Translations:Miyu's Magical Adventures Mage Guide/158/en

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Wizard Skills 📘
80.png Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10) 0.05s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Summons a pillar of flame
on a targeted spot that will deal
Fire
elemental magic damage to enemies that come
into contact with it. If no one steps on it
for 30 seconds, it will disappear.
You can place up to 5
Fire Pillars
at once and consumes 1
Blue Gemstone
with level 6 and above. Also it can't be placed
if there is an enemy standing on that cell already.

[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
81.png Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 0.08s Fixed / 0.32s Variable
After Cast Delay: 2.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Attacks enemies by shooting
fireballs, which are first summoned by the
Sight skill, in 8 directions that radiate
away from the caster and inflicting
Fire
elemental magic damage as well as
knockback the enemies by 2 cells.

[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
83.png Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 6.30s Variable
After Cast Delay: 1.00s
Cool Down: (Lv10) 7.00s
Recover: AP
AP Cost:

Description: Summons meteors towards a
targeted area to inflict 125%
MATK Fire
elemental magic damage upon enemies in an
13x13 area and have a chance to cause
Stun.
Each meteorite has a range of 7x7 cells and
depending on skill level, the number of
falling meteorites and the number of hits per
meteorite are increased.

[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
84.png Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1,
Lightning Bolt 1

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Fires a ball of crackling
lightning that inflicts 100%
MATK Wind
elemental magic damage and knock back
the targeted enemy. The number of hits
increases with the skill level.

[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
85.png Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1,
Jupitel Thunder 5

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Collects and drops lightning
strikes on the ground in an 13x13 area around
a designated cell, inflicting
Wind elemental
magic damage and probably cause
Blind status.
The chance of causing
Blind status is reduced
by the immunity of the targets.

[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
86.png Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5) 0.80s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Hurls spheres of water at
high velocity at a targeted enemy.
Caster must be standing in
Water in
order to cast
Water Ball and cannot be
used in an underwater map. Detection
range of
Water cells increases
with skill level and can be used on skill
effects such as
Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
87.png Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Creates a frozen wall
of ice in 1x5 cells that will block enemies,
but it can be destroyed using attacks.
The
HP of the Ice Wall depends
on skill level and when placed, it's
HP is
reduced by 50 per second. It will disappear
when it's
HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
88.png Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: (Lv10) 0.10s Fixed
After Cast Delay: 0.20s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Inflicts Water elemental
magical damage to enemies within 5x5 cells
of the caster and inflicts
Freezing status.
Freezing chance and duration increases
with the skill level.

[Lv 1]: Freezing Time: 1.5 seconds,
Freeing Chance: 38%

[Lv 2]: Freezing Time: 3.0 seconds,
Freeing Chance: 43%

[Lv 3]: Freezing Time: 4.5 seconds,
Freeing Chance: 48%

[Lv 4]: Freezing time: 6.0 seconds,
Freeing Chance: 53%

[Lv 5]: Freezing Time: 7.5 seconds,
Freeing Chance: 58%

[Lv 6]: Freezing Time: 9.0 seconds,
Freeing Chance: 63%

[Lv 7]: Freezing Time: 10.5 seconds,
Freeing Chance: 68%

[Lv 8]: Freezing Time: 12.0 seconds,
Freeing Chance: 73%

[Lv 9]: Freezing Time: 13.5 seconds,
Freeing Chance: 78%

[Lv 10]: Freezing Time: 15.0 seconds,
Freeing Chance: 83%
89.png Storm Gust
Max Level: 10
Requirement: Frost Diver 1,
Jupitel Thunder 3

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost:

Description: Summons a blizzard on the ground
in an 11x11 area around an designated cell
to inflict
Water elemental magic damage on
enemies. The blizzard lasts for 4.5 seconds
hitting once every 0.45 seconds and knocking
back enemies by 2 cells. Damaged targets have
a certain chance to be inflicted with
Freezing status and do not take damage while
the
Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
90.png Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5) 1.20s Fixed
After Cast Delay: 1.40s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Commands the ground
beneath a targeted enemy to rise into
spikes inflicting 200%
MATK Earth
elemental magic damage. The number of hits
increases with the skill level.

[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
91.png Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)0.8s Fixed / 1.9s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Commands the ground in a
targeted area to rise into spikes in
order to deal
Earth elemental magic damage
enemies within a 5x5 area. If there is a target
hidden in the ground within that range, it also
deals damage to that target and releases
it from
Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
92.png Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Temporarily converts
targeted area into marshland that will
reduce the
Movement Speed, AGI and DEX
of all targets by half.
AGI and DEX
can be reduced maximum by 50. Players
will only receive half of the effect.

[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
93.png Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Reveals detailed information
about a targeted monster to the caster
and members in caster's party.