Enchantment Process
Ancient Hero / Patent / Hero-LT weapons can be enchanted by using special items. If you get unwanted options: You can re-enchant it as much as you want as long as you have the enchantment item to process.
Enchantment Variants
Ancient Hero / Patent Enchantments
Valor of Ancient Heroes (100023) / Ancient Hero Wisdom (100025) are obtained from Ancient Hero's Will (100706) (high chance) which you can get here:
Valor of Ancient Heroes (100023)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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Atk 5 - 30 |
% Atk 1 - 5
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ASPD 1 |
% Increases critical damage 3 - 10
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% Reduce delay after attack 3 - 10 |
% Increases physical damage to formless race monster 3 - 20
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% Increases long ranged physical damage 3 - 10 |
% Increases physical damage to undead race monster 3 - 20
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% Increases physical damage to undead property monster 3 - 20 |
% Increases physical damage to brute race monster 3 - 20
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% Increases physical damage to neutral property monster 3 - 20 |
% Increases physical damage to plant race monster 3 - 20
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% Increases physical damage to water property monster 3 - 20 |
% Increases physical damage to insect race monster 3 - 20
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% Increases physical damage to earth property monster 3 - 20 |
% Increases physical damage to fish race monster 3 - 20
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% Increases physical damage to fire property monster 3 - 20 |
% Increases physical damage to demon race monster 3 - 20
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% Increases physical damage to wind property monster 3 - 20 |
% Increases physical damage to demihuman race monster 3 - 20
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% Increases physical damage to poison property monster 3 - 20 |
% Increases physical damage to angel race monster 3 - 20
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% Increases physical damage to holy property monster 3 - 20 |
% Increases physical damage to dragon race monster 3 - 20
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% Increases physical damage to shadow property monster 3 - 20 |
% Increases physical damage to normal monster 3 - 20
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% Increases physical damage to ghost property monster 3 - 20 |
% Increases physical damage to boss monster 3 - 20
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Weapon can't be destroyed
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Ancient Hero Wisdom (100025)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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% Matk 1 - 5
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% Heal effectiveness 3 - 20 |
% Reduce variable casting time 3 - 10
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% Reduces variable casting time 3 - 10 |
% Increases magical damage to formless race monster 3 - 20
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% Reduces delay after skill 1 - 5 |
% Increases magical damage to undead race monster 3 - 20
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% Increases magical damage to neutral property monster 3 - 12 |
% Increases magical damage to brute race monster 3 - 20
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% Increases magical damage to water property monster 3 - 20 |
% Increases magical damage to plant race monster 3 - 20
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% Increases magiical damage to earth property monster 3 - 20 |
% Increases magical damage to insect race monster 3 - 20
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% Increases magical damage to fire property monster 3 - 20 |
% Increases magical damage to fish race monster 3 - 20
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% Increases magical damage to wind property monster 3 - 20 |
% Increases magical damage to demon race monster 3 - 20
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% Increases magical damage to poison property monster 3 - 20 |
% Increases magical damage to demihuman race monster 3 - 20
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% Increases magical damage to holy property monster 3 - 20 |
% Increases magical damage to angel race monster 3 - 20
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% Increases magical damage to shadow property monster 3 - 20 |
% Increases magical damage to dragon race monster 3 - 20
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% Increases magical damage to ghost property monster 3 - 20 |
% Increases magical damage to normal monster 3 - 20
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% Increases magical damage to undead property monster 3 - 20 |
% Increases magical damage to boss monster 3 - 20
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Patent Enchantments
Great Hero's Bravery (100412) / Great Hero's Wisdom (100413) are obtained by exchanging Valor of Ancient Heroes (100023) / Ancient Hero Wisdom (100025) at Muzaszir or from Ancient Hero's Will (100706) (low chance) which you can get here:
Great Hero's Bravery (100412)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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Atk 5 - 40 |
% Atk 1 - 7
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ASPD 1 - 2 |
% Increases critical damage 3 - 12
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% Reduce delay after attack 3 - 12 |
% Increases physical damage to formless race monster 3 - 25
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% Increases long ranged physical damage 3 - 12 |
% Increases physical damage to undead race monster 3 - 25
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% Increases melee physical damage 3 - 12 |
% Increases physical damage to brute race monster 3 - 25
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% Increases physical damage to neutral property monster 3 - 25 |
% Increases physical damage to plant race monster 3 - 25
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% Increases physical damage to water property monster 3 - 25 |
% Increases physical damage to insect race monster 3 - 25
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% Increases physical damage to earth property monster 3 - 25 |
% Increases physical damage to fish race monster 3 - 25
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% Increases physical damage to fire property monster 3 - 25 |
% Increases physical damage to demon race monster 3 - 25
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% Increases physical damage to wind property monster 3 - 25 |
% Increases physical damage to demihuman race monster 3 - 25
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% Increases physical damage to poison property monster 3 - 25 |
% Increases physical damage to angel race monster 3 - 25
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% Increases physical damage to holy property monster 3 - 25 |
% Increases physical damage to dragon race monster 3 - 25
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% Increases physical damage to shadow property monster 3 - 25 |
% Increases physical damage to normal monster 3 - 12
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% Increases physical damage to ghost property monster 3 - 25 |
% Increases physical damage to boss monster 3 - 12
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% Increases physical damage to undead property monster 3 - 25 |
Weapon can't be destroyed
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Great Hero's Wisdom (100413)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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Matk 5 - 40 |
% Matk 1 - 7
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% Heal effectiveness 3 - 25 |
% Reduce variable casting time 3 - 12
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% Reduces variable casting time 3 - 12 |
% Increases magical damage to formless race monster 3 - 25
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% Reduces delay after skill 1 - 5 |
% Increases magical damage to undead race monster 3 - 25
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% Increases magical damage to neutral property monster 3 - 12 |
% Increases magical damage to brute race monster 3 - 25
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% Increases magical damage to water property monster 3 - 25 |
% Increases magical damage to plant race monster 3 - 25
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% Increases magiical damage to earth property monster 3 - 25 |
% Increases magical damage to insect race monster 3 - 25
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% Increases magical damage to fire property monster 3 - 25 |
% Increases magical damage to fish race monster 3 - 25
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% Increases magical damage to wind property monster 3 - 25 |
% Increases magical damage to demon race monster 3 - 25
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% Increases magical damage to poison property monster 3 - 25 |
% Increases magical damage to demihuman race monster 3 - 25
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% Increases magical damage to holy property monster 3 - 25 |
% Increases magical damage to angel race monster 3 - 25
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% Increases magical damage to shadow property monster 3 - 25 |
% Increases magical damage to dragon race monster 3 - 25
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% Increases magical damage to ghost property monster 3 - 25 |
% Increases magical damage to normal monster 3 - 12
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% Increases magical damage to undead property monster 3 - 25 |
% Increases magical damage to boss monster 3 - 12
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Hero-LT Enchantments
Hero's Weapon Modifier (Physical) (100744) / Hero's Weapon Modifier (Magical) (100745) can be bought at Muzaszir
Hero's Weapon Modifier (Physical) (100744)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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Atk 5 - 45 |
% Atk 3 - 7
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ASPD 1 - 2 |
% Increases critical damage 3 - 12
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% Reduce delay after attack 5 - 15 |
% Reduces variable casting time 5 - 15
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% Increases long ranged physical damage 3 - 12 |
% Increases physical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
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% Increases melee physical damage 3 - 12 |
% Increases physical damage to normal or boss monster 5 - 25
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Cri 3 -12 |
Weapon can't be destroyed
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% reduces delay after skill 1 - 5 |
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% Increases physical damage to neutral, water, earth, fire, wind, poison, holy, shadow, ghost or undead property monster 5 - 25 |
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Hero's Weapon Modifier (Magical) (100745)
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1st Enchant List Min - Max |
2nd Enchant List Min - Max
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Matk 5 - 45 |
% Matk 3 - 7
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ASPD 1 - 2 |
% Reduce delay after skill 1 - 5
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% Reduces variable casting time 5 - 20 |
% Increases all property magical damage 3 - 12
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% Reduces delay after attak 5 - 15 |
% Increases magical damage to formless, undead, brute, plant, insect, fish, demon, demihuman, angel or dragon race monster 5 - 25
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% Increases magical damage to neutral, water, earth, fire, wind, poison, holy, shadow or ghost property monster 3 - 15 |
% Increases magical damage to normal or boss monster 5 - 20
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