lt;br /&gt;
| Tier ||B&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||S || especially as your first character or your farmer since it requires almost no gear to be able to farm in many places&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||C || You provide mediocre damage and have no party utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || Cicada and Mirror Image are nice utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||F || Extremely vulnerable to magic&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || B || &lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || C ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||D || You have distorted crescent which you can use to buff&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||S ||   &amp;quot;Huuma Shuriken - Grasp&amp;quot; is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.&lt;br /&gt;
|-&lt;br /&gt;
|Movement || F || no movement bonus&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A || Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || B / C / C&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || B || very easy to get into&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || D || with disorted crescent you can increase/decrease? :D your partys atk/matk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Hyper_Novice.png|center|frameless|243x243px|link=Hyper Novice]]&lt;br /&gt;
&#039;&#039;&#039;[[Hyper Novice|HYPER NOVICE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Hyper Novice ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:AbyssChaser.png|frameless|293x293px|link=Shadow Chaser]]&lt;br /&gt;
&#039;&#039;&#039;[[Abyss Chaser|ABYSS CHASER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Abyss Chaser ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:SoulAscetic.png|frameless|293x293px|link=Soul Ascetic]]&lt;br /&gt;
&#039;&#039;&#039;[[Soul Ascetic|SOUL ASCETIC]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Soul Ascetic ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* added Shinkiro/Shiranui&lt;br /&gt;
* added synergy and Meister descriptions&lt;br /&gt;
* 4.1.2023 Completly changed the List&lt;br /&gt;
* 4.1.2023 Changed DPS into Physical &amp;amp; Magical DPS&lt;br /&gt;
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6-&amp;gt;8 | Vers 5---&amp;gt;6&lt;br /&gt;
* 2,10,22: added scala to the classes&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22611</id>
		<title>Cannon Meat&#039;s Class Tierlist</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22611"/>
		<updated>2024-07-21T07:53:36Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
*Last Updated: &amp;quot;27.07.2023&amp;quot; by Cannon Meat&lt;br /&gt;
*Latest Episode: EP 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)&amp;lt;/span&amp;gt;&lt;br /&gt;
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
&lt;br /&gt;
*Tier: Current Meta (S-F) &lt;br /&gt;
*Solo Playability: How strong the class is during solo play&lt;br /&gt;
*Party Playability: How strong the class is during party play&lt;br /&gt;
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage&lt;br /&gt;
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage&lt;br /&gt;
*Physical DPS: How strong the physical damage per second is for the class&lt;br /&gt;
*Magical DPS: How strong the magical damage per second is for the class&lt;br /&gt;
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)&lt;br /&gt;
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)&lt;br /&gt;
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)&lt;br /&gt;
*Limits: The overall limits of the class (access to damage elements and stuff)&lt;br /&gt;
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)&lt;br /&gt;
*Difficulty: The difficulty level to play the class&lt;br /&gt;
*Synergy: How many skills does the class have that help others in terms of dmg/survivability.&lt;br /&gt;
&lt;br /&gt;
= Classes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mv-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: Center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD; text-align: center;&amp;quot;   &lt;br /&gt;
| [[File:Meister.png|frameless|294x294px|link=Meister]] &lt;br /&gt;
&#039;&#039;&#039;[[Meister|MEISTER]]&#039;&#039;&#039;   &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt; &amp;lt;span&amp;gt;                    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tier ||A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going &lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A || High Single target DPS but no longer in S tier&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||A || with a decent Spark  blaster build you can kill most content mobs you can farm mvp s/instances &lt;br /&gt;
|-&lt;br /&gt;
|Movement ||A || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||A || All Elements exept ghost melee and range dmg but no magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || A / B / F || Triple laser Spark Blaster / mighty smash &lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR&#039;s to help with hp/sp / Neutral barrier = mobile pneuma&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Biolo.png|frameless|294x294px|link=Biolo]]&lt;br /&gt;
&#039;&#039;&#039;[[Biolo|BIOLO]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Biolo ==&lt;br /&gt;
| Tier || A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || A&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || A&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || A&lt;br /&gt;
|-&lt;br /&gt;
|Movement || S&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || C&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]&lt;br /&gt;
&#039;&#039;&#039;[[Dragon Knight|DRAGON KNIGHT]]&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Dragon Knight ==&lt;br /&gt;
| Tier || S&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || S&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || S&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || S&lt;br /&gt;
|-&lt;br /&gt;
|Movement || C&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || S / A / D&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || S&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || F&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ShadowCross.png|frameless|294x294px|link=Shadow Cross]]&lt;br /&gt;
&#039;&#039;&#039;[[Shadow Cross|SHADOW CROSS]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shadow Cross ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Inquisitor.png|frameless|293x293px|link=Inquisitor]]&lt;br /&gt;
&#039;&#039;&#039;[[Inquisitor|INQUISITOR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Inquisitor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Spirit_Handler.png|frameless|243x243px|link=Spirit Handler]]&lt;br /&gt;
&#039;&#039;&#039;[[Spirit Handler|SPIRIT HANDLER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Spirit Handler ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ImperialGuard.png|frameless|293x293px|link=Imperial Guard]]&lt;br /&gt;
[[Imperial Guard|&#039;&#039;&#039;IMPERIAL GUARD&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Imperial Guard ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:WindHawk.png|frameless|293x293px|link=Wind Hawk]]&lt;br /&gt;
&#039;&#039;&#039;[[Wind Hawk|WIND HAWK]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Wind Hawk ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Sky_Emperor.png|frameless|293x293px|link=Sky Emperor]]&lt;br /&gt;
&#039;&#039;&#039;[[Sky Emperor|SKY EMPEROR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Sky Emperor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Nightwatch.png|frameless|294x294px|link=Night Watch]]&lt;br /&gt;
&#039;&#039;&#039;[[Night Watch|NIGHT WATCH]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Night Watch ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Troubadussen.png|frameless|293x293px|link=Troubadour]]&lt;br /&gt;
&#039;&#039;&#039;[[Troubadour|TROUBADOUR]] &amp;amp; [[Trouvere|TROUVERE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Troubadure &amp;amp; Trouvere ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ArchMage.png|frameless|294x294px|link=Arch Mage]]&lt;br /&gt;
[[Arch Mage|&#039;&#039;&#039;ARCH MAGE&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Arch Mage ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ElementalMaster.png|frameless|293x293px|link=Elemental Master]]&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Master|ELEMENTAL MASTER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Elemental Master ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Cardinal.png|frameless|295x295px|link=Cardinal]]&lt;br /&gt;
&#039;&#039;&#039;[[Cardinal|CARDINAL]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Cardinal ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
| [[File:Schinken.png|frameless|295x295px|link=SHIRANUI]]&lt;br /&gt;
&#039;&#039;&#039;[[Shinkiro|SHINKIRO &amp;amp; SHIRANUI]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shinkiro &amp;amp; Shiranui ==&lt;br /&gt;
| Tier ||B&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||S || especially as your first character or your farmer since it requires almost no gear to be able to farm in many places&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||C || You provide mediocre damage and have no party utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || Cicada and Mirror Image are nice utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||F || Extremely vulnerable to magic&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || B || &lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || C ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||D || You have distorted crescent which you can use to buff&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||S ||   &amp;quot;Huuma Shuriken - Grasp&amp;quot; is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.&lt;br /&gt;
|-&lt;br /&gt;
|Movement || F || no movement bonus&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A || Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || B / C / C&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || B || very easy to get into&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || D || with disorted crescent you can increase/decrease? :D your partys atk/matk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Hyper_Novice.png|center|frameless|243x243px|link=Hyper Novice]]&lt;br /&gt;
&#039;&#039;&#039;[[Hyper Novice|HYPER NOVICE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Hyper Novice ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:AbyssChaser.png|frameless|293x293px|link=Shadow Chaser]]&lt;br /&gt;
&#039;&#039;&#039;[[Abyss Chaser|ABYSS CHASER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Abyss Chaser ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:SoulAscetic.png|frameless|293x293px|link=Soul Ascetic]]&lt;br /&gt;
&#039;&#039;&#039;[[Soul Ascetic|SOUL ASCETIC]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Soul Ascetic ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* added Shinkiro/Shiranui&lt;br /&gt;
* added synergy and Meister descriptions&lt;br /&gt;
* 4.1.2023 Completly changed the List&lt;br /&gt;
* 4.1.2023 Changed DPS into Physical &amp;amp; Magical DPS&lt;br /&gt;
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6-&amp;gt;8 | Vers 5---&amp;gt;6&lt;br /&gt;
* 2,10,22: added scala to the classes&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22610</id>
		<title>Cannon Meat&#039;s Class Tierlist</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cannon_Meat%27s_Class_Tierlist&amp;diff=22610"/>
		<updated>2024-07-21T07:53:03Z</updated>

		<summary type="html">&lt;p&gt;Cannon Meat: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
*Last Updated: &amp;quot;27.07.2023&amp;quot; by Cannon Meat&lt;br /&gt;
*Latest Episode: EP 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)&amp;lt;/span&amp;gt;&lt;br /&gt;
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]&lt;br /&gt;
&lt;br /&gt;
= Details =&lt;br /&gt;
&lt;br /&gt;
*Tier: Current Meta (S-F) &lt;br /&gt;
*Solo Playability: How strong the class is during solo play&lt;br /&gt;
*Party Playability: How strong the class is during party play&lt;br /&gt;
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage&lt;br /&gt;
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage&lt;br /&gt;
*Physical DPS: How strong the physical damage per second is for the class&lt;br /&gt;
*Magical DPS: How strong the magical damage per second is for the class&lt;br /&gt;
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)&lt;br /&gt;
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)&lt;br /&gt;
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)&lt;br /&gt;
*Limits: The overall limits of the class (access to damage elements and stuff)&lt;br /&gt;
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)&lt;br /&gt;
*Difficulty: The difficulty level to play the class&lt;br /&gt;
*Synergy: How many skills does the class have that help others in terms of dmg/survivability.&lt;br /&gt;
&lt;br /&gt;
= Classes =&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mv-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: Center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD; text-align: center;&amp;quot;   &lt;br /&gt;
| [[File:Meister.png|frameless|294x294px|link=Meister]] &lt;br /&gt;
&#039;&#039;&#039;[[Meister|MEISTER]]&#039;&#039;&#039;   &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt;                    &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #FFFACD;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tier ||A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going &lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A || High Single target DPS but no longer in S tier&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||A || with a decent Spark  blaster build you can kill most content mobs you can farm mvp s/instances &lt;br /&gt;
|-&lt;br /&gt;
|Movement ||A || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||A || All Elements exept ghost melee and range dmg but no magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || A / B / F || Triple laser Spark Blaster / mighty smash &lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR&#039;s to help with hp/sp / Neutral barrier = mobile pneuma&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Biolo.png|frameless|294x294px|link=Biolo]]&lt;br /&gt;
&#039;&#039;&#039;[[Biolo|BIOLO]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Biolo ==&lt;br /&gt;
| Tier || A&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || A&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || B&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||A&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || A&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || A&lt;br /&gt;
|-&lt;br /&gt;
|Movement || S&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || C&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]&lt;br /&gt;
&#039;&#039;&#039;[[Dragon Knight|DRAGON KNIGHT]]&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Dragon Knight ==&lt;br /&gt;
| Tier || S&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability || S&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) || A&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || S&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || D&lt;br /&gt;
|-&lt;br /&gt;
|Utility || S&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability || S&lt;br /&gt;
|-&lt;br /&gt;
|Movement || C&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || S / A / D&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || S&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || F&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ShadowCross.png|frameless|294x294px|link=Shadow Cross]]&lt;br /&gt;
&#039;&#039;&#039;[[Shadow Cross|SHADOW CROSS]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shadow Cross ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Inquisitor.png|frameless|293x293px|link=Inquisitor]]&lt;br /&gt;
&#039;&#039;&#039;[[Inquisitor|INQUISITOR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Inquisitor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Spirit_Handler.png|frameless|243x243px|link=Spirit Handler]]&lt;br /&gt;
&#039;&#039;&#039;[[Spirit Handler|SPIRIT HANDLER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Spirit Handler ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ImperialGuard.png|frameless|293x293px|link=Imperial Guard]]&lt;br /&gt;
[[Imperial Guard|&#039;&#039;&#039;IMPERIAL GUARD&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Imperial Guard ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:WindHawk.png|frameless|293x293px|link=Wind Hawk]]&lt;br /&gt;
&#039;&#039;&#039;[[Wind Hawk|WIND HAWK]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Wind Hawk ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Sky_Emperor.png|frameless|293x293px|link=Sky Emperor]]&lt;br /&gt;
&#039;&#039;&#039;[[Sky Emperor|SKY EMPEROR]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Sky Emperor ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Nightwatch.png|frameless|294x294px|link=Night Watch]]&lt;br /&gt;
&#039;&#039;&#039;[[Night Watch|NIGHT WATCH]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Night Watch ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Troubadussen.png|frameless|293x293px|link=Troubadour]]&lt;br /&gt;
&#039;&#039;&#039;[[Troubadour|TROUBADOUR]] &amp;amp; [[Trouvere|TROUVERE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Troubadure &amp;amp; Trouvere ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ArchMage.png|frameless|294x294px|link=Arch Mage]]&lt;br /&gt;
[[Arch Mage|&#039;&#039;&#039;ARCH MAGE&#039;&#039;&#039;]]  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Arch Mage ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:ElementalMaster.png|frameless|293x293px|link=Elemental Master]]&lt;br /&gt;
&#039;&#039;&#039;[[Elemental Master|ELEMENTAL MASTER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Elemental Master ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Cardinal.png|frameless|295x295px|link=Cardinal]]&lt;br /&gt;
&#039;&#039;&#039;[[Cardinal|CARDINAL]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Cardinal ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
| [[File:Schinken.png|frameless|295x295px|link=SHIRANUI]]&lt;br /&gt;
&#039;&#039;&#039;[[Shinkiro|SHINKIRO &amp;amp; SHIRANUI]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Shinkiro &amp;amp; Shiranui ==&lt;br /&gt;
| Tier ||B&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||S || especially as your first character or your farmer since it requires almost no gear to be able to farm in many places&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||C || You provide mediocre damage and have no party utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||B || Cicada and Mirror Image are nice utility&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||F || Extremely vulnerable to magic&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS || B || &lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS || C ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||D || You have distorted crescent which you can use to buff&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||S ||   &amp;quot;Huuma Shuriken - Grasp&amp;quot; is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.&lt;br /&gt;
|-&lt;br /&gt;
|Movement || F || no movement bonus&lt;br /&gt;
|-&lt;br /&gt;
|Limits || A || Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic || B / C / C&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty || B || very easy to get into&lt;br /&gt;
|-&lt;br /&gt;
|Synergy || D || with disorted crescent you can increase/decrease? :D your partys atk/matk&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:Hyper_Novice.png|center|frameless|243x243px|link=Hyper Novice]]&lt;br /&gt;
&#039;&#039;&#039;[[Hyper Novice|HYPER NOVICE]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Hyper Novice ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:AbyssChaser.png|frameless|293x293px|link=Shadow Chaser]]&lt;br /&gt;
&#039;&#039;&#039;[[Abyss Chaser|ABYSS CHASER]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Abyss Chaser ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520; text-align: center;&amp;quot;&lt;br /&gt;
|  [[File:SoulAscetic.png|frameless|293x293px|link=Soul Ascetic]]&lt;br /&gt;
&#039;&#039;&#039;[[Soul Ascetic|SOUL ASCETIC]]&#039;&#039;&#039;  &amp;lt;span style=&amp;quot;color:#FFFACD;&amp;gt;  asdasdjha &amp;lt;span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#FFFACD; text-align: center; font-size: 100%;&amp;quot; data-mce-style=&amp;quot;background-color: #daa520;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
== Soul Ascetic ==&lt;br /&gt;
| Tier ||&lt;br /&gt;
|-&lt;br /&gt;
|Solo Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Party Playability ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Physical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tanking Ability (Magical) ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Magical DPS ||&lt;br /&gt;
|-&lt;br /&gt;
|Utility ||&lt;br /&gt;
|-&lt;br /&gt;
|Farming Ability ||&lt;br /&gt;
|-&lt;br /&gt;
|Movement ||&lt;br /&gt;
|-&lt;br /&gt;
|Limits ||&lt;br /&gt;
|-&lt;br /&gt;
|Ranged / Melee / Magic ||&lt;br /&gt;
|-&lt;br /&gt;
|Difficulty ||&lt;br /&gt;
|-&lt;br /&gt;
|Synergy ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
* added Shinkiro/Shiranui&lt;br /&gt;
* added synergy and Meister descriptions&lt;br /&gt;
* 4.1.2023 Completly changed the List&lt;br /&gt;
* 4.1.2023 Changed DPS into Physical &amp;amp; Magical DPS&lt;br /&gt;
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6-&amp;gt;8 | Vers 5---&amp;gt;6&lt;br /&gt;
* 2,10,22: added scala to the classes&lt;/div&gt;</summary>
		<author><name>Cannon Meat</name></author>
	</entry>
</feed>